Search found 5421 matches

Yesterday, 21:48

Forum: Game Design Discussion

Topic: Change levelup stat choice interface

Replies: 3

Views: 110

Re: Change levelup stat choice interface

Failing all that, strength is the worst offender because of mashing 's' and enter/space while monsters die to your allies or clouds. So at least require the player to press the uppercase letter, instead of accepting lowercase s/i/d. Interesting, I've never used 's' for 'wait'. I'd always used '.' I...

Yesterday, 18:12

Forum: Dungeon Crawling Advice

Topic: Has there been a change to LRD?

Replies: 7

Views: 185

Re: Has there been a change to LRD?

Yeah this was a straight up nerf to LRD, not only was the extra explosion size removed, but the extra damage for destroying stuff was outright removed with no compensation. It overall makes high power LRD much worse than it used to be (By as much as 40%, although I'd guess something more like 10% on...

Yesterday, 07:30

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: SpHu Serious food issues

Replies: 10

Views: 155

Re: CIP: SpHu Serious food issues

FWIW I just finished a SpHu game and died with 50 Rations at level 21, so I don't think it's *generally* a .21 thing, possibly just random in your game. I didn't cast any spells though. I notice that I only ate 28 rations and I was much later in the game and you've already eaten 24 (and used some on...

Yesterday, 01:12

Forum: Dungeon Crawling Advice

Topic: Pure caster advice

Replies: 40

Views: 8730

Re: Pure caster advice

tasonir wrote:Smite targeting AOE is something earth otherwise lacks.

Although LRD is *almost* smite targeted AOE....

Saturday, 13th January 2018, 06:28

Forum: Dungeon Crawling Advice

Topic: Pure caster advice

Replies: 40

Views: 8730

Re: Pure caster advice

Also, do not damage enemies before they enter the cloud, as when their hp is low they usually decide to stay outside. It's much better to kill things that can't damage you, than it is to kill things that can damage you, doing damage before they enter the cloud *and thereby preventing them from doin...

Friday, 12th January 2018, 20:07

Forum: Game Design Discussion

Topic: Don't let otr affect allies

Replies: 17

Views: 479

Re: Don't let otr affect allies

wouldn't it be absurdly good to be able to summon and screen-wide damage? (Or even fire bolts through allies?) You can already do this with some combinations (as was pointed out OR + ice beast, OTR+undead, Bolt of venom and draining through undead, draining through demons, bolts of cold through ice...

Friday, 12th January 2018, 19:48

Forum: Dungeon Crawling Advice

Topic: Pure caster advice

Replies: 40

Views: 8730

Re: Pure caster advice

Fcloud in a nutshell: Option1: Cast FCloud in a hallway between you and the bad guy, poke them with a trident or hurl stones at them with a sling (it's fine using either one untrained through the lair) If they step into the flame, then you can beat on them (or cast spells at them) while they take ma...

Friday, 12th January 2018, 02:15

Forum: Dungeon Crawling Advice

Topic: Pure caster advice

Replies: 40

Views: 8730

Re: Pure caster advice

the strongest spell in the FE book is conjure flame, not fireball. you can kill the majority of dangerous monsters in lair with appropriate use of the spell The way you use sticky flame to kill monsters is super spoilery and counter-intuitive. You have to explain it (which is not short), or else th...

Thursday, 11th January 2018, 20:05

Forum: Dungeon Crawling Advice

Topic: Think I encountered a bug / YASD. Casted into paralyzation.

Replies: 19

Views: 471

Re: Think I encountered a bug / YASD. Casted into paralyzati

I see. Normally you would eat when hungry or very hungry but you waited until fainting because you thought you were safe due to "could not get paralyzed on the same turn" rule. It reminds me my own game where I would have blinked if I did not know how GDR works but I thought I was safe an...

Thursday, 11th January 2018, 08:19

Forum: Game Design Discussion

Topic: Don't let otr affect allies

Replies: 17

Views: 479

Re: Don't let otr affect allies

Personally, I think damage spells should always damage allies in the area of effect, and also never anger them.

