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Sunday, 23rd March 2014, 23:18

Forum: Game Design Discussion

Topic: Tile build: Melee animation

Replies: 40

Views: 14816

Re: Tile build: Melee animation

There's a noticeable real time slowdown even if there is one animation per action because realistically in most fights you hold tab and it plays each animation. If such option existed and was disabled by default, I would probably not care; good luck convincing a developer to do that extra work, tho...

Sunday, 23rd March 2014, 23:10

Forum: Game Design Discussion

Topic: Tile build: Melee animation

Replies: 40

Views: 14816

Re: Tile build: Melee animation

What does this have to do with anything? As far as I understand, lag rises up if theres many animations at the same time per turn. If you ranged class, you already have shoot animation every other turn. It just adds same amount of processing power for melee characters. Have you ever played online? ...

Sunday, 23rd March 2014, 23:04

Forum: Game Design Discussion

Topic: Tile build: Melee animation

Replies: 40

Views: 14816

Re: Tile build: Melee animation

Ranged animations already slow up the action considerably. Its not like you going to use both ranged and melee animation at the same turn. I do not noticed slowing up from ranged animations, personally. If animation lag presents a problem for some users on old machines, animation can be disabled in...

Sunday, 23rd March 2014, 22:52

Forum: Game Design Discussion

Topic: Tile build: Melee animation

Replies: 40

Views: 14816

Tile build: Melee animation

Reasoning: Magic users and ranged classes have this "projectile animation" going on. And by the Gods it is fun to see your magic missile to splat that kobold, fireball engulf those pesky bees, or javelin of penetration mow down a row of orcs. Also its informative to actually see monsters ...

Sunday, 23rd March 2014, 22:09

Forum: Game Design Discussion

Topic: Proposal: Submerge ability for aquatic player species

Replies: 14

Views: 3619

Re: Proposal: Submerge ability for aquatic player species

cerebovssquire wrote: ...only relevant during a small portion of the game which isn't really elegant design.

Unless you worship Fedhas and spam that rain in every relevant spot :)

Sunday, 23rd March 2014, 22:06

Forum: Game Design Discussion

Topic: Repurpose shoutitis as impitis.

Replies: 13

Views: 5407

Re: Repurpose shoutitis as impitis.

Igxfl wrote:What about a small chance that your insults zerk monsters? That would make it different from a boring stealth penalty.

Appears in LOS. Zerks. Being kited until wears off. Killed off being slowed. :|

Sunday, 23rd March 2014, 09:35

Forum: YASD! YAVP! and characters in progress too

Topic: YASD! Simulacrum bug? (DrMo)

Replies: 25

Views: 5940

Re: YASD! Simulacrum bug? (DrMo)

Just in case it's not clear, part of the reason why this happened is that you walked into it (for emphasis: you walked *into* something with hydra in its name with a lair level character instead of waiting for it to walk into you), which allowed it to hit you and get two consecutive attacks on you ...

Saturday, 22nd March 2014, 22:04

Forum: YASD! YAVP! and characters in progress too

Topic: YASD! Simulacrum bug? (DrMo)

Replies: 25

Views: 5940

Re: YASD! Simulacrum bug? (DrMo)

That description is here because a 4-headed hydra simulacrum is much less dangerous than a 11-headed hydra - provided you don't melee it without rC. Probably attack flavours could be better explained somewhere in the game, though. How should i know that it has cold attack from the description? How ...

Saturday, 22nd March 2014, 21:33

Forum: YASD! YAVP! and characters in progress too

Topic: YASD! Simulacrum bug? (DrMo)

Replies: 25

Views: 5940

Re: YASD! Simulacrum bug? (DrMo)

What does a simulacrum say when you examine it? If it's not including the speed or a hint of the damage, that could be changed. If you didn't examine it, _that_ should be changed. Testing on my local copy (a week or two old, I think) it includes the speed but no hint of the damage. Here's the funny...

