Search found 98 matches
Thursday, 11th September 2014, 03:17
Forum: Game Design Discussion
Topic: Set options in-game (ie. options menu)
Replies: 6
Views: 2208
Wednesday, 10th September 2014, 23:05
Forum: Crazy Yiuf's Corner
Topic: I love it when...
Replies: 1478
Views: 3243223
Re: I love it when...
Wednesday, 10th September 2014, 03:20
Forum: Crazy Yiuf's Corner
Topic: Best/Worst Artifacts
Replies: 2877
Views: 3192413
Re: Best/Worst Artifacts
Found in the Elven Halls. Damn. The only problem is that distort is scary as hell to unwield... and I'm using shields on this run. Still, +12 is certainly tempting!
Monday, 8th September 2014, 02:56
Forum: Crazy Yiuf's Corner
Topic: What's your catchphrase?
Replies: 30
Views: 8276
Re: What's your catchphrase?
This requires some explanation: the free-to-play zombie survival game Unturned uses a single hitsound for all attacks, namely a rather loud *WHACK*. So I started saying that when I took zombies out, and it stuck.
Sunday, 7th September 2014, 22:48
Forum: Crazy Yiuf's Corner
Topic: Triple crossbows should fire 3 bolts at once.
Replies: 8
Views: 2372
Re: Triple crossbows should fire 3 bolts at once.
Sunday, 7th September 2014, 22:26
Forum: Crazy Yiuf's Corner
Topic: I don't love it when...
Replies: 726
Views: 419666
Re: I don't love it when...
xentronium wrote:Unable to move because I was mesmerized by two mermaids. And sometimes this happens in like real life...
*Snip*
That... that's just pure, undeniable cheese on the part of the game. File a bug report.
Friday, 7th February 2014, 13:01
Forum: Game Design Discussion
Topic: Paralysation 2
Replies: 113
Views: 34376
Re: Paralysation 2
Thursday, 19th September 2013, 13:05
Forum: Game Design Discussion
Topic: examining and los
Replies: 4
Views: 1990
Friday, 13th September 2013, 19:50
Forum: Game Design Discussion
Topic: turning rods into snakes
Replies: 71
Views: 18559
Re: turning rods into snakes
Thursday, 5th September 2013, 17:03
Forum: Game Design Discussion
Topic: Submerged monsters
Replies: 21
Views: 4883
Re: Lair Branch Loot Balancing
Thursday, 5th September 2013, 03:53
Forum: Crazy Yiuf's Corner
Topic: Generic Brainstorming!
Replies: 2506
Views: 685938
Re: Generic Brainstorming!
Wednesday, 4th September 2013, 19:58
Forum: Game Design Discussion
Topic: Submerged monsters
Replies: 21
Views: 4883
Re: Lair Branch Loot Balancing
Tuesday, 27th August 2013, 13:55
Forum: Game Design Discussion
Topic: Celestials
Replies: 16
Views: 5356
Re: Celestials
Quick addition though: no RHoly to start with, that should be tied to the 'good' gods.
Thursday, 1st August 2013, 04:10
Forum: Game Design Discussion
Topic: Demigod Suggestion
Replies: 53
Views: 17118
Re: Demigod Suggestion
Thursday, 1st August 2013, 03:48
Forum: Game Design Discussion
Topic: Demigod Suggestion
Replies: 53
Views: 17118
Re: Demigod Suggestion
Thursday, 1st August 2013, 03:15
Forum: Game Design Discussion
Topic: Demigod Suggestion
Replies: 53
Views: 17118
Thursday, 1st August 2013, 02:12
Forum: Crazy Yiuf's Corner
Topic: Lox on Bagels
Replies: 12
Views: 3710
Re: Lox on Bagels
Wednesday, 31st July 2013, 22:24
Forum: Game Design Discussion
Topic: Just... no.
Replies: 22
Views: 7232
Re: Just... no.
Wednesday, 31st July 2013, 01:50
Forum: Game Design Discussion
Topic: Just... no.
Replies: 22
Views: 7232
Re: Just... no.