Monday, 8th January 2018, 17:51

Forum: Crazy Yiuf's Corner

Topic: Nerf necromancy

Replies: 9

Views: 517

Re: Nerf necromancy

Alternative proposal: Split Necromancy in two, like Enchantments. Both schools had too many good things in them. Necromancy (corpses): Animate Skeleton, Corpse Rot, Sublimation of Blood (dual school), Animate Dead, Dispel Undead, Cigotuvi's Embrace, Death Channel, Simulacrum, Haunt, Cigotuvi's Vile...

Monday, 8th January 2018, 17:43

Forum: Crazy Yiuf's Corner

Topic: Remove Labyrinths

Replies: 45

Views: 1125

Re: Remove Labyrinths

The problem with maze is that it sticks out like a sore thumb. It doesn't have much to do with Crawl. Its objectives, as a level, are very different from those of anything else. The minivaults are cute in that they make the maze less mazey, but, ultimately, offer only a momentary respite. There's a...

Monday, 8th January 2018, 05:02

Forum: Crazy Yiuf's Corner

Topic: Remove Labyrinths

Replies: 45

Views: 1125

Re: Remove Labyrinths

(even a labyrinth defender is admitting one took them 20 minutes, which is ridiculous, 60 minutes is enough to win an entire DCSS game!) Note that I play *very very* slowly (in large part because I mostly sit on the couch and play while watching TV). A typical dungeon level takes me 10-15 minutes, ...

Saturday, 6th January 2018, 22:03

Forum: Game Design Discussion

Topic: Improved role selection screen layout

Replies: 2

Views: 153

Re: Improved role selection screen layout

...by combining Adventurer and Zealot categories. This would be more visually appealing as well giving new players a better picture of the relative play styles ... from left to right it gets more spellcasty and less fighty. Welcome, rast the Hill Orc. Please select your background. Warrior Adventur...

Saturday, 6th January 2018, 21:45

Forum: Game Design Discussion

Topic: Proposal: Show GDR numbers

Replies: 34

Views: 866

Re: Proposal: Show GDR numbers

lol, did I get shadow banned or something? That's what I said! :P Anyway, I agree. :) Especially since such a system could (in the future) include relevant information for other sources of damage reduction - "Your current armour will proctect you from between 0 and 10 damage from this ranged a...

Saturday, 6th January 2018, 21:39

Forum: Crazy Yiuf's Corner

Topic: Remove Labyrinths

Replies: 45

Views: 1125

Re: Remove Labyrinths

A fair sized number of players enjoy the maze running, it's only tedious if you don't enjoy doing it, and yes, there's some skill/techniques for solving the maze faster. The longest maze I've ever been in took me about 20 minutes (I picked the wrong direction at the start and had to go all the way b...

Saturday, 6th January 2018, 21:19

Forum: Game Design Discussion

Topic: Make Passage of Golubria useless for Formicid

Replies: 7

Views: 332

Re: Make Passage of Golubria useless for Formicid

Hmm, would a delayed CBlink that moves you to the target square in say 5-10 turns be an interesting spell? No, because most characters could walk there in the same time. I couldn't think of any situation where I would want to cast such a spell. Actually, you could cast this hypothetical delayed CBl...

Friday, 5th January 2018, 22:38

Forum: Game Design Discussion

Topic: Proposal: Show GDR numbers

Replies: 34

Views: 866

Re: Proposal: Show GDR numbers

The actual place for explaining GDR to people would be in xv for monsters since it's a totally different number for a juggernaut and a bat. I think maybe this would be true if you had 9 AC and 20% GDR? It can hit for up to 10 damage. Your current armour will protect you from at least 2 damage of th...

Friday, 5th January 2018, 18:02

Forum: Game Design Discussion

Topic: Proposal: Show GDR numbers

Replies: 34

Views: 866

Re: Proposal: Show GDR numbers

Still not accurate :) Can you try giving a short and accurate description? At this point, I am curious to see how it would be. Let's see if I haven't forgotten anything and can make it shortish: The minimum reduction by AC of the melee damage done by a creature will be at least (GMDR)% of a creatur...

Friday, 5th January 2018, 08:43

Forum: Game Design Discussion

Topic: Remove shafts

Replies: 82

Views: 2916

Re: Remove shafts

I don't consider "moving into an already explored corner which I can see in it's entirety and from which there are no unexplored exits" actual exploration (I only consider something to be 'exploring' if it reveals previously unseen squares.) In the specific situation you mention, I would ...