Saturday, 22nd March 2014, 17:38

Forum: YASD! YAVP! and characters in progress too

Topic: YASD! Simulacrum bug? (DrMo)

Replies: 25

Views: 5940

Re: YASD! Simulacrum bug? (DrMo)

And how should i known that before i died? Aside asking it on forums? What about players that do not use tavern? Just instadie and run from it in future runs. I mean, there should be at least a coherent description hinting on its strong and weak sides in-game. I would die nevertheless but i couldn't...

Saturday, 22nd March 2014, 17:04

Forum: YASD! YAVP! and characters in progress too

Topic: YASD! Simulacrum bug? (DrMo)

Replies: 25

Views: 5940

Re: YASD! Simulacrum bug? (DrMo)

"Hydra simulacra and ice fiends will now be properly dangerous in melee again" by properly dangerous he meant INSTANT DEATH? i would understood if i was playing caster or spriggan. but draconian monk? i dont even know. And even so, if hydra sim is on par with ice-goddamn-fiend, what it for...

Saturday, 22nd March 2014, 16:16

Forum: YASD! YAVP! and characters in progress too

Topic: YASD! Simulacrum bug? (DrMo)

Replies: 25

Views: 5940

Re: YASD! Simulacrum bug? (DrMo)

So, its intended design? Im a bit disappointed.
Such powerful monster that can oneshot melee character on 11th floor and no signs to warn player of probable outcome.
Simulacrums got buffed i suppose? Before they was just like ice zombies

Saturday, 22nd March 2014, 15:55

Forum: YASD! YAVP! and characters in progress too

Topic: YASD! Simulacrum bug? (DrMo)

Replies: 25

Views: 5940

YASD! Simulacrum bug? (DrMo)

So, what the hell with simulacrums now? Heres my Draconian Monk of Zin was faring well... Dungeon Crawl Stone Soup version 0.13.0 (tiles) character file. 9894 Jore the Martial Artist (level 11, 0/91 HPs) Began as a Yellow Draconian Monk on Mar 22, 2014. Was a High Priest of Zin. Slain by a four-head...

Wednesday, 23rd October 2013, 21:26

Forum: Dungeon Crawling Advice

Topic: Indecisive KoAs

Replies: 30

Views: 8204

Re: Indecisive KoAs

Ok, guys, the story continues :) After I posted here, I went to check if Geryon was sleeping or not. He was. But 5-6 tiles away from me so I went all-in. I used blink scroll to get right next to him and he didn't woke up. So he "gave" me his horn and i strolled away to the exit (loosing 1 ...

Wednesday, 23rd October 2013, 17:59

Forum: Dungeon Crawling Advice

Topic: Indecisive KoAs

Replies: 30

Views: 8204

Re: Indecisive KoAs

Edit. I think you can try to stealth-stab Geryon but it is risky and does not make much sense now, I usually wait until the fight is very easy. What precautions should I make if I have to fight him in the open combat? Edit2. Stop training Unarmed Combat, it does literally nothing when you are wield...

Wednesday, 23rd October 2013, 15:25

Forum: Crazy Yiuf's Corner

Topic: Um... is this supposed to mean something?

Replies: 32

Views: 7581

Re: Um... is this supposed to mean something?

Grimm wrote:Dünjün Kräül: Stönn Süüp

Despite all these umlauts it sounds like Japanese "engrish" when said out loud. Well, at least for me.

Wednesday, 23rd October 2013, 15:05

Forum: Dungeon Crawling Advice

Topic: Indecisive KoAs

Replies: 30

Views: 8204

Re: Indecisive KoAs

That passwall advice is golden. I had so much fun with that in Snake pit, Elven halls and Dungeon. Looking forward to Zot. And again, after clearing Elf 3 I got 3 decent weapons at once and choice is hard: +0,+11 short sword "Beetleslayer" {speed, rN+ Stlth++} Does Stealth++ adds up if I a...

Monday, 21st October 2013, 17:46

Forum: Dungeon Crawling Advice

Topic: Indecisive KoAs

Replies: 30

Views: 8204

Re: Indecisive KoAs

BlackSheep wrote:Please put character dumps between [code] tags, not spoilers.

done. what about skill questions?

