Search found 6448 matches

Monday, 11th October 2021, 23:52

Forum: Game Design Discussion

Topic: branding oddity

Replies: 8

Views: 657

Re: branding oddity

I pulled up a game in wizmode and read 12 scrolls of brand weapon As you read the scroll of brand weapon, it crumbles to dust. Your +0 war axe acquires a faint afterimage. a - a +0 spectral war axe (weapon) As you read the scroll of brand weapon, it crumbles to dust. Your +0 spectral war axe is cove...

Friday, 3rd September 2021, 18:46

Forum: Game Design Discussion

Topic: Hell Reform (Experimental Playable)

Replies: 18

Views: 1884

Re: Hell Reform (Experimental Playable)

ebering wrote:This is now live in trunk!

Time for some experimenting!

Wednesday, 25th August 2021, 19:00

Forum: Dungeon Crawling Advice

Topic: switching curse with Ash

Replies: 2

Views: 307

Re: switching curse with Ash

Yeah there is no way, it's intended to be that way. You have to shatter your current equipment, equip the new item and wait to see what curse generates (possibly rejecting it to wait for a different result), there's no way to farm for a preferred curse before you shatter your old equipment.

Sunday, 15th August 2021, 18:23

Forum: Game Design Discussion

Topic: Improve descriptions on eveningstar, double+triple sword

Replies: 3

Views: 667

Re: Improve descriptions on eveningstar, double+triple sword

I think an eveningstar should have a short haft, and a long head covered in metal spikes :)

Monday, 19th July 2021, 18:43

Forum: Dungeon Crawling Advice

Topic: Spriggan Enchanter and Rune branches

Replies: 13

Views: 1210

Re: Spriggan Enchanter and Rune branches

The decision between a dagger and quickblade is this: if you need maximum stabbing damage, I believe the dagger will do more damage (last I checked). For the sake of technical pedantry, the damage portion that daggers get more of than quickblades maxes out, it's possible to get the same bonus stabb...

Wednesday, 30th June 2021, 23:17

Forum: Game Design Discussion

Topic: Dragon form idea

Replies: 25

Views: 4417

Re: Dragon form idea

As for transmuter being a hard start: I have my doubts. You have better damage than a fighter on D1 (beastly appendage is really good there). You may start to cast spider form on D2, and spider form gives you better protection and better attack than other melee starts. My contention that transmuter...

Wednesday, 16th June 2021, 20:01

Forum: Game Design Discussion

Topic: Dragon form idea

Replies: 25

Views: 4417

Re: Dragon form idea

svendre wrote: One question I have is, is there any mechanism like GDR that comes with the AC gained via the mutations?


As of a month ago:
https://github.com/crawl/crawl/commit/f ... 04dff54d75
Yes, older builds, no.

Sunday, 13th June 2021, 20:27

Forum: Dungeon Crawling Advice

Topic: Draconian Transmutor

Replies: 10

Views: 2545

Re: Draconian Transmutor

Going to have to try something different next time. Ice form did not work that time. All ouch. Yeah, transmuters generally need to be higher-than average level to handle hydras without consumables (Like you can probably handle them in ice form once you *finish* the lair, presuming you're well train...

Sunday, 13th June 2021, 18:15

Forum: Game Design Discussion

Topic: Dragon form idea

Replies: 25

Views: 4417

Re: Dragon form idea

Any race that can't wear armour and/or has to rely on transmutations is pretty close to terrible. Transmutation reliant builds are, IMO, generally somewhat harder than conjuration type builds (for any given race with the possible exception of troll and maybe ogre), and Dr will have better defenses ...

Saturday, 12th June 2021, 21:19

Forum: Dungeon Crawling Advice

Topic: Draconian Transmutor

Replies: 10

Views: 2545

Re: Draconian Transmutor

Ice form is probably the best form for hydras (ice branded attacks can slow them), also you can use wands or just avoid them (They move normal speed)

Spider form isn't so great, they're poison resistant.

Friday, 4th June 2021, 05:43

Forum: Game Design Discussion

Topic: Dragon form idea

Replies: 25

Views: 4417

Re: Dragon form idea

svendre wrote:It was nothing recent. If I had to guess, like a year or more ago.

