Search found 98 matches

Wednesday, 7th November 2012, 23:12

Forum: Game Design Discussion

Topic: Shield reform proposal discussion

Replies: 59

Views: 16011

Re: Shield reform proposal discussion

Just throwing in my 2 cents on a few things: Shields are terrible if you want to run a pure melee character, yes. Do we actually want that though? If not, we could just focus on making them better for hybrid melee characters. I've run a number of hybrid characters (usually melee/magic) and usually f...

Monday, 5th November 2012, 18:37

Forum: Game Design Discussion

Topic: Alternate Vaults Monster Set: The Unwilling Guards

Replies: 3

Views: 1543

Re: Alternate Vaults Monster Set: The Unwilling Guards

This certainly seems thematic, though it might also feel rather redundant considering we see the vast majority of 'player-species monsters' in other locations.

Still, I think this could go somewhere interesting.

Friday, 2nd November 2012, 15:43

Forum: Game Design Discussion

Topic: temporary mutations

Replies: 22

Views: 6540

Re: temporary mutations

I like this idea a lot, though I dislike the idea of totally removing permanent mutations - though they'd probably become rarer to compensate.

Wednesday, 17th October 2012, 18:13

Forum: Crazy Yiuf's Corner

Topic: Generic Brainstorming!

Replies: 2506

Views: 704137

Re: Generic Brainstorming!

New speaking weapon: The Mourning Star. Large M&F that utters a brief comment on monsters you've just killed. Examples: you kill a quokka - "How could you? It wasn't doing anything to you." you kill an orc - "I suspect we'll be seeing more of those." you kill a goldfish - &q...

Friday, 12th October 2012, 21:43

Forum: Crazy Yiuf's Corner

Topic: Generic Brainstorming!

Replies: 2506

Views: 704137

Re: Generic Brainstorming!

*Seriously, Battletech armor is just absurd in how tough it is for its weight. That's made up for by the fact that Battletech weapons are absurd in how short their ranges are, and the fact that by the year 3000 we won't be able to build a giant robot that doesn't overheat in thirty minutes. Actuall...

Friday, 12th October 2012, 20:52

Forum: Crazy Yiuf's Corner

Topic: Generic Brainstorming!

Replies: 2506

Views: 704137

Re: Generic Brainstorming!

My god, is that thing plated with Lamellor Ferro-Carbide armor or something?! chobham ... point, it's not nearly tough enough to be Ferro-Carbide, let alone Lamellor. Might still be good ol' "Magic"* standard armor (Starslab 10 maybe?). *Seriously, Battletech armor is just absurd in how t...

Friday, 12th October 2012, 20:44

Forum: Game Design Discussion

Topic: Stalking?

Replies: 42

Views: 11114

Re: Stalking?

No. They were removed in 0.12, though (along with Fulsome Distillation and Evaporate ). The only thing I'm going to miss about Evaporate is how much fun it was to throw around potions like molotovs. It was stupidly overpowered - a pair of spells that could let you throw miasma around, not to mentio...

Friday, 12th October 2012, 20:32

Forum: Crazy Yiuf's Corner

Topic: Generic Brainstorming!

Replies: 2506

Views: 704137

Re: Generic Brainstorming!

TehDruid wrote:A brilliant idea I just had to make the ponderous brand more appealing

My god, is that thing plated with Lamellor Ferro-Carbide armor or something?!

...

New weapon: Naval Particle Projector Cannon (NPPC). Because there is no such thing as overkill.

Friday, 12th October 2012, 20:13

Forum: Game Design Discussion

Topic: Shield Knockback Ability

Replies: 38

Views: 9792

Re: Shield Knockback Ability

Shields are... well, their usefulness varies. Which is a good thing mind you; there should be no perfect, optimal strategy for Crawl. And let's try to avoid making them hilariously complex; I'd say that if we want to make them better, we should just improve their stats . If that's even really needed...

Friday, 12th October 2012, 20:12

Forum: Game Design Discussion

Topic: Alarm Trap Tile

Replies: 6

Views: 2248

Re: Alarm Trap Tile

Mine as well.

Slightly more on topic, how about a gigantic red exclamation point? (For bonus shout-out points, if you had sound on it'd sound like this.) </not so serious>

On a more serious note, how about a 'magic circle' of some sort around an alarm bell?

Monday, 8th October 2012, 02:14

Forum: Crazy Yiuf's Corner

Topic: Generic Brainstorming!

Replies: 2506

Views: 704137

Re: Generic Brainstorming!

We need to include the Dynamite Tree somehow.