Monday, 21st October 2013, 16:25

Forum: Dungeon Crawling Advice

Topic: Indecisive KoAs

Replies: 30

Views: 8204

Re: Indecisive KoAs

Didn't found confusion or enslavement yet. But allies would just impair my stealth right? Actually I cursed all my jewelery and failure chance now is 1-2%. I turned off SB before. How high I need it anyway? And while we on the subject - how high i need throwing skill for effective use of those fancy...

Monday, 21st October 2013, 14:38

Forum: Dungeon Crawling Advice

Topic: Indecisive KoAs

Replies: 30

Views: 8204

Re: Indecisive KoAs

I don't have enough magic juice for better hexes - right now I have only EH and Fear (stabbing fleeing monsters in the back also fun) and both with Ash boost have around 8-10% chance of fail. Watering down on magic from evasion/stealth is a no-go for me.

Monday, 21st October 2013, 11:05

Forum: Dungeon Crawling Advice

Topic: Indecisive KoAs

Replies: 30

Views: 8204

Re: Indecisive KoAs

Found Elec.-dagger in orcish mines and enchanted it up to +3/+4. Also made steam armor, because there was no mottled dragons in Lair and there's no point in waiting all game for it. Still cant reach 7 skill in shield. Probably its not that easy with -2 aptitude =) Found draining dagger and something...

Sunday, 20th October 2013, 20:59

Forum: Dungeon Crawling Advice

Topic: Indecisive KoAs

Replies: 30

Views: 8204

Re: Indecisive KoAs

Feels out of character for stabber to go on with a buckler. Nevertheless my first win was with Ogre necromancer carrying large reflective shield. Not very flavorful too.

About the armour though. Should I drop MR robe for steam armor? I worry more about diminished stealth and lack of MR

Sunday, 20th October 2013, 16:07

Forum: Dungeon Crawling Advice

Topic: Indecisive KoAs

Replies: 30

Views: 8204

Re: Indecisive KoAs

Thanks for the answers. Still have no decent weapon - dumped vampiric and distortion. Got dagger with speed enchantment - I suppose it's redundant on daggers? Should I bother? Also, how's bucklers on a KoAs? Good or just a waste of XP. Training a bit of Hexes for Ensorcelled hibernation and got stea...

Saturday, 19th October 2013, 15:08

Forum: Dungeon Crawling Advice

Topic: Indecisive KoAs

Replies: 30

Views: 8204

Indecisive KoAs

So, after a very long time i returned crawling here. And whadda you know! 0.13 is out! New stone-themed race (not a golem though =) ) and all. Anyway, started a kobold assassin of Ashenzari and so far he is doing good. Found vampiric dagger early on but quite dissapointed in it by now. Have no use a...

Tuesday, 30th October 2012, 22:43

Forum: Crazy Yiuf's Corner

Topic: Sigmund, who's overpowered now?

Replies: 11

Views: 2926

Re: Sigmund, who's overpowered now?

You should have (w)ielded Orb of Zot and beat Sigmund to death with it. :twisted:

Monday, 31st October 2011, 22:21

Forum: Game Design Discussion

Topic: New Race: Golem

Replies: 153

Views: 43089

Re: New Race: Golem

Well, guys, this is my farewell post. No better place than my beloved topic (10% of all my posts here after all) I'm off to army tomorrow for nine months and, clearly, will not be able to track any progress on a Golem specie, or anything Crawl-related for that matter. :D I hope that, despite the lac...

Tuesday, 25th October 2011, 07:57

Forum: Crazy Yiuf's Corner

Topic: Generic Brainstorming!

Replies: 2506

Views: 690953

Re: Generic Brainstorming!

add it to lair rotation.

Monday, 24th October 2011, 20:12

Forum: Dungeon Crawling Advice

Topic: Question about melee builds.

Replies: 56

Views: 21453

Re: Question about melee builds.

monks start with ** for their first god now. And with large rocks as likely to generate as nets even in early game, TrMo seems as viable as any other melee background.

Sunday, 23rd October 2011, 09:58

Forum: Contributions

Topic: New slime wall tiles?

