Search found 176 matches

Thursday, 19th September 2013, 23:10

Forum: Crazy Yiuf's Corner

Topic: Thank you and good bye

Replies: 30

Views: 2181

Re: Thank you and good bye

It took 15 minutes to modify crawl to display this: more numbers! Don't tell me seeing the data will make me worse player ;) I actually agree with you and would like to have exact damage numbers on weapons and spells but i got used to it and i don't care much about it anymore. Maybe you just need t...

Thursday, 19th September 2013, 02:12

Forum: Crazy Yiuf's Corner

Topic: positioning and you: elrocha example

Replies: 7

Views: 562

Re: positioning and you: elrocha example

Would be nice to have that feature you describe (press x, move to enemy, see overlay of their vision), but for now what i do is "x" "+" "e". The "+" moves the cursor to the nearest enemy in "x" mode (can be pressed multiple times for different enemie...

Wednesday, 18th September 2013, 03:22

Forum: Crazy Yiuf's Corner

Topic: Thank you and good bye

Replies: 30

Views: 2181

Re: Thank you and good bye

Little trick for when you need your fix next time: use abilities on you, you'll get a rather precise precise idea on exact numbers since you can see precisely your own HP.

Laters and thanks for your time here!

Wednesday, 18th September 2013, 01:44

Forum: Game Design Discussion

Topic: Cloak of the Thief

Replies: 3

Views: 853

Re: Useless unrand revamp: "Bullseye"

Dunno where else to put this so I'll put it here: I'd like to propose some sort of small nerf to the fog cape. Ignore if it's been changed recently, but last times i found it it was so crazy overpowered. It seriously removed almost all challenge when i got it in a normal game and in a sprint. No id...

Tuesday, 17th September 2013, 22:59

Forum: Game Design Discussion

Topic: Implement "cure" for sticky flame

Replies: 21

Views: 3085

Re: Implement "cure" for sticky flame

The proper behavior when meeting a sticky flame monster is to leave line of sight, drop scrolls, then go beat it up. It's clearly not realistic to do at all times though, but is one of the reasons why swiftness is such a powerful spell, it makes this kind of problem relatively easy to deal with. Mor...

Tuesday, 17th September 2013, 22:15

Forum: Game Design Discussion

Topic: Cloak of the Thief

Replies: 3

Views: 853

Cloak of the Thief

Dunno where else to put this so I'll put it here: I'd like to propose some sort of small nerf to the fog cape. Ignore if it's been changed recently, but last times i found it it was so crazy overpowered. It seriously removed almost all challenge when i got it in a normal game and in a sprint. No ide...

Tuesday, 17th September 2013, 22:01

Forum: Dungeon Crawling Advice

Topic: Using Conjure Ball Lightning

Replies: 24

Views: 3242

Re: Using Conjure Ball Lightning

Thanks for the good posts guys! Guess we'll see if it's enough to get the spell some play, but I honestly don't think so since it doesnt address it's 2 real problems: self damage and loud noise. I have cleared all areas post lair/orc (yeah, i've cleared elf/slime/vault/hells/pan/zot/tomb/ziggurats w...

Tuesday, 17th September 2013, 16:09

Forum: Dungeon Crawling Advice

Topic: Using Conjure Ball Lightning

Replies: 24

Views: 3242

Re: Using Conjure Ball Lightning

It does a really large amount of damage per MP, it's fun and pretty, it's unusual and challenging to use properly. I've learned it dozens of times when I was more interested in experimenting with all the cool things in the game, but now that i really try to win almost every game i start and have rea...

Tuesday, 17th September 2013, 15:36

Forum: Dungeon Crawling Advice

Topic: Using Conjure Ball Lightning

Replies: 24

Views: 3242

Re: Using Conjure Ball Lightning

Ummm lightning balls at level 6 with lower self damage i would learn as often as possible. It's one of those spells i find really fun and effective (use it while kiting, or in corridors, or small rooms, or set off balls with thrown/ranged weapons/IMB/magic dart/LRD explosion/penetration bolts or jav...

