Search found 3027 matches

Friday, 16th March 2018, 20:35

Forum: Game Design Discussion

Topic: Species Proposal - Faerie Dragon

Replies: 186

Views: 11031

Re: Species Proposal - Faerie Dragon

For what it's worth, the Simple/Intermediate/Advanced distinctions were initially explained this way: The groups I chose for V1 are based on the difficulty for a new player to learn the species, not overall species power or other attributes. I tried to rank by relative ease of learning within each g...

Thursday, 8th February 2018, 22:26

Forum: Crazy Yiuf's Corner

Topic: The new Amulet of the Acrobat

Replies: 32

Views: 1729

Re: The new Amulet of the Acrobat

Just to be clear, you need to hit full hp before the amulet turns on, but then it stays on as long as you keep wearing it. You don't have to maintain full HP to keep it active.

Thursday, 8th February 2018, 18:12

Forum: Crazy Yiuf's Corner

Topic: The new Amulet of the Acrobat

Replies: 32

Views: 1729

Re: The new Amulet of the Acrobat

It's a normal amulet type, not a unique amulet. It probably does currently work with Searing Ray, but I will want to disable that interaction, just as I disabled the Wu Jian interaction.

Thursday, 8th February 2018, 12:48

Forum: Game Design Discussion

Topic: Make nightstalker mutation toggleable

Replies: 21

Views: 1220

Re: Make nightstalker mutation toggleable

If there were a penalty to toggling these, it would be pretty much strictly bad to use the toggle, and we'd remove the toggle to avoid giving players a tedious and strictly bad option. Regarding darkness, the key benefit is that it's easier to limit LOS to monsters, and monsters that are out of LOS ...

Tuesday, 6th February 2018, 14:50

Forum: Game Design Discussion

Topic: Why have the devs not replaced stairs with hatches yet?

Replies: 16

Views: 1128

Re: Why have the devs not replaced stairs with hatches yet?

Just speaking for myself and not the entire dev team, I think stairdancing is an extremely mild instance of a significant problem: luring. Stairdancing isn't the worst case because it tends to be relatively cheap in terms of player grind. The worst case is repeatedly dragging individual monsters fro...

Wednesday, 31st January 2018, 02:41

Forum: Dungeon Crawling Advice

Topic: Octopode top tips pls? (Going for greateroctopode.)

Replies: 36

Views: 1945

Re: Octopode top tips pls? (Going for greateroctopode.)

Chei does add defensive and offensive power to all characters, tho at the cost of weakening the best defensive tool of all. More notably, Chei doesn't help octopodes wear heavy armor, making the god almost as bad for them as for draconians. Unarmed combat is not particularly better for Op than for o...

Tuesday, 30th January 2018, 19:28

Forum: Dungeon Crawling Advice

Topic: Octopode top tips pls? (Going for greateroctopode.)

Replies: 36

Views: 1945

Re: Octopode top tips pls? (Going for greateroctopode.)

Reposted from another similar thread: There are two parts of the game where Op is stronger than average: D:1-2, where your constricting aux does more work than low-skill melee, and post-endgame, where you can take advantage of having more slots than other races. In between, Op is mostly harder than ...

Saturday, 27th January 2018, 00:24

Forum: Dungeon Crawling Advice

Topic: Is This a Good Way to Think About UC?

Replies: 19

Views: 939

Re: Is This a Good Way to Think About UC?

Tasonir is right that the chart is ignoring the effects of weapon skill by applying it for UC and not for long blades, but he's forgetting that UC also affects offhand punch, and thus that comparison to a 1h weapon is misleading. I put together a chart similar to this a few years ago using fsim as S...

Monday, 30th October 2017, 19:12

Forum: Game Design Discussion

Topic: Is Ru poorly designed?

Replies: 25

Views: 2400

Re: Is Ru poorly designed?

[quote="Blobbo"]Having apocalypse at 5* is good because it's often hard to pick the best low-yield sacrifice to get the last pip. So being able to refuse a couple of sacrifices and not be hurting is a good thing. IMO that makes the last pip of Ru into a series of boring non-decisions. Ru ...

