Search found 721 matches

Friday, 27th March 2015, 02:16

Forum: Crazy Yiuf's Corner

Topic: Defining the Roguelike Genre

Replies: 52

Views: 14335

Re: Defining the Roguelike Genre

Why don't we classify these into Rogue-Likes and Rogue-Lites. Rogue-Likes are more of a "classic" idea of a roguelike game, such as DCSS, Nethack, Angband, etc. Rogue-Lites have many roguelike elements, but are different, such as FTL, Risk of Rain, etc. I know that somewhere in one of the...

Thursday, 26th March 2015, 22:52

Forum: Crazy Yiuf's Corner

Topic: Defining the Roguelike Genre

Replies: 52

Views: 14335

Re: Defining the Roguelike Genre

Pereza0 wrote:This thread is truly something else


Agreed.

Thursday, 26th March 2015, 13:26

Forum: Crazy Yiuf's Corner

Topic: Defining the Roguelike Genre

Replies: 52

Views: 14335

Re: Defining the Roguelike Genre

Think he is referring to how 7 Day Roguelike Challenges have turned from 'putting out a complete games in 7 days' to 'putting out a cool demo of your work in 7 days' and all that, before pushing on to continue working on the game.

Tuesday, 17th March 2015, 18:55

Forum: Crazy Yiuf's Corner

Topic: Defining the Roguelike Genre

Replies: 52

Views: 14335

Re: Defining the Roguelike Genre

Oddly enough, Detestably probably works just as well in the context of the DCSS Community; but yes, I did indeed mean to write Debatably.

Saturday, 14th March 2015, 01:27

Forum: Crazy Yiuf's Corner

Topic: Defining the Roguelike Genre

Replies: 52

Views: 14335

Defining the Roguelike Genre

Hey all, been a few months since I posted here, and in those few months I've been fairly busy writing up the following Google Document. For those who need a quick reference as to who I am and why I'm posting this here - I'm a Let's Player on YouTube who played DCSS for a time. Part of my experience ...

Monday, 29th December 2014, 23:54

Forum: Game Design Discussion

Topic: Issue & Proposal: YouTube and Verification

Replies: 11

Views: 2227

Re: Issue & Proposal: YouTube and Verification

The problem is less about what YouTube thinks about the nature of Let's Plays, and moreso about the fact that Let's Plays are a giant grey area in the law and YouTube can't ignore it. Let's Plays are a new phenomenon and as thus there is little to go on in law other then similar mediums that could b...

Sunday, 28th December 2014, 22:11

Forum: Game Design Discussion

Topic: Issue & Proposal: YouTube and Verification

Replies: 11

Views: 2227

Re: Issue & Proposal: YouTube and Verification

If the above link is indeed for DCSS's License, it does indeed state that you may offer a fee both for the act of transferring the program or providing a warranty in regards to it not making your users computers go boom; paraphrased from the last sentence in section 1. of the agreement. As a note th...

Sunday, 28th December 2014, 21:55

Forum: Crazy Yiuf's Corner

Topic: Greetings, Back For a Quick Visit

Replies: 14

Views: 1852

Re: Greetings, Back For a Quick Visit

I mostly played the game back in the summer of 2012, and I mostly stayed around for a year. I was heavily active in Game Design Discussions, and somewhat in Dungeon Crawl Advice. Outside of that I just did several Let's Plays, mostly intermediary runs with a few playlists dedicated to very long runs...

Sunday, 28th December 2014, 11:09

Forum: Crazy Yiuf's Corner

Topic: Greetings, Back For a Quick Visit

Replies: 14

Views: 1852

Re: Greetings, Back For a Quick Visit

notcluie wrote:who the fuck are you


*Crushes notcluie under his gerth of posts on this board*

Actually, I'm somewhat impressed that my total post rank puts me on the second page of the forums' member list for posts.

Sunday, 28th December 2014, 01:26

Forum: Crazy Yiuf's Corner

Topic: Greetings, Back For a Quick Visit

Replies: 14

Views: 1852

Re: Greetings, Back For a Quick Visit

Greyr wrote:Don't even bother coming back, they removed Mountain Dwarves.


They were removed when I first started playing?

