Search found 618 matches
Sunday, 23rd March 2014, 23:18
Forum: Game Design Discussion
Topic: Tile build: Melee animation
Replies: 40
Views: 14816
Sunday, 23rd March 2014, 23:10
Forum: Game Design Discussion
Topic: Tile build: Melee animation
Replies: 40
Views: 14816
Re: Tile build: Melee animation
Sunday, 23rd March 2014, 23:04
Forum: Game Design Discussion
Topic: Tile build: Melee animation
Replies: 40
Views: 14816
Re: Tile build: Melee animation
Sunday, 23rd March 2014, 22:52
Forum: Game Design Discussion
Topic: Tile build: Melee animation
Replies: 40
Views: 14816
Tile build: Melee animation
Sunday, 23rd March 2014, 22:09
Forum: Game Design Discussion
Topic: Proposal: Submerge ability for aquatic player species
Replies: 14
Views: 3619
Re: Proposal: Submerge ability for aquatic player species
cerebovssquire wrote: ...only relevant during a small portion of the game which isn't really elegant design.
Unless you worship Fedhas and spam that rain in every relevant spot
Sunday, 23rd March 2014, 22:06
Forum: Game Design Discussion
Topic: Repurpose shoutitis as impitis.
Replies: 13
Views: 5407
Re: Repurpose shoutitis as impitis.
Igxfl wrote:What about a small chance that your insults zerk monsters? That would make it different from a boring stealth penalty.
Appears in LOS. Zerks. Being kited until wears off. Killed off being slowed.
Sunday, 23rd March 2014, 09:35
Forum: YASD! YAVP! and characters in progress too
Topic: YASD! Simulacrum bug? (DrMo)
Replies: 25
Views: 5940
Re: YASD! Simulacrum bug? (DrMo)
Saturday, 22nd March 2014, 22:04
Forum: YASD! YAVP! and characters in progress too
Topic: YASD! Simulacrum bug? (DrMo)
Replies: 25
Views: 5940
Re: YASD! Simulacrum bug? (DrMo)
Saturday, 22nd March 2014, 21:33
Forum: YASD! YAVP! and characters in progress too
Topic: YASD! Simulacrum bug? (DrMo)
Replies: 25
Views: 5940
Re: YASD! Simulacrum bug? (DrMo)
Saturday, 22nd March 2014, 17:38
Forum: YASD! YAVP! and characters in progress too
Topic: YASD! Simulacrum bug? (DrMo)
Replies: 25
Views: 5940
Re: YASD! Simulacrum bug? (DrMo)
Saturday, 22nd March 2014, 17:04
Forum: YASD! YAVP! and characters in progress too
Topic: YASD! Simulacrum bug? (DrMo)
Replies: 25
Views: 5940
Re: YASD! Simulacrum bug? (DrMo)
Saturday, 22nd March 2014, 16:16
Forum: YASD! YAVP! and characters in progress too
Topic: YASD! Simulacrum bug? (DrMo)
Replies: 25
Views: 5940
Re: YASD! Simulacrum bug? (DrMo)
Such powerful monster that can oneshot melee character on 11th floor and no signs to warn player of probable outcome.
Simulacrums got buffed i suppose? Before they was just like ice zombies
Saturday, 22nd March 2014, 15:55
Forum: YASD! YAVP! and characters in progress too
Topic: YASD! Simulacrum bug? (DrMo)
Replies: 25
Views: 5940
YASD! Simulacrum bug? (DrMo)
Wednesday, 23rd October 2013, 21:26
Forum: Dungeon Crawling Advice
Topic: Indecisive KoAs
Replies: 30
Views: 8204
Re: Indecisive KoAs
Wednesday, 23rd October 2013, 17:59
Forum: Dungeon Crawling Advice
Topic: Indecisive KoAs
Replies: 30
Views: 8204
Re: Indecisive KoAs
Wednesday, 23rd October 2013, 15:25
Forum: Crazy Yiuf's Corner
Topic: Um... is this supposed to mean something?
Replies: 32
Views: 7581
Re: Um... is this supposed to mean something?
Grimm wrote:Dünjün Kräül: Stönn Süüp
Despite all these umlauts it sounds like Japanese "engrish" when said out loud. Well, at least for me.
Wednesday, 23rd October 2013, 15:05
Forum: Dungeon Crawling Advice
Topic: Indecisive KoAs
Replies: 30
Views: 8204
Re: Indecisive KoAs
Monday, 21st October 2013, 17:46
Forum: Dungeon Crawling Advice
Topic: Indecisive KoAs
Replies: 30
Views: 8204
Re: Indecisive KoAs
BlackSheep wrote:Please put character dumps between [code] tags, not spoilers.
done. what about skill questions?
Monday, 21st October 2013, 16:25
Forum: Dungeon Crawling Advice
Topic: Indecisive KoAs
Replies: 30
Views: 8204
Re: Indecisive KoAs
Monday, 21st October 2013, 14:38
Forum: Dungeon Crawling Advice
Topic: Indecisive KoAs
Replies: 30
Views: 8204
Re: Indecisive KoAs
Monday, 21st October 2013, 11:05
Forum: Dungeon Crawling Advice
Topic: Indecisive KoAs
Replies: 30
Views: 8204
Re: Indecisive KoAs
Sunday, 20th October 2013, 20:59
Forum: Dungeon Crawling Advice
Topic: Indecisive KoAs
Replies: 30
Views: 8204
Re: Indecisive KoAs
About the armour though. Should I drop MR robe for steam armor? I worry more about diminished stealth and lack of MR
Sunday, 20th October 2013, 16:07
Forum: Dungeon Crawling Advice
Topic: Indecisive KoAs
Replies: 30
Views: 8204
Re: Indecisive KoAs
Saturday, 19th October 2013, 15:08
Forum: Dungeon Crawling Advice
Topic: Indecisive KoAs
Replies: 30
Views: 8204
Indecisive KoAs
Tuesday, 30th October 2012, 22:43
Forum: Crazy Yiuf's Corner
Topic: Sigmund, who's overpowered now?