Friday, 13th September 2013, 21:27

Forum: Game Design Discussion

Topic: spear of the botono

Replies: 8

Views: 697

Re: spear of the botono

Well, I guess I'll just retract the proposal to remove the -6hp from the spear then if I'm the only one who sees it that way. I'm surprised since past xl20 it's not very relevant and before xl10 it's quite frustrating, but it looks like I'm undervaluing the hex enhancer part even if I didn't have pr...

Friday, 13th September 2013, 20:50

Forum: Game Design Discussion

Topic: spear of the botono

Replies: 8

Views: 697

Re: spear of the botono

I hear what you're saying, but i've actually tried to use it on a character with hexes, and didnt find it helpful for hibernation/invisibility (the choice is either to always need an extra turn for weapon switching or sometimes an extra turn for landing hybernation) and found it only very slightly u...

Friday, 13th September 2013, 16:08

Forum: Game Design Discussion

Topic: spear of the botono

Replies: 8

Views: 697

spear of the botono

Can both the hex enhancer and the -6 hp on that thing be removed? The -6hp is definitely not interesting and makes the weapon a bad idea to use on a few species during the couple floors it is usable, and the hex enhancer is a terrible idea to use except for (mass)confusion because of delays in weapo...

Friday, 30th August 2013, 22:44

Forum: Dungeon Crawling Advice

Topic: No weapons, no pickup, autotraining

Replies: 70

Views: 4513

Re: No weapons, no pickup, autotraining

Well, let us know how it works out! I don't think i'll have time to play another 1-2h until sunday or monday, but when i do, here's the train of though i had as i was writing my last message: "i wonder what's more OP then spriggans/centaurs or swiftness or healers...... maybe.... swift centaur ...

Friday, 30th August 2013, 22:06

Forum: Dungeon Crawling Advice

Topic: No weapons, no pickup, autotraining

Replies: 70

Views: 4513

Re: No weapons, no pickup, autotraining

Alright, I tried troll air elementalist, and with auto training I had to quit it was too frustrating. In another game with manual training all went well, but with auto experience went the wrong places and i had too many problems with hunger, i wasnt having fun even if i was alive and mostly safe. If...

Friday, 30th August 2013, 10:29

Forum: Dungeon Crawling Advice

Topic: No weapons, no pickup, autotraining

Replies: 70

Views: 4513

Re: No weapons, no pickup, autotraining

Flight makes you immune to shafts. edit: for content related to thread: you might want to try troll air elementalist. You should be able to consistently make it out of the early game with some good tools, and if behumet gifts you great spells might maybeee even have a shot at winning. edit 2: or pl...

Thursday, 29th August 2013, 07:13

Forum: Dungeon Crawling Advice

Topic: No weapons, no pickup, autotraining

Replies: 70

Views: 4513

Re: No weapons, no pickup, autotraining

Flight makes you immune to shafts. edit: for content related to thread: you might want to try troll air elementalist. You should be able to consistently make it out of the early game with some good tools, and if behumet gifts you great spells might maybeee even have a shot at winning. edit 2: or pla...

Tuesday, 13th August 2013, 06:37

Forum: Game Design Discussion

Topic: Invisibility seems worse at high spell power

Replies: 27

Views: 4695

Re: Invisibility seems worse at high spell power

How about invisibility turns off automatically if it would give glow above grey?

Thursday, 1st August 2013, 17:22

Forum: Game Design Discussion

Topic: Improve Stasis

Replies: 19

Views: 1531

Re: Proposal: Improve Stasis

Post was an attempt to clarify yours ("Partly stasis is a good amulet because amulets in general are very weak, but I don't see at all why you would specifically complain about stasis instead of, say, clarity.") on why the premise of the proposal (OP: "Stasis is probably the worst amu...

Thursday, 1st August 2013, 16:00

Forum: Game Design Discussion

Topic: Improve Stasis

Replies: 19

Views: 1531

Re: Proposal: Improve Stasis

Ummm, resist corrosion isnt useful even in slime. Just bring 2-3 extra sets of all your corrodable gear and dump at the entrance, and replace as necessary. It's only really good for taking down early jellies without going through the motions of throw rock retreat throw rock retreat... but it's usual...

Friday, 26th July 2013, 20:33

Forum: Game Design Discussion

Topic: Steam Ball

Replies: 20

Views: 2107

Re: Steam Ball

Having played a bit ago a conjurer who got the fog generating unique item early on i can attest to its incredible power. With fog between us ranged enemies wouldnt shoot me while i had no problems shooting them (directional targeting), cloud enemies were massively less dangerous with fog under me (d...