Thursday, 19th October 2017, 14:31

Forum: Dungeon Crawling Advice

Topic: Sacrificed Love to Ru, can I cast Battlesphere and OOD?

Replies: 2

Views: 665

Re: Sacrificed Love to Ru, can I cast Battlesphere and OOD?

Battlesphere, Orb of Destruction, Spectral Weapon, and Fulminant Prism are not affected by either Sacrifice Love or the 50% xp penalty for damage from allies.

Thursday, 19th October 2017, 14:30

Forum: Dungeon Crawling Advice

Topic: Poisonous vapours

Replies: 13

Views: 876

Re: Poisonous vapours

For what it's worth, just about every poison spell can adds up to 1 level of poison per hit, up to a maximum of 4 levels -- Poisonous Cloud (rip), Poisonous Vapours, OTR, Sting, Venom Bolt. Sting and Venom Bolt have a 2/3rds chance of applying 1 level of poison on a non-resisting target if they hit ...

Friday, 13th October 2017, 19:27

Forum: Game Design Discussion

Topic: Is Ru poorly designed?

Replies: 25

Views: 2400

Re: Is Ru poorly designed?

# Ru Draw Out Power ability Taps into your inner power to restore health and magic, as well as freeing your body and mind from external constraints, including nets, webs, constriction, petrification, slowness, and confusion. The amount of health and magic restored increases with piety. %%%% Power L...

Friday, 13th October 2017, 15:16

Forum: Game Design Discussion

Topic: Is Ru poorly designed?

Replies: 25

Views: 2400

Re: Is Ru poorly designed?

Piety increases the power of literally every Ru ability, so 6* piety is significantly more power than 5* piety. That said, I think there are probably players and characters such that it might make sense to choose to stop your Ru awakening at a certain point. As CanOfWorms said, Ru doesn't offer sacr...

Wednesday, 11th October 2017, 15:36

Forum: Game Design Discussion

Topic: Kryia's mail coat

Replies: 9

Views: 819

Re: Kryia's mail coat

First of all, if it says Heal*2 it should apply to all healing, even the sources that you personally don't like, including "passive regeneration". (See also: Harm and guardian spirit's baffling exemption of the poison status.) [...] Agreed on removing the rC+. Harm hasn't had exceptions f...

Thursday, 20th July 2017, 13:13

Forum: Dungeon Crawling Advice

Topic: D:4 two-headed ogre, not OOD timer

Replies: 20

Views: 1996

Re: D:4 two-headed ogre, not OOD timer

Does this imply that you had no idea ogres had low accuracy until you fsimmed it? My experience was that it was trivially easy to determine that through observation. How can I estimate monster accuracy if I am not writing down hundreds of results when fighting them and crawl's mechanic is too rando...

Wednesday, 19th July 2017, 12:44

Forum: Dungeon Crawling Advice

Topic: D:4 two-headed ogre, not OOD timer

Replies: 20

Views: 1996

Re: D:4 two-headed ogre, not OOD timer

I wonder how a player is expected to know that the ogre has 55% or 85% chance to hit... You can basically ignore AC vs 2headed ogre, single-digit AC cannot do much vs 37 and 33 attack. With 37 HP I would avoid an ordinary ogre, meleeing a 2headed ogre is a suicide. Does this imply that you had no i...

Saturday, 15th July 2017, 22:12

Forum: Crazy Yiuf's Corner

Topic: Turn visible, stop flying and stop singing

Replies: 8

Views: 785

Re: Turn visible, stop flying and stop singing

Ok, fixed that too. I was over-thinking it.

Saturday, 15th July 2017, 21:15

Forum: Crazy Yiuf's Corner

Topic: Turn visible, stop flying and stop singing

Replies: 8

Views: 785

Re: Turn visible, stop flying and stop singing

Resolved Siegurt's issue here . What confused me is that removing a cloak of invisibility appears to leave you with the Invis effect for a few extra aut afterwards. Weird. I'll look into that. It looks like it's because unequipping armor doesn't happen until all the time spent on the action is over,...