Replies: 10

Views: 2867

Re: New slime wall tiles?

de-grid is a must! And more variations. Otherwise, very good! Right now slime walls are just recoloured orcish mine/lair walls.

Saturday, 22nd October 2011, 05:23

Forum: Game Design Discussion

Topic: New armour tile proposal/feedback

Replies: 10

Views: 2611

Re: New armour tile proposal/feedback

eh. Whatever. My recent tile commits are pending for a long time already. Including basic crystal plate mail. Maybe i'm just not good enough for devs(so much arguing every time i upload something). Anyway, good tiles man! I hope they will be used. But it would be pity for me, for my tile of cpm to b...

Sunday, 16th October 2011, 21:12

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 3205967

Re: Best/Worst Artifacts

well, dont fakkup your character with that shield :)

Sunday, 16th October 2011, 19:18

Forum: Dungeon Crawling Advice

Topic: What to do against invisible enemies?

Replies: 42

Views: 14491

Re: What to do against invisible enemies?

i blame those numerous posts about tranny branch and Lola. Some of crawlers are prone to suggestive comments it seems.
I myself, now wonder time from time. Am i ... wippersnapper?

Sunday, 16th October 2011, 10:35

Forum: Crazy Yiuf's Corner

Topic: The will of Xom

Replies: 9

Views: 2202

Re: The will of Xom

Funny thing. When i say irl "oh my god" actually i mean not that one christian god. i refer to mighty Odin.
Also im very fond of elder futhark. Learned most of 24 runes not long ago.

Saturday, 15th October 2011, 20:32

Forum: Game Design Discussion

Topic: Remove destruction of strategic items

Replies: 76

Views: 16558

Re: Remove destruction of strategic items

what about another stashing solution proposed by minmay? Make multiple entrances to the temple (like hell have now). Say, a portal every 3-4 levels after first staircase at current 4-7 D range. It will replace missing hive for mid-late dungeon and probably even replace lair stash as obsolete. Such c...

Saturday, 15th October 2011, 20:15

Forum: Contributions

Topic: DCSS Text Improvement Taskforce

Replies: 382

Views: 115184

Re: DCSS Text Improvement Taskforce

carp. You know, like those from another game. :)

Monday, 10th October 2011, 16:54

Forum: Dungeon Crawling Advice

Topic: Immutable Laws of the Dungeon of Zot

Replies: 253

Views: 71245

Re: Immutable Laws of the Dungeon of Zot

in trunk, upon leaving abyss you will end up in pan again. Or so i heard.

Sunday, 9th October 2011, 11:02

Forum: Dungeon Crawling Advice

Topic: Immutable Laws of the Dungeon of Zot

Replies: 253

Views: 71245

Re: Immutable Laws of the Dungeon of Zot

you had no max Mp for recharge?

Saturday, 8th October 2011, 11:12

Forum: Crazy Yiuf's Corner

Topic: Generic Brainstorming!

Replies: 2506

Views: 690953

Re: Generic Brainstorming!

i have seen it too. Only with centaurs and captains

Wednesday, 28th September 2011, 23:51

Forum: Game Design Discussion

Topic: Vault 8 Pattern

Replies: 15

Views: 3580

Re: Vault 8 Pattern

What man seriously But seriously: there are currently three basic ways to approach v:8; Soooooo... where are you serious? (Also, why so serious? :twisted: ) You are assuming everyone stairdances it, No. I'm not. Most people. Most =/= everyone. I hate when my words are perverted by absolute statemen...

Wednesday, 28th September 2011, 21:39

Forum: Game Design Discussion

Topic: Vault 8 Pattern

Replies: 15

Views: 3580

Re: Vault 8 Pattern

Marvin is a god. Curio: I doubt that luring V:8 monsters from corners to stairs is optimal, but if it was then you can bet that some players would do it, even if you'd not. Sometimes I have overflow of sarcasm in my bloodstream but, yeah, by my reply to smock I meant to say "That is not optima...

