Search found 3020 matches

Monday, 30th October 2017, 19:12

Forum: Game Design Discussion

Topic: Is Ru poorly designed?

Replies: 25

Views: 1646

Re: Is Ru poorly designed?

[quote="Blobbo"]Having apocalypse at 5* is good because it's often hard to pick the best low-yield sacrifice to get the last pip. So being able to refuse a couple of sacrifices and not be hurting is a good thing. IMO that makes the last pip of Ru into a series of boring non-decisions. Ru ...

Thursday, 19th October 2017, 14:31

Forum: Dungeon Crawling Advice

Topic: Sacrificed Love to Ru, can I cast Battlesphere and OOD?

Replies: 2

Views: 512

Re: Sacrificed Love to Ru, can I cast Battlesphere and OOD?

Battlesphere, Orb of Destruction, Spectral Weapon, and Fulminant Prism are not affected by either Sacrifice Love or the 50% xp penalty for damage from allies.

Thursday, 19th October 2017, 14:30

Forum: Dungeon Crawling Advice

Topic: Poisonous vapours

Replies: 13

Views: 667

Re: Poisonous vapours

For what it's worth, just about every poison spell can adds up to 1 level of poison per hit, up to a maximum of 4 levels -- Poisonous Cloud (rip), Poisonous Vapours, OTR, Sting, Venom Bolt. Sting and Venom Bolt have a 2/3rds chance of applying 1 level of poison on a non-resisting target if they hit ...

Friday, 13th October 2017, 19:27

Forum: Game Design Discussion

Topic: Is Ru poorly designed?

Replies: 25

Views: 1646

Re: Is Ru poorly designed?

# Ru Draw Out Power ability Taps into your inner power to restore health and magic, as well as freeing your body and mind from external constraints, including nets, webs, constriction, petrification, slowness, and confusion. The amount of health and magic restored increases with piety. %%%% Power L...

Friday, 13th October 2017, 15:16

Forum: Game Design Discussion

Topic: Is Ru poorly designed?

Replies: 25

Views: 1646

Re: Is Ru poorly designed?

Piety increases the power of literally every Ru ability, so 6* piety is significantly more power than 5* piety. That said, I think there are probably players and characters such that it might make sense to choose to stop your Ru awakening at a certain point. As CanOfWorms said, Ru doesn't offer sacr...

Wednesday, 11th October 2017, 15:36

Forum: Game Design Discussion

Topic: Kryia's mail coat

Replies: 9

Views: 674

Re: Kryia's mail coat

First of all, if it says Heal*2 it should apply to all healing, even the sources that you personally don't like, including "passive regeneration". (See also: Harm and guardian spirit's baffling exemption of the poison status.) [...] Agreed on removing the rC+. Harm hasn't had exceptions f...

Thursday, 20th July 2017, 13:13

Forum: Dungeon Crawling Advice

Topic: D:4 two-headed ogre, not OOD timer

Replies: 20

Views: 1271

Re: D:4 two-headed ogre, not OOD timer

Does this imply that you had no idea ogres had low accuracy until you fsimmed it? My experience was that it was trivially easy to determine that through observation. How can I estimate monster accuracy if I am not writing down hundreds of results when fighting them and crawl's mechanic is too rando...

Wednesday, 19th July 2017, 12:44

Forum: Dungeon Crawling Advice

Topic: D:4 two-headed ogre, not OOD timer

Replies: 20

Views: 1271

Re: D:4 two-headed ogre, not OOD timer

I wonder how a player is expected to know that the ogre has 55% or 85% chance to hit... You can basically ignore AC vs 2headed ogre, single-digit AC cannot do much vs 37 and 33 attack. With 37 HP I would avoid an ordinary ogre, meleeing a 2headed ogre is a suicide. Does this imply that you had no i...