Friday, 5th January 2018, 07:37

Forum: Game Design Discussion

Topic: Remove shafts

Replies: 82

Views: 2916

Re: Remove shafts

Maybe for you, I'm not willing to manually explore at 70% hps, with or without traps (but I also have my "run away from combat" alert set to 70%) In all situations? There are some corners with gold and other items, sometimes you even see that there are no monsters in that corner. I might ...

Friday, 5th January 2018, 07:29

Forum: Game Design Discussion

Topic: Proposal: Show GDR numbers

Replies: 34

Views: 866

Re: Proposal: Show GDR numbers

I guess that, if it is to remain as it is now, GDR could be added as a single line in the armour description: "When worn, leather armour absorbs 14% of the damage from each melee attack". Or: "When worn by a Gargoyle, leather armour absorbs 34% of the damage from each melee attack&qu...

Friday, 5th January 2018, 07:26

Forum: Game Design Discussion

Topic: Remove shafts

Replies: 82

Views: 2916

Re: Remove shafts

Without traps I would use manual exploration with non-slow characters at abou 70% HP because I might retreat/lure most monsters while waiting to heal completely. So traps do make the problem much worse. Maybe for you, I'm not willing to manually explore at 70% hps, with or without traps (but I also...

Friday, 5th January 2018, 02:59

Forum: Game Design Discussion

Topic: Proposal: Show GDR numbers

Replies: 34

Views: 866

Re: Proposal: Show GDR numbers

I guess that, if it is to remain as it is now, GDR could be added as a single line in the armour description: "When worn, leather armour absorbs 14% of the damage from each melee attack". Or: "When worn by a Gargoyle, leather armour absorbs 34% of the damage from each melee attack&qu...

Thursday, 4th January 2018, 23:27

Forum: Game Design Discussion

Topic: Proposal: Show GDR numbers

Replies: 34

Views: 866

Re: Proposal: Show GDR numbers

I assume someone decided it sucked to have 70 AC and have it do nothing sometimes, so someone added this odd side calculation, it's fairly convoluted and weird. In reference to the OP, the reason GMDR isn't shown (IMHO) is that it's totally opaque even if you have the number in front of you, and ev...

Thursday, 4th January 2018, 19:29

Forum: Dungeon Crawling Advice

Topic: Advice on Going past 3 Runes

Replies: 9

Views: 395

Re: Advice on Going past 3 Runes

Magipi wrote:Am I the only one who thinks that the above link is wrong?

  Code:
This page is no longer available. It has either expired, been removed by its creator, or removed by one of the Pastebin staff.

No you are not the only one, I got the same result when I clicked on it.

Thursday, 4th January 2018, 19:27

Forum: Game Design Discussion

Topic: Proposal: Show GDR numbers

Replies: 34

Views: 866

Re: Proposal: Show GDR numbers

Why does gdr exist anyeays? Is it necessary for balance or does it provide interesting dtrategic nuance? More likely, it is additional formulaic convolution for the sake of simulationism ie 'it feels right' I assume someone decided it sucked to have 70 AC and have it do nothing sometimes, so someon...

Thursday, 4th January 2018, 01:12

Forum: Dungeon Crawling Advice

Topic: duvessa's spell guide for cool people

Replies: 133

Views: 16016

Re: duvessa's spell guide for cool people

@guidecritic - I agree with most of your points, but I think the critical difference is just who duvessa intended the guide for vs who you think the guide is intended for. Duvessa's targeting experienced players who already know how most of the spells work, have won crawl (probably several times) e...

Wednesday, 3rd January 2018, 23:47

Forum: Dungeon Crawling Advice

Topic: Advice on Going past 3 Runes

Replies: 9

Views: 395

Re: Advice on Going past 3 Runes

https://pastebin.com/PZW476 This has to be the best character I've ever had, in terms of gear, and xp. With my current setup I have 66 AC, 19 EV, and 28 SH, as well as max resistances and a +8 eveningstar. I have access to a plethora of other gear and I already have Fighting and Armour skills maxed...