Monday, 22nd July 2013, 02:46

Forum: Dungeon Crawling Advice

Topic: Question about balls... of lightning

Replies: 10

Views: 984

Re: Question about balls... of lightning

For blowing up ball lightning: magic dart, mystic blast and it's explosion, iron shot, crystal spear, the explosion from deconstruction, any melee or ranged attack (including penetration javelins and bolts), fire/ice storm, possibly explosion from explosive darts (never tried), i think throw icicle ...

Thursday, 18th July 2013, 16:00

Forum: YASD! YAVP! and characters in progress too

Topic: YAV? P gargoyle ice elementalist

Replies: 47

Views: 8743

Re: YAV? P gargoyle ice elementalist

Interesting posts! Maybe i can try to make a little recommendation? I almost always play now demigod wanderer and dont enter elf/blade/spider/shoals/crypt/forest/hell/pan/abyss. It's always pretty different, mostly exciting, and pretty short (i die most of the games but even the wins are pretty quic...

Monday, 15th July 2013, 14:55

Forum: Game Design Discussion

Topic: Refreshing conjure flame

Replies: 8

Views: 1347

Re: Refreshing conjure flame

The trick about conjure flame is that it always expires at the beginning of a player turn, not on the enemies turn. So renew it on the turn it ends, there will never be a gap, and you will always have max duration for minimum mana.

Saturday, 6th July 2013, 04:36

Forum: Game Design Discussion

Topic: I think Hall of Blades should be reworked (or removed?).

Replies: 105

Views: 13259

Re: I think Hall of Blades should be reworked (or removed?).

Blades has unnecessary XP and loot, no runes, enemies are either potentially extremely dangerous or trivial (orb of destruction, level 9 spell, high skill long/cross bow, high level stabber). As for dancing weapons, I think they are a fine enemy as long as they are rare and don't have distortion, th...

Wednesday, 3rd July 2013, 18:09

Forum: Suggestions & Criticism

Topic: the Counsellors thread

Replies: 164

Views: 24596

Re: the Counsellors thread

I just want to take a moment to remind you all that for a large number of visitors to this message board (this mostly includes me), this forum is visited by 6 internet persons: @ME@ - greys (players) - blues (very experienced players) - oranges (game writers) - light greens (mods) - dark greens (jok...

Wednesday, 3rd July 2013, 17:34

Forum: Crazy Yiuf's Corner

Topic: Give reaver his color

Replies: 76

Views: 8446

Re: Give reaver his color

Alright dude, this fun thread has now irreversibly entered creepy territory, i'm requesting thread lock.

Everyone crawl away from here!

Wednesday, 3rd July 2013, 09:57

Forum: Game Design Discussion

Topic: High level Transmutation spell ideas/reworking dragon form

Replies: 58

Views: 5842

Re: High level Transmutation spell: Crystalline Form?

I think what i dislike the most of dragon form is the trample, it screws with my tactics every time i fight more than two guys. As long as i use dragon form to kill a single target and then get out of form i find it acceptable, but thats incredibly boring for such a high level spell, especially sinc...

Tuesday, 2nd July 2013, 00:22

Forum: Dungeon Crawling Advice

Topic: How to play AE?

Replies: 34

Views: 2897

Re: How to play AE?

One of the things i like with AE is to get a couple points in air and then go for a standard melee/ranged build. It's quite possible to have swiftness castable in plate before lair. The melee/ranged damage is gonna be lower until mid-end of lair but shock+swiftness can make up for it. Swiftness is r...

Tuesday, 2nd July 2013, 00:03

Forum: Crazy Yiuf's Corner

Topic: Give reaver his color

Replies: 76

Views: 8446

Re: Give reaver his color

My thread... it is so special! (:-3)

Dear internet... does this mean... you loveeeeee me? :oops: :oops: :oops:

Thursday, 27th June 2013, 16:53

Forum: Game Design Discussion

Topic: Discussion: Improving Skalds

Replies: 221

Views: 33613

Re: Discussion: Improving Skalds

Played a quick 3 rune, found that slaying song made corridor fighting crazy more good than before and is easy to cast (throw rock at dude, go behind corner, sing, jump back in corridor, trounce pack, the poor last few guys in those huge zot draconian packs had unhappy times), infusion didnt help muc...

