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Yesterday, 18:07

Forum: Crazy Yiuf's Corner

Topic: When should 0.23 be released?

Replies: 1

Views: 85

Re: When should 0.23 be released?

If we were to use recent history, approximation and guessing we could say: .22 was released in August, .21 was released last January, .20 was released the preceding May, .19 was the preceding November. So in recent history, the distance between releases was: .19->.20 = 6 mo .20->.21 = 8 mo .21->.22 ...

Yesterday, 16:44

Forum: Game Design Discussion

Topic: Power spiral

Replies: 12

Views: 610

Re: Power spiral

I think we should clarify one very important thing when talking about different characters. As all of you know there are no explicit difficulty levels in crawl so players choose different characters for that. For instance, KoBe has roughly the same playstyle as MiBe except MiBe is much easier due t...

Wednesday, 12th December 2018, 23:33

Forum: Game Design Discussion

Topic: Experimental branch: Known Traps

Replies: 66

Views: 2862

Re: Experimental branch: Known Traps

If I understand you correctly, you mean that with trap-on-sight, optimal play is to have each step reveal as few tiles as possible, thus incentivising manual explore (since autoexplore does not do this). That is a good point; maybe this change is just swapping one manual exploration incentive for a...

Sunday, 9th December 2018, 15:34

Forum: Technical Support

Topic: making tiles bigger

Replies: 4

Views: 163

Re: making tiles bigger

Thanks for the answer. I have found it and changed the value from 32 to 64 in this file. Then I restarted DCSS but the size of the tiles is exactly the same as before. I have made the change directly in the options guide via Notepad. Did I do something wrong? I would look for an error message on st...

Sunday, 9th December 2018, 15:31

Forum: Crazy Yiuf's Corner

Topic: Trove reporting

Replies: 423

Views: 57472

Re: Trove reporting

Show the abyssal rune. a - ([) a glowing buckler b - ([) a shiny buckler c - ([) the +2 cloak of Pufu {rN+ MR++ Str-5} d - ([) the +10 large shield of Ignorance {rN+ Int-4} e - ([) a pair of runed boots f - ([) the +2 pair of boots of the Assassin {Detection Stab+ Stlth++} g - ([) a pair of dazzlin...

Saturday, 8th December 2018, 19:32

Forum: Technical Support

Topic: making tiles bigger

Replies: 4

Views: 163

Re: making tiles bigger

See tile_cell_pixels in the options guide (online here: http://crawl.akrasiac.org/docs/options_guide.txt, or available in the in game help)

Thursday, 6th December 2018, 19:22

Forum: Dungeon Crawling Advice

Topic: HOGl wants 15 runes - Equipment/Skilling advice please

Replies: 4

Views: 332

Re: HOGl wants 15 runes - Equipment/Skilling advice please

Orange crystal plate is awesome, it's a +8 crystal plate (which is top tier, well above what you strictly speaking need to win a 15 rune game) and has clarity, archmagi (which is a straight up bonus to spellpower) and no drawbacks. The things you'd do to "build for it" are the same things ...

Wednesday, 5th December 2018, 20:44

Forum: Game Design Discussion

Topic: Experimental branch: Known Traps

Replies: 66

Views: 2862

Re: Experimental branch: Known Traps

Additionally when taking a staircase you were always previously guaranteed to not land on a trap immediately, as the upstairs tile couldn't contain a trap, now it sounds like you have a somewhat large chance of going downstairs, and immediately being trapped before your first action on a level, whi...

Wednesday, 5th December 2018, 15:50

Forum: Dungeon Crawling Advice

Topic: Reflection optimisation

Replies: 11

Views: 566

Re: Reflection optimisation

Reflection does not care about dmsl/rmsl because happens before ev roll. OP asks if it is a good idea to remove dmsl/rmsl to increase chance of reflection. The only way to increase chance of reflection is to increase SH value. So if there is a choice between extra sh and rmsl/dmsl, we can assume it...