Monday, 8th October 2012, 02:01

Forum: Crazy Yiuf's Corner

Topic: Odd things sighted in dungeon.

Replies: 963

Views: 295275

Re: Odd things sighted in dungeon.

Snake? Snake?! SNAAAAAAKE!!!

Monday, 24th September 2012, 21:23

Forum: Crazy Yiuf's Corner

Topic: Bananas in the dungeon: better than in supermarkets

Replies: 22

Views: 4616

Re: Bananas in the dungeon: better than in supermarkets

What the fuck.

... really? People are too damn lazy to peel a freaking banana now?

Monday, 17th September 2012, 22:35

Forum: Crazy Yiuf's Corner

Topic: Demographics of this Community

Replies: 73

Views: 20039

Re: Demographics of this Community

Age : 20 Sex : M Ethnicity : Caucasian Citizenship : United States Languages : English, a bit of German. Education : College Occupation : Student Operating System : Windows XP (out of lack of a sufficently good computer to run 7 without making it impossible to play games) DCSS Style : Tiles Offline...

Saturday, 8th September 2012, 18:22

Forum: Game Design Discussion

Topic: AK Starting Abyss

Replies: 39

Views: 9816

Re: AK Starting Abyss

Huzzah!

Here's hoping whatever changes are made reduce eyestrain as well!

Wednesday, 5th September 2012, 15:56

Forum: Game Design Discussion

Topic: Double & triple sword?

Replies: 69

Views: 20394

Re: Double & triple sword?

Re-flavoring double swords as bastard swords would mean we have two longswords... the longsword we have in-game should actually be called an arming sword . Admittedly, double/triple swords are a bit silly, but why not? The only thing I have to say is that their current tile is a bit on the lackluste...

Wednesday, 5th September 2012, 15:14

Forum: Game Design Discussion

Topic: Rod of Striking

Replies: 22

Views: 4449

Re: Rod of Striking

This actually sounds like a genuinely good idea, and as a bonus makes the Rod of Striking genuinely unique in effect. Admittedly, it'd probably need some balancing, but it certainly has potential.

I like!

Wednesday, 5th September 2012, 03:38

Forum: Crazy Yiuf's Corner

Topic: Generic Brainstorming!

Replies: 2506

Views: 704137

Re: Generic Brainstorming!

A Philosophical Science Teacher appears!
The Philosophical Science Teacher sees a whippersnapper wasting his youth and making idiotic comments!
The Philosophical Science Teacher shouts! X20
The whippersnapper flees!

(Based on a true story from eighth grade.)

Tuesday, 4th September 2012, 00:01

Forum: Game Design Discussion

Topic: Rename Elves

Replies: 32

Views: 8109

Re: Rename Elves

Another possibility: shift humans towards fighting and make high elves the 'jack of all trades' type. Popular culture seems to insist on humans being average, why not make them decidedly not?

Friday, 31st August 2012, 15:05

Forum: Game Design Discussion

Topic: Submerged Enemies

Replies: 16

Views: 4355

Re: Submerged Enemies

Pretty much the best thing in crawl is a completely non-threatening swamp worm in Swamp fleeing when bashed to low health and then submerging (again). THIS is why I miss Reaching being able to hit submerged targets. In all honesty, I like the flavor, but it's such a pain gameplay-wise that I can't ...

Thursday, 30th August 2012, 04:27

Forum: Crazy Yiuf's Corner

Topic: I think I found something worth checking out today.

Replies: 571

Views: 166656

Re: I think I found something worth checking out today.

I found this chemist's blog. The man behind it has a gift for dry humor and has managed to find some alarming things in the world of chemistry. An excerpt from one of his more famous entries from the section 'Things I Won't Work With', Sand Won't Save You This Time : "In a comment to my post on...

Thursday, 30th August 2012, 03:44

Forum: Game Design Discussion

Topic: Summoning

Replies: 114

Views: 29979

Re: Summoning

Why in the world can't the target be behind glass? That doesn't make logical sense.

Wednesday, 29th August 2012, 21:19

Forum: Game Design Discussion

Topic: Dragon shields

Replies: 27

Views: 5899

Re: Dragon shields

I could see a shield being made out of Iron Dragon scales (or maybe even a single scale , depending on how big they are), but it'd probably be best as an unrandart. Not every dragon has to drop something enchantable, people. That said, shields do feel a little less useful than two-handed weapons at ...

Wednesday, 29th August 2012, 18:58

Forum: Game Design Discussion

Topic: Map

Replies: 19

Views: 3984

Re: Map

If nothing else, that contrast change should be implemented ASAP. My god that is easier to read.

