Search found 6315 matches

Sunday, 17th May 2020, 20:10

Forum: Game Design Discussion

Topic: Connect magic schools with player resistances

Replies: 17

Views: 1057

Re: Connect magic schools with player resistances

To flip this on it's head, how would you feel if there was an item that gave you +10 or +26 to some skill?

Thursday, 7th May 2020, 04:52

Forum: Dungeon Crawling Advice

Topic: What are the actually effects of +str on damage?

Replies: 18

Views: 2366

Re: What are the actually effects of +str on damage?

So 1 point of slay is roughly worth 2 points of strength? Assuming that equation remains true throughout all ranges of strength and there aren't any diminishing returns (which I am unsure of), seems to me that 2 STR == 1.246 Slaying, making Slaying almost twice as effective but with an edge of +1 d...

Thursday, 30th April 2020, 23:40

Forum: Dungeon Crawling Advice

Topic: How can I get all skills to 27

Replies: 18

Views: 3495

Re: How can I get all skills to 27

petercordia wrote:plz no. Bites don't cleave. If dragon's too weak give it Archmagi and extra hp.

See also: Hydra form

Sunday, 26th April 2020, 17:59

Forum: Game Design Discussion

Topic: concepts for equipment/evo god

Replies: 2

Views: 370

Re: concepts for equipment/evo god

Some questions to answer for god-designing: 1. What does this god do that changes the way you play? And in what way is it different from how your playstyle is changed by other gods? 2. Does anything about these changes increase tedium for benefit? 3. Do the benefits have enough appeal that it would ...

Tuesday, 21st April 2020, 01:05

Forum: Game Design Discussion

Topic: Positional Attack Magic Implementation [Now Playable]

Replies: 117

Views: 11357

Re: Positional Attack Magic Implementation [Now Playable]

Could you give some specific examples, because I don't really recognise that problem. Playing as an IE, in the early game I could win most fights by casting Frozen Ramparts, optionally Armour, and then tabbing. In lair if I was too lazy to walk to the nearest wall I could summon a few icebeasts and...

Monday, 20th April 2020, 19:34

Forum: Game Design Discussion

Topic: Positional Attack Magic Implementation [Now Playable]

Replies: 117

Views: 11357

Re: Positional Attack Magic Implementation [Now Playable]

So I've played through a large number of games now with the positional magic, and here's what I have to say about it: It adds a VERY large amount of tedium to the game. The first six, 50 or even 1000 times you cast a spell that has positional requirements, you have to think about it, and maybe it's ...

Sunday, 22nd March 2020, 20:13

Forum: Suggestions & Criticism

Topic: Do forum sessions have a timer now?

Replies: 2

Views: 1270

Re: Do forum sessions have a timer now?

I'm pretty sure no-one has touched the forum code in well over a decade...

Wednesday, 11th March 2020, 19:45

Forum: Game Design Discussion

Topic: Name 10-aut units, or do away with them and just count auts

Replies: 21

Views: 1902

Re: Name 10-aut units, or do away with them and just count a

I thought monsters were effected my weapon delay when using a weapon, taking a number of 'energy points' equal to Average(weapon base delay, 10). Is that incorrect? That's incorrect, the number of energy points a monster needs to use to take a normal action is fixed, the number of action points you...

Wednesday, 11th March 2020, 19:02

Forum: Game Design Discussion

Topic: Amnesia trap

Replies: 7

Views: 873

Re: Amnesia trap

No, this would lead to people writing down the color of the potions. Or something like that. No. Really. No. Yeah even if it generated new fake appearences for all those items and made you like drop them or something (So you can't remember them by inventory slot) there'd be still be leaks (which on...

Tuesday, 10th March 2020, 19:57

Forum: Dungeon Crawling Advice

Topic: New Leech

Replies: 17

Views: 1967

Re: New Leech

Sure, of course if you would pick normal vampiric on a demon blade over Eos you'll be likely to want Leech over Eos. I can't be the only one suspicious of that first choice though. Personally, I would rate a normal vampiric demon blade pretty close to Eos (probably slightly better, at least in pre-...