Saturday, 15th July 2017, 22:12

Forum: Crazy Yiuf's Corner

Topic: Turn visible, stop flying and stop singing

Replies: 8

Views: 568

Re: Turn visible, stop flying and stop singing

Ok, fixed that too. I was over-thinking it.

Saturday, 15th July 2017, 21:15

Forum: Crazy Yiuf's Corner

Topic: Turn visible, stop flying and stop singing

Replies: 8

Views: 568

Re: Turn visible, stop flying and stop singing

Resolved Siegurt's issue here . What confused me is that removing a cloak of invisibility appears to leave you with the Invis effect for a few extra aut afterwards. Weird. I'll look into that. It looks like it's because unequipping armor doesn't happen until all the time spent on the action is over,...

Saturday, 15th July 2017, 20:29

Forum: Crazy Yiuf's Corner

Topic: Turn visible, stop flying and stop singing

Replies: 8

Views: 568

Re: Turn visible, stop flying and stop singing

What confused me is that removing a cloak of invisibility appears to leave you with the Invis effect for a few extra aut afterwards. Weird. I'll look into that. Note that for convenience, I'd still like to be able to actively end the invisibility without removing the item (with the same contam cost...

Saturday, 15th July 2017, 16:49

Forum: Game Design Discussion

Topic: Poisonous Vapours

Replies: 2

Views: 616

Re: Poisonous Vapours

I changed this by allowing the spell to target any space, but fizzle if the space targeted could hold a monster and does not actually hold a monster. This is basically your suggestion 2.

The commit.

Saturday, 15th July 2017, 16:20

Forum: Crazy Yiuf's Corner

Topic: Turn visible, stop flying and stop singing

Replies: 8

Views: 568

Re: Turn visible, stop flying and stop singing

Now that removing a +Inv item no longer removes your invisibility, the ability is gone. Unless I missed a change after my commit, removing a +Inv item does end invisibility, and it gives you contamination as if you had waited out the full span of invis rather than terminating it early. Now, from a ...

Friday, 30th June 2017, 14:55

Forum: Game Design Discussion

Topic: Remove rPois

Replies: 17

Views: 1618

Re: Remove rPois

In order to make poison more like the early game, wouldn't you also need to prevent !curing from curing poison? Maybe also increase the amount of poison given by attacks by 50% or so.

Wednesday, 28th June 2017, 22:44

Forum: Crazy Yiuf's Corner

Topic: duvessa's unironic tier lists

Replies: 126

Views: 8729

Re: duvessa's unironic tier lists

Regarding artefacts, I think you underestimate robe of vines and arc blade. Regarding the former, I think you generally underestimate regeneration. Regarding the latter, I expected it to be awful, but my experience is that the damage is absolutely insane, to the point where I considered nerfing it. ...

Tuesday, 27th June 2017, 00:05

Forum: Crazy Yiuf's Corner

Topic: duvessa's unironic tier lists

Replies: 126

Views: 8729

Re: duvessa's unironic tier lists

duvessa wrote:+2 accuracy and 12 base damage is insane for the first few dungeon levels.

Whoa, when did hand crossbows get buffed to 12? I was pretty sure they got added at 10.

Saturday, 24th June 2017, 13:15

Forum: Game Design Discussion

Topic: Post itt every time you lol at the airstrike damage formula

Replies: 2

Views: 561

Re: Post itt every time you lol at the airstrike damage form

gammafunk was right: just posting about it got me to do it.

Thursday, 22nd June 2017, 15:04

Forum: Game Design Discussion

Topic: Fedhas Rework Suggestion Thread

Replies: 16

Views: 1197

Re: Fedhas Rework Suggestion Thread

I'd been thinking about making changes to Fedhas, especially regarding Sunlight and wandering mushrooms, which feel like the most intensely problematic abilities. I think your write-up is a strong analysis of the god as a full package and includes a lot of solid recommendations. I'm not entirely sur...

Thursday, 22nd June 2017, 14:19

Forum: Crazy Yiuf's Corner

Topic: Give unarmed fighters gloves with offensive brands/egos.