Wednesday, 3rd January 2018, 21:14

Forum: Dungeon Crawling Advice

Topic: Advice on Going past 3 Runes

Replies: 9

Views: 395

Re: Advice on Going past 3 Runes

https://pastebin.com/PZW476 This has to be the best character I've ever had, in terms of gear, and xp. With my current setup I have 66 AC, 19 EV, and 28 SH, as well as max resistances and a +8 eveningstar. I have access to a plethora of other gear and I already have Fighting and Armour skills maxed...

Wednesday, 3rd January 2018, 21:02

Forum: Dungeon Crawling Advice

Topic: Noob Midgame Air Elemental Advice

Replies: 16

Views: 334

Re: Noob Midgame Air Elemental Advice

Disclaimer: I have a total of 1 AE victory, but I think this advice is defensible nonetheless. Lightning Spire tandems extremely well with Bolt of Lighting and Bolt of Draining. Both can be fired through your spire without damaging it, and the Summoning investment for Spire gives you a head-start t...

Wednesday, 3rd January 2018, 17:56

Forum: Dungeon Crawling Advice

Topic: Noob Midgame Air Elemental Advice

Replies: 16

Views: 334

Re: Noob Midgame Air Elemental Advice

And airstrike (while not awesome damage against non-flying critters) is non-elemental, so you can kill the odd raiju, shock beast, or electric eel with it. Really lightning bolt is very good, if you're worried about the noise, just move back further when you use it, just make sure to doublezap, 7-8 ...

Wednesday, 3rd January 2018, 01:08

Forum: Game Design Discussion

Topic: Make forms not suppress movement mutations

Replies: 31

Views: 979

Re: Make forms not suppress movement mutations

Also, I think people are underestimating the lulz potential of a statue CheiNaga: taking one step and getting five Damnations in the face (by a Hellion which is speed 12). I say it is a win-win-win: more logic, more fun and more deaths. You can have up to 60 aut movement speed if you chei-statue-st...

Tuesday, 2nd January 2018, 20:53

Forum: Crazy Yiuf's Corner

Topic: Rename Hep

Replies: 10

Views: 505

Re: Rename Hep

Roderic wrote:Hepster

I just said that :)

Sunday, 31st December 2017, 03:49

Forum: Crazy Yiuf's Corner

Topic: Rename Hep

Replies: 10

Views: 505

Re: Rename Hep

Hepcat, Hepster, Heppopotamus, Hepmunk.

Thursday, 21st December 2017, 17:48

Forum: Game Design Discussion

Topic: Twisted Resurrection encourages tedious play

Replies: 14

Views: 803

Re: Twisted Resurrection encourages tedious play

How did people possibly think I was talking about butchering corpses DURING combat? That's obviously stupid. Well, if combat is over, how is there a DEDM to cast twisted resurrection there? I mean I seriously don't understand, are you suggesting that it's optimal to butcher all corpses on those lev...

Thursday, 21st December 2017, 05:50

Forum: Crazy Yiuf's Corner

Topic: Gnoll smell ability makes no sense

Replies: 3

Views: 316

Re: Gnoll smell ability makes no sense

tasonir wrote:http://diggercomic.com/blog/2010/03/25/wombat666-winter/

I see you made short work of that archive :) (I read them all over like a day and a half, myself)

Monday, 18th December 2017, 20:14

Forum: Game Design Discussion

Topic: Twisted Resurrection encourages tedious play

Replies: 14

Views: 803

Re: Twisted Resurrection encourages tedious play

Personally, I'm pretty convinced that if abominations actually constitute a legitimate threat, you probably shouldn't be in elf to begin with. Far from encouraging you to butcher corpses to deprive elves of corpses to cast twisted resurrection on, I would rather the elves cast twisted resurrection o...

Thursday, 14th December 2017, 23:01

Forum: Game Design Discussion

Topic: Deck Merging

Replies: 19

Views: 679

Re: Deck Merging

I usually carry 1-2 stacked decks of escape and just drop the rest, if I end up using one of my stacks I come back for it, Yes, just to be clear, I do that too :) Oh, I had just assumed from the "causes inventory cluttering" phrase that you had more of them in your inventory than you actu...

Thursday, 14th December 2017, 18:12

Forum: Game Design Discussion

Topic: Deck Merging

Replies: 19

Views: 679

Re: Deck Merging

When I play Nemelex, the only deck type which causes inventory cluttering is escape, because escape is only used in (or before expected) emergencies. I have no trouble using up decks of destruction and summoning. So imo just reduce the rate of dropping escape decks and the problem is solved. I usua...

