Search found 224 matches

Friday, 29th April 2016, 10:57

Forum: Dungeon Crawling Advice

Topic: Benefits of UMBRA?

Replies: 17

Views: 4518

Re: Benefits of UMBRA?

Invisibility is a very good buff even if you don't stab

Thursday, 21st April 2016, 02:30

Forum: Game Design Discussion

Topic: Elyvilon Reform

Replies: 62

Views: 20341

Re: Elyvilon Reform

I suppose you didn't notice, but Elyvilon was already reformed.

Unfortunately, the new version is even less fun than the old.

Thursday, 14th April 2016, 18:57

Forum: Dungeon Crawling Advice

Topic: Death in Vaults:5, looking for advice

Replies: 22

Views: 7226

Re: Death in Vaults:5, looking for advice

Slime is a decent alternative to vaults:5 for a decent number of characters (a considerably better choice than abyss at any rate)

Monday, 4th April 2016, 17:22

Forum: YASD! YAVP! and characters in progress too

Topic: CiP SpEn^Dith with pain dagger, skill necro > 10?

Replies: 12

Views: 2414

Re: CiP SpEn^Dith with pain dagger, skill necro > 10?

Vampiric Draining is extremely good at all points of the game

Sunday, 3rd April 2016, 23:50

Forum: Game Design Discussion

Topic: Remove Rings: rFire, rCold, rPoi, etc.

Replies: 68

Views: 16212

Re: Remove Rings: rFire, rCold, rPoi, etc.

Fragile rings (that is, rings that break on removal) would admittedly be drastic. Here are my thoughts: Fragile rings would be an improvement in the context of tedious ring switching by removing the option to swap them more than once. Rings would become somewhat more like consumables with a persiste...

Saturday, 2nd April 2016, 01:37

Forum: Game Design Discussion

Topic: Remove Rings: rFire, rCold, rPoi, etc.

Replies: 68

Views: 16212

Re: Remove Rings: rFire, rCold, rPoi, etc.

What if all rings were fragile?

Thursday, 31st March 2016, 20:20

Forum: Dungeon Crawling Advice

Topic: How does Zin work- No appreciative audience

Replies: 2

Views: 1522

Re: How does Zin work- No appreciative audience

Examine Grinder with xv. Is he too strong to be recited?

Friday, 25th March 2016, 03:03

Forum: Game Design Discussion

Topic: Auto ID Items after zig 27/15 runes

Replies: 5

Views: 1974

Re: Auto ID Items after zig 27/15 runes

OR, just make all loot ID'ed by default.

Saturday, 19th March 2016, 12:11

Forum: Game Design Discussion

Topic: Discussion: Food and Its Positives/Negatives

Replies: 29

Views: 6997

Re: Discussion: Food and Its Positives/Negatives

Food causes some awful inventory annoyances as well. I can't help but wonder how incredibly often I get the "inventory is full, shall I ignore this" prompt from one of SIX types of food available for a normal character. Having six items do the same thing, especially when that thing isn't v...

Friday, 18th March 2016, 01:12

Forum: Dungeon Crawling Advice

Topic: TSO and needles

Replies: 7

Views: 2097

Re: TSO and needles

bcadren wrote:Ely is no food anymore.

FTFY

Friday, 18th March 2016, 01:05

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: Another OgWi - decisions, decisions

Replies: 5

Views: 1707

Re: CiP: Another OgWi - decisions, decisions

I would not wear swamp dragon armour on this character (or at least spend enchantment scrolls on it). Ideal armour imo would be something like quicksilver or ice dragon armour, assuming that it doesn't affect your spellcasting much. Ru's abilities all scale with piety. That includes the active abili...

Thursday, 17th March 2016, 17:47

Forum: Game Design Discussion

Topic: Suggestion: Make Blood food, not potions

Replies: 8

Views: 2382

Re: Suggestion: Make Blood food, not potions

I like this suggestion. Simple and beneficial. @archaeo: I have previously been one of the most vehement anti-vampire players (I think there is vampire hate speech in my rcfile still), but I feel they are much more playable after their more recent quality of life changes. In some ways their food gam...

Tuesday, 15th March 2016, 13:49

Forum: Dungeon Crawling Advice

Topic: How does a guy get 14 pots of heal wounds?

Replies: 12

Views: 4159

Re: How does a guy get 14 pots of heal wounds?