Replies: 7

Views: 706

Re: Give unarmed fighters gloves with offensive brands/egos.

What you're describing essentially exists, and it's called Gauntlets of War.

Wednesday, 21st June 2017, 19:51

Forum: Crazy Yiuf's Corner

Topic: 0.20 is so hard that crawl is no fun any longer

Replies: 152

Views: 9499

Re: 0.20 is so hard that crawl is no fun any longer

@watertreatmentRL, if I replied to your post by saying that you just said "blah blah blah lecturing blah", would you consider that a frank opinion or a total misrepresentation meant to delegitimize your post? I would consider it the latter.

Wednesday, 21st June 2017, 17:46

Forum: Crazy Yiuf's Corner

Topic: 0.20 is so hard that crawl is no fun any longer

Replies: 152

Views: 9499

Re: 0.20 is so hard that crawl is no fun any longer

Bullshit. There's a world of difference between "I didn't agree with the stated reasons" and "because I didn't like the reasons I'll pretend there were no reasons." Similarly, what I said isn't reasonably interpretable as "sir, you forget yourself!" -- unless I suppose ...

Wednesday, 21st June 2017, 15:57

Forum: Crazy Yiuf's Corner

Topic: 0.20 is so hard that crawl is no fun any longer

Replies: 152

Views: 9499

Re: 0.20 is so hard that crawl is no fun any longer

It seems a bit odd to characterize the reasons given as "because", when there were reasons given. Is that a way of attempting to delegitimize reasons you dislike?

Monday, 19th June 2017, 19:08

Forum: Crazy Yiuf's Corner

Topic: 0.20 is so hard that crawl is no fun any longer

Replies: 152

Views: 9499

Re: 0.20 is so hard that crawl is no fun any longer

Maybe I got that backwards. But in any case, it's seasonal.

Monday, 19th June 2017, 17:44

Forum: Crazy Yiuf's Corner

Topic: 0.20 is so hard that crawl is no fun any longer

Replies: 152

Views: 9499

Re: 0.20 is so hard that crawl is no fun any longer

Keep in mind that 0.18 is the better comparison point, since those two are both summer tournaments, and summer tournaments tend to have bigger crowds that winter ones.

Monday, 19th June 2017, 17:39

Forum: Crazy Yiuf's Corner

Topic: Hey guys, Tapatalk sucks

Replies: 22

Views: 909

Re: Hey guys, Tapatalk sucks

It's pretty hard to get banned from this forum without writing on this forum.

Monday, 19th June 2017, 17:36

Forum: Crazy Yiuf's Corner

Topic: Simpler Names

Replies: 13

Views: 905

Re: Simpler Names

Hobgoblin -> two goblins
gnoll -> three goblins
ogre -> ten goblins

Monday, 19th June 2017, 17:34

Forum: Crazy Yiuf's Corner

Topic: flying skeletons

Replies: 6

Views: 290

Re: flying skeletons

A wizard did it.

Friday, 16th June 2017, 17:29

Forum: Game Design Discussion

Topic: Introduce Fatigue

Replies: 8

Views: 1085

Re: Introduce Fatigue

tasonir wrote:I'll support fatigue if melee attacks become range 4 or 5. Or 7. Man if I could hit things with unarmed at range 7, nothing would ever be left standing in LOS. Let's do this.

Aside from forms, you're describing Throwing. And yeah, it's pretty good.

Tuesday, 13th June 2017, 17:46

Forum: YASD! YAVP! and characters in progress too

Topic: how to remove throwing

Replies: 8

Views: 680

Re: how to remove throwing

The fix was also backported to 0.20. Thanks for the bug report!

Tuesday, 13th June 2017, 15:53

Forum: Crazy Yiuf's Corner

Topic: Only Allow Wearing One Ring Of Its Kind

Replies: 6

Views: 589

Re: Only Allow Wearing One Ring Of Its Kind

Oh, sorry, missed that.