September of 2011: https://github.com/crawl/crawl/commit/c ... 5c365825ac

Monday, 17th May 2021, 23:13

Forum: Game Design Discussion

Topic: Monster attack change, early Dungeon difficulty

Replies: 9

Views: 1269

Re: Monster attack change, early Dungeon difficulty

Aside from halberd gnolls and Sigmund, it seems particularly noticeable in Orc and Baileys. Have the same changes been made to ranged weapon using monsters? Orc knights and warlords with crossbows seem to be murder machines... Depending on what you're comparing to, you may not have noticed that mon...

Sunday, 4th April 2021, 18:37

Forum: Game Design Discussion

Topic: Set armour training min skill to avoid disadvantages

Replies: 6

Views: 1284

Re: Set armour training min skill to avoid disadvantages

erf wrote:Do you think it would make sense to change this rule, so that you would get rid of any penality after a certain skill / strength level?

No. The intent of the current rule is to make it so that it always provides some value to train the armour skill, and not insert opaque break points.

Thursday, 25th March 2021, 19:44

Forum: Game Design Discussion

Topic: Rune Perks

Replies: 9

Views: 1773

Re: Rune Perks

I've always thought runes should grant a branch-specific thing in the name of making navigating out of the branch less annoying, Abyssal already gives "improved chances of generating an exit" we could add things like "Snake rune gives immunity to snake constriction" "Swamp r...

Sunday, 7th March 2021, 19:54

Forum: Dungeon Crawling Advice

Topic: Can someone explain the 'magic link' mutation to me?

Replies: 10

Views: 1423

Re: Can someone explain the 'magic link' mutation to me?

Usually 1 MP is worth a lot more than 1 HP, I mean mentally if I compare "Get off one more level 9 attack spell" or "Have 9 more hps to defend attacks with" the former is going to lead me to victory more often than the latter.

Sunday, 7th March 2021, 03:52

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: DsFi of Yred

Replies: 8

Views: 1073

Re: CIP: DsFi of Yred

Well, a flail is a *much* worse base weapon type than either demon weapon, OTOH 14 is a not-insignificant amount of M&F to just forget about at this point in the game.

Tuesday, 2nd March 2021, 01:29

Forum: The Dart Board

Topic: Minotaur headbutt challenge

Replies: 18

Views: 9012

Re: Minotaur headbutt challenge

Congratulations to me, because someone else did this first, so I don't have to ;)

Friday, 26th February 2021, 20:14

Forum: Crazy Yiuf's Corner

Topic: Best new melee strategy: Stand still

Replies: 2

Views: 1225

Re: Best new melee strategy: Stand still

Fake news, not a Mi and not wielding a long sword.

Sunday, 21st February 2021, 19:01

Forum: Game Design Discussion

Topic: LRD on door frames

Replies: 4

Views: 1036

Re: LRD on door frames

In the old days, using door frames to administer LRD was always a good idea to maximise the damage. But now I have more and more experiences where LRD on doors results in no damage at all, even on very susceptible enemies, although sometimes it does. Has there been a recent change that is responsib...

Saturday, 20th February 2021, 04:55

Forum: Game Design Discussion

Topic: New EV function gameplay feedback/discussion

Replies: 33

Views: 4225

Re: New EV function gameplay feedback/discussion

If it's true that base damage is so overwhelmingly impactful as to completely overshadow enchantment level and brand, that's also a problem, both as a no-brainer and a clarity issue. Base damage is multiplied by strength bonuses, fighting and weapon skill, enchantment is not (brand is either a mult...

Wednesday, 17th February 2021, 20:42

Forum: Game Design Discussion

Topic: Cauterizing hydras

Replies: 4

Views: 999

Re: Cauterizing hydras

Relatedly: should hydras auto-cauterize if they're standing in a cloud of flame, or are currently burning from sticky flame? :)

Tuesday, 16th February 2021, 20:39

Forum: Game Design Discussion

Topic: Some god nerf proposals

Replies: 9

Views: 1357

Re: Some god nerf proposals

FWIW when Nem lost his early deck, Goz also lost the free potion-petition on join. Hep's on-join ancestor is a mixed bag, you gain a (relatively) powerful summon, but lose 10% max hps, it's definitely not a "free" bonus, but it's probably a significantly net positive, I'm not sure that Hep...

