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Yesterday, 23:13

Forum: Game Design Discussion

Topic: Monster attack change, early Dungeon difficulty

Replies: 8

Views: 301

Re: Monster attack change, early Dungeon difficulty

Aside from halberd gnolls and Sigmund, it seems particularly noticeable in Orc and Baileys. Have the same changes been made to ranged weapon using monsters? Orc knights and warlords with crossbows seem to be murder machines... Depending on what you're comparing to, you may not have noticed that mon...

Sunday, 4th April 2021, 18:37

Forum: Game Design Discussion

Topic: Set armour training min skill to avoid disadvantages

Replies: 6

Views: 607

Re: Set armour training min skill to avoid disadvantages

erf wrote:Do you think it would make sense to change this rule, so that you would get rid of any penality after a certain skill / strength level?

No. The intent of the current rule is to make it so that it always provides some value to train the armour skill, and not insert opaque break points.

Thursday, 25th March 2021, 19:44

Forum: Game Design Discussion

Topic: Rune Perks

Replies: 9

Views: 920

Re: Rune Perks

I've always thought runes should grant a branch-specific thing in the name of making navigating out of the branch less annoying, Abyssal already gives "improved chances of generating an exit" we could add things like "Snake rune gives immunity to snake constriction" "Swamp r...

Sunday, 7th March 2021, 19:54

Forum: Dungeon Crawling Advice

Topic: Can someone explain the 'magic link' mutation to me?

Replies: 10

Views: 685

Re: Can someone explain the 'magic link' mutation to me?

Usually 1 MP is worth a lot more than 1 HP, I mean mentally if I compare "Get off one more level 9 attack spell" or "Have 9 more hps to defend attacks with" the former is going to lead me to victory more often than the latter.

Sunday, 7th March 2021, 03:52

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: DsFi of Yred

Replies: 8

Views: 559

Re: CIP: DsFi of Yred

Well, a flail is a *much* worse base weapon type than either demon weapon, OTOH 14 is a not-insignificant amount of M&F to just forget about at this point in the game.

Tuesday, 2nd March 2021, 01:29

Forum: The Dart Board

Topic: Minotaur headbutt challenge

Replies: 18

Views: 4859

Re: Minotaur headbutt challenge

Congratulations to me, because someone else did this first, so I don't have to ;)

Friday, 26th February 2021, 20:14

Forum: Crazy Yiuf's Corner

Topic: Best new melee strategy: Stand still

Replies: 2

Views: 608

Re: Best new melee strategy: Stand still

Fake news, not a Mi and not wielding a long sword.

Sunday, 21st February 2021, 19:01

Forum: Game Design Discussion

Topic: LRD on door frames

Replies: 4

Views: 467

Re: LRD on door frames

In the old days, using door frames to administer LRD was always a good idea to maximise the damage. But now I have more and more experiences where LRD on doors results in no damage at all, even on very susceptible enemies, although sometimes it does. Has there been a recent change that is responsib...

Saturday, 20th February 2021, 04:55

Forum: Game Design Discussion

Topic: New EV function gameplay feedback/discussion

Replies: 32

Views: 1939

Re: New EV function gameplay feedback/discussion

If it's true that base damage is so overwhelmingly impactful as to completely overshadow enchantment level and brand, that's also a problem, both as a no-brainer and a clarity issue. Base damage is multiplied by strength bonuses, fighting and weapon skill, enchantment is not (brand is either a mult...

Wednesday, 17th February 2021, 20:42

Forum: Game Design Discussion

Topic: Cauterizing hydras

Replies: 4

Views: 491

Re: Cauterizing hydras

Relatedly: should hydras auto-cauterize if they're standing in a cloud of flame, or are currently burning from sticky flame? :)

Tuesday, 16th February 2021, 20:39

Forum: Game Design Discussion

Topic: Some god nerf proposals

Replies: 9

Views: 710

Re: Some god nerf proposals

FWIW when Nem lost his early deck, Goz also lost the free potion-petition on join. Hep's on-join ancestor is a mixed bag, you gain a (relatively) powerful summon, but lose 10% max hps, it's definitely not a "free" bonus, but it's probably a significantly net positive, I'm not sure that Hep...