Tuesday, 4th December 2018, 20:12

Forum: Game Design Discussion

Topic: Experimental branch: Known Traps

Replies: 66

Views: 2862

Re: Experimental branch: Known Traps

I think he was claiming you could be multi-shafted (Which is a possibility excluding dangerous branch ends as I understand it you could take one step from D:1 and end up on D:14 after one player action.) I'm not a sadist, buried in the commit log for the change is the remark that this is explicitly...

Tuesday, 4th December 2018, 17:15

Forum: Game Design Discussion

Topic: Experimental branch: Known Traps

Replies: 66

Views: 2862

Re: Experimental branch: Known Traps

You understand it incorrectly. Shafts are still shafts: 3 floor maximum, no shaft into dangerous branch ends. There are some sequencing issues with the sudden burst of rolls upon trapping, I've addressed those in a new commit. I think he was claiming you could be multi-shafted (Which is a possibili...

Monday, 3rd December 2018, 16:15

Forum: Dungeon Crawling Advice

Topic: Reflection optimisation

Replies: 11

Views: 566

Re: Reflection optimisation

Could it be a good idea to drop Rmsl in order to reflect more projectiles ? No. To expand on this, making yourself take more damage just means you get less attack actions of your own before you have to flee. Player attacks are more powerful than monster attacks so sacrificing your own attacking pow...

Tuesday, 27th November 2018, 23:05

Forum: Contributions

Topic: Would the community be interested in a music pack for DC?

Replies: 2

Views: 257

Re: Would the community be interested in a music pack for DC

This tends to be more user focused than dev focused, some do read these forums, but the best place to contact devs is on IRC, on freenode at ##crawl-dev:

http://webchat.freenode.net/?channels=%23%23crawl-dev

Is a way to get to that chat channel.

Tuesday, 27th November 2018, 16:22

Forum: YASD! YAVP! and characters in progress too

Topic: I blame not myself (NEVER) but the mut mechanic

Replies: 7

Views: 359

Re: I blame not myself (NEVER) but the mut mechanic

I hate teleportitis. Incidentally, I don't think being dragged anywhere caused the issue. The way I read those log's, you got dragged somewhere, and THEN teleported after. http://crawl.chaosforge.org/Harpoon_Shot "You are suddenly yanked towards some nearby monsters!" Is the message from ...

Tuesday, 20th November 2018, 20:02

Forum: Dungeon Crawling Advice

Topic: learning magic on characters with poor aptitudes

Replies: 16

Views: 821

Re: learning magic on characters with poor aptitudes

Strength is now always better than Dex for attacking damage Strength has always been better than Dex for attacking damage. Even when str weight was a thing, strength still improved damage more than dexterity for all weapons except quick blades and blowguns (for which the two stats had an equal effe...

Tuesday, 20th November 2018, 17:11

Forum: Dungeon Crawling Advice

Topic: learning magic on characters with poor aptitudes

Replies: 16

Views: 821

Re: learning magic on characters with poor aptitudes

Similar question but didn't want a new thread for it: is Int still the go-to dump stat for levelups? Like, if you ever plan on casting spells at all? Last time I remembered, Str was useless aside from encumbrance rating for armours, and Dex was... still useful for dodging I guess? So I guess if you...

Tuesday, 20th November 2018, 16:51

Forum: Game Design Discussion

Topic: Corrosion ego weapons

Replies: 11

Views: 590

Re: Corrosion ego weapons

2d4 extra, AC-ignoring damage slightly better version of electrocution Does electrocution ignore AC too? Yes. Depending on how you look at it brands all "ignore AC" in that the damage is just rolled then directly applied after resistance, however percentage based brands like fire and free...

Tuesday, 20th November 2018, 16:48

Forum: Dungeon Crawling Advice

Topic: learning magic on characters with poor aptitudes

Replies: 16

Views: 821

Re: learning magic on characters with poor aptitudes

http://crawl.chaosforge.org/Encumbrance_rating While you are technically correct, the formula is so complicated that it's reasonable to say "match your STR to your encumbrance + some, to get rid of penalites". It's not strictly true, but it's true enough to make sense to players in an int...

Sunday, 18th November 2018, 17:19

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: DEFE: I will win this time!