Monday, 8th February 2021, 18:46

Forum: Game Design Discussion

Topic: Gozag Gold Gifts

Replies: 7

Views: 1216

Re: Gozag Gold Gifts

But one of my favorite things is to inner flame stuff under Goz and have gold bits explode all over the place :)

Saturday, 6th February 2021, 19:09

Forum: Crazy Yiuf's Corner

Topic: EV stepdown got removed!

Replies: 8

Views: 1536

Re: EV stepdown got removed!

Good question. Playing around with fsim, against Titan with their 20HD @50EV: Source | AvHitDam | MaxDam | Acc | AvDam | AvTime | AvSpd | AvEffDam Attack: Player | 7,5 | 47 | 94% | 7,1 | 50 | 2,00 | 14,2 Attack: Mons | No hits Defend: Player | No hits Defend: Mons | 27,7 | 55 | 31% | 8,7 | 100 | 1,...

Wednesday, 3rd February 2021, 19:27

Forum: Game Design Discussion

Topic: Staff of summoning

Replies: 6

Views: 1689

Re: Staff of summoning

If I was inclined to make a staff of summoning, I would make it either duplicate an existing creature you'd already summoned, or increase the duration of one of your summons, since those are the closest thing to "do some extra damage with the summons school" however since the point of enha...

Monday, 1st February 2021, 23:11

Forum: Crazy Yiuf's Corner

Topic: Now what in the world is a Dread Lich?

Replies: 3

Views: 1072

Re: Now what in the world is a Dread Lich?

Vanquished Creatures 2 dread liches (Zot:5) 5 orbs of fire Mara (Depths:2) 3 ancient liches 2 juggernauts (Depths:4) 2 Killer Klowns (Zot:5) Saint Roka (Depths:4) 3 pandemonium lords The ghost of fasse2k the Phalangite, a veteran FoFi of Gozag (Elf:3) 7 curse toes 16 golden dragons 5 bone dragons A...

Sunday, 31st January 2021, 20:06

Forum: Dungeon Crawling Advice

Topic: Timed portal choice

Replies: 9

Views: 1536

Re: Timed portal choice

Well, I mean with gauntlets at least you can pre-scout all the monsters and rewards and decide if you've got the chops and the rewards are tempting enough and bail out if not. Most timed portals have a bail-out option, so it's often worth entering them even if they are in the 'iffy' range for you, b...

Thursday, 28th January 2021, 19:42

Forum: Game Design Discussion

Topic: spells with "interesting" targeting

Replies: 12

Views: 2155

Re: spells with "interesting" targeting

The most relevant comment from that thread is the analysis of the new fire magic spells by bt: 1. Foxfire and starting FE book in general While Foxfire is fairly interesting to use and deals good damage for a lvl 1 spell, the drawbacks make it really awkward to start a run with. You can't use it in...

Wednesday, 27th January 2021, 17:41

Forum: Game Design Discussion

Topic: zot clock

Replies: 10

Views: 1917

Re: zot clock

To that, I would suggest simply displaying a message in the log when a pan rune is present so the issue would be moot. This already happens, and on levels where such a message generates, there would be no information leak. That sub-point was really just saying that currently when you drop on a *non...

Tuesday, 26th January 2021, 22:07

Forum: Dungeon Crawling Advice

Topic: best brand for an exe axe

Replies: 7

Views: 1336

Re: best brand for an exe axe

Also pain/elec/disto doesn't have it's damage reduced by being a cleaving attack, so if you're cleaving stuff, elec really good (and if you aren't cleaving, why would you use an axe?) Antimagic is REALLY good when it's good. As sanka points out, there's a significant subset of difficult enemies agai...

