Search found 98 matches

Thursday, 11th September 2014, 03:17

Forum: Game Design Discussion

Topic: Set options in-game (ie. options menu)

Replies: 6

Views: 2208

Re: Set options in-game (ie. options menu)

For it to be worth having an options screen in-game there need to be enough options that someone might reasonably want to change in the middle of the game. What other options besides autopickup (which already has its own screen) can you think of? Tweaking the TIles GUI? It'd be really nice to have ...

Wednesday, 10th September 2014, 23:05

Forum: Crazy Yiuf's Corner

Topic: I love it when...

Replies: 1478

Views: 3243223

Re: I love it when...

I blast The Royal Jelly with chain lightning... and take off around 80-90% of its health in one go. (Remember, insulate yourself when working with high voltage!)

Wednesday, 10th September 2014, 03:20

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 3192413

Re: Best/Worst Artifacts

The +12 Greatsword of Disintegration {distort, rElec Dex+1}

Found in the Elven Halls. Damn. The only problem is that distort is scary as hell to unwield... and I'm using shields on this run. Still, +12 is certainly tempting!

Monday, 8th September 2014, 02:56

Forum: Crazy Yiuf's Corner

Topic: What's your catchphrase?

Replies: 30

Views: 8276

Re: What's your catchphrase?

"Get whacked, son!"/"Get whacked!"
This requires some explanation: the free-to-play zombie survival game Unturned uses a single hitsound for all attacks, namely a rather loud *WHACK*. So I started saying that when I took zombies out, and it stuck.

Sunday, 7th September 2014, 22:48

Forum: Crazy Yiuf's Corner

Topic: Triple crossbows should fire 3 bolts at once.

Replies: 8

Views: 2372

Re: Triple crossbows should fire 3 bolts at once.

How about firing it on 'triple mode' has a chance to utterly wreck it due to a hideous malfunction? </why Ultra ACs make no sense from a military perspective>

Sunday, 7th September 2014, 22:26

Forum: Crazy Yiuf's Corner

Topic: I don't love it when...

Replies: 726

Views: 419666

Re: I don't love it when...

xentronium wrote:Unable to move because I was mesmerized by two mermaids. And sometimes this happens in like real life...
*Snip*

That... that's just pure, undeniable cheese on the part of the game. File a bug report.

Friday, 7th February 2014, 13:01

Forum: Game Design Discussion

Topic: Paralysation 2

Replies: 113

Views: 34376

Re: Paralysation 2

Hell effect paralysis should be removed. Fucking MASSIVELY agree'd. Wands of paralysation are fine. They're part of the roguelike experience (à l a Nethack: the gnome zaps a wand of death). The possibility of generating exciting situations where you just barely escape with your life requires that s...

Thursday, 19th September 2013, 13:05

Forum: Game Design Discussion

Topic: examining and los

Replies: 4

Views: 1990

Re: examining and los

This sounds VERY useful indeed.

Friday, 13th September 2013, 19:50

Forum: Game Design Discussion

Topic: turning rods into snakes

Replies: 71

Views: 18559

Re: turning rods into snakes

Considering how rare rods are, this might make sense as a default. Just my two cents.

Thursday, 5th September 2013, 17:03

Forum: Game Design Discussion

Topic: Submerged monsters

Replies: 21

Views: 4883

Re: Lair Branch Loot Balancing

Also, why in the world can you stand on top of a submerged monster? That seems to violate the fact that two creatures can't stand in the same spot (player + monster or monster + monster). Note that I discovered this in wizmode, so that might have something to do with it, but I didn't teleport or bl...

Thursday, 5th September 2013, 03:53

Forum: Crazy Yiuf's Corner

Topic: Generic Brainstorming!

Replies: 2506

Views: 685938

Re: Generic Brainstorming!