Replies: 87

Views: 2187

Re: DEFE: I will win this time!

So dancing weapons are immune to hex type effects (fear, paralysis, etc.) and also most elemental damage. They generally have poor-to-middle Hps and AC, and Ok EV. Most of them move faster than a standard player. Elec brand is highly variable (can do nothing or a lot of damage, it rolls randomly eac...

Thursday, 15th November 2018, 16:59

Forum: Dungeon Crawling Advice

Topic: DMsl Vs EV

Replies: 11

Views: 573

Re: DMsl Vs EV

On average it effectively (very) approximately quadruples your EV against ranged weapons (and triples it against beams), if that's sometimes worth the XP and spell slots (With a DE it's pretty often the case, unless you're like a DE in heavy armour with no dodging or something weird.) Vashina is lik...

Friday, 9th November 2018, 17:19

Forum: Crazy Yiuf's Corner

Topic: Any artefact blowguns? Or is it an untapped market? :-)

Replies: 5

Views: 384

Re: Any artefact blowguns? Or is it an untapped market? :-

A fixedart blowgun that had smite targeting (Permanant portal projectile effect) might be interesting, but yeah, mostly what duvessa said, blowguns are too limited of a case to make the additional overhead of a randart useful.

Thursday, 8th November 2018, 19:21

Forum: Crazy Yiuf's Corner

Topic: Skill titles thread

Replies: 6

Views: 469

Re: Skill titles thread

"Blood Annointed Axe Saint" ?

Thursday, 8th November 2018, 06:48

Forum: Crazy Yiuf's Corner

Topic: I object!

Replies: 7

Views: 597

Re: I object!

Is "robes of negative energy resistance" just too much of a mouthful for people?

Wednesday, 7th November 2018, 23:58

Forum: Game Design Discussion

Topic: Remove Translocations

Replies: 58

Views: 2230

Re: Remove Translocations

And yes, Warper is currently the start of "Has Blink", which is really lame. I'm not convinced that "Warper is a lame start" and "The translocation school is bad" are equivalent, if warpers are bad, just remove warpers. Warper's bad-ness or not bad-ness is really irrel...

Wednesday, 7th November 2018, 19:38

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2721

Views: 285823

Re: Best/Worst Artifacts

Eyesburn wrote:
  Code:
+10 giant spiked club of Accidental Termination {pain, rF+ rC- Str+8 Stlth+}

on E:3 floor, wish I could use it...

"Accidental Termination" is a great name though "Whoops, sorry about that, you're dead!"

Wednesday, 7th November 2018, 19:19

Forum: Crazy Yiuf's Corner

Topic: I object!

Replies: 7

Views: 597

Re: I object!

Maybe he's just got an unusually good attitude about being undead...

Tuesday, 6th November 2018, 16:59

Forum: Game Design Discussion

Topic: books with 1 spell

Replies: 5

Views: 500

Re: books with 1 spell

I suggest, rather than trying to rebalance sif and randart book generation rates, that we retain the exact same randart generation for artifact spellbooks, but generate them as a stack of single-spell items exactly as proposed in the OP, no rebalancing needed, you just get a stack of semi-related ar...

Monday, 5th November 2018, 19:44

Forum: Game Design Discussion

Topic: Change jewellery (P)UT key into (W)EAR key

Replies: 21

Views: 816

Re: Change jewellery (P)UT key into (W)EAR key

What I would really like is wear/wield/puton to have items on the ground available in the menu (where it would drop the item you were replacing it with if you didn't have enough inventory space to pick it up, and prompt you to do so)

Monday, 5th November 2018, 15:59

Forum: Game Design Discussion

Topic: melee and missile noise

Replies: 13

Views: 954

Re: melee and missile noise

Direct player control of noise is a bad idea at a level that cannot be addressed through reforms like those suggested in this thread. If different weapons make different amounts of noise, the player can take advantage of that. This creates an avenue for optimization through tedium. I agree with tha...