Sunday, 24th January 2021, 00:08

Forum: Game Design Discussion

Topic: Rings of Stealth

Replies: 15

Views: 2185

Re: Rings of Stealth

Honestly this proposal just pushes the "problem" down the road, there's always *something* optimal to explore with and if that isn't optimal in all circumstances, then it's optimal to swap. I'm not sure exploring with one thing and having a different thing be good for combat is a problem, ...

Thursday, 21st January 2021, 22:48

Forum: Game Design Discussion

Topic: Traps

Replies: 3

Views: 1136

Re: Traps

Known locations for 'monster stepped on' traps at least allows for some counterplay, you can know what the monsters are likely to do, and position yourself so you don't suffer effects, sacrificing turns and possibly ideal positioning to get that advantage. I don't think reflavoring them makes any di...

Thursday, 21st January 2021, 22:41

Forum: Game Design Discussion

Topic: bring back djinn

Replies: 4

Views: 1498

Re: bring back djinn

Djinn were terrible mechanically, I mean the *idea* was cool, but the whole "hps and mp are collapsed into one pool" didn't work at all for a lot of reasons. I would love to see a new Djinn-themed race, because it would be thematically neat, but the mechanics of the prior existing race had...

Thursday, 21st January 2021, 22:32

Forum: Game Design Discussion

Topic: wereblood

Replies: 2

Views: 972

Re: wereblood

Note that irrespective of theme wereblood is a pretty good spell, it doesn't make as much noise as Song of slaying did, and can quickly give you a significant offense boost. Sticks to snakes was unfortunately overpowered, and awkward, and was going to be removed regardless of the SoS->Wereblood chan...

Wednesday, 20th January 2021, 17:27

Forum: Game Design Discussion

Topic: zot clock

Replies: 10

Views: 1917

Re: zot clock

Holy Pan does seem like a significantly-longer-than-normal pan level to do with reasonable safety (and the rune is pretty annoying to ninja or get quickly), it's quite plausible to me that that specific level wasn't evaluated for Zot Clock timing (Disco Pan is the other one that I personally find ta...

Saturday, 16th January 2021, 23:58

Forum: Game Design Discussion

Topic: Remove launcher ammo

Replies: 15

Views: 2798

Re: Remove launcher ammo

If I am not mistaken, Siegurt have just suggested your limited quiver idea two posts above (although it is hidden at the end of a very long post). I personally do not like this limited and time-rechargable quiver because it makes ranged weapons too similar to spells with a different mp. I think tha...

Friday, 15th January 2021, 20:41

Forum: Game Design Discussion

Topic: Remove launcher ammo

Replies: 15

Views: 2798

Re: Remove launcher ammo

So to disambiguate, there are several problems, and a few related factors, which aren't the probem in and of themselves, but either cause directly or by proxy the problems in questions. So we have these factors: 1. Ranged and melee attacks are functionally identical in stat and skill factors, except...

Wednesday, 13th January 2021, 16:52

Forum: Dungeon Crawling Advice

Topic: Wandering and the single Gnoll

Replies: 7

Views: 1203

Re: Wandering and the single Gnoll

For me it depends on whether I'm playing an int-focused gnoll or a strength-focused gnoll. A stength-focused gnoll picks up whatever spells provide best utility, but doesn't compromise on melee offence or defenses do do so, and doesn't use a staff (only because it's not worth the bother). In contra...

Wednesday, 13th January 2021, 16:46

Forum: Game Design Discussion

Topic: Please get rid of ally based XP drain

Replies: 17

Views: 2403

Re: Please get rid of ally based XP drain

My biggest problem with the summoner XP penalty is that it doesn't apply if you land the final blow. Are you sure about that? I was under the impression that you get reduced XP in relation to how big part of the damage was done by your allies, down to 50%, regardless of who landed the final blow. T...

Wednesday, 13th January 2021, 16:43

Forum: Crazy Yiuf's Corner

Topic: Trove reporting

Replies: 501

Views: 155750

Re: Trove reporting

petercordia wrote:Entry: a +8 demon sword

contents: some weapons. (I have not identified them, nor do the details matter to the character, because I'm relying on my claws)

So both the cost and the benefits were zero for you :) Yay for breaking even?

