Search found 98 matches
Wednesday, 7th November 2012, 23:12
Forum: Game Design Discussion
Topic: Shield reform proposal discussion
Replies: 59
Views: 16011
Monday, 5th November 2012, 18:37
Forum: Game Design Discussion
Topic: Alternate Vaults Monster Set: The Unwilling Guards
Replies: 3
Views: 1543
Re: Alternate Vaults Monster Set: The Unwilling Guards
Still, I think this could go somewhere interesting.
Friday, 2nd November 2012, 15:43
Forum: Game Design Discussion
Topic: temporary mutations
Replies: 22
Views: 6540
Re: temporary mutations
Wednesday, 17th October 2012, 18:13
Forum: Crazy Yiuf's Corner
Topic: Generic Brainstorming!
Replies: 2506
Views: 704137
Re: Generic Brainstorming!
Friday, 12th October 2012, 21:43
Forum: Crazy Yiuf's Corner
Topic: Generic Brainstorming!
Replies: 2506
Views: 704137
Re: Generic Brainstorming!
Friday, 12th October 2012, 20:52
Forum: Crazy Yiuf's Corner
Topic: Generic Brainstorming!
Replies: 2506
Views: 704137
Re: Generic Brainstorming!
Friday, 12th October 2012, 20:44
Forum: Game Design Discussion
Topic: Stalking?
Replies: 42
Views: 11114
Re: Stalking?
Friday, 12th October 2012, 20:32
Forum: Crazy Yiuf's Corner
Topic: Generic Brainstorming!
Replies: 2506
Views: 704137
Re: Generic Brainstorming!
TehDruid wrote:A brilliant idea I just had to make the ponderous brand more appealing
My god, is that thing plated with Lamellor Ferro-Carbide armor or something?!
...
New weapon: Naval Particle Projector Cannon (NPPC). Because there is no such thing as overkill.
Friday, 12th October 2012, 20:13
Forum: Game Design Discussion
Topic: Shield Knockback Ability
Replies: 38
Views: 9792
Re: Shield Knockback Ability
Friday, 12th October 2012, 20:12
Forum: Game Design Discussion
Topic: Alarm Trap Tile
Replies: 6
Views: 2248
Re: Alarm Trap Tile
Slightly more on topic, how about a gigantic red exclamation point? (For bonus shout-out points, if you had sound on it'd sound like this.) </not so serious>
On a more serious note, how about a 'magic circle' of some sort around an alarm bell?
Monday, 8th October 2012, 02:14
Forum: Crazy Yiuf's Corner
Topic: Generic Brainstorming!
Replies: 2506
Views: 704137
Monday, 8th October 2012, 02:01
Forum: Crazy Yiuf's Corner
Topic: Odd things sighted in dungeon.
Replies: 963
Views: 295275
Monday, 24th September 2012, 21:23
Forum: Crazy Yiuf's Corner
Topic: Bananas in the dungeon: better than in supermarkets
Replies: 22
Views: 4616
Re: Bananas in the dungeon: better than in supermarkets
... really? People are too damn lazy to peel a freaking banana now?
Monday, 17th September 2012, 22:35
Forum: Crazy Yiuf's Corner
Topic: Demographics of this Community
Replies: 73
Views: 20039
Re: Demographics of this Community
Saturday, 8th September 2012, 18:22
Forum: Game Design Discussion
Topic: AK Starting Abyss
Replies: 39
Views: 9816
Re: AK Starting Abyss
Here's hoping whatever changes are made reduce eyestrain as well!
Wednesday, 5th September 2012, 15:56
Forum: Game Design Discussion
Topic: Double & triple sword?
Replies: 69
Views: 20394
Re: Double & triple sword?
Wednesday, 5th September 2012, 15:14
Forum: Game Design Discussion
Topic: Rod of Striking
Replies: 22
Views: 4449
Re: Rod of Striking
I like!
Wednesday, 5th September 2012, 03:38
Forum: Crazy Yiuf's Corner
Topic: Generic Brainstorming!
Replies: 2506
Views: 704137
Re: Generic Brainstorming!
The Philosophical Science Teacher sees a whippersnapper wasting his youth and making idiotic comments!
The Philosophical Science Teacher shouts! X20
The whippersnapper flees!
(Based on a true story from eighth grade.)
Tuesday, 4th September 2012, 00:01
Forum: Game Design Discussion
Topic: Rename Elves
Replies: 32
Views: 8109
Re: Rename Elves
Friday, 31st August 2012, 15:05
Forum: Game Design Discussion
Topic: Submerged Enemies
Replies: 16
Views: 4355
Re: Submerged Enemies
Thursday, 30th August 2012, 04:27
Forum: Crazy Yiuf's Corner
Topic: I think I found something worth checking out today.
Replies: 571
Views: 166656
Re: I think I found something worth checking out today.
Thursday, 30th August 2012, 03:44
Forum: Game Design Discussion
Topic: Summoning
Replies: 114
Views: 29979
Re: Summoning
Wednesday, 29th August 2012, 21:19
Forum: Game Design Discussion
Topic: Dragon shields
Replies: 27
Views: 5899
Re: Dragon shields
Re: Map
Tuesday, 28th August 2012, 17:13
Forum: Game Design Discussion
Topic: Brainstorming new brands/egos
Replies: 39
Views: 8779
Re: Brainstorming new brands/egos
XuaXua wrote:Corrosive ammo?