Monday, 5th November 2018, 00:07

Forum: Game Design Discussion

Topic: Change jewellery (P)UT key into (W)EAR key

Replies: 21

Views: 816

Re: Change jewellery (P)UT key into (W)EAR key

Also it makes the number of items in each menu much shorter (thereby reducing the amount of things you have to look at) since the circumstances under which you'll be wearing different armour and switching jewelry is not very similar.

Friday, 2nd November 2018, 19:41

Forum: YASD! YAVP! and characters in progress too

Topic: CIP HfWp^Oka 40+ EV, slings all the way, looking to extended

Replies: 6

Views: 352

Re: CIP HfWp^Oka 40+ EV, slings all the way, looking to exte

Of those three, they're all roughly equal in difficulty (presuming you're looking for a rune from the abyss) V:5 Typically ends up being the longest toe-to-toe slog against multiple things, you can tp away and heal frequently, but you'll often end up fighting a lot of things back to back to back, th...

Friday, 2nd November 2018, 19:08

Forum: Game Design Discussion

Topic: Suggestion: Make ID scrolls much rarer

Replies: 29

Views: 1368

Re: Suggestion: Make ID scrolls much rarer

Tornado got a negative spell enhancer for 0.8, in a commit stating it would be reverted later, and it was. (Probably should have been more specific about this given the amount of stuff that happened with Tornado.) It's not explicitly mentioned in the commit but I always assumed giving Deflect Missi...

Friday, 2nd November 2018, 03:00

Forum: Game Design Discussion

Topic: Suggestion: Make ID scrolls much rarer

Replies: 29

Views: 1368

Re: Suggestion: Make ID scrolls much rarer

I believe that would encourage those things being addressed more quickly Historically, the only time this worked was with Tornado. There are far more times where the "temporary" change that was intended to force further changes was just...kept without making further changes. Deflect Missi...

Friday, 2nd November 2018, 02:10

Forum: Game Design Discussion

Topic: Suggestion: Make ID scrolls much rarer

Replies: 29

Views: 1368

Re: Suggestion: Make ID scrolls much rarer

Well, if nothing else, making the ID scrolls much rarer will bring forward and make very evident what the problems with ID are, and I believe that would encourage those things being addressed more quickly and would result in a better game in the interem. Hellmonk's suggestions (regarding creating a...

Friday, 2nd November 2018, 02:07

Forum: Game Design Discussion

Topic: Suggestion: Make ID scrolls much rarer

Replies: 29

Views: 1368

Re: Suggestion: Make ID scrolls much rarer

Well, if nothing else, making the ID scrolls much rarer will bring forward and make very evident what the problems with ID are, and I believe that would encourage those things being addressed more quickly and would result in a better game in the interem. Hellmonk's suggestions (regarding creating a ...

Thursday, 1st November 2018, 22:51

Forum: Game Design Discussion

Topic: Suggestion: Make ID scrolls much rarer

Replies: 29

Views: 1368

Re: Suggestion: Make ID scrolls much rarer

Siegurt -- Let me correct you here: My proposed change is good. It maintains a role for use-ID, which you seem to like, while reducing the total number of ID actions by IDing numerous items or classes of items with each scroll. It also decouples identification from direct interaction with items thr...

Thursday, 1st November 2018, 16:27

Forum: Game Design Discussion

Topic: Suggestion: Make ID scrolls much rarer

Replies: 29

Views: 1368

Re: Suggestion: Make ID scrolls much rarer

I just don't get it. If you find quaff/read/wear ID interesting, then why don't you just do it? Nothing forces you to read ID scrolls. This is a pretty good criticism of the OP. The problem with ID isn't just that there are too many ID scrolls, a problem that the player can solve by using fewer ID ...

Thursday, 1st November 2018, 15:42

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2721

Views: 285823

Re: Best/Worst Artifacts

Speaking of headgear:
  Code:
 the +2 helmet of Grot (worn) {rF+ rC+ Dex+4 Slay+3}

Tuesday, 30th October 2018, 19:08

Forum: Game Design Discussion

Topic: Suggestion: Make ID scrolls much rarer

Replies: 29

Views: 1368

Suggestion: Make ID scrolls much rarer

With monster-equipment ID, a little more of the pressure on ID scrolls is missing. I think the game would be much more interesting if you got ID scrolls say about as often as you get ?acquirement (or maybe !mutation), this would force you to quaff/read/wear ID a much more significant chunk of the ti...