Usually the best way to deal with this kind of trove is to pretend it doesn't exist.

Wednesday, 9th March 2016, 04:47

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: 3 Felid Streak

Replies: 5

Views: 1651

Re: YAVP: 3 Felid Streak

Congrats on the streak. Vashnia is tough and sharpshooters don't miss much :\ Your ghost was a real pain to kill!

Wednesday, 9th March 2016, 02:15

Forum: Game Design Discussion

Topic: Remove ghosts from the game (or let us disable them).

Replies: 59

Views: 15787

Re: Remove ghosts from the game (or let us disable them).

Ghosts can lead to the most degenerate fights in the whole game. This only makes sense, seeing as they are non-designed monsters. For example, today I killed bcadren's awful, awful felid ghost that had 69 HP, 41 EV and good melee. Stairs all right next to each other. Can't run away, but it can't kil...

Wednesday, 9th March 2016, 01:27

Forum: Game Design Discussion

Topic: Proposal: Using wand of polymorph on Prince Ribbit

Replies: 15

Views: 4167

Re: Proposal: Using wand of polymorph on Prince Ribbit

Don't be silly, spoilery gimmicks are only allowed on some uniques, like Maurice.

Tuesday, 29th December 2015, 15:45

Forum: Crazy Yiuf's Corner

Topic: Shadow mimic waking up monsters

Replies: 3

Views: 1124

Re: Shadow mimic waking up monsters

Are you playing the most current version? I recall this was an issue fixed sometime after Dith's inception.

EDIT: I should say I recall it being an issue, but I am having trouble finding if it was ever fixed.

Tuesday, 29th December 2015, 15:39

Forum: Game Design Discussion

Topic: Change temporary mutations from XP to exploration recovery

Replies: 3

Views: 1097

Re: Change temporary mutations from XP to exploration recove

You could, of course, adjust it for the crazy amount of exploration in the abyss, temporary mutations would just last forever everywhere else. I think that experience works well because it forces the mutations to have an effect. Exploration gating may encourage wandering the abyss just to get rid of...

Tuesday, 29th December 2015, 15:30

Forum: Game Design Discussion

Topic: Why is it that Kirke's Pigs Give Experience?

Replies: 6

Views: 1743

Re: Why is it that Kirke's Pigs Give Experience?

I think you haven't actually done that

Monday, 21st December 2015, 19:42

Forum: Dungeon Crawling Advice

Topic: Beogh's Inappropriate Wrath in v.17

Replies: 15

Views: 5045

Re: Beogh's Inappropriate Wrath in v.17

Admiration accepted.

Sunday, 20th December 2015, 15:05

Forum: Crazy Yiuf's Corner

Topic: Dith conduct re fire

Replies: 4

Views: 1202

Re: Dith conduct re fire

The code only mentions switching away from shadow dragons and golden dragons for good gods and TSO, respectively. This may catch fire dragons for dith, but I don't have wizmode on hand to test it. // For good gods, switch away from shadow dragons (and, for TSO, // golden dragons, since they poison) ...

Sunday, 20th December 2015, 00:00

Forum: Crazy Yiuf's Corner

Topic: Heliphant

Replies: 3

Views: 1247

Re: Heliphant

Sounds like a good new monster for Depths

Friday, 18th December 2015, 20:44

Forum: Dungeon Crawling Advice

Topic: Beogh's Inappropriate Wrath in v.17

Replies: 15

Views: 5045

Re: Beogh's Inappropriate Wrath in v.17

I am 100% sure that the game prompts before doing anything that dynast mentioned. My guess would be an elemental evoker since they don't have targeters at all (except phial)

I also got penance for a good god by using tukima on a demon trident, but that's not Beogh.

Friday, 18th December 2015, 13:07

Forum: Dungeon Crawling Advice

Topic: Beogh's Inappropriate Wrath in v.17

Replies: 15

Views: 5045

Re: Beogh's Inappropriate Wrath in v.17

If you get penance without warning it is probably a bug, not an intentional change as you bizarrely imply. Do you remember what you did to make this happen?

Wednesday, 16th December 2015, 18:19

Forum: Game Design Discussion

Topic: Death Cobs in .17

Replies: 67

Views: 18571

Re: Death Cobs in .17

The best way to look at it is a matter of simplicity. You die when your hp reaches 0. That's it. It's easy to understand and all the ways the game tries to kill you revolve around it. Satiation drain subverts this dogma, and doesn't add anything interesting in return. I would further argue that the ...