Monday, 8th February 2021, 18:46

Forum: Game Design Discussion

Topic: Gozag Gold Gifts

Replies: 7

Views: 611

Re: Gozag Gold Gifts

But one of my favorite things is to inner flame stuff under Goz and have gold bits explode all over the place :)

Saturday, 6th February 2021, 19:09

Forum: Crazy Yiuf's Corner

Topic: EV stepdown got removed!

Replies: 8

Views: 845

Re: EV stepdown got removed!

Good question. Playing around with fsim, against Titan with their 20HD @50EV: Source | AvHitDam | MaxDam | Acc | AvDam | AvTime | AvSpd | AvEffDam Attack: Player | 7,5 | 47 | 94% | 7,1 | 50 | 2,00 | 14,2 Attack: Mons | No hits Defend: Player | No hits Defend: Mons | 27,7 | 55 | 31% | 8,7 | 100 | 1,...

Wednesday, 3rd February 2021, 19:27

Forum: Game Design Discussion

Topic: Staff of summoning

Replies: 6

Views: 1092

Re: Staff of summoning

If I was inclined to make a staff of summoning, I would make it either duplicate an existing creature you'd already summoned, or increase the duration of one of your summons, since those are the closest thing to "do some extra damage with the summons school" however since the point of enha...

Monday, 1st February 2021, 23:11

Forum: Crazy Yiuf's Corner

Topic: Now what in the world is a Dread Lich?

Replies: 3

Views: 585

Re: Now what in the world is a Dread Lich?

Vanquished Creatures 2 dread liches (Zot:5) 5 orbs of fire Mara (Depths:2) 3 ancient liches 2 juggernauts (Depths:4) 2 Killer Klowns (Zot:5) Saint Roka (Depths:4) 3 pandemonium lords The ghost of fasse2k the Phalangite, a veteran FoFi of Gozag (Elf:3) 7 curse toes 16 golden dragons 5 bone dragons A...

Sunday, 31st January 2021, 20:06

Forum: Dungeon Crawling Advice

Topic: Timed portal choice

Replies: 9

Views: 903

Re: Timed portal choice

Well, I mean with gauntlets at least you can pre-scout all the monsters and rewards and decide if you've got the chops and the rewards are tempting enough and bail out if not. Most timed portals have a bail-out option, so it's often worth entering them even if they are in the 'iffy' range for you, b...

Thursday, 28th January 2021, 19:42

Forum: Game Design Discussion

Topic: spells with "interesting" targeting

Replies: 12

Views: 1292

Re: spells with "interesting" targeting

The most relevant comment from that thread is the analysis of the new fire magic spells by bt: 1. Foxfire and starting FE book in general While Foxfire is fairly interesting to use and deals good damage for a lvl 1 spell, the drawbacks make it really awkward to start a run with. You can't use it in...

Wednesday, 27th January 2021, 17:41

Forum: Game Design Discussion

Topic: zot clock

Replies: 10

Views: 1238

Re: zot clock

To that, I would suggest simply displaying a message in the log when a pan rune is present so the issue would be moot. This already happens, and on levels where such a message generates, there would be no information leak. That sub-point was really just saying that currently when you drop on a *non...

Tuesday, 26th January 2021, 22:07

Forum: Dungeon Crawling Advice

Topic: best brand for an exe axe

Replies: 7

Views: 699

Re: best brand for an exe axe

Also pain/elec/disto doesn't have it's damage reduced by being a cleaving attack, so if you're cleaving stuff, elec really good (and if you aren't cleaving, why would you use an axe?) Antimagic is REALLY good when it's good. As sanka points out, there's a significant subset of difficult enemies agai...

Sunday, 24th January 2021, 00:08

Forum: Game Design Discussion

Topic: Rings of Stealth

Replies: 15

Views: 1305

Re: Rings of Stealth

Honestly this proposal just pushes the "problem" down the road, there's always *something* optimal to explore with and if that isn't optimal in all circumstances, then it's optimal to swap. I'm not sure exploring with one thing and having a different thing be good for combat is a problem, ...