Tuesday, 13th June 2017, 15:51

Forum: Crazy Yiuf's Corner

Topic: Only Allow Wearing One Ring Of Its Kind

Replies: 6

Views: 589

Re: Only Allow Wearing One Ring Of Its Kind

Keep in mind that all artefact rings have a base type, and so you wouldn't be able to wear two artefact rings that coincidentally are both rings of stealth under this proposal. You could exempt artefacts, but that would be weird too.

Sent from my Nexus 5X using Tapatalk

Tuesday, 13th June 2017, 14:25

Forum: Crazy Yiuf's Corner

Topic: 0.20 is so hard that crawl is no fun any longer

Replies: 152

Views: 9499

Re: 0.20 is so hard that crawl is no fun any longer

VeryAngryFelid wrote:You see, crawl is losing players, just core players stay and win more due to becoming more experienced personally

What's your source for this assertion?

Tuesday, 13th June 2017, 12:05

Forum: Crazy Yiuf's Corner

Topic: 0.20 is so hard that crawl is no fun any longer

Replies: 152

Views: 9499

Re: 0.20 is so hard that crawl is no fun any longer

Thanks to johnstein for the chart above.

Monday, 12th June 2017, 22:18

Forum: Crazy Yiuf's Corner

Topic: 0.20 is so hard that crawl is no fun any longer

Replies: 152

Views: 9499

Re: 0.20 is so hard that crawl is no fun any longer

I'm not sure that the game is absolutely harder in 0.20. Generation of certain consumables increased as part of the removal of the big three wands; newmut potions ensure that most players can choose to have a good mut set for all of a 3 rune game; riposte might be powerful. Maybe I'm forgetting othe...

Thursday, 8th June 2017, 23:32

Forum: Game Design Discussion

Topic: The state of throwing skill and weaponry

Replies: 20

Views: 1749

Re: The state of throwing skill and weaponry

The initial post is incorrect in one important respect: I slowed down their speed, but did not curtail their damage. The _delay_ for throwing now works as though the projectile was a wielded weapon with base delay equal to 10 + (base damage/2) -- so javelins at 10 base damage work like a 15 delay we...

Tuesday, 6th June 2017, 23:20

Forum: Crazy Yiuf's Corner

Topic: fighting/spellcasting only advance via crosstraining

Replies: 12

Views: 944

Re: fighting/spellcasting only advance via crosstraining

It seems to me that this would either mean a significant boost to low-magic char hp or a significant penalty to high-magic char hp, neither of which seems like a good outcome without a lot of other rebalancing.

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Saturday, 3rd June 2017, 11:14

Forum: Crazy Yiuf's Corner

Topic: Spoilery Stuff

Replies: 10

Views: 948

Re: Spoilery Stuff

Ru doesn't behave as described above. Ru intentionally limits the value of offered sacrifices to avoid significant piety overflow. E.g. if you need one more piety, Ru will only offer you trivial sacrifices.

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Friday, 5th May 2017, 02:25

Forum: Game Design Discussion

Topic: Console altar colours

Replies: 25

Views: 1232

Re: Console altar colours

I don't like the more radical ideas, but I think your recoloring suggestions make a lot of sense, and I'll work on getting that taken care of soon.

Friday, 28th April 2017, 20:41

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2547

Views: 147479

Re: Best/Worst Artifacts

Hey, anyone can have this kind of luck. If they wire me enough money.

Sunday, 16th April 2017, 15:48

Forum: Game Design Discussion

Topic: Dynamic Monsters branch / bezotting update

Replies: 33

Views: 2191

Re: Dynamic Monsters branch / bezotting update

Nobody in this thread likes 'Dynamic Monsters' except for the two devs. I went back and checked every post. N O - B O D Y Let it die. This really doesn't meet the expectations for GDD posts, but since it's directed at me, I won't moderate it. If people do not like the branch and I do, that just mot...