The question in that case is whether or not the devs want us to have access to acid damage.
Tuesday, 28th August 2012, 16:09
Forum: Game Design Discussion
Topic: Brainstorming new brands/egos
Replies: 39
Views: 8779
Re: Brainstorming new brands/egos
Tuesday, 28th August 2012, 15:13
Forum: Game Design Discussion
Topic: Brainstorming new brands/egos
Replies: 39
Views: 8779
Re: Brainstorming new brands/egos
Tuesday, 28th August 2012, 00:37
Forum: Game Design Discussion
Topic: Brainstorming new brands/egos
Replies: 39
Views: 8779
Re: Brainstorming new brands/egos
Tuesday, 28th August 2012, 00:02
Forum: Game Design Discussion
Topic: Brainstorming new brands/egos
Replies: 39
Views: 8779
Re: Brainstorming new brands/egos
Monday, 27th August 2012, 20:05
Forum: Game Design Discussion
Topic: Interface proposal: grouped menu bars
Replies: 7
Views: 1827
Re: Interface proposal: grouped menu bars
Monday, 27th August 2012, 01:28
Forum: Crazy Yiuf's Corner
Topic: Generic Brainstorming!
Replies: 2506
Views: 704137
Re: Generic Brainstorming!
Monday, 27th August 2012, 00:55
Forum: Game Design Discussion
Topic: Interface proposal: grouped menu bars
Replies: 7
Views: 1827
Interface proposal: grouped menu bars
Friday, 17th August 2012, 01:32
Forum: Crazy Yiuf's Corner
Topic: Generic Brainstorming!
Replies: 2506
Views: 704137
Re: Generic Brainstorming!
Because we should have a shoutout to Worms, that's why.
Friday, 17th August 2012, 01:27
Forum: Crazy Yiuf's Corner
Topic: It's time for plushy Crawl
Replies: 3
Views: 1080
Re: It's time for plushy Crawl
Friday, 17th August 2012, 01:24
Forum: Dungeon Crawling Advice
Topic: I think we learned an important lesson today.
Replies: 2859
Views: 972440
Re: I think we learned an important lesson today.
Friday, 17th August 2012, 01:17
Forum: Game Design Discussion
Topic: Fixing bad fixedarts
Replies: 40
Views: 9356
Re: Fixing bad fixedarts
Friday, 17th August 2012, 01:14
Forum: Crazy Yiuf's Corner
Topic: Embarrassing Morgues
Replies: 8
Views: 2337
Re: Embarrassing Morgues
Friday, 17th August 2012, 01:08
Forum: Game Design Discussion
Topic: Fixing bad fixedarts
Replies: 40
Views: 9356
Re: Fixing bad fixedarts
Friday, 17th August 2012, 01:00
Forum: Game Design Discussion
Topic: Fixing bad fixedarts
Replies: 40
Views: 9356
Re: Fixing bad fixedarts
Thursday, 16th August 2012, 22:43
Forum: Game Design Discussion
Topic: Trowel Card
Replies: 28
Views: 6098
Re: Trowel Card
Thursday, 16th August 2012, 18:45
Forum: Crazy Yiuf's Corner
Topic: Spider dog
Replies: 24
Views: 5553
Re: Spider dog
This is TOTALLY not redundant!
Thursday, 16th August 2012, 18:34
Forum: Game Design Discussion
Topic: Feedback on Trunk deployment (.11)
Replies: 320
Views: 89149
Re: Feedback on Trunk deployment (.11)
Speaking of latest versions, is there any way to download the latest trunk via SVN?
Thursday, 16th August 2012, 14:16
Forum: Game Design Discussion
Topic: Minimum delay demystified
Replies: 11
Views: 3976
Re: Minimum delay demystified
Thursday, 16th August 2012, 14:14
Forum: Crazy Yiuf's Corner
Topic: Spider dog
Replies: 24
Views: 5553
Re: Spider dog
Also, if we're including spider hybrids, may as well include a drider. Completeness and all that jazz.
pratamawirya wrote:Spider Felid would be the nightmare of all furries.
You'd be amazed what some furries can get into. Don't ask how I know, I wish I didn't.
Thursday, 16th August 2012, 02:27
Forum: Game Design Discussion
Topic: Spider god
Replies: 167
Views: 97939
Re: Spider god
dpeg wrote:I have no idea what 4chan is.
... really? That's a bit of a shock. And seriously, don't go there if you want to keep your sanity.
Thursday, 16th August 2012, 02:24
Forum: Game Design Discussion
Topic: Minimum delay demystified
Replies: 11
Views: 3976
Re: Minimum delay demystified
What I'd like to see is both minimum and current delay, as well as the skill needed to master it. Having to calculate your delay with a weapon feels a little ridiculous.
Wednesday, 15th August 2012, 23:39
Forum: Game Design Discussion
Topic: Multi-Branded Randart Weapons
Replies: 24
Views: 4970
Re: Multi-Branded Randart Weapons
Wednesday, 15th August 2012, 23:34
Forum: Crazy Yiuf's Corner
Topic: Thank you!
Replies: 252
Views: 659766
Re: Thank you!
Also, what's with the current development version being 0.12 on Mantis?
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