Sunday, 28th December 2014, 01:24

Forum: Game Design Discussion

Topic: Issue & Proposal: YouTube and Verification

Replies: 11

Views: 2227

Re: Issue & Proposal: YouTube and Verification

The GPL for reference: The GNU General Public License (GPL-2.0) Unless this has changed, this was the link that Galehar had given my 2 years ago when I first brought up Monetization. In any case, the problem here is less about what a Let's Play Video is in respect to the license, but rather that Let...

Saturday, 27th December 2014, 20:32

Forum: Game Design Discussion

Topic: Issue & Proposal: YouTube and Verification

Replies: 11

Views: 2227

Issue & Proposal: YouTube and Verification

I'm not sure if this thread goes here since it isn't in relation to playing the game, but rather to its terms of use by players. For those who don't know, YouTube has been recently getting much tougher in regards to monetized videos that feature content from video games. This isn't anything new and ...

Saturday, 27th December 2014, 18:05

Forum: Crazy Yiuf's Corner

Topic: Greetings, Back For a Quick Visit

Replies: 14

Views: 1852

Greetings, Back For a Quick Visit

Greetings DCSS Community It's been a long time since I've played (or visited) DCSS but I'm back for a quick visit in regards to a bit of business with my channel and the game. For those who don't know me - or haven't noticed my on YouTube, I'm a Let's Player. I did game and commentary recordings for...

Friday, 19th July 2013, 18:18

Forum: Suggestions & Criticism

Topic: Election of nago to Counsellor

Replies: 2

Views: 1745

Re: Election of nago to Counsellor

Looks like the Poll Ended, so what's the verdict?

Sunday, 14th July 2013, 12:44

Forum: Suggestions & Criticism

Topic: the Counsellors thread

Replies: 164

Views: 28546

Re: the Counsellors thread

If its a poll then people just have a tendency to vote and leave the thread - there really isn't a reason to reply to state any specific reason why said candidate for counselor shouldn't be a counselor; only to a throw a vote in to determine if a person should or should not be a counselor. Even if t...

Sunday, 14th July 2013, 02:02

Forum: Crazy Yiuf's Corner

Topic: Let's Plays

Replies: 24

Views: 5913

Re: Let's Plays

Would there be interest in more modern let's plays? I was thinking of doing a screenshot one, although maybe I could look into fraps if there's more interest in video ones. Video ones to me just seem like there isn't much way to avoid having an 8 hour video, which is probably a lot longer than anyo...

Sunday, 14th July 2013, 01:51

Forum: Suggestions & Criticism

Topic: the Counsellors thread

Replies: 164

Views: 28546

Re: the Counsellors thread

I can't say I think much of a two option poll. I'm not against letting it run its course, but I might suggest future polls perhaps have a few more options. Maybe include: Yes, 'Yes is Yes' Indifferent, 'Catch All Options if we want everyone looking at the poll to have an option to select' No, 'Candi...

Sunday, 14th July 2013, 01:08

Forum: Crazy Yiuf's Corner

Topic: Rogue Legacy

Replies: 8

Views: 1202

Re: Rogue Legacy

Don't go into this thinking the game is a roguelike. It might be a better idea to use the Roguelike Radio term - the game is a Rogue-like-like. Watched Captnduck recently stream some Rogue Legacy. I didn't think much of the game myself, other then it being a brainless platformer that nips at permad...

Saturday, 6th July 2013, 01:53

Forum: Suggestions & Criticism

Topic: the Counsellors thread

Replies: 164

Views: 28546

Re: the Counsellors thread

A couple things to throw in: -Winrate should not be used as a Factor - Number of Wins Should. If someone has a winrate of 1 to 'X' and has 50 wins then I think those 50 wins probably mean something; specifically if those wins happen include several species and backgrounds to boot. Potential counsell...

Saturday, 6th July 2013, 01:08

Forum: Crazy Yiuf's Corner

Topic: Let's Plays

Replies: 24

Views: 5913

Re: Let's Plays

I'm currently not Let's Playing DCSS and probably won't be coming back until the next version release. Here's a link to the thread I started to house all the activities for my Let's Plays: DavionFuxa's Gaming Channel . As for Links to each of the Individual runs: Here is a list of completed playlist...

Friday, 28th June 2013, 14:57

Forum: Suggestions & Criticism

Topic: New God Idea

Replies: 5

Views: 1803

Re: New God Idea

Even if something isn't feasible or likely, it is possible for idea generation to take off from said thread that may be thought about. That can be the basis of new ideas or concepts, or even old ideas and concepts. Players shouldn't be discouraged from brainstorming because it can be inspiration to ...