Tuesday, 10th March 2020, 19:37

Forum: Game Design Discussion

Topic: Name 10-aut units, or do away with them and just count auts

Replies: 21

Views: 1902

Re: Name 10-aut units, or do away with them and just count a

If the player's action was faster/slower than 10 auts, then the monster's energy gain is scaled, although I have no idea how it handles rounding. static void _monster_add_energy(monster& mons) { if (mons.speed > 0) { // Randomise to make counting off monster moves harder: const int energy_gaine...

Wednesday, 4th March 2020, 19:31

Forum: Contributions

Topic: Can I have a comission of mine to the loading screen?

Replies: 2

Views: 821

Re: Can I have a comission of mine to the loading screen?

FWIW, here's the 4 year old thread where the OP requested this happen the first time:

viewtopic.php?f=19&t=18433&p=288950&hilit=commission#p288950

There was some paperwork requested for copyright assignment

Sunday, 1st March 2020, 22:35

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2846

Views: 421564

Re: Best/Worst Artifacts

Well, *this* game is on easy mode now.. a - the +7 demon blade of Circular Logic (weapon) {vamp, rF+ rC+ Str+3 Dex+4} (You acquired it on level 9 of the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). It affects your dexterity (+4...

Friday, 28th February 2020, 05:07

Forum: Game Design Discussion

Topic: Rethinking orc battlecry

Replies: 15

Views: 1531

Re: Rethinking orc battlecry

Hm, what if cheer was a buff that *stacked* so the more plain orcs that were cheering for a warlord/knight etc the nastier it would get, that would imply larger bands of crappy orcs could actually be threatening, not in and of themselves, but by bumping the power level of something *actually* threat...

Tuesday, 25th February 2020, 02:25

Forum: Game Design Discussion

Topic: Remove the id game (new reason)

Replies: 56

Views: 5089

Re: Remove the id game (new reason)

The deeper problem is the roguelike item idiom itself. Identification is just one of many layers that obfuscate the deeper truth that items as understood in roguelike games are inherently tedious and the more you have the worse it gets. Have you considered the possibility that you don't actually li...

Tuesday, 25th February 2020, 02:15

Forum: Game Design Discussion

Topic: Opaque skill system is severely wounded

Replies: 46

Views: 3267

Re: Opaque skill system is severely wounded

"Nothing at all" is a perfectly fine alternative if the target really is people playing their first 5 to 10 games and getting no further than D:5. So you'd suggest that "leave the starting skills marked for even distribution of XP" as the new "auto training" is better ...

Monday, 24th February 2020, 21:44

Forum: Game Design Discussion

Topic: Opaque skill system is severely wounded

Replies: 46

Views: 3267

Re: Opaque skill system is severely wounded

I have to agree. If you *must* have some sort of automatic option — which does seem like a good idea for new players — it needs to actually be at least decent, if not excellent, or you're just tricking noobs into repeated death. The current implementation, however, simply does not result in decent ...

Saturday, 22nd February 2020, 22:54

Forum: Game Design Discussion

Topic: Remove confusing touch

Replies: 76

Views: 6489

Re: Remove confusing touch

From today's blog post: "Confusing Touch is now level 3 and checks MR instead of monster HD. Additionally, the Confuse spell has been removed. Now there’s exactly one “confuse exactly one thing” spell and it’s not so overpowered." I personally am not a big fan of old CT because it was pre...

Saturday, 15th February 2020, 06:27

Forum: Game Design Discussion

Topic: Too many Evo items.

Replies: 22

Views: 1636

Re: Too many Evo items.

Hellmonk wrote:If you want item choices to be meaningful in the long term, you've gotta cut into backtracking one way or another.


What if you want item choices to be meaningful in the short term, but don't want it to be meaningful in the long term?

Thursday, 6th February 2020, 20:26

Forum: Game Design Discussion

Topic: So happy to see exclamation marks in my spell damage finally

Replies: 28

Views: 2202

Re: So happy to see exclamation marks in my spell damage fin

"Percentage of the creature's max possible HP" is a lot worse for getting a sense for how good your weapon does over time with normal play (ie, not constantly pulling up monster stats). that they do give data is just a side effect and an uninteresting one at that "How much damage do ...

