Search found 3598 matches
Tuesday, 15th February 2011, 19:07
Forum: Game Design Discussion
Topic: What in Crawl isn't fun?
Replies: 245
Views: 76271
Tuesday, 15th February 2011, 19:03
Forum: Game Design Discussion
Topic: Doubleskill weapons
Replies: 10
Views: 2470
Re: Doubleskill weapons
Tuesday, 15th February 2011, 14:03
Forum: Game Design Discussion
Topic: Balancing the factors in melee damage
Replies: 24
Views: 8637
Re: Balancing the factors in melee damage
Tuesday, 15th February 2011, 12:26
Forum: Game Design Discussion
Topic: Don't spawn insta-kill monsters by stairs
Replies: 42
Views: 9965
Re: Don't spawn insta-kill monsters by stairs
Also, be aware that this makes stair-dancing more attractive.
Sunday, 13th February 2011, 10:58
Forum: Game Design Discussion
Topic: Better monster descriptions
Replies: 8
Views: 2581
Re: Better monster descriptions
Saturday, 12th February 2011, 00:00
Forum: Dungeon Crawling Advice
Topic: Comparison of weapon schools
Replies: 10
Views: 8043
Re: Comparison of weapon schools
Friday, 11th February 2011, 22:12
Forum: Game Design Discussion
Topic: Things that should be more transparent
Replies: 48
Views: 18929
Re: Things that should be more transparent
Friday, 11th February 2011, 22:05
Forum: Game Design Discussion
Topic: Ogre Healthcare Department
Replies: 47
Views: 11557
Re: Ogre Healthcare Department
Thursday, 10th February 2011, 16:31
Forum: Game Design Discussion
Topic: Doubleskill weapons
Replies: 10
Views: 2470
Re: Doubleskill weapons
Thursday, 10th February 2011, 16:29
Forum: Game Design Discussion
Topic: Doubleskill weapons
Replies: 10
Views: 2470
Re: Doubleskill weapons
Thursday, 10th February 2011, 14:37
Forum: Game Design Discussion
Topic: More end game stuff?
Replies: 35
Views: 7179
Re: More end game stuff?
Thursday, 10th February 2011, 13:47
Forum: Dungeon Crawling Advice
Topic: Zot:5, a DEWz, and Berserkitis
Replies: 4
Views: 1551
Re: Zot:5, a DEWz, and Berserkitis
Kill 'em all!
Thursday, 10th February 2011, 10:32
Forum: Game Design Discussion
Topic: What in Crawl isn't fun?
Replies: 245
Views: 76271
Re: What in Crawl isn't fun?
Thursday, 10th February 2011, 10:28
Forum: Game Design Discussion
Topic: Robes! Everywhere!
Replies: 43
Views: 7811
Re: Robes! Everywhere!
Wednesday, 9th February 2011, 21:20
Forum: Game Design Discussion
Topic: Modest proposal for gladiators
Replies: 5
Views: 1819
Re: Modest proposal for gladiators
Tridents are available for all Gladiators for quite some time. You're way too late!!
I think the leather armour is actually a better fit than robes.
Wednesday, 9th February 2011, 19:06
Forum: Game Design Discussion
Topic: More end game stuff?
Replies: 35
Views: 7179
Re: More end game stuff?
Wednesday, 9th February 2011, 18:43
Forum: Game Design Discussion
Topic: More end game stuff?
Replies: 35
Views: 7179
Re: More end game stuff?
Wednesday, 9th February 2011, 16:25
Forum: Game Design Discussion
Topic: Reagents
Replies: 9
Views: 2015
Re: Reagents
Wednesday, 9th February 2011, 15:30
Forum: Game Design Discussion
Topic: Reagents
Replies: 9
Views: 2015
Re: Reagents
Wednesday, 9th February 2011, 11:25
Forum: Dungeon Crawling Advice
Topic: Item name colours
Replies: 8
Views: 2738
Re: Item name colours
Wednesday, 9th February 2011, 10:57
Forum: Game Design Discussion
Topic: Robes! Everywhere!
Replies: 43
Views: 7811
Re: Robes! Everywhere!
Monday, 7th February 2011, 23:38
Forum: Game Design Discussion
Topic: Memorizing from spellbooks on the floor
Replies: 17
Views: 4609
Re: Memorizing from spellbooks on the floor
I definitely don't want identification from afar. Of course, memorising over the book would not do that.
Monday, 7th February 2011, 20:00
Forum: Contributions
Topic: Grammar suggestion
Replies: 19
Views: 5925
Re: Grammar suggestion
Monday, 7th February 2011, 19:42
Forum: Coding
Topic: Patch project: make weapon screen info like spell screen
Replies: 36
Views: 15634
Re: Patch project: make weapon screen info like spell screen
If we think the scale is too long, we could indicate the upper bound of the current wield screen: damage [up to 80].
Monday, 7th February 2011, 17:46
Forum: Dungeon Crawling Advice
Topic: 8 potions of gain intelligence
Replies: 18
Views: 4349
Re: 8 potions of gain intelligence
Monday, 7th February 2011, 12:14
Forum: Contributions
Topic: Grammar suggestion
Replies: 19
Views: 5925
Re: Grammar suggestion
Monday, 7th February 2011, 12:06
Forum: Contributions
Topic: Trouble understanding vaults? Read this!