Thursday, 27th June 2013, 22:25

Forum: Dungeon Crawling Advice

Topic: Elven Halls Area

Replies: 30

Views: 2948

Re: Elven Halls Area

Probably the biggest tip is to not go into Elven Halls - at any level. Even a Level 27 character will face some difficulty running around in there - I know I've been Abyssed which is the main worry. I personally go there because of the items I can find but generally this is after not finding what I ...

Thursday, 27th June 2013, 03:49

Forum: Game Design Discussion

Topic: Proposal: Enchant Weapon Targetting

Replies: 27

Views: 2226

Re: Proposal: Enchant Weapon Targetting

Making it so that Enchant Weapon Scrolls (Perhaps Vorpalize Weapon too) act more like Enchant Armour Scrolls is enough of a gain on its own in that: It would help prevent people from wasting Enchant Weapon Scrolls on the wrong weapon, it makes Enchant Weapon Scrolls more like Enchant Armour which ad...

Thursday, 27th June 2013, 02:30

Forum: Game Design Discussion

Topic: Suggestion: slightly more enemy variety in lower dungeon

Replies: 93

Views: 11519

Re: Suggestion: slightly more enemy variety in lower dungeon

I think it was mentioned that we wouldn't mind seeing some of the other Giant types rearing their heads now and then to make up for the abundance of Stone Giants. As for the idea that the lower levels might have some Demons and Abyss Denizens running around, this seems like a good idea. Running into...

Thursday, 27th June 2013, 02:22

Forum: Game Design Discussion

Topic: Proposal: Enchant Weapon Targetting

Replies: 27

Views: 2226

Re: Proposal: Enchant Weapon Targetting

For what it's worth, I just ran into another unrelated situation where it would be useful. While playing a Felid, I came across a treasure trove that asks for a +4, +4 demon whip. I have found the whip and enough EWI / EWII scrolls to make it happen, but since I can't target the item and I can't ho...

Wednesday, 26th June 2013, 17:33

Forum: Dungeon Crawling Advice

Topic: Escaping from the unescapeable?

Replies: 29

Views: 3067

Re: Escaping from the unescapeable?

Sometimes you get situations that will just kill you no matter what you do.

Tuesday, 25th June 2013, 23:49

Forum: Game Design Discussion

Topic: Feedback About Version 0.12

Replies: 24

Views: 3163

Re: Feedback About Version 0.12

Just won with my Deep Dwarf Hunter so a bit more feed back is in order apart from from I said above about the Abyss. Will note that adjusting the Brightness/Constrast Settings help significantly in viewing enemies that previously I noted as too dark - but had to readjust settings for entry into Shoa...

Tuesday, 25th June 2013, 23:24

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP - DDHu of Makhleb - 4 Rune Win Including Abyssal

Replies: 1

Views: 519

YAVP - DDHu of Makhleb - 4 Rune Win Including Abyssal

Decided I'd try to snap off a quick win on a species I'd likely never want to do a Let's Play for. Had a Little trouble starting up but once this character came along I cautiously gained experience using a Sling until I got strong enough to start holding my own and establishing my character. Probabl...

Tuesday, 25th June 2013, 16:33

Forum: Dungeon Crawling Advice

Topic: Iron shot VS Lehudib's ryqtal Spear

Replies: 7

Views: 2248

Re: Iron shot VS Lehudib's ryqtal Spear

It's the most powerful single target spell in game, and can quickly decimate anything it is shot at. Iron Shot though is nothing to scoff at either however and you can ignore Lehudib's Crystal Spear if you so choose.

Really it is more about your character set up and preference.

Tuesday, 25th June 2013, 13:19

Forum: Game Design Discussion

Topic: New God Idea: Balor, the Dreamer

Replies: 53

Views: 7457

Re: New God Idea: Balor, the Dreamer

To chime in, I have to agree quite a bit with crate. The only real difference is that the character is that the field of vision is reduced to the characters normal line of vision as a result of the field of vision itself being reduced. I'd also add that playing with the LoS has huge implications sin...

Tuesday, 25th June 2013, 05:07

Forum: Suggestions & Criticism

Topic: the Counsellors thread

Replies: 164

Views: 28546

Re: the Counsellors thread

Firstly, I'm not really sure that nominating people for counsellors or their withdrawal should really be a public thing - I think there's too much potential for hurt feelings. Maybe a solicitation to send (non-public) comments to [whoever decides this] could be better? But there are potentially far...