Rod of Impulse: Has two functions, 'charge' and 'fire'. Firing the rod spends all charges, but sends a monster flying that many spaces backwards (with some random variation). Damage dealt if it hits a wall is (Spaces remaining)/(28-evocations). If the rod is charged 101 times, it becomes a Rod of Im...

Wednesday, 4th September 2013, 19:58

Forum: Game Design Discussion

Topic: Submerged monsters

Replies: 21

Views: 4883

Re: Lair Branch Loot Balancing

Note to developers: Swamp (and Shoals) would be marginally less tedious if auto-attack approached submerged targets. Submersion in general feels rather annoying. You 'sense a disturbance nearby' but can't actually do anything about it until it surfaces, and also can't autoexplore (despite the fact ...

Tuesday, 27th August 2013, 13:55

Forum: Game Design Discussion

Topic: Celestials

Replies: 16

Views: 5356

Re: Celestials

Really overpowered, but I love the idea. Still, holy crap this is just overpowered as hell.

Quick addition though: no RHoly to start with, that should be tied to the 'good' gods.

Thursday, 1st August 2013, 04:10

Forum: Game Design Discussion

Topic: Demigod Suggestion

Replies: 53

Views: 17118

Re: Demigod Suggestion

It would also completely break the game . People WILL level them to the point of having 27 in every skill. Pointless, but people will do it. And when they get there, the game's balance - and challenge - will be almost nonexistent . People do this anyway, for races that aren't Dg. I've seen it done ...

Thursday, 1st August 2013, 03:48

Forum: Game Design Discussion

Topic: Demigod Suggestion

Replies: 53

Views: 17118

Re: Demigod Suggestion

It would also completely break the game. People WILL level them to the point of having 27 in every skill. Pointless, but people will do it. And when they get there, the game's balance - and challenge - will be almost nonexistent.

Thursday, 1st August 2013, 03:15

Forum: Game Design Discussion

Topic: Demigod Suggestion

Replies: 53

Views: 17118

Re: Demigod Suggestion

What.

... was this supposed to be in CYC?

Thursday, 1st August 2013, 02:12

Forum: Crazy Yiuf's Corner

Topic: Lox on Bagels

Replies: 12

Views: 3710

Re: Lox on Bagels

Toasted plain/sesame seed bagel, cut in half, melted provolone cheese, with a slice of pork roll in the middle. Tasty and REALLY filling.

Wednesday, 31st July 2013, 22:24

Forum: Game Design Discussion

Topic: Just... no.

Replies: 22

Views: 7232

Re: Just... no.

If we're going to keep the current behavior, it might be nice to note that it specifically attacks you in the description.

Wednesday, 31st July 2013, 01:50

Forum: Game Design Discussion

Topic: Just... no.

Replies: 22

Views: 7232

Re: Just... no.

I never noticed that... then again, I'm not sure I've had monsters step on zot traps that much in my games. Sounds more like a code error though, since it really wouldn't make sense as a design choice. Mobs stepping on Zot traps invoke the effect on you . Assuming you think traps are good, there is ...

Tuesday, 30th July 2013, 16:12

Forum: Game Design Discussion

Topic: Monster Summon Caps

Replies: 18

Views: 6083

Re: Monster Summon Caps

1: Same caps as players. This seems sensible enough. It feels a bit odd right now that the player can't summon hoards of monsters for very long, yet monsters can. Particularly annoying when it's a lot of summoners, which is where you REALLY start to wish you had Mass Abjuration. Most noticeable in ...

Saturday, 20th July 2013, 15:04

Forum: Crazy Yiuf's Corner

Topic: Thread of Crazy Spell Brainstorming

Replies: 70

Views: 19137

Re: Thread of Crazy Spell Brainstorming

Ozocubu's Weaponry (Ice, Fighting) - melds any wielded item and creates a weapon made of pure ice in your hand which will freeze your opponents, the type of weapon dependant on your highest weapon skill, base accuracy, damage and delay are dependant on spellpower, as is the duration of that spell, ...