Thursday, 21st January 2021, 22:48

Forum: Game Design Discussion

Topic: Traps

Replies: 3

Views: 704

Re: Traps

Known locations for 'monster stepped on' traps at least allows for some counterplay, you can know what the monsters are likely to do, and position yourself so you don't suffer effects, sacrificing turns and possibly ideal positioning to get that advantage. I don't think reflavoring them makes any di...

Thursday, 21st January 2021, 22:41

Forum: Game Design Discussion

Topic: bring back djinn

Replies: 4

Views: 947

Re: bring back djinn

Djinn were terrible mechanically, I mean the *idea* was cool, but the whole "hps and mp are collapsed into one pool" didn't work at all for a lot of reasons. I would love to see a new Djinn-themed race, because it would be thematically neat, but the mechanics of the prior existing race had...

Thursday, 21st January 2021, 22:32

Forum: Game Design Discussion

Topic: wereblood

Replies: 2

Views: 569

Re: wereblood

Note that irrespective of theme wereblood is a pretty good spell, it doesn't make as much noise as Song of slaying did, and can quickly give you a significant offense boost. Sticks to snakes was unfortunately overpowered, and awkward, and was going to be removed regardless of the SoS->Wereblood chan...

Wednesday, 20th January 2021, 17:27

Forum: Game Design Discussion

Topic: zot clock

Replies: 10

Views: 1238

Re: zot clock

Holy Pan does seem like a significantly-longer-than-normal pan level to do with reasonable safety (and the rune is pretty annoying to ninja or get quickly), it's quite plausible to me that that specific level wasn't evaluated for Zot Clock timing (Disco Pan is the other one that I personally find ta...

Saturday, 16th January 2021, 23:58

Forum: Game Design Discussion

Topic: Remove launcher ammo

Replies: 15

Views: 2041

Re: Remove launcher ammo

If I am not mistaken, Siegurt have just suggested your limited quiver idea two posts above (although it is hidden at the end of a very long post). I personally do not like this limited and time-rechargable quiver because it makes ranged weapons too similar to spells with a different mp. I think tha...

Friday, 15th January 2021, 20:41

Forum: Game Design Discussion

Topic: Remove launcher ammo

Replies: 15

Views: 2041

Re: Remove launcher ammo

So to disambiguate, there are several problems, and a few related factors, which aren't the probem in and of themselves, but either cause directly or by proxy the problems in questions. So we have these factors: 1. Ranged and melee attacks are functionally identical in stat and skill factors, except...

Wednesday, 13th January 2021, 16:52

Forum: Dungeon Crawling Advice

Topic: Wandering and the single Gnoll

Replies: 7

Views: 708

Re: Wandering and the single Gnoll

For me it depends on whether I'm playing an int-focused gnoll or a strength-focused gnoll. A stength-focused gnoll picks up whatever spells provide best utility, but doesn't compromise on melee offence or defenses do do so, and doesn't use a staff (only because it's not worth the bother). In contra...

Wednesday, 13th January 2021, 16:46

Forum: Game Design Discussion

Topic: Please get rid of ally based XP drain

Replies: 17

Views: 1582

Re: Please get rid of ally based XP drain

My biggest problem with the summoner XP penalty is that it doesn't apply if you land the final blow. Are you sure about that? I was under the impression that you get reduced XP in relation to how big part of the damage was done by your allies, down to 50%, regardless of who landed the final blow. T...

Wednesday, 13th January 2021, 16:43

Forum: Crazy Yiuf's Corner

Topic: Trove reporting

Replies: 501

Views: 139035

Re: Trove reporting

petercordia wrote:Entry: a +8 demon sword

contents: some weapons. (I have not identified them, nor do the details matter to the character, because I'm relying on my claws)

So both the cost and the benefits were zero for you :) Yay for breaking even?

