Search found 8 matches

Monday, 16th September 2013, 17:27

Forum: Game Design Discussion

Topic: Did redacted really quit because someone was mean?

Replies: 38

Views: 16457

Re: Did DracoOmega really quit because someone was mean?

There was common, repeated IRC and tavern advice from people somewhat respected to skip one, then both branches that DracoOmega had recently overhauled, inherently negative both on the developer and on the development process. There's a lot to say about all of this, but I'm quoting that because it'...

Sunday, 11th August 2013, 17:51

Forum: Game Design Discussion

Topic: Remove Spellcasting skill

Replies: 34

Views: 8426

Re: Remove Spellcasting skill

Not to get in the way of all the other things that are wrong with the proposal, but the part where it completely forgets about spell levels from Spellcasting and therefore offers no replacement for it is a good sign that this wasn't terribly well-reasoned to begin with.

Monday, 1st April 2013, 03:54

Forum: YASD! YAVP! and characters in progress too

Topic: YASD- MiFi

Replies: 13

Views: 3215

Re: CiP - MiFi - Should I just leave the ice caves or not?

The 8.6 traps magic number existed for a time but was removed from .12 trunk recently, yeah. Well... not entirely removed. It just provides something like 88% detection instead of 100%. Incidentally, no trap skill number reaches 100%, so even if you're insane like me and are willing to go to any len...

Thursday, 28th March 2013, 20:20

Forum: Game Design Discussion

Topic: Allow more vaults to place in Zot

Replies: 46

Views: 11604

Re: Allow more vaults to place in Zot

I don't actually think the plain Zot:1-4 are entirely bad, but probably Zot could use a few more vault placements. I doubt that just increasing the number of vault spawns would have the intended effect by itself, though. It seems like it would be more important to ensure that the vaults are really r...

Tuesday, 26th March 2013, 07:30

Forum: YASD! YAVP! and characters in progress too

Topic: Cip: Mu the Destroyer (MuWz)

Replies: 13

Views: 3155

Re: Cip: Mu the Destroyer (MuWz)

firestorm also tends to not be castable until very late on mummies because their apts for it are not good

Monday, 11th March 2013, 02:56

Forum: Game Design Discussion

Topic: 0.12: No cTele in Wr starting spell book?

Replies: 23

Views: 4458

Re: 0.12: No cTele in Wr starting spell book?

minmay made the interesting point that a player going for a long streak would choose an easier background later in the streak. http://crawl.akrasiac.org/scoring/streaks.html does indeed have a couple of Wr builds rather high in the series. It's hard to argue with that. The funny part about this is ...

Friday, 8th March 2013, 20:28

Forum: Dungeon Crawling Advice

Topic: Every Build Sucks Except Conjurer

Replies: 45

Views: 13537

Re: Every Build Sucks Except Conjurer

Another point is that the sort of character that one finds easy/strong is going to have something to do with how they like to play. Conjurers and other backgrounds based on attack spells certainly can be powerful, but they probably seem even more so to somebody who'd rather just throw spells at ever...

Tuesday, 19th February 2013, 07:45

Forum: Game Design Discussion

Topic: 3 magic schools max

Replies: 10

Views: 3186

Re: 3 magic schools max

Yeah, none of those spells are actually on my list of things to always get castable on every character, with the possible exception of Haste. And spell level restrictions -do- exist... if I did want to learn all of those spells, it's quite likely I wouldn't have enough levels to get something else I...

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