Replies: 11
Views: 2926
Re: Sigmund, who's overpowered now?
Monday, 31st October 2011, 22:21
Forum: Game Design Discussion
Topic: New Race: Golem
Replies: 153
Views: 43089
Re: New Race: Golem
Tuesday, 25th October 2011, 07:57
Forum: Crazy Yiuf's Corner
Topic: Generic Brainstorming!
Replies: 2506
Views: 690953
Monday, 24th October 2011, 20:12
Forum: Dungeon Crawling Advice
Topic: Question about melee builds.
Replies: 56
Views: 21453
Re: Question about melee builds.
Sunday, 23rd October 2011, 09:58
Forum: Contributions
Topic: New slime wall tiles?
Replies: 10
Views: 2867
Re: New slime wall tiles?
Saturday, 22nd October 2011, 05:23
Forum: Game Design Discussion
Topic: New armour tile proposal/feedback
Replies: 10
Views: 2611
Re: New armour tile proposal/feedback
Sunday, 16th October 2011, 21:12
Forum: Crazy Yiuf's Corner
Topic: Best/Worst Artifacts
Replies: 2877
Views: 3205967
Sunday, 16th October 2011, 19:18
Forum: Dungeon Crawling Advice
Topic: What to do against invisible enemies?
Replies: 42
Views: 14491
Re: What to do against invisible enemies?
I myself, now wonder time from time. Am i ... wippersnapper?
Sunday, 16th October 2011, 10:35
Forum: Crazy Yiuf's Corner
Topic: The will of Xom
Replies: 9
Views: 2202
Re: The will of Xom
Also im very fond of elder futhark. Learned most of 24 runes not long ago.
Saturday, 15th October 2011, 20:32
Forum: Game Design Discussion
Topic: Remove destruction of strategic items
Replies: 76
Views: 16558
Re: Remove destruction of strategic items
Saturday, 15th October 2011, 20:15
Forum: Contributions
Topic: DCSS Text Improvement Taskforce
Replies: 382
Views: 115184
Monday, 10th October 2011, 16:54
Forum: Dungeon Crawling Advice
Topic: Immutable Laws of the Dungeon of Zot
Replies: 253
Views: 71245
Re: Immutable Laws of the Dungeon of Zot
Sunday, 9th October 2011, 11:02
Forum: Dungeon Crawling Advice
Topic: Immutable Laws of the Dungeon of Zot
Replies: 253
Views: 71245
Saturday, 8th October 2011, 11:12
Forum: Crazy Yiuf's Corner
Topic: Generic Brainstorming!
Replies: 2506
Views: 690953
Wednesday, 28th September 2011, 23:51
Forum: Game Design Discussion
Topic: Vault 8 Pattern
Replies: 15
Views: 3580
Re: Vault 8 Pattern
Wednesday, 28th September 2011, 21:39
Forum: Game Design Discussion
Topic: Vault 8 Pattern
Replies: 15
Views: 3580
Re: Vault 8 Pattern
Wednesday, 28th September 2011, 21:27
Forum: Game Design Discussion
Topic: Vault 8 Pattern
Replies: 15
Views: 3580
Re: Vault 8 Pattern
Wednesday, 28th September 2011, 21:14
Forum: Game Design Discussion
Topic: Trample Question
Replies: 12
Views: 2768
Wednesday, 28th September 2011, 21:06
Forum: Dungeon Crawling Advice
Topic: What to do against invisible enemies?
Replies: 42
Views: 14491
Re: What to do against invisible enemies?
Wednesday, 28th September 2011, 20:39
Forum: Game Design Discussion
Topic: Vault 8 Pattern
Replies: 15
Views: 3580
Re: Vault 8 Pattern
Wednesday, 28th September 2011, 20:27
Forum: Game Design Discussion
Topic: Artificers too weak?
Replies: 10
Views: 2373
Re: Artificers too weak?
Tuesday, 27th September 2011, 20:58
Forum: Dungeon Crawling Advice
Topic: List your favourite builds
Replies: 212
Views: 97290
Re: List your favourite builds
Tuesday, 27th September 2011, 18:51
Forum: Game Design Discussion
Topic: Vault 8 Pattern
Replies: 15
Views: 3580
Re: Vault 8 Pattern
Tuesday, 27th September 2011, 17:23
Forum: Dungeon Crawling Advice
Topic: List your favourite builds
Replies: 212
Views: 97290
Re: List your favourite builds
Tuesday, 27th September 2011, 16:33
Forum: Game Design Discussion
Topic: Vault 8 Pattern
Replies: 15
Views: 3580
Vault 8 Pattern
Tuesday, 27th September 2011, 15:35
Forum: Game Design Discussion
Topic: Improve the early game
Replies: 112
Views: 23437
Re: Improve the early game
galehar wrote:Curio wrote:Gladiator have +0 everywhere but overall it have only 1 AC less than fighter and 5 more EV.
And fighter has 9 Shields more than gladiator (17 vs 8 for a Hu).
Yup. Missed that.
But, if I recall correctly those 17 SH may help as much as harm with 3 skill and medium shield.