Search found 53 matches
Thursday, 20th March 2014, 15:36
Forum: Game Design Discussion
Topic: Purge the devil: Remove item destruction
Replies: 96
Views: 34016
Wednesday, 19th March 2014, 07:39
Forum: Dungeon Crawling Advice
Topic: Monsters you are not allowed to ranged
Replies: 24
Views: 4979
Re: Monsters you are not allowed to melee
Tuesday, 18th March 2014, 23:25
Forum: Game Design Discussion
Topic: Nemelex Reform, part 2
Replies: 9
Views: 2929
Re: Nemelex Reform, part 2
Tuesday, 11th March 2014, 14:39
Forum: Game Design Discussion
Topic: Does vaults 5 really have to be so evil?
Replies: 30
Views: 6943
Re: Does vaults 5 really have to be so evil?
Sunday, 9th March 2014, 13:04
Forum: Game Design Discussion
Topic: Sif Muna revamp
Replies: 150
Views: 48581
Re: Sif Muna revamp
FR: Sif removes anti-training.
Saturday, 8th March 2014, 20:21
Forum: Game Design Discussion
Topic: Wrath reform
Replies: 40
Views: 16323
Re: Wrath reform
Friday, 7th March 2014, 15:59
Forum: Game Design Discussion
Topic: Proposal: Make monster mer* more gender-equitable
Replies: 118
Views: 35549
Re: Proposal: Make monster mer* more gender-equitable
http://en.wikipedia.org/wiki/Neck_(water_spirit)
Thursday, 28th November 2013, 18:08
Forum: Game Design Discussion
Topic: Dragon form should not have trample
Replies: 10
Views: 3966
Tuesday, 26th November 2013, 19:02
Forum: Game Design Discussion
Topic: Let fighters start with a buckler
Replies: 59
Views: 16803
Re: Let fighters start with a buckler
Sunday, 24th November 2013, 10:15
Forum: Game Design Discussion
Topic: Formicids (Was: Dwants)
Replies: 314
Views: 100058
Re: Formicids (Was: Dwants)
Friday, 22nd November 2013, 07:49
Forum: Game Design Discussion
Topic: Let fighters start with a buckler
Replies: 59
Views: 16803
Re: Let fighters start with a buckler
Thursday, 21st November 2013, 15:58
Forum: Game Design Discussion
Topic: Let fighters start with a buckler
Replies: 59
Views: 16803
Re: Let fighters start with a buckler
Wednesday, 20th November 2013, 07:33
Forum: Game Design Discussion
Topic: Poison effect
Replies: 118
Views: 34373
Re: Poison effect
Wasps, bees and ants mark the target with pheromones.
Monday, 18th November 2013, 13:45
Forum: Game Design Discussion
Topic: "of stabbing" vorpal brand is a bit confusing for a newbie
Replies: 35
Views: 11363
Monday, 18th November 2013, 08:32
Forum: Game Design Discussion
Topic: "of stabbing" vorpal brand is a bit confusing for a newbie
Replies: 35
Views: 11363
Re: "of stabbing" vorpal brand is a bit confusing for a newb
Saturday, 16th November 2013, 10:07
Forum: Game Design Discussion
Topic: Poison effect
Replies: 118
Views: 34373
Re: Poison effect
Wednesday, 13th November 2013, 02:56
Forum: Game Design Discussion
Topic: Rune lock
Replies: 188
Views: 67244
Sunday, 10th November 2013, 06:42
Forum: Game Design Discussion
Topic: Formicids (Was: Dwants)
Replies: 314
Views: 100058
Re: Formicids (Was: Dwants)
Wednesday, 6th November 2013, 15:57
Forum: Game Design Discussion
Topic: Rune lock
Replies: 188
Views: 67244
Re: Rune lock
Tuesday, 5th November 2013, 02:05
Forum: Game Design Discussion
Topic: Rune lock
Replies: 188
Views: 67244
Re: Rune lock
But it's not so bad in dungeon as you can usually just go the other way. Sigmund is OoD often but not hard to avoid.