Wednesday, 16th December 2015, 17:45

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - What Happened? Starved to death

Replies: 4

Views: 1664

Re: YASD - What Happened? Starved to death

Why are you confused that you died with most of your health? You can die tons of ways other than running out of hp; haven't you ever played Nethack?

Tuesday, 8th December 2015, 22:28

Forum: Crazy Yiuf's Corner

Topic: Please Block Wretched Stars from Giving Slow Healing III

Replies: 5

Views: 1516

Re: Please Block Wretched Stars from Giving Slow Healing III

You are supposed to Ctrl-q 'yes' when you get in the abyss because it's better than playing in the abyss

Monday, 7th December 2015, 12:26

Forum: Game Design Discussion

Topic: Remove Rod of the Swarm

Replies: 10

Views: 2313

Re: Remove Rod of the Swarm

I am confused that you are comparing rod of the swarm to sack of spiders. Sure sack of spiders is stronger than rod of the swarm. It also is stronger than most other items in the game. I am also surprised that you feel it is redundant with anything. In my view swarm is one of the most unique spells ...

Friday, 4th December 2015, 12:25

Forum: Crazy Yiuf's Corner

Topic: BAD GOD CHAMPIGNONSHIP SPONSORED BY FEDHAS

Replies: 53

Views: 11295

Re: BAD GOD CHAMPIGNONSHIP SPONSORED BY FEDHAS

I really hate Ely and I don't care if it's good. The new piety is really off and you don't get enough of it to actually use powers. Even if that wasn't true the abilities still eat up entire feasts of food for no reason and it's such a pain.

Sunday, 29th November 2015, 17:19

Forum: Game Design Discussion

Topic: Beoghites auto-pray on orc corpses

Replies: 3

Views: 1006

Re: Beoghites auto-pray on orc corpses

It was proposed to have some chance of orc resurrection for dead allies, but I don't think that ever advanced beyond the "idea on the dev wiki" stage.

Saturday, 28th November 2015, 23:28

Forum: Dungeon Crawling Advice

Topic: Menkaure Pain spell...

Replies: 7

Views: 1757

Re: Menkaure Pain spell...

Monster spells often have different numbers from player spells.

Friday, 27th November 2015, 22:48

Forum: Game Design Discussion

Topic: Proposal: Extra spell levels for Sif Muna

Replies: 24

Views: 5728

Re: Proposal: Extra spell levels for Sif Muna

What's next, damage that destroys items in your inventory?

Friday, 27th November 2015, 15:22

Forum: Game Design Discussion

Topic: Race: Rakshasa - master of deception

Replies: 3

Views: 1291

Re: Race: Rakshasa - master of deception

jason0320 wrote:What will this race do:


This is perfect

Friday, 27th November 2015, 15:17

Forum: Dungeon Crawling Advice

Topic: Incoming Jugg nerf!

Replies: 42

Views: 10915

Re: Incoming Jugg nerf!

kuniqs wrote:Don't explore Depths


Fixed that for you

Friday, 27th November 2015, 15:14

Forum: Game Design Discussion

Topic: Proposal: Remove Gozag's corpse to gold conduct

Replies: 4

Views: 1663

Proposal: Remove Gozag's corpse to gold conduct

In the current state of the game, corpses to gold is problematic for two reasons: 1. Species that require chunks are implicitly disallowed 2. Necromancy spells are implicitly disallowed The main (but not only) reason these are bad is the implicit portion. Following Gozag as a chunk guy or Vp is basi...

Friday, 27th November 2015, 14:13

Forum: Crazy Yiuf's Corner

Topic: How to follow Gozag?

Replies: 19

Views: 5800

Re: How to follow Gozag?

I just played a Gozag game and one bribe pretty much trivialized Zot:5. Two allied orb guardians helped me into a lung. Then an OOF turned friendly. I backed out for a minute to heal and when I went back in everything from the orb chamber to the other lung was empty and covered in blood. It was a li...

Thursday, 26th November 2015, 14:43

Forum: Crazy Yiuf's Corner

Topic: How to follow Gozag?

Replies: 19

Views: 5800

Re: How to follow Gozag?