Saturday, 20th July 2013, 03:01

Forum: Crazy Yiuf's Corner

Topic: I think I found something worth checking out today.

Replies: 571

Views: 162825

Re: I think I found something worth checking out today.

Believe what you will about HRM, but he has done no such thing as suggesting to people not to eat. Is it untrue because YOU cannot survive without food? If a simple experiment can be devised to prove it, and the experiment fails beyond all rational doubt, it is most likely untrue. Additionally, HRM...

Friday, 19th July 2013, 22:33

Forum: Crazy Yiuf's Corner

Topic: I think I found something worth checking out today.

Replies: 571

Views: 162825

Re: I think I found something worth checking out today.

Plutonium wrote:*Snip strange shit*

... what the fuck?

Friday, 19th July 2013, 21:57

Forum: Crazy Yiuf's Corner

Topic: Thread of Crazy Spell Brainstorming

Replies: 70

Views: 19137

Re: Thread of Crazy Spell Brainstorming

Maxwell's Silver Hammer (Conjurations, Earth, hexes?): Launches a silver hammer at the target. Size, damage, and silver fraction of damage dependent upon spellpower (size is flavor-only). Because I really think this reference needs to show up again in SOME form. Weapon Merge (Transmutation, Charms?)...

Monday, 8th July 2013, 23:39

Forum: Crazy Yiuf's Corner

Topic: Generic Brainstorming!

Replies: 2506

Views: 685938

Re: Generic Brainstorming!

Grimm wrote:new spell: Ozocubu's HVAC

You know it's too damn hot outside when Grimm starts making ice magic jokes.

Thursday, 27th June 2013, 14:08

Forum: Game Design Discussion

Topic: New God Idea: Balor, the Dreamer

Replies: 53

Views: 18218

Re: New God Idea: Balor, the Dreamer

twelwe wrote:*Snip Logregs*

... reminds me of Achron.

Saturday, 22nd June 2013, 15:09

Forum: Game Design Discussion

Topic: Proposal: Make Str better

Replies: 59

Views: 19744

Re: Proposal: Make Str better

Klown wrote:The wiki even tells you Strength is bad.

The wiki is not an accurate source of information. Especially for trunk.

Tuesday, 11th June 2013, 14:16

Forum: Crazy Yiuf's Corner

Topic: gramma

Replies: 31

Views: 6004

Re: gramma

Grimm wrote:.");

... is it wrong that the first thing I thought of was 'close statement, end line'?

Sunday, 9th June 2013, 21:57

Forum: Crazy Yiuf's Corner

Topic: I love it when...

Replies: 1478

Views: 3243223

Re: I love it when...

I love it when Sigmund spawns with a +1, +5 Scythe of Dragon Slaying. On D:3. While I'm playing a draconian.

(Thankfully, I was testing something in WizMode. Still, ow.)

Sunday, 9th June 2013, 00:34

Forum: Crazy Yiuf's Corner

Topic: Favourite unique?

Replies: 121

Views: 26310

Re: Favourite unique?

Sigmund. Just a random guy that can pop up out of nowhere and own your ass.

... actually, on that note, I had him show up and utterly OWN a draconian wizmode character I was running. Didn't die, killed him, and checked out his scythe... it was +1, +5 dragon slaying. On d:3. Mein GOTT.

Saturday, 8th June 2013, 22:56

Forum: Game Design Discussion

Topic: Armor egos and the robe of resistance

Replies: 17

Views: 4597

Re: Armor egos and the robe of resistance

minmay wrote:Also: only robes can get Archmagi, robes cannot get poison resistance, only plate armour can get ponderousness, only wizard hats can get magic resistance, only caps can get spirit shield, only helmets can get see invisible.

Isn't ponderousness deprecated except for the hat of pondering?