Sunday, 28th October 2018, 04:54

Forum: Crazy Yiuf's Corner

Topic: 4000 THANK QUEST

Replies: 630

Views: 44439

Re: 4000 THANK QUEST

c.) Type "quit" and hit <enter>

Thursday, 25th October 2018, 18:58

Forum: Technical Support

Topic: Nightly build page stuck again

Replies: 5

Views: 395

Re: Nightly build page stuck again

FWIW there's builds appearing on the nightly page again (It appears that it restarted on the 19th)

Thursday, 25th October 2018, 15:03

Forum: Dungeon Crawling Advice

Topic: Dissolution

Replies: 10

Views: 492

Re: Dissolution

Speed is better when you are stabbing confused monsters as it allows you to make more attacks per turn. For sleep-level stabbing there is no significant difference, freezing is probably the best as it adds some percent damage unlike the rest. But be warned that I am not sure it is a good idea to st...

Thursday, 25th October 2018, 04:22

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2721

Views: 285823

Re: Best/Worst Artifacts

I mean Ok, I was fine with my platemail, but if you insist:
  Code:
the +14 ice dragon scales of the Hidden Cities (worn) {*Drain rF- rC++ Regen+ rCorr}
   (You found it on level 3 of the Elven Halls)

Wednesday, 24th October 2018, 06:19

Forum: Dungeon Crawling Advice

Topic: How do you decide what to play next?

Replies: 9

Views: 786

Re: How do you decide what to play next?

!<enter>

Monday, 22nd October 2018, 18:06

Forum: Dungeon Crawling Advice

Topic: Planned Slinger got no slings but a quickblade, need advice

Replies: 9

Views: 609

Re: Planned Slinger got no slings but a quickblade, need adv

Don't bother with stabbing as a _strategy_, the stabber/stealth/ninja play style has been nerfed to unplayability. stabbing without spells has always been awful crap, if anything it was actually worse in old versions What actually changed? I'm just recently back from a couple year hiatus. Just squa...

Thursday, 18th October 2018, 21:57

Forum: Game Design Discussion

Topic: Kobolds are just worse deep elves

Replies: 47

Views: 3790

Re: Kobolds are just worse deep elves

Give Kobolds intrinsic Harm (like the amulet)

Thursday, 18th October 2018, 16:38

Forum: Game Design Discussion

Topic: Give backrounds consumables on start

Replies: 39

Views: 1760

Re: Give backrounds consumables on start

bel wrote:Really? Gnolls outside entry vaults in D:1 don't happen anymore? And can adders generate on D:1?

Unfair deaths on D:1 aren't random, they are malicious, the game is specifically out to get you when this happens.

Tuesday, 16th October 2018, 00:45

Forum: Game Design Discussion

Topic: Don't drop items in lava/water

Replies: 12

Views: 821

Re: Don't drop items in lava/water

If you kill a monster under Gozag and its gold pile would be destroyed, you actually get the gold directly. It never drops on the ground at all. Fr: do this for all Gozag gold piles. Yeah but then you lose the gozag flavor. FR: gold piles should slowly move towards the player on their own. Creeping...

Monday, 15th October 2018, 19:37

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: csdc, TrCj

Replies: 5

Views: 434

Re: YASD: csdc, TrCj

The shield removed several points of EV and slowed down attacks while SH was completely useless vs wand which dealt most damage as far as I understand. Too bad we cannot use fsim vs wand attacks. Well, while those factors may have contributed to the death in question, it was still the right decisio...

Monday, 15th October 2018, 19:18

Forum: Crazy Yiuf's Corner

Topic: the worst thing ive done to crawl

Replies: 11

Views: 1090

Re: the worst thing ive done to crawl

Haha suckers! All the changes I've directly contributed to crawl have been obviated by later changes! Nobody can hold me accountable! Take that!
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