Sunday, 3rd November 2013, 15:43
Forum: Game Design Discussion
Topic: Rune lock
Replies: 188
Views: 67244
Re: Rune lock
Sunday, 3rd November 2013, 15:29
Forum: Game Design Discussion
Topic: Rune lock
Replies: 188
Views: 67244
Re: Rune lock
Rune Lock wrote:http://i.imgur.com/G2OJXVZ.png
This is where you quaff speed and kill it with your unresistable conjuration spell.
Friday, 1st November 2013, 18:25
Forum: Game Design Discussion
Topic: Rune lock
Replies: 188
Views: 67244
Re: Rune lock
Friday, 1st November 2013, 14:25
Forum: Game Design Discussion
Topic: Rune lock
Replies: 188
Views: 67244
Re: Rune lock
Thursday, 31st October 2013, 13:16
Forum: Game Design Discussion
Topic: Proposal: Replace Teleport Other in Greater Naga spellset
Replies: 17
Views: 4867
Re: Proposal: Replace Teleport Other in Greater Naga spellse
Friday, 25th October 2013, 15:27
Forum: Game Design Discussion
Topic: Notification about Zig in Pan
Replies: 9
Views: 2982
Re: Notification about Zig in Pan
Friday, 25th October 2013, 13:57
Forum: Game Design Discussion
Topic: Poll: fixing mid-game redundancy through rune-locking
Replies: 51
Views: 31579
Re: Poll: fixing mid-game redundancy through rune-locking
Volteccer_Jack wrote:...just a meaningless restriction on the skilled players who want to dive.
Skilled players are diving the dungeon. Why are they diving the dungeon?
Friday, 25th October 2013, 13:37
Forum: Game Design Discussion
Topic: Notification about Zig in Pan
Replies: 9
Views: 2982
Re: Notification about Zig in Pan
Thursday, 24th October 2013, 13:19
Forum: Game Design Discussion
Topic: Proposal: Making rune collection more epic
Replies: 47
Views: 22046
Re: Proposal: Making rune collection more epic
Wednesday, 23rd October 2013, 21:29
Forum: Game Design Discussion
Topic: Nix Yred ghoul gifts
Replies: 14
Views: 3407
Re: Nix Yred ghoul gifts
Wednesday, 23rd October 2013, 09:56
Forum: Game Design Discussion
Topic: Proposal: Making rune collection more epic
Replies: 47
Views: 22046
Re: Proposal: Making rune collection more epic
Wahaha wrote:Go to Elf and get banished. Rune lock is a bad idea. If someone wants to get the Pan runes first they should be able to.
There could be Pan and Hell gates available before the lock.
Monday, 21st October 2013, 20:20
Forum: Game Design Discussion
Topic: Homogeneous Races
Replies: 25
Views: 6304
Re: Homogeneous Races
Thursday, 17th October 2013, 18:38
Forum: Game Design Discussion
Topic: Improving Pan and the Hells
Replies: 63
Views: 20559
Re: Improving Pan and the Hells
The suggestion for popcorn removal was for the hell effect that spawns weak monsters, not monster generation in general.
Wednesday, 16th October 2013, 11:00
Forum: Game Design Discussion
Topic: Proposal: Blindness prevents gaze attacks
Replies: 4
Views: 1960
Re: Proposal: Blindness prevents gaze attacks
Wednesday, 16th October 2013, 09:02
Forum: Game Design Discussion
Topic: Proposal: Blindness prevents gaze attacks
Replies: 4
Views: 1960
Re: Proposal: Blindness prevents gaze attacks
I can't remember which other attacks are described as "gaze" in-game.
Thursday, 26th September 2013, 05:00
Forum: Game Design Discussion
Topic: 3 stage labyrinth.