Replies: 37
Views: 18661
Re: Trouble understanding vaults? Read this!
Saturday, 5th February 2011, 15:53
Forum: Game Design Discussion
Topic: Racial gods for Crawl species (Beogh-like)
Replies: 10
Views: 3073
Re: Racial gods for Crawl species (Beogh-like)
If you need inspiration, have a look at https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:god:start and in particular https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:god:other
Saturday, 5th February 2011, 15:39
Forum: Game Design Discussion
Topic: Racial gods for Crawl species (Beogh-like)
Replies: 10
Views: 3073
Re: Racial gods for Crawl species (Beogh-like)
Saturday, 5th February 2011, 14:31
Forum: Coding
Topic: Patch project: make weapon screen info like spell screen
Replies: 36
Views: 15634
Re: Patch project: make weapon screen info like spell screen
danr wrote:However, to start, I say KISS (Keep It Simple) - just show the total effect. If in future there's a desire to break things down more we can do that then.
Yes, of course. Keep it up!
Saturday, 5th February 2011, 01:08
Forum: Coding
Topic: Patch project: make weapon screen info like spell screen
Replies: 36
Views: 15634
Re: Patch project: make weapon screen info like spell screen
Friday, 4th February 2011, 23:56
Forum: Coding
Topic: Patch project: make weapon screen info like spell screen
Replies: 36
Views: 15634
Re: Patch project: make weapon screen info like spell screen
Friday, 4th February 2011, 23:17
Forum: Coding
Topic: Patch project: make weapon screen info like spell screen
Replies: 36
Views: 15634
Re: Patch project: make weapon screen info like spell screen
Friday, 4th February 2011, 22:10
Forum: Game Design Discussion
Topic: Summoning proposal
Replies: 9
Views: 2358
Re: Summoning proposal
Friday, 4th February 2011, 21:47
Forum: Coding
Topic: Patch project: make weapon screen info like spell screen
Replies: 36
Views: 15634
Re: Patch project: make weapon screen info like spell screen
Friday, 4th February 2011, 21:16
Forum: Coding
Topic: Patch project: make weapon screen info like spell screen
Replies: 36
Views: 15634
Re: Patch project: make weapon screen info like spell screen
Friday, 4th February 2011, 14:18
Forum: Game Design Discussion
Topic: What in Crawl isn't fun?
Replies: 245
Views: 76271
Re: What in Crawl isn't fun?
Friday, 4th February 2011, 11:32
Forum: Coding
Topic: Patch project: make weapon screen info like spell screen
Replies: 36
Views: 15634
Re: Patch project: make weapon screen info like spell screen
Friday, 4th February 2011, 01:24
Forum: Coding
Topic: Patch project: make weapon screen info like spell screen
Replies: 36
Views: 15634
Re: Patch project: make weapon screen info like spell screen
Thursday, 3rd February 2011, 13:33
Forum: Dungeon Crawling Advice
Topic: Oh Crawl, really?
Replies: 10
Views: 3036
Re: Oh Crawl, really?
Thursday, 3rd February 2011, 11:05
Forum: Game Design Discussion
Topic: Robes! Everywhere!
Replies: 43
Views: 7811
Re: Robes! Everywhere!
Wednesday, 2nd February 2011, 17:09
Forum: Coding
Topic: What does the "transparent" tag do?
Replies: 2
Views: 2302
Re: What does the "transparent" tag do?
Wednesday, 2nd February 2011, 14:04
Forum: Game Design Discussion
Topic: Drowning
Replies: 18
Views: 4017
Re: Drowning
Wednesday, 2nd February 2011, 07:50
Forum: Game Design Discussion
Topic: List of unknown items
Replies: 2
Views: 1288
Re: List of unknown items
galehar wrote:The feature is in 0.8. In the \ screen, you can toggle between known and unknown items with "-".
That's awesome.
There are some additional ideas for the \ screen:
(1) Item keys (!, ? etc.) should jump to the relevant section.
(2) Autopickup state could be toggled there.
Wednesday, 2nd February 2011, 07:45
Forum: Game Design Discussion
Topic: Beogh
Replies: 41
Views: 10724
Re: Beogh
Tuesday, 1st February 2011, 01:49
Forum: Game Design Discussion
Topic: Beogh
Replies: 41
Views: 10724
Re: Beogh
Tuesday, 1st February 2011, 01:24
Forum: Game Design Discussion
Topic: Beogh
Replies: 41
Views: 10724
Re: Beogh
Monday, 31st January 2011, 17:40
Forum: Game Design Discussion
Topic: Beogh
Replies: 41
Views: 10724
Re: Beogh
Monday, 31st January 2011, 16:59
Forum: Game Design Discussion
Topic: What in Crawl isn't fun?
Replies: 245
Views: 76271
Re: What in Crawl isn't fun?
Monday, 31st January 2011, 16:11
Forum: Game Design Discussion
Topic: What in Crawl isn't fun?
Replies: 245
Views: 76271