Saturday, 15th July 2017, 20:29

Forum: Crazy Yiuf's Corner

Topic: Turn visible, stop flying and stop singing

Replies: 8

Views: 785

Re: Turn visible, stop flying and stop singing

What confused me is that removing a cloak of invisibility appears to leave you with the Invis effect for a few extra aut afterwards. Weird. I'll look into that. Note that for convenience, I'd still like to be able to actively end the invisibility without removing the item (with the same contam cost...

Saturday, 15th July 2017, 16:49

Forum: Game Design Discussion

Topic: Poisonous Vapours

Replies: 2

Views: 709

Re: Poisonous Vapours

I changed this by allowing the spell to target any space, but fizzle if the space targeted could hold a monster and does not actually hold a monster. This is basically your suggestion 2.

The commit.

Saturday, 15th July 2017, 16:20

Forum: Crazy Yiuf's Corner

Topic: Turn visible, stop flying and stop singing

Replies: 8

Views: 785

Re: Turn visible, stop flying and stop singing

Now that removing a +Inv item no longer removes your invisibility, the ability is gone. Unless I missed a change after my commit, removing a +Inv item does end invisibility, and it gives you contamination as if you had waited out the full span of invis rather than terminating it early. Now, from a ...

Friday, 30th June 2017, 14:55

Forum: Game Design Discussion

Topic: Remove rPois

Replies: 17

Views: 2270

Re: Remove rPois

In order to make poison more like the early game, wouldn't you also need to prevent !curing from curing poison? Maybe also increase the amount of poison given by attacks by 50% or so.

Wednesday, 28th June 2017, 22:44

Forum: Crazy Yiuf's Corner

Topic: duvessa's unironic tier lists

Replies: 128

Views: 17952

Re: duvessa's unironic tier lists

Regarding artefacts, I think you underestimate robe of vines and arc blade. Regarding the former, I think you generally underestimate regeneration. Regarding the latter, I expected it to be awful, but my experience is that the damage is absolutely insane, to the point where I considered nerfing it. ...

Tuesday, 27th June 2017, 00:05

Forum: Crazy Yiuf's Corner

Topic: duvessa's unironic tier lists

Replies: 128

Views: 17952

Re: duvessa's unironic tier lists

duvessa wrote:+2 accuracy and 12 base damage is insane for the first few dungeon levels.

Whoa, when did hand crossbows get buffed to 12? I was pretty sure they got added at 10.

Saturday, 24th June 2017, 13:15

Forum: Game Design Discussion

Topic: Post itt every time you lol at the airstrike damage formula

Replies: 2

Views: 649

Re: Post itt every time you lol at the airstrike damage form

gammafunk was right: just posting about it got me to do it.

Thursday, 22nd June 2017, 15:04

Forum: Game Design Discussion

Topic: Fedhas Rework Suggestion Thread

Replies: 16

Views: 1588

Re: Fedhas Rework Suggestion Thread

I'd been thinking about making changes to Fedhas, especially regarding Sunlight and wandering mushrooms, which feel like the most intensely problematic abilities. I think your write-up is a strong analysis of the god as a full package and includes a lot of solid recommendations. I'm not entirely sur...

Thursday, 22nd June 2017, 14:19

Forum: Crazy Yiuf's Corner

Topic: Give unarmed fighters gloves with offensive brands/egos.

Replies: 7

Views: 857

Re: Give unarmed fighters gloves with offensive brands/egos.

What you're describing essentially exists, and it's called Gauntlets of War.

Wednesday, 21st June 2017, 19:51

Forum: Crazy Yiuf's Corner

Topic: 0.20 is so hard that crawl is no fun any longer

Replies: 152

Views: 15946

Re: 0.20 is so hard that crawl is no fun any longer

@watertreatmentRL, if I replied to your post by saying that you just said "blah blah blah lecturing blah", would you consider that a frank opinion or a total misrepresentation meant to delegitimize your post? I would consider it the latter.