Tuesday, 30th July 2013, 16:12
Forum: Game Design Discussion
Topic: Monster Summon Caps
Replies: 18
Views: 6083
Re: Monster Summon Caps
Saturday, 20th July 2013, 15:04
Forum: Crazy Yiuf's Corner
Topic: Thread of Crazy Spell Brainstorming
Replies: 70
Views: 19137
Re: Thread of Crazy Spell Brainstorming
Saturday, 20th July 2013, 03:01
Forum: Crazy Yiuf's Corner
Topic: I think I found something worth checking out today.
Replies: 571
Views: 162825
Re: I think I found something worth checking out today.
Friday, 19th July 2013, 22:33
Forum: Crazy Yiuf's Corner
Topic: I think I found something worth checking out today.
Replies: 571
Views: 162825
Re: I think I found something worth checking out today.
Plutonium wrote:*Snip strange shit*
... what the fuck?
Friday, 19th July 2013, 21:57
Forum: Crazy Yiuf's Corner
Topic: Thread of Crazy Spell Brainstorming
Replies: 70
Views: 19137
Re: Thread of Crazy Spell Brainstorming
Monday, 8th July 2013, 23:39
Forum: Crazy Yiuf's Corner
Topic: Generic Brainstorming!
Replies: 2506
Views: 685938
Re: Generic Brainstorming!
Grimm wrote:new spell: Ozocubu's HVAC
You know it's too damn hot outside when Grimm starts making ice magic jokes.
Thursday, 27th June 2013, 14:08
Forum: Game Design Discussion
Topic: New God Idea: Balor, the Dreamer
Replies: 53
Views: 18218
Re: New God Idea: Balor, the Dreamer
twelwe wrote:*Snip Logregs*
... reminds me of Achron.
Saturday, 22nd June 2013, 15:09
Forum: Game Design Discussion
Topic: Proposal: Make Str better
Replies: 59
Views: 19744
Re: Proposal: Make Str better
Klown wrote:The wiki even tells you Strength is bad.
The wiki is not an accurate source of information. Especially for trunk.
Re: gramma
Grimm wrote:.");
... is it wrong that the first thing I thought of was 'close statement, end line'?
Sunday, 9th June 2013, 21:57
Forum: Crazy Yiuf's Corner
Topic: I love it when...
Replies: 1478
Views: 3243223
Re: I love it when...
(Thankfully, I was testing something in WizMode. Still, ow.)
Sunday, 9th June 2013, 00:34
Forum: Crazy Yiuf's Corner
Topic: Favourite unique?
Replies: 121
Views: 26310
Re: Favourite unique?
... actually, on that note, I had him show up and utterly OWN a draconian wizmode character I was running. Didn't die, killed him, and checked out his scythe... it was +1, +5 dragon slaying. On d:3. Mein GOTT.
Saturday, 8th June 2013, 22:56
Forum: Game Design Discussion
Topic: Armor egos and the robe of resistance
Replies: 17
Views: 4597
Re: Armor egos and the robe of resistance
minmay wrote:Also: only robes can get Archmagi, robes cannot get poison resistance, only plate armour can get ponderousness, only wizard hats can get magic resistance, only caps can get spirit shield, only helmets can get see invisible.
Isn't ponderousness deprecated except for the hat of pondering?
Tuesday, 4th June 2013, 14:08
Forum: Game Design Discussion
Topic: Forest redux monster balancing (or other Forest matters)
Replies: 78
Views: 22174
Re: Forest redux monster balancing (or other Forest matters)
Saturday, 1st June 2013, 03:03
Forum: Game Design Discussion
Topic: Forest redux monster balancing (or other Forest matters)
Replies: 78
Views: 22174
Re: Forest redux monster balancing (or other Forest matters)
Friday, 31st May 2013, 23:47
Forum: Crazy Yiuf's Corner
Topic: Your favorite dialog or game message?