IMO the corpse destroying conduct isn't very interesting (like most things regarding food) but if it sticks around it should at least warn you before learning corpse using spells and the like. Letting the player learn useless spells is a subtle interface screw.

Thursday, 26th November 2015, 00:23

Forum: Dungeon Crawling Advice

Topic: Yara's Violent Unraveling

Replies: 1

Views: 1785

Re: Yara's Violent Unraveling

No monsters cast this spell at the time of this posting.

A good place to check up on recent changes in trunk is the list of commits on github at https://github.com/crawl/crawl/commits/master

Tuesday, 24th November 2015, 22:02

Forum: Crazy Yiuf's Corner

Topic: How to follow Gozag?

Replies: 19

Views: 5800

Re: How to follow Gozag?

What a non-power funding a food shop is.

Monday, 23rd November 2015, 23:58

Forum: Crazy Yiuf's Corner

Topic: General .17 tournament thoughts and funny clan names

Replies: 10

Views: 3167

Re: General .17 tournament thoughts and funny clan names

So this was my first tournament that I had very much participation, and overall I am pretty satisfied with my results. I came in 23rd, with a 37% win rate. My most notable game was probably my first. It was a HOAs that broke my personal turn count and real time records, as well as being the lowest t...

Sunday, 22nd November 2015, 13:06

Forum: Game Design Discussion

Topic: Make Irradiate transmutations only.

Replies: 9

Views: 2569

Re: Make Irradiate transmutations only.

There are plenty of spells that are quite good at killing things at level 5 and don't also give you cancer.

I have used irradiate before and it does hit hard but incompatibility with haste or itself are major deterrents for me.

Saturday, 21st November 2015, 20:24

Forum: Crazy Yiuf's Corner

Topic: New Monster: Cow

Replies: 24

Views: 7094

Re: New Monster: Cow

This thread is so dumb I want to tip myself

Friday, 20th November 2015, 12:23

Forum: Crazy Yiuf's Corner

Topic: Proposal: Hyperphase, a flavorful Translocations L9

Replies: 112

Views: 32550

Re: Proposal: Hyperphase, a flavorful Translocations L9

I don't think that it's easy that a spell that has the potential if not the assurance to make you take more damage is too strong defensively. Also, I think you are confused at the intent of the critics of the spell. It's not that it's "too weak," as that implies that making it stronger wou...

Tuesday, 17th November 2015, 13:40

Forum: YASD! YAVP! and characters in progress too

Topic: YASD DECj^Sif: Catoblepas

Replies: 7

Views: 1908

Re: CIP DECj^Sif: Stabber?

In my experience, confuse can work with conjurations similarly to how it works with stabbing. A lot of things are vulnerable to confusion (especially with the spellpower that would come easily to this character) and confusion is a long duration and near-total disable that is useful whether you are p...

Tuesday, 17th November 2015, 13:30

Forum: Dungeon Crawling Advice

Topic: New Animate Skeleton/Dead Is No Fun

Replies: 7

Views: 2474

Re: New Animate Skeleton/Dead Is No Fun

According to spl-summoning.cc, duration is fixed and does not increase with spellpower.

Friday, 13th November 2015, 11:59

Forum: Crazy Yiuf's Corner

Topic: archaeo eats crow

Replies: 9

Views: 2732

Re: archaeo eats crow

Fun fact, ravens used to not have blood!

Friday, 13th November 2015, 01:38

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: CeAs

Replies: 5

Views: 1334

Re: YAVP: CeAs

I think you would have a problem before apport

Wednesday, 11th November 2015, 01:19

Forum: Crazy Yiuf's Corner

Topic: Death cobs

Replies: 39

Views: 7609

Re: Death cobs

It's also interesting that they are undead

like this thread

Monday, 9th November 2015, 19:48

Forum: Dungeon Crawling Advice

Topic: Vine Stalker "Blood Knight" of Makhleb=Invocation Specialist

Replies: 16

Views: 5214

Re: Vine Stalker "Blood Knight" of Makhleb=Invocation Specia

Pollen_Golem wrote:X scales well enough to make maxing out X a good idea?


No.

Monday, 9th November 2015, 19:34

Forum: Dungeon Crawling Advice

Topic: God Tiers by Invocations Importance

Replies: 32

Views: 10182

Re: God Tiers by Invocations Importance

I agree with the teens range for Sif. Basically the more invo you have the more mp you get. Having infinite mp on characters that cast spells is very good.
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