Wednesday, 21st June 2017, 17:46

Forum: Crazy Yiuf's Corner

Topic: 0.20 is so hard that crawl is no fun any longer

Replies: 152

Views: 15946

Re: 0.20 is so hard that crawl is no fun any longer

Bullshit. There's a world of difference between "I didn't agree with the stated reasons" and "because I didn't like the reasons I'll pretend there were no reasons." Similarly, what I said isn't reasonably interpretable as "sir, you forget yourself!" -- unless I suppose ...

Wednesday, 21st June 2017, 15:57

Forum: Crazy Yiuf's Corner

Topic: 0.20 is so hard that crawl is no fun any longer

Replies: 152

Views: 15946

Re: 0.20 is so hard that crawl is no fun any longer

It seems a bit odd to characterize the reasons given as "because", when there were reasons given. Is that a way of attempting to delegitimize reasons you dislike?

Monday, 19th June 2017, 19:08

Forum: Crazy Yiuf's Corner

Topic: 0.20 is so hard that crawl is no fun any longer

Replies: 152

Views: 15946

Re: 0.20 is so hard that crawl is no fun any longer

Maybe I got that backwards. But in any case, it's seasonal.

Monday, 19th June 2017, 17:44

Forum: Crazy Yiuf's Corner

Topic: 0.20 is so hard that crawl is no fun any longer

Replies: 152

Views: 15946

Re: 0.20 is so hard that crawl is no fun any longer

Keep in mind that 0.18 is the better comparison point, since those two are both summer tournaments, and summer tournaments tend to have bigger crowds that winter ones.

Monday, 19th June 2017, 17:39

Forum: Crazy Yiuf's Corner

Topic: Hey guys, Tapatalk sucks

Replies: 22

Views: 1516

Re: Hey guys, Tapatalk sucks

It's pretty hard to get banned from this forum without writing on this forum.

Monday, 19th June 2017, 17:36

Forum: Crazy Yiuf's Corner

Topic: Simpler Names

Replies: 13

Views: 1138

Re: Simpler Names

Hobgoblin -> two goblins
gnoll -> three goblins
ogre -> ten goblins

Monday, 19th June 2017, 17:34

Forum: Crazy Yiuf's Corner

Topic: flying skeletons

Replies: 6

Views: 469

Re: flying skeletons

A wizard did it.

Friday, 16th June 2017, 17:29

Forum: Game Design Discussion

Topic: Introduce Fatigue

Replies: 8

Views: 1238

Re: Introduce Fatigue

tasonir wrote:I'll support fatigue if melee attacks become range 4 or 5. Or 7. Man if I could hit things with unarmed at range 7, nothing would ever be left standing in LOS. Let's do this.

Aside from forms, you're describing Throwing. And yeah, it's pretty good.

Tuesday, 13th June 2017, 17:46

Forum: YASD! YAVP! and characters in progress too

Topic: how to remove throwing

Replies: 8

Views: 885

Re: how to remove throwing

The fix was also backported to 0.20. Thanks for the bug report!

Tuesday, 13th June 2017, 15:53

Forum: Crazy Yiuf's Corner

Topic: Only Allow Wearing One Ring Of Its Kind

Replies: 6

Views: 797

Re: Only Allow Wearing One Ring Of Its Kind

Oh, sorry, missed that.

Tuesday, 13th June 2017, 15:51

Forum: Crazy Yiuf's Corner

Topic: Only Allow Wearing One Ring Of Its Kind

Replies: 6

Views: 797

Re: Only Allow Wearing One Ring Of Its Kind

Keep in mind that all artefact rings have a base type, and so you wouldn't be able to wear two artefact rings that coincidentally are both rings of stealth under this proposal. You could exempt artefacts, but that would be weird too.