Wednesday, 28th September 2011, 21:27

Forum: Game Design Discussion

Topic: Vault 8 Pattern

Replies: 15

Views: 3580

Re: Vault 8 Pattern

In the proposed design optimal play will still be to lure critters to toward the staircases in order to be one blink away from safety. But taking somewhat tedious optimal play (under the current design) and replacing is with high tedious optimal play may make the tedious optimal play so tedious tha...

Wednesday, 28th September 2011, 21:14

Forum: Game Design Discussion

Topic: Trample Question

Replies: 12

Views: 2768

Re: Trample Question

quick offtopic then!
it is sabre or saber?!! and WHY?

Wednesday, 28th September 2011, 21:06

Forum: Dungeon Crawling Advice

Topic: What to do against invisible enemies?

Replies: 42

Views: 14491

Re: What to do against invisible enemies?

Hit them with a wand of polymorph other. Actually, better yet e(v)oke it on them. Because hitting them will only break the wand. Well if you're going to get that technical, you might want to e(V)oke it on them. Wielding the wand is unnecessary. At least, I hope, Grimm did not miss my (although, ver...

Wednesday, 28th September 2011, 20:39

Forum: Game Design Discussion

Topic: Vault 8 Pattern

Replies: 15

Views: 3580

Re: Vault 8 Pattern

... and a separated-corners layout would also make a "fun" use for some alarm traps... Why the heck not? It still will be approximately 75% less painful than full center charge from every quarter. Also, I suppose, those who designed quarter-vaults did not took in consideration that all mo...

Wednesday, 28th September 2011, 20:27

Forum: Game Design Discussion

Topic: Artificers too weak?

Replies: 10

Views: 2373

Re: Artificers too weak?

What dpeg said. Also evocations overhaul is very awaited but very far in the plans queue. Without overhaul though, it would be awesome to make Artificers playable with extensive use of rods. For this, rods needs to scale with Evo even more than right now(increase charge regen rate with high Evo for ...

Tuesday, 27th September 2011, 20:58

Forum: Dungeon Crawling Advice

Topic: List your favourite builds

Replies: 212

Views: 97290

Re: List your favourite builds

^We could call it a cane. Also, it could really use a new tile... I thought about it. I like "baton" more. Also I would like to change quarterstaff tile a bit - upholster both tips of it with metal. Because really, how in a hell wooden stick deals damage comparable to iron swords and mace...

Tuesday, 27th September 2011, 18:51

Forum: Game Design Discussion

Topic: Vault 8 Pattern

Replies: 15

Views: 3580

Re: Vault 8 Pattern

For me, main reason for this is that, after you come down there, it's nearly guaranteed, that half of a whole level will come down on you to see what's the whole ruckus was about. You *can* do Vault:8 quietly -- Haste + Ozo's Refrigeration was my latest try; killed all the dudes without waking the ...

Tuesday, 27th September 2011, 17:23

Forum: Dungeon Crawling Advice

Topic: List your favourite builds

Replies: 212

Views: 97290

Re: List your favourite builds

You really can't have a class start with one of the best starting weapons there is, a wand of flame, a wand of confusion and a wand of random effects. It's fair in my opinion. Hm, I missed many changes. Artificers now have additional flame wand? Good. Then I agree with you - seems fair to me. Altho...

Tuesday, 27th September 2011, 16:33

Forum: Game Design Discussion

Topic: Vault 8 Pattern

Replies: 15

Views: 3580

Vault 8 Pattern

It is not a secret that many players skip Vault 8 while clearing Vault 1-7. For me, main reason for this is that, after you come down there, it's nearly guaranteed, that half of a whole level will come down on you to see what's the whole ruckus was about. Which, even on a powerful character, will en...

Tuesday, 27th September 2011, 15:35

Forum: Game Design Discussion

Topic: Improve the early game

Replies: 112

Views: 23437

Re: Improve the early game

galehar wrote:
Curio wrote:Gladiator have +0 everywhere but overall it have only 1 AC less than fighter and 5 more EV.

And fighter has 9 Shields more than gladiator (17 vs 8 for a Hu).


Yup. Missed that.
But, if I recall correctly those 17 SH may help as much as harm with 3 skill and medium shield.
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