Tuesday, 5th January 2021, 01:16

Forum: YASD! YAVP! and characters in progress too

Topic: YAD: FeWr^Ash, attempted pacifist run (bcrawl)

Replies: 3

Views: 651

Re: CIP: FeWr^Ash, attempted pacifist run (bcrawl)

Can you abandon ash for Jiv and get slime rune+loot that way? or does that violate conduct (Plus jellies might kill things)

Friday, 1st January 2021, 18:22

Forum: Game Design Discussion

Topic: mummy and 0.25.a0.863...

Replies: 15

Views: 1650

Re: mummy and 0.25.a0.863...

Yeah, I find that ghouls are significantly more robust, and vampires are noticably more flexible, particularly in terms of spellcasting, and of course they're very stealthy, they're more different some other pairs of races. If I was going to pick a race that's too similar to another race and remove ...

Tuesday, 29th December 2020, 19:28

Forum: Game Design Discussion

Topic: mummy and 0.25.a0.863...

Replies: 15

Views: 1650

Re: mummy and 0.25.a0.863...

FWIW, the subject of this post is a little confusing, the current development version(s) are 0.26, and you reference food removal which is in 0.26 not in 0.25.

Sunday, 27th December 2020, 19:48

Forum: Crazy Yiuf's Corner

Topic: DCSS is not a very good roguelike.

Replies: 15

Views: 2626

Re: DCSS is not a very good roguelike.

I can't even...

Wednesday, 23rd December 2020, 17:15

Forum: Game Design Discussion

Topic: Thoughts on some trunk (0.26) mechanics

Replies: 7

Views: 1310

Re: Thoughts on some trunk (0.26) mechanics

A few random uses I've found for !attraction (some have been mentioned above): 0. Stab stuff 1. Drag slow allies along into fights (Good when you move faster than they are, you can drag your cloud of fodder along with, particularly good for death channel users) 2. Really mess up merfolk siren/avatar...

Saturday, 19th December 2020, 18:48

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: VpEn^Dith Which rings to wear

Replies: 4

Views: 785

Re: CIP: VpEn^Dith Which rings to wear

You don't need a long blade in this game, what you need is a summon spell (and a source of invis), so you can distract unhexable foes and oneshot 'em with The Knife. Works on OOFs etc. Also memorise Dazzling Flash, it's an amazingly powerful spell even without The Knife, works good for disabling fo...

Saturday, 19th December 2020, 04:13

Forum: Game Design Discussion

Topic: New Quiver usability

Replies: 8

Views: 916

Re: New Quiver usability

2. When you pick up new types of quiverable items the letter they are assigned to in the Q menu changes, which, combined with a constant need to requiver your throwables if you are using a sling, makes quivering different ammo in the early game quite messy. This is a tricky one because the Q menu m...

Sunday, 13th December 2020, 19:01

Forum: Game Design Discussion

Topic: New Quiver usability

Replies: 8

Views: 916

Re: New Quiver usability

1. New quiver system makes early game with a sling a bit of a pain. Example: say you have a sling, some stones, a dagger and some poison darts. In the previous system you could wield the sling, select stones as your ammo, then wield the dagger and select darts as your ammo, and the game would remem...

Friday, 11th December 2020, 18:35

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Palentonga Axiator ^ Uska, Uska slime pits are not fun

Replies: 4

Views: 975

Re: YASD: Palentonga Axiator ^ Uska, Uska slime pits are not

The standard (general not-specific-to-usk) way to deal with TRJ is haste+torment (or other large damage source)+immo+ something that will kill stuff to light the fuse (the current popular option is tin of tremors, but it could be anything, even an axe if you can take a couple immo hits in your face)...

Thursday, 3rd December 2020, 20:02

Forum: Dungeon Crawling Advice

Topic: How to use new quiver? [rolling charge]

Replies: 6

Views: 1294

Re: How to use new quiver? [rolling charge]

Just tried it with a brand new account on underhound.eu and it worked fine, maybe you have a custom macro of some sort that's interfering? (check your 'p' key for a macro of some sort?)
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