Sent from my Nexus 5X using Tapatalk

Tuesday, 13th June 2017, 14:25

Forum: Crazy Yiuf's Corner

Topic: 0.20 is so hard that crawl is no fun any longer

Replies: 152

Views: 15946

Re: 0.20 is so hard that crawl is no fun any longer

VeryAngryFelid wrote:You see, crawl is losing players, just core players stay and win more due to becoming more experienced personally

What's your source for this assertion?

Tuesday, 13th June 2017, 12:05

Forum: Crazy Yiuf's Corner

Topic: 0.20 is so hard that crawl is no fun any longer

Replies: 152

Views: 15946

Re: 0.20 is so hard that crawl is no fun any longer

Thanks to johnstein for the chart above.

Monday, 12th June 2017, 22:18

Forum: Crazy Yiuf's Corner

Topic: 0.20 is so hard that crawl is no fun any longer

Replies: 152

Views: 15946

Re: 0.20 is so hard that crawl is no fun any longer

I'm not sure that the game is absolutely harder in 0.20. Generation of certain consumables increased as part of the removal of the big three wands; newmut potions ensure that most players can choose to have a good mut set for all of a 3 rune game; riposte might be powerful. Maybe I'm forgetting othe...

Thursday, 8th June 2017, 23:32

Forum: Game Design Discussion

Topic: The state of throwing skill and weaponry

Replies: 20

Views: 2583

Re: The state of throwing skill and weaponry

The initial post is incorrect in one important respect: I slowed down their speed, but did not curtail their damage. The _delay_ for throwing now works as though the projectile was a wielded weapon with base delay equal to 10 + (base damage/2) -- so javelins at 10 base damage work like a 15 delay we...

Tuesday, 6th June 2017, 23:20

Forum: Crazy Yiuf's Corner

Topic: fighting/spellcasting only advance via crosstraining

Replies: 12

Views: 1149

Re: fighting/spellcasting only advance via crosstraining

It seems to me that this would either mean a significant boost to low-magic char hp or a significant penalty to high-magic char hp, neither of which seems like a good outcome without a lot of other rebalancing.

Sent from my Nexus 5X using Tapatalk

Saturday, 3rd June 2017, 11:14

Forum: Crazy Yiuf's Corner

Topic: Spoilery Stuff

Replies: 10

Views: 1280

Re: Spoilery Stuff

Ru doesn't behave as described above. Ru intentionally limits the value of offered sacrifices to avoid significant piety overflow. E.g. if you need one more piety, Ru will only offer you trivial sacrifices.

Sent from my Nexus 5X using Tapatalk

Friday, 5th May 2017, 02:25

Forum: Game Design Discussion

Topic: Console altar colours

Replies: 25

Views: 1780

Re: Console altar colours

I don't like the more radical ideas, but I think your recoloring suggestions make a lot of sense, and I'll work on getting that taken care of soon.

Friday, 28th April 2017, 20:41

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2643

Views: 216087

Re: Best/Worst Artifacts

Hey, anyone can have this kind of luck. If they wire me enough money.

Sunday, 16th April 2017, 15:48

Forum: Game Design Discussion

Topic: Dynamic Monsters branch / bezotting update

Replies: 33

Views: 2622

Re: Dynamic Monsters branch / bezotting update

Nobody in this thread likes 'Dynamic Monsters' except for the two devs. I went back and checked every post. N O - B O D Y Let it die. This really doesn't meet the expectations for GDD posts, but since it's directed at me, I won't moderate it. If people do not like the branch and I do, that just mot...

Saturday, 15th April 2017, 17:12

Forum: Game Design Discussion

Topic: Real-world references

Replies: 101

Views: 9777

Re: Real-world references

Please read my post above. That's explicitly not what I'm saying.

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Saturday, 15th April 2017, 14:36

Forum: Game Design Discussion

Topic: Real-world references

Replies: 101

Views: 9777

Re: Real-world references

A fair question, since I could have been more clear: what I'm saying above is that references have different degrees of intentionality, and how questions like "is this reference offensive" and "does this reference belong in crawl" get answered will depend on which bucket of inten...
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