Monday, 24th June 2013, 14:25

Forum: Game Design Discussion

Topic: Formicids (Was: Dwants)

Replies: 314

Views: 50929

Re: Dwants - Reflavour in progress

If Insectoid is leading I think going Antoid would be good - it leaves room open for additional insect species later (if so desired) and does more to describe a bit more of what you might expect. To be honest I'd stay away from Hiveling - that makes it sound like some sort of playable Killer Bee to ...

Monday, 24th June 2013, 13:43

Forum: Game Design Discussion

Topic: Feedback About Version 0.12

Replies: 24

Views: 3163

Re: Feedback About Version 0.12

Just managed to claim the Abyssal Rune on a character and experience a bit more of the flavor of individual Abyss Enemies. Generally, the Abyss is still a death trap for weaker 20> players, the portals leading Deeper into the Abyss mean little to them since they can likely not survive deeper treks f...

Sunday, 23rd June 2013, 22:05

Forum: Suggestions & Criticism

Topic: the Counsellors thread

Replies: 164

Views: 28546

Re: the Counsellors thread

So... Back to nago. I don't see anyone moving against him become a counselor (though maybe no one had time to realize he had 3 backers, myself included, and the thread had sort of degenerated into a full blown discussion about minmay). Mind setting up a time limit of a day or two before he's in Grim...

Sunday, 23rd June 2013, 14:59

Forum: Dungeon Crawling Advice

Topic: Why are shields so useless?

Replies: 20

Views: 2307

Re: Why are shields so useless?

Shields are useless - they are supbar. The reason they are supbar is that for Melee Users they are better off using Two Handed Weapons since the best defense for a character is killing things quickly - that and too many things ignore Shields currently in game. For Spell Users they can do alright wit...

Saturday, 22nd June 2013, 09:24

Forum: Game Design Discussion

Topic: Proposal: Nerf summoning through temporary hp reduction

Replies: 26

Views: 2936

Re: Proposal: Nerf summoning through temporary hp reduction

The out-of-LOS nerf wasn't due to no-brainers; it's because we feel things happening where the player can't see them isn't very interesting. And summoning as it was basically encouraged you to conduct most battles of the game in a place you couldn't see them. I don't know where this argument of it ...

Wednesday, 19th June 2013, 23:35

Forum: Game Design Discussion

Topic: Feedback About Version 0.12

Replies: 24

Views: 3163

Re: Feedback About Version 0.12

I'm not really an expert on colors but the main thing I'm trying to get across here is that the image of some enemies blends in too well due to the dark tones on a dark floor. One of the things about the old tiles is that they were extremely pronounced with their bright tones contrast to the dark f...

Wednesday, 19th June 2013, 22:55

Forum: Game Design Discussion

Topic: Feedback About Version 0.12

Replies: 24

Views: 3163

Re: Feedback About Version 0.12

I'm not really an expert on colors but the main thing I'm trying to get across here is that the image of some enemies blends in too well due to the dark tones on a dark floor. One of the things about the old tiles is that they were extremely pronounced with their bright tones contrast to the dark fl...

Wednesday, 19th June 2013, 21:39

Forum: Game Design Discussion

Topic: Do the Trunk Races really fit within Crawl?

Replies: 39

Views: 6015

Re: Do the Trunk Races really fit within Crawl?

High Elves' long blades apt does at least give them something of a niche, but I'd be in favour of reflavouring them as something more unique. However with the amount of species and background changes going on in trunk at the moment the priority is certainly getting all the existing stuff balanced a...

Wednesday, 19th June 2013, 20:44

Forum: Game Design Discussion

Topic: Feedback About Version 0.12

Replies: 24

Views: 3163

Re: Feedback About Version 0.12

Orbs of Fire are too dark https://dl.dropboxusercontent.com/u/1000017/crawl/orbs.bmp Sorry you weren't impressed. The very first comment I made about Tiles was "Nice Refurbished Icons, the Enemies look a lot nicer the View". What I'm getting at is that the new Tiles aren't 'Functionally' ...

Wednesday, 19th June 2013, 14:41

Forum: Dungeon Crawling Advice

Topic: Questions about Vehumet,Sif Muna and Cheibriados and items.