Tuesday, 25th June 2013, 21:30

Forum: Crazy Yiuf's Corner

Topic: Good computer games?

Replies: 166

Views: 21937

Re: Good computer games?

I just want to point out something important about one of the previous suggestions: Dominions 3. This is perhaps the most micro intensive computer game in the history of the universe, so consider yourself warned. If you get a game to turn 30, you'll likely need 30-60 minutes to do a turn. If you get...

Tuesday, 25th June 2013, 21:21

Forum: Dungeon Crawling Advice

Topic: Iron shot VS Lehudib's ryqtal Spear

Replies: 7

Views: 2024

Re: Iron shot VS Lehudib's ryqtal Spear

I seem to remember crystal spear having ~40% higher max damage and ~25% higher accuracy compared with iron shot. Also i'm pretty sure orb of destruction has higher max damage than crystal spear. But iron shot is certainly enough to win games, so no need to get crystal spear or other stuff if it woul...

Monday, 17th June 2013, 18:20

Forum: Game Design Discussion

Topic: Proposal: Xom's Anthology of Talent : Chaos Magic Spellbook

Replies: 43

Views: 6807

Re: Proposal: Xom's Anthology of Talent : Chaos Magic Spellb

wizzzargh wrote:Mass Polymorph.


The necroxomicon
- Mass polymorph - lv8 hex
-- Attempts to polymorph every creature in sight, can be resisted by MR. For each creature successfully polymorphed the player gets 1 random permanent mutation.

I would totally use that in a xom or jyva game.

Thursday, 13th June 2013, 05:28

Forum: Crazy Yiuf's Corner

Topic: Give reaver his color

Replies: 76

Views: 8446

Re: Give reaver his color

Well, the subject of this thread disagrees with the object of this thread, and i wouldn't want to stop the reason of this thread!

Thursday, 13th June 2013, 04:43

Forum: Crazy Yiuf's Corner

Topic: Give reaver his color

Replies: 76

Views: 8446

Re: Give reaver his color

...manly hot pink words... And humble too, nothing like that twelmay greenish dude! Rrrawaaaawwrrrrr well you might not be getting the official seal of colordness but you`re very special to me! *shudders* Let's make a deal then you go on making posts i like and i'll stop making posts you dont like :D

Wednesday, 12th June 2013, 23:38

Forum: Dungeon Crawling Advice

Topic: bardiche of distortion for MfIE?

Replies: 4

Views: 474

Re: bardiche of distortion for MfIE?

Polearm is only weapon type i enjoyed distortion on. It was good on everything else too, but the blinks were making me rage quite a bit. On a polearm the blinks arent so bad because of the reaching, and the other effects are good to great. Just be careful about fighting in corridors because you migh...

Wednesday, 12th June 2013, 22:17

Forum: Crazy Yiuf's Corner

Topic: Give reaver his color

Replies: 76

Views: 8446

Re: Give reaver his color

Well, you and I, we have no color. We're the lowest lowlies, the gnolls and orcs. The grass colored guy talks big and high, he's donald. The green guys look like they could be heroes but they end up as ghosts. The orange guys win 3 rune games, the blue guys win 15 rune games. So, do you see yourself...

Wednesday, 12th June 2013, 21:08

Forum: Crazy Yiuf's Corner

Topic: Give reaver his color

Replies: 76

Views: 8446

Re: Give reaver his color

1) reaver is not getting his own color unless he becomes a counsellor or dev or something.

I thought the dude spoke like a dev, said he was working on code and stuff. Also his posts are awesome.

Wednesday, 12th June 2013, 19:38

Forum: Crazy Yiuf's Corner

Topic: Give reaver his color

Replies: 76

Views: 8446

Re: Give reaver his color

I enjoyed this thread more when it was about getting an awesome dude an awesome color. If you guys wanna take this thread over you`re gonna have to provide much better entertainment then this. I know, how about we poor innocent internet passerbyes take a side, hopefully goading them to an epic inter...

