Search found 9 matches

Sunday, 27th November 2016, 17:09

Forum: Technical Support

Topic: 0.19.1 for Win32, please?

Replies: 2

Views: 2855

Re: 0.19.1 for Win32, please?

Thank you for quick support.

Friday, 25th November 2016, 07:22

Forum: Technical Support

Topic: 0.19.1 for Win32, please?

Replies: 2

Views: 2855

0.19.1 for Win32, please?

See subject. I'd love to be able to run latest Crawl version on my x86 hardware. ^^'

Sunday, 31st August 2014, 17:54

Forum: Game Design Discussion

Topic: Official android port

Replies: 136

Views: 206593

Re: Official android port

Is there any way to make onscreen keyboard to be semitransparent and always present over the log? It's absence makes controls somewhat frustrating.
UPD: Game keyboard saves the day, but Crawl suspends every time I try to choose another keyboard or entet game keyboard edit mode.

Tuesday, 10th June 2014, 06:21

Forum: Technical Support

Topic: Debian trunk broken?

Replies: 8

Views: 3194

Re: Debian trunk broken?

I've tried to install it on armel Debian from
deb http://crawl.develz.org/debian crawl 0.14
as indicated on downloads page, but fail to see tiles package, just tiles-data. Maybe I am doing something wrong since I have nearly no debian experience.

Wednesday, 4th December 2013, 05:58

Forum: Game Design Discussion

Topic: Official android port

Replies: 136

Views: 206593

Re: Official android port

That's because the name is the same as the one from the save game. Type a new name and you'll be able to start a new game. Thanks, but how to do this? Changing name never really worked for me even on Win version unless I highlighted another menu item before highlighting "Dungeon crawl" on...

Tuesday, 3rd December 2013, 19:35

Forum: Game Design Discussion

Topic: Official android port

Replies: 136

Views: 206593

Re: Official android port

I am experience a game-non-starting bug on 0.13.1 using android 4.1.2 on galaxy note 10.1
Whenever I choose Dungeon crawl in main menu it loads first saved game instead.

Saturday, 11th May 2013, 05:59

Forum: Game Design Discussion

Topic: Official android port

Replies: 136

Views: 206593

Re: Official android port

[quote="edlothiol"]Have you done this?[quote] Thanks, it helped. Noticed that virtual keyboard works really odd. Sometimes it lags for few seconds after back button. Sometimes it lags until tap on the screen. Haven't found exact pattern yet. Will check behaviour with another virtual keyboa...

Friday, 10th May 2013, 08:03

Forum: Game Design Discussion

Topic: Official android port

Replies: 136

Views: 206593

Re: Official android port

I have a problems with most of tiles in last 3 trunk versions for android, namely. crawl_tiles_android-0.13-a0-633-gdc88342.apk (2013-05-07) crawl_tiles_android-0.13-a0-627-g159d3db.apk (2013-05-07) crawl_tiles_android-0.13-a0-560-gbf264c3.apk (2013-05-03) It looks like they are displayed with wrong...

Tuesday, 14th August 2012, 14:31

Forum: Game Design Discussion

Topic: Summoning

Replies: 114

Views: 29390

Re: Summoning

I dont' really get the restriction of summon being able to attack monster only in summoner's LOS.
I can imagen raging dragon being tickled to death by goblin that the dragon can see but summoner can't. =)
It's efective nerf but it somewhat ruins common sense.

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