Thursday, 6th February 2020, 19:59

Forum: Game Design Discussion

Topic: Opaque skill system is severely wounded

Replies: 46

Views: 3267

Re: Opaque skill system is severely wounded

The main purpose of auto training is to help people who *are so new to DCSS they have not yet discovered the skill training screen and don't even know about it yet* and for a small segment of people it's also a bridge for people who "literally have no idea what to train, like not even a rough g...

Thursday, 6th February 2020, 19:49

Forum: YASD! YAVP! and characters in progress too

Topic: CIP:OpFi Oka

Replies: 80

Views: 5703

Re: CIP:OpFi Oka

It's funny your post should mention hellfire, because I just came to post in this thread while I'm playing. I'm back with TSO and in Pan. I got the hellion island demonic rune level; which I've never seen before. Jesus christ, what the heck is that all about?! I cleared the rest of the level and tr...

Wednesday, 5th February 2020, 20:00

Forum: Game Design Discussion

Topic: Opaque skill system is severely wounded

Replies: 46

Views: 3267

Re: Opaque skill system is severely wounded

I'm not exactly sure I understand your complaint, but my understanding is that if the screen displays that you have a 50/50 split between two skills, then xp is indeed being split evenly (modulo some randomness?) between the two skills. (I'm happy to be corrected if I am wrong about the mechanic!) ...

Wednesday, 5th February 2020, 19:55

Forum: Game Design Discussion

Topic: So happy to see exclamation marks in my spell damage finally

Replies: 28

Views: 2202

Re: So happy to see exclamation marks in my spell damage fin

Personally, I would prefer it if exclamation marks indicated "Percentage of the creature's max possible HP" rather than being an absolute scale (Since doing twice as much damage to a creature that has twice as many hps is insignificant in terms of it's effect on your game) Of course my int...

Thursday, 30th January 2020, 17:23

Forum: Game Design Discussion

Topic: Rework polearms

Replies: 60

Views: 8713

Re: Rework polearms

What bothers me a lot with current reaching is that it makes every orc/gnoll/vault guardian fight a chore because I need to manually examine them to figure out of there are any reachers among them. I play the text version. Control-X helps a lot when there's a group, you can quickly scan *all* of th...

Monday, 27th January 2020, 22:50

Forum: Game Design Discussion

Topic: Difficulty vs XL

Replies: 48

Views: 5792

Re: Difficulty vs XL

The way I understand neural networks work, it doesn't try to understand the game at all. Rather, the programmer set a bunch of "sensors" to watch for specific conditions and rate each card in each situation. This: https://www.youtube.com/watch?v=aircAruvnKk is a great 20 minute explanatio...

Monday, 27th January 2020, 20:42

Forum: Game Design Discussion

Topic: Opaque skill system is severely wounded

Replies: 46

Views: 3267

Re: Opaque skill system is severely wounded

I think an older version of DCSS had monster descriptions like "on average, it would kill you in 7 attacks. On average, you would kill it in 4 attacks." Is that correct? Did it get removed? Ultimately that's what I care about - approximately how many attacks I need to kill something and h...

Monday, 27th January 2020, 20:33

Forum: Game Design Discussion

Topic: Positional Attack Spells

Replies: 101

Views: 11495

Re: Positional Attack Spells

Harpoon Shot. (might need to be rebranded) The attack swamp worms have is tactically interesting. Most casters would rather blast from afar, but if you provide a spell like that some players will find a use. BTW why was Force Lance removed? Force lance was merged with IMB, the new spell is keeps IM...

Monday, 27th January 2020, 20:20

Forum: Dungeon Crawling Advice

Topic: Troll

Replies: 24

Views: 2910

Re: Troll

You're missing out on the fact that weapon skill adds to melee damage, for weapons it increases the damage done by a percentage of the weapon's base damage (this is why a larger base damage weapon with a smaller enchantment is usually better at moderate skill). For unarmed, it adds directly to the b...