Tuesday, 11th June 2013, 03:32

Forum: Crazy Yiuf's Corner

Topic: Give reaver his color

Replies: 76

Views: 8446

Re: Give reaver his color

Stands out screaming: "READ THIS!".

edit: dude, you have almost as many thanks as posts.

Tuesday, 11th June 2013, 02:59

Forum: Crazy Yiuf's Corner

Topic: Give reaver his color

Replies: 76

Views: 8446

Give reaver his color

So, there's this dude making super awesome posts for a little while. Seems like his posts are generally better then the combined rest of the thread. I say such fine attitude and skill in communicating should be rewarded with a special color to draw attention to the fact that his posts should be read...

Sunday, 9th June 2013, 00:12

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: DrTm the acid dragon, 3 runes, dead

Replies: 2

Views: 691

Re: YASD: DrTm the acid dragon, 3 runes, dead

I guess someone should add an entry to the bots that tells everyone dragon form's main things are coolness, taking down single high threat targets, and hilarity when Xom dragon forms you on D5.

Tuesday, 4th June 2013, 20:02

Forum: Dungeon Crawling Advice

Topic: Unseen horror on open level

Replies: 49

Views: 6861

Re: Unseen horror on open level

I can't remember if it does, but maybe fear scroll works?

Tuesday, 4th June 2013, 18:36

Forum: Game Design Discussion

Topic: Djinn Species

Replies: 68

Views: 9039

Re: Djinn Species

I agree that this idea has merit for making the early game of djinns more consistent, but something has to give somewhere for the late game as otherwise, djinn with 10 fighting, 27 spellcasting, and vehumet/tso/makhleb could firestorm 25+ consecutive times.

Tuesday, 4th June 2013, 04:43

Forum: Game Design Discussion

Topic: Djinn Species

Replies: 68

Views: 9039

Re: Djinn Species

I might be worth it to make a thread about healers in the advice forum if you have a lot of problem with them, but there's a reason the records are set with healers (winning in less than 15k turns happened!!). Djinns have extremely front loaded difficulty, so if you`re not used to healer it can be h...

Monday, 3rd June 2013, 17:32

Forum: Game Design Discussion

Topic: Djinn Species

Replies: 68

Views: 9039

Re: Djinn Species

I guess we see things quite differently. I prefer playing hybrids, and a hybrid start or switch to hybrid around lv10 djinn is probably the most fun i`ve had in crawl recently, the mp from hp thing is very exciting early on. The problem was the dudes i got to level20+ became more or less invincible....

Sunday, 2nd June 2013, 05:38

Forum: Game Design Discussion

Topic: Djinn Species

Replies: 68

Views: 9039

Re: Djinn Species

Getting to zot with 220 hp/mp with good defenses, god renewal, and a high level spell made me feel so dirty overpowered, I really had a lot of fun, but I can't help but expect nerfs somewhere as the list of advantages was so incredible compared to the disadvantages that when i went back to playing m...

Thursday, 30th May 2013, 01:26

Forum: Crazy Yiuf's Corner

Topic: What's your favorite Elemental School?

Replies: 34

Views: 3738

Re: What's your favorite Elemental School?

Since i mostly play hybrids these days (well, tabbers who dabble in magic), air elementalist is a common start for me because swiftness is an incredible game changer and is reliable during d1 and then almost always on from d3+. It's really unfair if i go ranged combat but thats pretty boring after a...

Wednesday, 29th May 2013, 11:37

Forum: YASD! YAVP! and characters in progress too

Topic: MiFi with scythe of reaping

Replies: 5

Views: 1067

Re: MiFi with scythe of reaping

Hu? You found that thing early? You use it and enjoy it? You wonder if you should keep using it? My suggestion is: do it until it's no longer fun to use it.

Then you can stand, walk to the mirror, and proudly exclaim to yourself: "Today, I have chosen to enjoy myself!".

Friday, 17th May 2013, 02:47

Forum: Dungeon Crawling Advice

Topic: CIP - MuCK

Replies: 9

Views: 576

Re: CIP - MuCK

The reason i was recommending blink is when (if!) the confusion is survived blink helps then. Full disclosure: I haven't won a Mummy Chaos Knight, but I did win a Mummy Wizard that took Xom on d4, and I would have died without blink. Also clarity stops the confusion from the potion effect, it doesnt...
Next

Return to advanced search

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.