Tuesday, 4th June 2013, 14:08

Forum: Game Design Discussion

Topic: Forest redux monster balancing (or other Forest matters)

Replies: 78

Views: 22174

Re: Forest redux monster balancing (or other Forest matters)

i was hoping they'd remove mf instead Why would you want this? because Mf is really just a completely uninteresting version of SE (removing both would be fine too of course) Personally, I'd like to make Mf more interesting than outright remove it. As is, it's at least more unique than SE was, so it...

Saturday, 1st June 2013, 03:03

Forum: Game Design Discussion

Topic: Forest redux monster balancing (or other Forest matters)

Replies: 78

Views: 22174

Re: Forest redux monster balancing (or other Forest matters)

Is it just me or are Forest Wyrms knocking me back multiple times in quick succession? I get that they're supposed to be hard to melee, but I think it might be a bit excessive.

Friday, 31st May 2013, 23:47

Forum: Crazy Yiuf's Corner

Topic: Your favorite dialog or game message?

Replies: 119

Views: 39029

Re: Your favorite dialog or game message?

"You blow up the orange crystal statue!"

Friday, 31st May 2013, 16:16

Forum: Crazy Yiuf's Corner

Topic: The coolest of the cool artifact names

Replies: 51

Views: 17159

Re: The Coolest of Cool Artifact Names

The +0 Robe of Too Many Cooks {+Rage}

"THERE ARE TOO MANY COOOOKS!"

Sunday, 26th May 2013, 17:26

Forum: Game Design Discussion

Topic: Suggestions concerning Poison Magic

Replies: 169

Views: 46319

Re: Suggestions concerning Poison Magic

If you want an acid spell that is not a bolt/storm/cloud, how about some kind of "acid wave" that creates a wall of acid which moves forward each turn, engulfing everything in its path. It could possibly also expand sideways, starting off 1 tile wide and affecting a larger area as it gets...

Sunday, 12th May 2013, 15:08

Forum: Crazy Yiuf's Corner

Topic: The coolest of the cool artifact names

Replies: 51

Views: 17159

Re: The Coolest of Cool Artifact Names

The +7, +7 Longsword of the Extremes {Venom, rF+ rC+} EDIT: Okay, this one gave me a laugh: The +2 Ring mail of Zin's Outrage {rC+} I can only imagine what might get him so angry at a piece of armor... probably had a dong shape in the filigree That would explain why it was 'distressingly furry'.

Friday, 10th May 2013, 22:01

Forum: Crazy Yiuf's Corner

Topic: The coolest of the cool artifact names

Replies: 51

Views: 17159

Re: The Coolest of Cool Artifact Names

The +7, +7 Longsword of the Extremes {Venom, rF+ rC+}

EDIT: Okay, this one gave me a laugh: The +2 Ring mail of Zin's Outrage {rC+}

I can only imagine what might get him so angry at a piece of armor...

Friday, 10th May 2013, 16:44

Forum: Technical Support

Topic: [SOLVED?] Trunk freezes and crashes

Replies: 0

Views: 742

[SOLVED?] Trunk freezes and crashes

When I try to play the current version of Trunk (tiles), it freezes and silently crashes (window closes, no error message). No error log as far as I can see. 0.12.1 works fine. OS is Windows 7, if that helps. EDIT: 0.13-a0-644 works fine, 0.13-a0-678 doesn't. Stranger and stranger. EDIT EDIT: Okaaaa...

Wednesday, 24th April 2013, 19:18

Forum: Game Design Discussion

Topic: A question on permadeath

Replies: 40

Views: 12024

Re: A question on permadeath

Permadeath works for Crawl because it tries its damnedist to avoid the dreaded Yet Another Annoying Death. There are no nearly-unavoidable insta-kills, such as a Gnome with a wand of death rounding the corner and oneshotting you, poison spikes instantly killing you, and so on (using Nethack examples...