Replies: 119
Views: 39029
Friday, 31st May 2013, 16:16
Forum: Crazy Yiuf's Corner
Topic: The coolest of the cool artifact names
Replies: 51
Views: 17159
Re: The Coolest of Cool Artifact Names
"THERE ARE TOO MANY COOOOKS!"
Sunday, 26th May 2013, 17:26
Forum: Game Design Discussion
Topic: Suggestions concerning Poison Magic
Replies: 169
Views: 46319
Re: Suggestions concerning Poison Magic
Sunday, 12th May 2013, 15:08
Forum: Crazy Yiuf's Corner
Topic: The coolest of the cool artifact names
Replies: 51
Views: 17159
Re: The Coolest of Cool Artifact Names
Friday, 10th May 2013, 22:01
Forum: Crazy Yiuf's Corner
Topic: The coolest of the cool artifact names
Replies: 51
Views: 17159
Re: The Coolest of Cool Artifact Names
EDIT: Okay, this one gave me a laugh: The +2 Ring mail of Zin's Outrage {rC+}
I can only imagine what might get him so angry at a piece of armor...
Friday, 10th May 2013, 16:44
Forum: Technical Support
Topic: [SOLVED?] Trunk freezes and crashes
Replies: 0
Views: 742
[SOLVED?] Trunk freezes and crashes
Wednesday, 24th April 2013, 19:18
Forum: Game Design Discussion
Topic: A question on permadeath
Replies: 40
Views: 12024
Re: A question on permadeath
Wednesday, 6th March 2013, 13:40
Forum: Game Design Discussion
Topic: Unloved Spells: Creativity vs Efficiency
Replies: 44
Views: 12386
Re: Unloved Spells: Creativity vs Efficiency
Perhaps they could even follow modified Battlesphere movement logic, staying close to the player whenever possible?
Tuesday, 5th March 2013, 17:48
Forum: Game Design Discussion
Topic: Demigod update
Replies: 28
Views: 7779
Re: Demigod update
minmay wrote:Jiyva explodes into translucent rock walls when ONE of her worshipers bites the dust.
... wait, the 'temple' in the last level of the slime pits is the body* of Jiyva?
*For lack of a better term
Tuesday, 5th March 2013, 17:31
Forum: Game Design Discussion
Topic: Unloved Spells: Creativity vs Efficiency
Replies: 44
Views: 12386
Re: Unloved Spells: Creativity vs Efficiency
Tuesday, 5th March 2013, 00:44
Forum: Game Design Discussion
Topic: Unloved Spells: Creativity vs Efficiency
Replies: 44
Views: 12386
Re: Unloved Spells: Creativity vs Efficiency
Tuesday, 5th March 2013, 00:07
Forum: Game Design Discussion
Topic: Unloved Spells: Creativity vs Efficiency
Replies: 44
Views: 12386
Re: Unloved Spells: Creativity vs Efficiency
Sunday, 3rd March 2013, 22:12
Forum: Game Design Discussion
Topic: Unloved Spells: Creativity vs Efficiency
Replies: 44
Views: 12386
Re: Unloved Spells: Creativity vs Efficiency
Tuesday, 19th February 2013, 19:51
Forum: Crazy Yiuf's Corner
Topic: Good finds on D:1
Replies: 221
Views: 66012
Re: Good finds on D:1
(Sadly, I was mucking about with the new features of Trunk in WizMode at the time.)
Tuesday, 19th February 2013, 19:25
Forum: Game Design Discussion
Topic: Species idea: Construct
Replies: 37
Views: 9998
Re: Species idea: Construct
Monday, 18th February 2013, 22:50
Forum: Crazy Yiuf's Corner
Topic: Odd things sighted in dungeon.
Replies: 963
Views: 287848
Re: Odd things sighted in dungeon.
Tuesday, 27th November 2012, 12:51
Forum: Crazy Yiuf's Corner
Topic: Best/Worst Artifacts
Replies: 2877
Views: 3192413
Re: Best/Worst Artifacts
TehDruid wrote:i - the ring of Arrival (left hand) {cTele rF+ MR Acc+4}
(You bought it in a shop in a bazaar)
Now there's a fitting name!
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