Tuesday, 28th August 2012, 17:13

Forum: Game Design Discussion

Topic: Brainstorming new brands/egos

Replies: 39

Views: 8779

Re: Brainstorming new brands/egos

XuaXua wrote:Corrosive ammo?

The question in that case is whether or not the devs want us to have access to acid damage.

Tuesday, 28th August 2012, 16:09

Forum: Game Design Discussion

Topic: Brainstorming new brands/egos

Replies: 39

Views: 8779

Re: Brainstorming new brands/egos

It would be work to implement, but it would open up possibilities beyond an ammo brand. I was thinking all it'd need would be three 'tracers' - one center tracer which shows the direction of the primary projectile, and two tracers at angles from it (which could adjust depending on the attack's cone...

Tuesday, 28th August 2012, 15:13

Forum: Game Design Discussion

Topic: Brainstorming new brands/egos

Replies: 39

Views: 8779

Re: Brainstorming new brands/egos

Hmmm... one problem I'm seeing with 'shotgun' brands is how to handle targeting. We don't yet have any good way of targeting a cone effect.

Tuesday, 28th August 2012, 00:37

Forum: Game Design Discussion

Topic: Brainstorming new brands/egos

Replies: 39

Views: 8779

Re: Brainstorming new brands/egos

Honing (arrow brand): Seeks out its target and avoids all others. Acts as a free portal projectile, and never misses. I had a similar idea, though it was more 'guided arrow' than 'portal projectile'. Basically gave anything in the way a REALLY high chance to dodge, and the target a much lower one. ...

Tuesday, 28th August 2012, 00:02

Forum: Game Design Discussion

Topic: Brainstorming new brands/egos

Replies: 39

Views: 8779

Re: Brainstorming new brands/egos

Note that these ideas are nowhere near final, but the ones in bold I feel could be easily balanced. Ammo Exclusive: ⋅  Broadhead Arrows/Bolts : Do extra damage, but that damage is effected twice as much by AC (and possibly GDR). ⋅ Armor-penetrating Bolts/Javelins: Flat-out ignore...

Monday, 27th August 2012, 20:05

Forum: Game Design Discussion

Topic: Interface proposal: grouped menu bars

Replies: 7

Views: 1827

Re: Interface proposal: grouped menu bars

I don't think so. Seems complicated and not really worth it. What's planned is dynamic configuration: detaching and attaching panels just by right clicking the tab icon. That would be especially nice for toggling the minimap on and off (btw, this is a request for a minimap tab icon). Specifying a m...

Monday, 27th August 2012, 01:28

Forum: Crazy Yiuf's Corner

Topic: Generic Brainstorming!

Replies: 2506

Views: 704137

Re: Generic Brainstorming!

Unique: a worm that throws exploding sheep at you. Has dialog made up entirely of Worms quotes. -...except for an (e)ngrave command. engraving "Elbereth" on the ground causes all monsters in the vicinity to go berserk That would be funny as an Easter Egg vault. "You step onto an engra...

Monday, 27th August 2012, 00:55

Forum: Game Design Discussion

Topic: Interface proposal: grouped menu bars

Replies: 7

Views: 1827

Interface proposal: grouped menu bars

Something I was thinking about: Would it be possible to group menu bars together in Tiles? For example, having Magic and Abilities set up as a separate menu bar above the rest. It seems that with so many menu bars, being able to group them - especially if you play Crawl on a small laptop screen - wo...

Friday, 17th August 2012, 01:32

Forum: Crazy Yiuf's Corner

Topic: Generic Brainstorming!

Replies: 2506

Views: 704137

Re: Generic Brainstorming!

If you're a follower of Xom, he may occasionally cause any sheep attacked with Sticky Flame to also have Inner Flame, turn friendly, and go berserk.

Because we should have a shoutout to Worms, that's why.

Friday, 17th August 2012, 01:27

Forum: Crazy Yiuf's Corner

Topic: It's time for plushy Crawl

Replies: 3

Views: 1080

Re: It's time for plushy Crawl

But will they react like sheep when exposed to Sticky Flame?

Friday, 17th August 2012, 01:24

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 972440

Re: I think we learned an important lesson today.

-Tele not only blocks your teleports, but hostile ones. It is NOT a horrible quality to have on an amulet or ring, so long as you get it off before using a teleport. Armor is another matter, however.

Friday, 17th August 2012, 01:17

Forum: Game Design Discussion

Topic: Fixing bad fixedarts

Replies: 40

Views: 9356

Re: Fixing bad fixedarts

*Facepalm* And here I thought it only prevented your own. Still, its +1 EV and +1 AC feel almost like an afterthought, and its increased hunger rate feels a little micro-manage-y.