Wednesday, 6th March 2013, 13:40

Forum: Game Design Discussion

Topic: Unloved Spells: Creativity vs Efficiency

Replies: 44

Views: 12386

Re: Unloved Spells: Creativity vs Efficiency

I still like the idea. It makes it very different from other 'summon ally' spells.

Perhaps they could even follow modified Battlesphere movement logic, staying close to the player whenever possible?

Tuesday, 5th March 2013, 17:48

Forum: Game Design Discussion

Topic: Demigod update

Replies: 28

Views: 7779

Re: Demigod update

minmay wrote:Jiyva explodes into translucent rock walls when ONE of her worshipers bites the dust.

... wait, the 'temple' in the last level of the slime pits is the body* of Jiyva?

*For lack of a better term

Tuesday, 5th March 2013, 17:31

Forum: Game Design Discussion

Topic: Unloved Spells: Creativity vs Efficiency

Replies: 44

Views: 12386

Re: Unloved Spells: Creativity vs Efficiency

It sounds like a perma-buff framework would be applicable here: your Max MP is reduced by a set amount per weapon you have dancing for you at a time and they don't time out (though you can cancel them). Combine with "you don't have to individually wield every weapon you want to dance" and...

Tuesday, 5th March 2013, 00:44

Forum: Game Design Discussion

Topic: Unloved Spells: Creativity vs Efficiency

Replies: 44

Views: 12386

Re: Unloved Spells: Creativity vs Efficiency

I hate to break it to you, but it's already just another summoning spell with an odd school setup. It's just more of a pain in the ass to use than other summoning spells. At least it has a unique material cost, and you see the results of paying that cost in a unique way. And to the player, it doesn...

Tuesday, 5th March 2013, 00:07

Forum: Game Design Discussion

Topic: Unloved Spells: Creativity vs Efficiency

Replies: 44

Views: 12386

Re: Unloved Spells: Creativity vs Efficiency

The tedious parts are picking out the best weapons, Not too hard. A half-decent weapon is easy enough to find. (Note I don't say a GOOD weapon. Unless you're in a dire situation, using a good weapon with TD is pretty stupid... and even then, probably not a good idea.) carrying them around, Eh, not ...

Sunday, 3rd March 2013, 22:12

Forum: Game Design Discussion

Topic: Unloved Spells: Creativity vs Efficiency

Replies: 44

Views: 12386

Re: Unloved Spells: Creativity vs Efficiency

There is, I think, precisely one problem with Tukima's Dance - it's just plain bloody tedious to use. So any way of reducing tedium without making it too much more powerful would be good.

Tuesday, 19th February 2013, 19:51

Forum: Crazy Yiuf's Corner

Topic: Good finds on D:1

Replies: 221

Views: 66012

Re: Good finds on D:1

Just recently found a +0,+7 Orcish Short Sword of Protection on D:1.

(Sadly, I was mucking about with the new features of Trunk in WizMode at the time.)

Tuesday, 19th February 2013, 19:25

Forum: Game Design Discussion

Topic: Species idea: Construct

Replies: 37

Views: 9998

Re: Species idea: Construct

Honestly, I'm not the best person to talk to about balance, but this at least appears to be interesting. The concept's still rough, but I could see some sort of steampunk/magitek as something of a new experience race-wise. Now all you've done is make me want a god of body-modification. Non-jiyva. Th...

Monday, 18th February 2013, 22:50

Forum: Crazy Yiuf's Corner

Topic: Odd things sighted in dungeon.

Replies: 963

Views: 287848

Re: Odd things sighted in dungeon.

I was mucking about in the latest Trunk today and came across a +0, +7 Orcish Short Sword of Protection on the first floor.

Tuesday, 27th November 2012, 12:51

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 3192413

Re: Best/Worst Artifacts

TehDruid wrote:i - the ring of Arrival (left hand) {cTele rF+ MR Acc+4}
(You bought it in a shop in a bazaar)

Now there's a fitting name!
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