Saturday, 15th April 2017, 17:12

Forum: Game Design Discussion

Topic: Real-world references

Replies: 101

Views: 6662

Re: Real-world references

Please read my post above. That's explicitly not what I'm saying.

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Saturday, 15th April 2017, 14:36

Forum: Game Design Discussion

Topic: Real-world references

Replies: 101

Views: 6662

Re: Real-world references

A fair question, since I could have been more clear: what I'm saying above is that references have different degrees of intentionality, and how questions like "is this reference offensive" and "does this reference belong in crawl" get answered will depend on which bucket of inten...

Saturday, 15th April 2017, 13:49

Forum: Game Design Discussion

Topic: Dynamic Monsters branch / bezotting update

Replies: 33

Views: 2191

Re: Dynamic Monsters branch / bezotting update

I've been playing a human fire elementalist on this branch, and I've been enjoying it quite a bit. I no longer have the feeling that when I play in a way that's fun for me I'm playing suboptimally. I have been forced into situations which demand harder choices than normal, and the outcomes have gene...

Thursday, 13th April 2017, 22:15

Forum: Game Design Discussion

Topic: Real-world references

Replies: 101

Views: 6662

Re: Real-world references

I'm not sure what you're looking for here. There are something like 253 contributors to crawl, and I'm certain that none of the contributors involved in changing the name were involved in creating it in the first place. Do you want me to apologize because someone once made a bad choice? Do you want ...

Thursday, 13th April 2017, 19:25

Forum: Game Design Discussion

Topic: Real-world references

Replies: 101

Views: 6662

Re: Real-world references

I think there are three ways to interact with real world references that are worth unpacking separately: 1) References intended to comment on the real world . These references are deliberately making a statement about something in the real world, most likely something many people care about. They ma...

Monday, 10th April 2017, 18:00

Forum: Game Design Discussion

Topic: Bultungin/Gnoll Feedback

Replies: 198

Views: 12001

Re: Bultungin/Gnoll Feedback

Leaving aside any specific details of the implementation for a moment, in an ideal world what sort of experience will a player of this species have? Please be as specific as feels reasonable. I would like to understand the motivation better in the hopes of contributing useful ideas.

Monday, 10th April 2017, 17:55

Forum: Game Design Discussion

Topic: New Experimental: Cyno Species

Replies: 65

Views: 5387

Re: New Experimental: Cyno Species

Locking topic to avoid duplication, but please feel free to continue the conversation from this thread in the other topic if warranted.

Friday, 7th April 2017, 10:25

Forum: Game Design Discussion

Topic: Dynamic Monsters branch / bezotting update

Replies: 33

Views: 2191

Re: Dynamic Monsters branch / bezotting update

Two quick points: 1) bezotting in the current branch is fairly opaque because I assumed that people would read about it here first and then go try it out, so to save time I didn't document it strongly in-game. There is the point raised above that "how deadly a monster is" becomes harder to...

Wednesday, 5th April 2017, 02:19

Forum: Game Design Discussion

Topic: Dynamic Monsters branch / bezotting update

Replies: 33

Views: 2191

Dynamic Monsters branch / bezotting update

Hey folks, I just updated the dynamic monsters branch with new rules: * Monsters can have up to three levels of bezotting. Triple-bezotted monsters are very scary. * Monsters that follow you off-level will get a level of bezotting. * Monsters that are tracking you when you leave a level get a level ...

Wednesday, 29th March 2017, 15:07

Forum: Crazy Yiuf's Corner

Topic: Demon Weapons Don't Crosstrain

Replies: 9

Views: 586

Re: Demon Weapons Don't Crosstrain

The way I see this, there are two rare tiers of 1H weapons. First is the fast 1H weapons with min delay < 0.7 (demon blade [12 damage, 14 skill], demon whip [11 damage, 12 skill], demon trident [12 damage, 14 skill]); second is the heavy 1H weapons with high damage for their class and 0.7 min delay ...
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