Tuesday, 5th January 2021, 01:16

Forum: YASD! YAVP! and characters in progress too

Topic: YAD: FeWr^Ash, attempted pacifist run (bcrawl)

Replies: 3

Views: 356

Re: CIP: FeWr^Ash, attempted pacifist run (bcrawl)

Can you abandon ash for Jiv and get slime rune+loot that way? or does that violate conduct (Plus jellies might kill things)

Friday, 1st January 2021, 18:22

Forum: Game Design Discussion

Topic: mummy and 0.25.a0.863...

Replies: 15

Views: 1155

Re: mummy and 0.25.a0.863...

Yeah, I find that ghouls are significantly more robust, and vampires are noticably more flexible, particularly in terms of spellcasting, and of course they're very stealthy, they're more different some other pairs of races. If I was going to pick a race that's too similar to another race and remove ...

Tuesday, 29th December 2020, 19:28

Forum: Game Design Discussion

Topic: mummy and 0.25.a0.863...

Replies: 15

Views: 1155

Re: mummy and 0.25.a0.863...

FWIW, the subject of this post is a little confusing, the current development version(s) are 0.26, and you reference food removal which is in 0.26 not in 0.25.

Sunday, 27th December 2020, 19:48

Forum: Crazy Yiuf's Corner

Topic: DCSS is not a very good roguelike.

Replies: 15

Views: 1616

Re: DCSS is not a very good roguelike.

I can't even...

Wednesday, 23rd December 2020, 17:15

Forum: Game Design Discussion

Topic: Thoughts on some trunk (0.26) mechanics

Replies: 7

Views: 714

Re: Thoughts on some trunk (0.26) mechanics

A few random uses I've found for !attraction (some have been mentioned above): 0. Stab stuff 1. Drag slow allies along into fights (Good when you move faster than they are, you can drag your cloud of fodder along with, particularly good for death channel users) 2. Really mess up merfolk siren/avatar...

Saturday, 19th December 2020, 18:48

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: VpEn^Dith Which rings to wear

Replies: 4

Views: 471

Re: CIP: VpEn^Dith Which rings to wear

You don't need a long blade in this game, what you need is a summon spell (and a source of invis), so you can distract unhexable foes and oneshot 'em with The Knife. Works on OOFs etc. Also memorise Dazzling Flash, it's an amazingly powerful spell even without The Knife, works good for disabling fo...

Saturday, 19th December 2020, 04:13

Forum: Game Design Discussion

Topic: New Quiver usability

Replies: 8

Views: 635

Re: New Quiver usability

2. When you pick up new types of quiverable items the letter they are assigned to in the Q menu changes, which, combined with a constant need to requiver your throwables if you are using a sling, makes quivering different ammo in the early game quite messy. This is a tricky one because the Q menu m...

Sunday, 13th December 2020, 19:01

Forum: Game Design Discussion

Topic: New Quiver usability

Replies: 8

Views: 635

Re: New Quiver usability

1. New quiver system makes early game with a sling a bit of a pain. Example: say you have a sling, some stones, a dagger and some poison darts. In the previous system you could wield the sling, select stones as your ammo, then wield the dagger and select darts as your ammo, and the game would remem...

Friday, 11th December 2020, 18:35

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Palentonga Axiator ^ Uska, Uska slime pits are not fun

Replies: 4

Views: 661

Re: YASD: Palentonga Axiator ^ Uska, Uska slime pits are not

The standard (general not-specific-to-usk) way to deal with TRJ is haste+torment (or other large damage source)+immo+ something that will kill stuff to light the fuse (the current popular option is tin of tremors, but it could be anything, even an axe if you can take a couple immo hits in your face)...

Thursday, 3rd December 2020, 20:02

Forum: Dungeon Crawling Advice

Topic: How to use new quiver? [rolling charge]

Replies: 6

Views: 857

Re: How to use new quiver? [rolling charge]

Just tried it with a brand new account on underhound.eu and it worked fine, maybe you have a custom macro of some sort that's interfering? (check your 'p' key for a macro of some sort?)