Friday, 17th August 2012, 01:14

Forum: Crazy Yiuf's Corner

Topic: Embarrassing Morgues

Replies: 8

Views: 2337

Re: Embarrassing Morgues

Don't have the file, but I got killed by a dart trap once. I'd managed to get out of my depth (I thought the food clock was MUCH more unforgiving than it is), got forced to retreat down a hallway that I'd never gone down, and triggered a dart trap which did just enough damage to kill me.

Friday, 17th August 2012, 01:08

Forum: Game Design Discussion

Topic: Fixing bad fixedarts

Replies: 40

Views: 9356

Re: Fixing bad fixedarts

Cekugob predates stasis. And would be worse if it were stasis, honestly - at least right now it might be my rElec swap, but who wants to fight Nikola unhasted? True, but right now it feels like an inferior Broach of Shielding with a few extra resists. I feel stupid for asking, but does -Tele preven...

Friday, 17th August 2012, 01:00

Forum: Game Design Discussion

Topic: Fixing bad fixedarts

Replies: 40

Views: 9356

Re: Fixing bad fixedarts

I just want to state here that my feeling is that, if not useful, unrandarts should be interesting . Now, with that out of the way... the straight-up bad: knife of Accuracy I agree with this; it has no brand, and aside from its stupidly-high accuracy it's basically floor trash. It's VERY underwhelmi...

Thursday, 16th August 2012, 22:43

Forum: Game Design Discussion

Topic: Trowel Card

Replies: 28

Views: 6098

Re: Trowel Card

Unless you're playing a Mf, for whom Water tends to make things much harder for everyone around them.

Thursday, 16th August 2012, 18:45

Forum: Crazy Yiuf's Corner

Topic: Spider dog

Replies: 24

Views: 5553

Re: Spider dog

Choko-spiders. They look like chokos, but if you get close they attack!

This is TOTALLY not redundant!

Thursday, 16th August 2012, 18:34

Forum: Game Design Discussion

Topic: Feedback on Trunk deployment (.11)

Replies: 320

Views: 89149

Re: Feedback on Trunk deployment (.11)

I have to say, I'm loving the new tiles. MUCH nicer looking. Hats off to everyone who worked on those.

Speaking of latest versions, is there any way to download the latest trunk via SVN?

Thursday, 16th August 2012, 14:16

Forum: Game Design Discussion

Topic: Minimum delay demystified

Replies: 11

Views: 3976

Re: Minimum delay demystified

Even with those changes, I think we should at least tell the player roughly how effective they are with their current weapon. Magic numbers may be bad, but feedback is good.

Thursday, 16th August 2012, 14:14

Forum: Crazy Yiuf's Corner

Topic: Spider dog

Replies: 24

Views: 5553

Re: Spider dog

Would dog spiders be redundant with wolf spiders?

Also, if we're including spider hybrids, may as well include a drider. Completeness and all that jazz.

pratamawirya wrote:Spider Felid would be the nightmare of all furries.

You'd be amazed what some furries can get into. Don't ask how I know, I wish I didn't.

Thursday, 16th August 2012, 02:27

Forum: Game Design Discussion

Topic: Spider god

Replies: 167

Views: 97939

Re: Spider god

I do wonder if the mating thing is just in bad taste, though if there's a general consensus that it's okay to include then why not.

dpeg wrote:I have no idea what 4chan is.

... really? That's a bit of a shock. And seriously, don't go there if you want to keep your sanity.

Thursday, 16th August 2012, 02:24

Forum: Game Design Discussion

Topic: Minimum delay demystified

Replies: 11

Views: 3976

Re: Minimum delay demystified

I've really wondered why the heck this isn't already there.

What I'd like to see is both minimum and current delay, as well as the skill needed to master it. Having to calculate your delay with a weapon feels a little ridiculous.

Wednesday, 15th August 2012, 23:39

Forum: Game Design Discussion

Topic: Multi-Branded Randart Weapons

Replies: 24

Views: 4970

Re: Multi-Branded Randart Weapons

I could really see this showing up in the form of an unrand, but not as a general randart property. With the current state of things a Holy/Ice weapon could snap late-game weapon balance in half... though that's more the fact that almost everything late-game is weak to ice (or at least not resistant...

Wednesday, 15th August 2012, 23:34

Forum: Crazy Yiuf's Corner

Topic: Thank you!

Replies: 252

Views: 659766

Re: Thank you!

Hello everyone! Bit of a lurker here who decided to pop in.

Also, what's with the current development version being 0.12 on Mantis?
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