Replies: 11

Views: 1544

Re: Questions about Vehumet,Sif Muna and Cheibriados and ite

3. Being slow does not affect your standing with Chei whatsoever. I would have expected to gain piety for killing things that are faster than my slowed character, but wizmode testing makes it look like the learndb is right about that. I cast slow on myself as a centaur with 0 stars of Chei piety an...

Wednesday, 19th June 2013, 11:21

Forum: Dungeon Crawling Advice

Topic: Which of these weapons should I use?

Replies: 19

Views: 1172

Re: Which of these weapons should I use?

glaive of Plusoc may be best if you plan on wearing a Fire Dragon Armour. glaive of the Guard looks best since your AC is suffering, and you can replace your Ring of Shadows with something better. halberd "Mud Pie of Death" is most useful for the +Fly or perhaps against things like Ancient...

Wednesday, 19th June 2013, 11:07

Forum: Dungeon Crawling Advice

Topic: Questions about Vehumet,Sif Muna and Cheibriados and items.

Replies: 11

Views: 1544

Re: Questions about Vehumet,Sif Muna and Cheibriados and ite

In combat Vehumet is probably better - I mean he is oriented towards helping you with Conjurations with increased range and making those spells easier to cast. Out of Combat though you'll probably be happier with Sif Muna - being able to quickly buff yourself with Haste, Phase Shift, Repel Missiles,...

Wednesday, 19th June 2013, 10:59

Forum: Game Design Discussion

Topic: New Species: Gargoyle

Replies: 215

Views: 27332

Re: New Species: Gargoyle

It makes standing at dead end of a corridor even more overpowered. well that's an awful place to stand in general right now so i dont see the problem This can be the best place if the whole floor is open or vs killer bees. Wand of digging and different scrolls exist also. If you are fighting Killer...

Wednesday, 19th June 2013, 10:00

Forum: Dungeon Crawling Advice

Topic: Best Cheibriados Race

Replies: 47

Views: 7687

Re: Best Cheibriados Race

I wouldn't say Naga are a bad species for Cheibriados. Piety will max out surprisingly quick and Slouch can be used frequently. The only things to remember is that Cheibriados exhaberates the need for utility to make up for your slow movement, combined with your even slower movement. If I had tried ...

Wednesday, 19th June 2013, 03:35

Forum: Game Design Discussion

Topic: Feedback About Version 0.12

Replies: 24

Views: 3163

Feedback About Version 0.12

So I've done one full playthrough to a win in version 0.12 and had a few other plays as well. I figured I'd note a few things concerning the good and bad for the new version in what I felt were 'improvement's or not such much an improvement'. Not sure where the proper forum for Feedback is - but I f...

Wednesday, 19th June 2013, 00:39

Forum: Game Design Discussion

Topic: New Species: Gargoyle

Replies: 215

Views: 27332

Re: New Species: Gargoyle

Maybe on top of the defensive ability, the Gargoyle might only be hit once by bounced attacks involving the Wall. Ie, if a Lightning Bolt hits the Gargoyle and would otherwise bounce back through him, it counts the Gargoyle as the wall and instead bounces off him.

Tuesday, 18th June 2013, 20:54

Forum: Game Design Discussion

Topic: New Species: Gargoyle

Replies: 215

Views: 27332

Re: New Species: Gargoyle

Maybe Gargoyles should be able to move into walls like Rock Worms. Might be an interesting through if it is balanced out with decent penalties.

Tuesday, 18th June 2013, 13:50

Forum: Game Design Discussion

Topic: New Species Idea: Abarimon

Replies: 13

Views: 1504

Re: New Species Idea: Abarimon

Seems just a little bit too over-zealous in removing not only the ability to use Magic, but also the use of Evocations, and pretty well forces the player to only be and Unarmed Specialist. Not even Trog is this restrictive, and all I can say is that the restrictiveness is taken too far in this speci...

Tuesday, 18th June 2013, 01:55

Forum: Crazy Yiuf's Corner

Topic: DavionFuxa's Gaming Channel

Replies: 12

Views: 1840

Re: DavionFuxa's Gaming Channel

The run is complete and done. It is over and I'm happy - first real run with Mummy, first win with Mummy, and last real run with Mummy.

View the thread here for the Morgue file:

https://crawl.develz.org/tavern/viewtopic.php?f=12&t=8375
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