Thursday, 3rd December 2020, 03:56

Forum: Dungeon Crawling Advice

Topic: How to use new quiver? [rolling charge]

Replies: 6

Views: 857

Re: How to use new quiver? [rolling charge]

Rolling charge works fine afaict (I just tried it), but there's a number of autofight/autoquiver/fire_order options that interact oddly or badly, I suggest removing (or commenting out) all those related options. It *sounds like* you might have something else weird with your config going on because t...

Sunday, 15th November 2020, 19:03

Forum: Game Design Discussion

Topic: Trog Spell Acquisition

Replies: 7

Views: 716

Re: Trog Spell Acquisition

There seems to be a similar issue with Trog worshipers setting training targets for Spellcasting, which they may eventually wish to do if they're using guardian spirit. You can grow your guardian spirit (MP) by training evocations. Evocations doesn't increase your max MP in trunk: https://github.co...

Saturday, 14th November 2020, 19:46

Forum: Game Design Discussion

Topic: Trog Spell Acquisition

Replies: 7

Views: 716

Re: Trog Spell Acquisition

Yeah, I've also suggested that spellbooks be auto-pickup for trog now that there's no point in *not* picking them up any more, I think it's just a narrow case that isn't given mutch attention.

Friday, 13th November 2020, 16:42

Forum: Game Design Discussion

Topic: shafted into a transporter vault

Replies: 6

Views: 807

Re: shafted into a transporter vault

Yeah, I think that's an oddity, because it's a pretty threatening vault, and one I'd normally skip during gameplay unless I was particularly strong. I'd put it on par with a runed-door vault, which I generally expect are no-teleport into/no shaft-into.

Friday, 13th November 2020, 16:39

Forum: Game Design Discussion

Topic: Demonspawn Configuration?

Replies: 4

Views: 500

Re: Demonspawn Configuration?

I'm pretty sure that defeats the intent of playing demonspawn in the first place. If you don't want to adapt to randomization, then don't play demonspawn. If you want to experiment with a specific build for experimentation's sake, wizmode should probably have the ability to select demonspawn facets,...

Sunday, 25th October 2020, 01:31

Forum: Technical Support

Topic: Where do bug reports go?

Replies: 6

Views: 1869

Re: Where do bug reports go?

It appears that some reports are being updated, I'm not sure if there's any indication that mantis is being less used, but maybe there's less activity there than normal?

Tuesday, 22nd September 2020, 23:52

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2857

Views: 556984

Re: Best/Worst Artifacts

  Code:
the +18 crystal plate armour of the Heron (worn) {+Blink rCorr Int-3}

Thursday, 17th September 2020, 00:25

Forum: Crazy Yiuf's Corner

Topic: No more elves and kobolds.

Replies: 11

Views: 1839

Re: No more elves and kobolds.

I vote we change all race names to snack foods, candy bars for PCs, Devil's food cake for devils, multi-headed gummy worms, and we can have literal popcorn for the early floors...

Wednesday, 16th September 2020, 02:26

Forum: Crazy Yiuf's Corner

Topic: No more elves and kobolds.

Replies: 11

Views: 1839

Re: No more elves and kobolds.

You'll need to replace more than just elves and kobolds

Tuesday, 15th September 2020, 14:47

Forum: YASD! YAVP! and characters in progress too

Topic: Shafted 3 levels into vault, surrounded.

Replies: 3

Views: 1112

Re: Shafted 3 levels into vault, surrounded.

I take it you had an limited supply of consumables available? My first thought was "hm, if I don't have enough ability to tank for long enough for a teleport, then maybe I could blink past the encircling creatures and/or use fear with haste to slip by them", surrounded doesn't automaticall...

Thursday, 27th August 2020, 16:13

Forum: Crazy Yiuf's Corner

Topic: what happened to tavern

Replies: 31

Views: 3644

Re: what happened to tavern

Even after you recommended these ridiculous looking search expressions (how did you come up with them?), I can not even find the search box on discord where they give any results. I am probably stupid, but can someone enlighten me how to actually search for anything dcss related on discord? I can't...
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