Wednesday, 22nd January 2020, 19:59

Forum: Game Design Discussion

Topic: Fedhas rework

Replies: 32

Views: 4077

Re: Fedhas rework

Fedhas should utilize corpses in some way. It fits the theme of decomposition, and corpses are an interesting resource to play with. Make some of his abilities require a fresh corpse to decompose in order to use. Maybe spellpower based on monster hd. I'm not a fan of this unless demons start making...

Tuesday, 21st January 2020, 22:13

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Should Troll use this great armor?

Replies: 11

Views: 1021

Re: CIP: Should Troll use this great armor?

I only had one Ru character so far, but I think I can only sacrifice Arcana once? I mean the 3x spell school thing. I just don't see many things a Troll can sacrifice to get to max piety in reasonable time. I'm going to keep both Nimbleness and Durability (armor). Not a hand, not an eye, not courag...

Tuesday, 21st January 2020, 21:26

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Should Troll use this great armor?

Replies: 11

Views: 1021

Re: CIP: Should Troll use this great armor?

The odds that you'll be *offered* sacrifice artifice aren't amazing in the first place, and if you haven't taken it yet, then there's no real good reason you should if you have good things to evoke (like that armour) blinking all over the place and pelting things with large rocks until they come int...

Monday, 20th January 2020, 19:28

Forum: Dungeon Crawling Advice

Topic: Trog vs. Okawaru

Replies: 65

Views: 6043

Re: Trog vs. Okawaru

b0rsuk wrote:Which just means I grew bored with Trog around that time. I had a couple of Trog characters and that's it.

Well, FWIW, he was recently updated to not gift ammo or ranged weapons, I don't know if that makes him more interesting, but he's a bit less like Oka now than he was :)

Monday, 20th January 2020, 18:59

Forum: Dungeon Crawling Advice

Topic: Trog vs. Okawaru

Replies: 65

Views: 6043

Re: Trog vs. Okawaru

Ultimately I think it's a matter of playstyle - and yes, newbies can have their playstyle too. I didn't play the new Trog much - new being the one with Brothers In Arms, Trog's Hand. Both these abilities are more than 12 years old (starting from Stone Soup 0.3.0 (20071031)) I'm not sure it's really...

Saturday, 18th January 2020, 05:45

Forum: Game Design Discussion

Topic: Rework polearms

Replies: 60

Views: 8713

Re: Rework polearms

While reading this a thought occurred to me, if the base movement speed bonus is too good, what if instead it was a swiftness-like intrinsic ability, with a breath cooldown (and the speed- that comes with current swiftness)

Friday, 17th January 2020, 02:24

Forum: Dungeon Crawling Advice

Topic: Cloning Webtiles To Local

Replies: 5

Views: 509

Re: Cloning Webtiles To Local

So &# loads a morgue file and attempts to clone a character's skills, stats, and equipment, you can create a dump, and if you are playing on a server where you have access to your morgues you can copy/paste it locally into a file and then use &# to load the file. BUT It does a poor job copyi...

Monday, 13th January 2020, 17:42

Forum: Crazy Yiuf's Corner

Topic: DCSS is unrealistic

Replies: 24

Views: 3329

Re: DCSS is unrealistic

15. Absent magical help, you always move at the same speed. Doesn't matter if you're casually strolling by yourself or under imminent threat of death being chased by a pack of trolls and caustic shrikes. This means you're either always running, or you never run.. I think rigrig established above, t...

Wednesday, 8th January 2020, 17:33

Forum: Crazy Yiuf's Corner

Topic: DCSS is unrealistic

Replies: 24

Views: 3329

Re: DCSS is unrealistic

5. Assuming each turn lasts several seconds (5 for convenience), the average 3-rune winning game of 70k turns would take the character around four days to complete. In this time they do not sleep and eat around fifty rations. Or, If you go the other way around and assume you eat roughly 3 rations p...

Tuesday, 7th January 2020, 03:15

Forum: Crazy Yiuf's Corner

Topic: Do Gnolls have souls?

Replies: 5

Views: 854

Re: Do Gnolls have souls?

Also, Demonspawn *have* souls, but they don't *own* them, they're rented.