Thursday, 14th December 2017, 00:22

Forum: Game Design Discussion

Topic: Deck Merging

Replies: 19

Views: 679

Re: Deck Merging

Yeah I figured it would have to be limited to things like in-battle rolls for precisely those reasons, but didnt feel like fleshing it out entirely as its just an opening suggestion. Not sure I think the opacity of it is such a bad thing. Nobody f-ing knows how the RNG works anyhow with crawl, even...

Wednesday, 13th December 2017, 21:17

Forum: Game Design Discussion

Topic: Deck Merging

Replies: 19

Views: 679

Re: Deck Merging

Mahkleb's minor destruction gives you a guaranteed ranged magical attack, other than the flavor it's not that random is it. But it's not even the randomness that is at issue here, I mean summon whatever X is the same kind of randomness and that works fine. Minor destruction doesn't require its own ...

Tuesday, 12th December 2017, 19:56

Forum: Dungeon Crawling Advice

Topic: Drop rates still need a some tweaking

Replies: 20

Views: 962

Re: Drop rates still need a some tweaking

Here's the thing..... It's so much more effective to use stuff like the untrained short sword than the trained short bow for a lot of things (if only to save ammo) early game that it seems silly. I have heard a lot of talk about how great ranged combat is because you can hit from range... but the r...

Monday, 11th December 2017, 21:57

Forum: Game Design Discussion

Topic: Mummy Adjustments

Replies: 48

Views: 1698

Re: Mummy Adjustments

* The food clock used to be more harsh. Of all the myths that get passed around about old versions, this is definitely the most baffling one to me. I can't remember off the top of my head what the reason was. I'll post it if I can recall. I'm fairly sure food was a much larger concern however, not ...

Monday, 11th December 2017, 21:54

Forum: Technical Support

Topic: Any 3rd alternative to keyboard movement keys for laptops?

Replies: 12

Views: 1647

Re: Any 3rd alternative to keyboard movement keys for laptop

I know this thread is old but it doesn't ever seem to have received a real answer: crawl keybindings are entirely configurable, and there's a bunch of examples in settings , including a dvorak binding. My first reply at the top of the thread does mention rebinding the keys in passing: you can use c...

Monday, 11th December 2017, 18:44

Forum: Dungeon Crawling Advice

Topic: Drop rates still need a some tweaking

Replies: 20

Views: 962

Re: Drop rates still need a some tweaking

As a less experienced player I agree with stoneychips. Starting as a ranged background only seems worthwhile so that I have a book with Portal Projectile for later. Ammo (for non-Slingers) is so scarce that you'll have to split exp with a melee weapon skill unless you get very lucky with weapon or ...

Sunday, 10th December 2017, 01:51

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: OpEE ^ Chei 9 rune Hellcrawl win

Replies: 11

Views: 393

Re: YAVP: OpEE ^ Chei 9 rune Hellcrawl win

Talking about Octopodes, does anyone here know whether they have a higher damage output with blade hands, because of slashing around with 8 of them? I can't find anything on that anywhere, and I swear I was looking around for at least eight minutes! Is it even advisable to use bland hands with an O...

Saturday, 2nd December 2017, 05:59

Forum: Game Design Discussion

Topic: Tree burning vaults (was: Wand simplification happy dance)

Replies: 14

Views: 775

Re: Tree burning vaults (was: Wand simplification happy danc

Tree burning is almost completely useless tactically. If you start a chain reaction, you want to walk away and wait for it to burn out rather than approaching it, and the most significant impact it has is that it removes a few (almost invariably non-threatening) monsters that would have otherwise p...

Friday, 1st December 2017, 16:10

Forum: Dungeon Crawling Advice

Topic: Question(s) about Necromancy

Replies: 2

Views: 199

Re: Question(s) about Necromancy

So if I kill a guy with a branded weapon, and another guy without a branded, can I pick up that branded from the body of one guy and drop it on the body so that the other guy uses it? Can I reuse the branded weapon on different bodies? How does a raised ded decide which weapon it should pick up (Sh...
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