Replies: 35
Views: 10149
Re: 3 stage labyrinth.
Thursday, 26th September 2013, 03:28
Forum: Game Design Discussion
Topic: 3 stage labyrinth.
Replies: 35
Views: 10149
Re: 3 stage labyrinth.
nicolae wrote:Following the left-hand or right-hand wall doesn't require paper, just keeping track of what direction you're going, which IIRC is one of the main reasons map changing exists in the first place.
Wall-following doesn't work if the goal is detached at the center.
Thursday, 26th September 2013, 03:24
Forum: Game Design Discussion
Topic: 3 stage labyrinth.
Replies: 35
Views: 10149
Re: 3 stage labyrinth.
minmay wrote:I don't think you can reasonably call it a puzzle.
It's still a puzzle, although a trivial one.
Monday, 23rd September 2013, 18:57
Forum: Game Design Discussion
Topic: coliseum portal
Replies: 9
Views: 3515
Re: coliseum portal
Sunday, 22nd September 2013, 21:29
Forum: Game Design Discussion
Topic: 3 stage labyrinth.
Replies: 35
Views: 10149
Re: 3 stage labyrinth.
The risk of starving isn't high enough as you can prepare by simply carrying a few rations. Maybe the player should lose all food items on entering and find them in the loot at the end.
Friday, 20th September 2013, 02:15
Forum: Dungeon Crawling Advice
Topic: Trolls
Replies: 44
Views: 13036
Re: Buffing Trolls
Wednesday, 18th September 2013, 22:19
Forum: Game Design Discussion
Topic: turning rods into snakes
Replies: 71
Views: 18261
Re: turning rods into snakes
Tuesday, 17th September 2013, 21:55
Forum: Game Design Discussion
Topic: New Unique: Milton, Devotee of Ashenzari
Replies: 18
Views: 4287
Re: New Unique: Milton, Devotee of Ashenzari
Sunday, 15th September 2013, 14:11
Forum: Game Design Discussion
Topic: Spell proposal: Blink Strike
Replies: 14
Views: 3480
Re: Spell proposal: Blink Strike
Serves same purpose as Chei's temporal distortion ability.
Too strong to be a low level spell and at high level controlled blink does the job.
Sunday, 15th September 2013, 00:53
Forum: Game Design Discussion
Topic: turning rods into snakes
Replies: 71
Views: 18261
Re: turning rods into snakes
Friday, 13th September 2013, 22:09
Forum: Game Design Discussion
Topic: turning rods into snakes
Replies: 71
Views: 18261
Re: turning rods into snakes
Either get rid of it (let rods be metallic and therefore not sticks to snake-able) or have it give a really strong S, so that it might be a useful resource.
Tuesday, 5th March 2013, 06:48
Forum: Game Design Discussion
Topic: Demigod update
Replies: 28
Views: 7681
Re: Demigod update
Their flaw is just with the flavour. Why would a human-god hydrib have no interaction with gods? Current demigod should be renamed to a human sub-species that cannot worship gods for some reason.
Saturday, 2nd February 2013, 12:22
Forum: Game Design Discussion
Topic: vampires shouldn't have to mash 5
Replies: 13
Views: 3583
Re: vampires shouldn't have to mash 5
Wednesday, 16th January 2013, 22:14
Forum: Game Design Discussion
Topic: Higher total score with 14 runes instead of 15?
Replies: 18
Views: 4107
Re: Higher total score with a 14-runer?
Plot
Wednesday, 21st November 2012, 21:21
Forum: Game Design Discussion
Topic: Heavy Armour Caster Species? (Brainstorm)
Replies: 17
Views: 4113
Re: Heavy Armour Caster Species? (Brainstorm)
BlackSheep wrote:I'm guessing most people who need advice about Statue Form would like to know that every action they take is slowed by 50% in addition to the extra AC, damage and resistances it offers.
Every action takes 50% longer which means slowed by 33%.
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