Monday, 6th January 2020, 07:36

Forum: Game Design Discussion

Topic: Inner Flame

Replies: 35

Views: 5128

Re: Inner Flame

For your information, I'm the person who provided the original idea for the spell. The idea was mine, the implementation wasn't. In particular, I argued against giving it a MR check at all. The idea being the test is actually killing the monster. At the time Enchantment school consisted of both Hex...

Sunday, 5th January 2020, 20:41

Forum: Crazy Yiuf's Corner

Topic: Darkgrey bug

Replies: 3

Views: 557

Re: Darkgrey bug

Bugs should usually be posted to Mantis.

Saturday, 4th January 2020, 18:10

Forum: Game Design Discussion

Topic: So happy to see exclamation marks in my spell damage finally

Replies: 28

Views: 2202

Re: So happy to see exclamation marks in my spell damage fin

if true, that sounds like a bug. file it over on mantis for better visibility with devs.

Friday, 3rd January 2020, 16:12

Forum: YASD! YAVP! and characters in progress too

Topic: Now YASD : SpTm^Chei

Replies: 4

Views: 483

Re: CiP : SpTm^Chei

I heard that Confusing Touch has been nerfed ? Is it right ? Should I invest in it ? The most recent change was to make it not require you be unarmed (it works with a weapon just as well as it does with no weapon) This is actually a buff, not a nerf, but means it's no longer particularly better for...

Thursday, 2nd January 2020, 16:20

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2846

Views: 421564

Re: Best/Worst Artifacts

mopl wrote:
  Code:
the +6 dagger "Qatof" {elec, +Inv Int+3 Stlth+}
Any En dream ! All of his stats are what you could expect !

Pff, not +9? elec instead of speed? drop it in lava!

Tuesday, 31st December 2019, 20:43

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2846

Views: 421564

Re: Best/Worst Artifacts

  Code:
+10 gold dragon scales of Conscience {rPois rF+ rC+ Slay+4}

Replaces a +10 plate armour of magic resistance (arguably a smallish improvement, although it gives me more flexibility with jewelry and I have MR+++ without the plate)

Monday, 30th December 2019, 20:44

Forum: Game Design Discussion

Topic: rethinking layouts

Replies: 12

Views: 980

Re: rethinking layouts

Not interested in controversy about my analysis of layouts and their impact on crawl tactics. Only interested in methods of processing existing layouts to resolve the issues I've outlined above. The simpler the method, the better. Ah, you want a simple resolution? Great, every level is a big open s...

Monday, 30th December 2019, 20:25

Forum: Game Design Discussion

Topic: rethinking layouts

Replies: 12

Views: 980

Re: rethinking layouts

So there's four possibilities here: 1. Increase the frequency of 1 tile choke points 2. Leave them as is 3. Reduce the frequency of them 4. Eliminiate all instances of them Here's what that looks like in practicality: 1. Means you have lots of close-in choices for optimal positioning, this means any...

Sunday, 29th December 2019, 01:19

Forum: YASD! YAVP! and characters in progress too

Topic: [CIP] (Gargoyle Fighter)

Replies: 4

Views: 438

Re: [CIP] (Gargoyle Fighter)

Looks like you have 4 runes(?) If your objective is "get as many runes as I can" then traditionally you'd do the abyss next, then pan, then the hells in any order, then tomb. Abyss is *definitely* easier than the other choices, Pan is probably slightly easier than hell (Random pan lords ra...

Friday, 27th December 2019, 17:48

Forum: Technical Support

Topic: How to turn pregen off?

Replies: 10

Views: 673

Re: How to turn pregen off?

I just tested this with a slightly stale nightly, windows tiles desktop and the option works as advertised (I tested true, false, incremental, no-option) I suspect you've either done something wrong (maybe a typo, or hidden character in the file, or possibly putting the option in the wrong file?), o...

Wednesday, 25th December 2019, 01:51

Forum: Dungeon Crawling Advice

Topic: Which background?

Replies: 7

Views: 1004

Re: Which background?

Thank you for the very detailed post, Siegurt! I think I will try an autotraining DgFE next. Be aware that foxfire is unusable in corridors, and inner flame causes targets to spawn fire clouds underneath them when the target takes damage (this makes it a pretty good spell when used correctly, they ...
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