Search found 246 matches
Tuesday, 29th May 2018, 20:39
Forum: Crazy Yiuf's Corner
Topic: Best/Worst Artifacts
Replies: 2857
Views: 547733
Sunday, 3rd September 2017, 12:06
Forum: Crazy Yiuf's Corner
Topic: Best/Worst Artifacts
Replies: 2857
Views: 547733
Re: Best/Worst Artifacts
I stopped worrying about anything after I found it (had reflection on amulet).
Saturday, 2nd September 2017, 21:17
Forum: Dungeon Crawling Advice
Topic: Playing as a human Monk I would love to reach Last floor...
Replies: 13
Views: 2548
Re: Playing as a human Monk I would love to reach Last floor
Saturday, 2nd September 2017, 13:15
Forum: Game Design Discussion
Topic: Allow capable characters to auto-eat corpses until engorged
Replies: 2
Views: 1066
Re: Allow capable characters to auto-eat corpses until engor
Saturday, 2nd September 2017, 11:49
Forum: Game Design Discussion
Topic: Allow capable characters to auto-eat corpses until engorged
Replies: 2
Views: 1066
Allow capable characters to auto-eat corpses until engorged
And by "auto-eating" I also mean auto-butchering while in auto-explore mode.
Wednesday, 26th July 2017, 16:22
Forum: Technical Support
Topic: Divine shield of TSO and glowing do not showing in main GUI
Replies: 0
Views: 527
Divine shield of TSO and glowing do not showing in main GUI
For example now I am flying, glowing and having a shield active, but it only displays "fly".
I wonder why?..
Version of the game is 0.20.1
Offline.
Monday, 24th July 2017, 15:04
Forum: Dungeon Crawling Advice
Topic: Will TSO Bless ritual add +2 to already maxed (+9) weapon?
Replies: 10
Views: 1851
Will TSO Bless ritual add +2 to already maxed (+9) weapon?
Wednesday, 8th June 2016, 18:29
Forum: Game Design Discussion
Topic: Shield timings
Replies: 1
Views: 916
Shield timings
Re: mutations
I've found the Hat of the Alchemist here and it's still have the rMut on it.
Is this a leftover from previous patches or game actually have rMut as a hidden stat?
Re: mutations
mutations
I hate that game has no r.mut anymore.
And I hate that potions of cure mutation are almost nonexistent (found the first and the last around lvl25). Seriously a single potion. Dafuq?..
Saturday, 28th May 2016, 12:13
Forum: Dungeon Crawling Advice
Topic: evocation of the spear...
Replies: 6
Views: 829
evocation of the spear...
Does it means that Evocation skill is used for that maneuver?
I doubt that Evocation has anything to do with purely combat abilities, but specifically the word "evoke" keeps bugging me.
Sunday, 22nd May 2016, 12:17
Forum: Dungeon Crawling Advice
Topic: about init.txt
Replies: 2
Views: 633
Sunday, 22nd May 2016, 12:02
Forum: Dungeon Crawling Advice
Topic: about init.txt
Replies: 2
Views: 633
about init.txt
Tuesday, 18th August 2015, 04:18
Forum: Game Design Discussion
Topic: Remove sources of banishment into Abyss from low-mid levels.
Replies: 40
Views: 4860
Re: Remove sources of banishment into Abyss from low-mid lev
Monday, 17th August 2015, 04:24
Forum: Game Design Discussion
Topic: Remove sources of banishment into Abyss from low-mid levels.
Replies: 40
Views: 4860
Re: Remove sources of banishment into Abyss from low-mid lev
Saturday, 15th August 2015, 17:39
Forum: Game Design Discussion
Topic: Remove sources of banishment into Abyss from low-mid levels.
Replies: 40
Views: 4860
Re: Remove sources of banishment into Abyss from low-mid lev
mps wrote:I would go the opposite direction: Rename worms "abyssal worms" and give them distortion branded melee, imo.
Or even better, throw newly generated char straight into abyss. It will teach them!
Thursday, 13th August 2015, 17:28
Forum: Game Design Discussion
Topic: Remove sources of banishment into Abyss from low-mid levels.
Replies: 40
Views: 4860
Remove sources of banishment into Abyss from low-mid levels.
It just makes no sense to throw underdeveloped char in such grinder.
Tuesday, 11th August 2015, 16:39
Forum: Dungeon Crawling Advice
Topic: Does ring of ice affects weapon of freezing?
Replies: 1
Views: 546
Does ring of ice affects weapon of freezing?
Wednesday, 29th July 2015, 05:10
Forum: Game Design Discussion
Topic: Ability to choose (to some extend) the innate mutations
Replies: 6
Views: 944
Re: Ability to choose (to some extend) the innate mutations
It first case you can go all monstrous, but in second case you have very little (or none) chance to get monstrous mutations.
Tuesday, 28th July 2015, 09:09
Forum: Game Design Discussion
Topic: Ability to choose (to some extend) the innate mutations
Replies: 6
Views: 944
Ability to choose (to some extend) the innate mutations
Sunday, 12th July 2015, 08:58
Forum: Game Design Discussion
Topic: [request] user-friendly mechanism for tiles override
Replies: 6
Views: 720
Re: [request] user-friendly mechanism for tiles override
Sunday, 12th July 2015, 07:27
Forum: Game Design Discussion
Topic: [request] user-friendly mechanism for tiles override
Replies: 6
Views: 720
[request] user-friendly mechanism for tiles override
Sunday, 12th July 2015, 04:44
Forum: Contributions
Topic: Tiles that could use improvement
Replies: 131
Views: 30501
Friday, 10th July 2015, 07:14
Forum: Contributions
Topic: Tiles that could use improvement
Replies: 131
Views: 30501
Re: Tiles that could use improvement
Saturday, 4th July 2015, 13:26
Forum: Contributions
Topic: Tiles that could use improvement
Replies: 131
Views: 30501
Monday, 29th June 2015, 18:31
Forum: Game Design Discussion
Topic: Rods should fall into 'Staves' category
Replies: 14
Views: 1343
Rods should fall into 'Staves' category
Monday, 29th June 2015, 14:49
Forum: Dungeon Crawling Advice
Topic: Is there are spells that you can't afford not to learn?
Replies: 9
Views: 1314
Monday, 29th June 2015, 14:13
Forum: Dungeon Crawling Advice
Topic: Is there are spells that you can't afford not to learn?
Replies: 9
Views: 1314
Is there are spells that you can't afford not to learn?
Sunday, 28th June 2015, 18:23
Forum: Contributions
Topic: Tiles that could use improvement
Replies: 131
Views: 30501
Re: Tiles that could use improvement
ontoclasm wrote:Need major improvements:
Small abominations
I attempted to make them, but can't say I'm too happy about the result.
Anyhow, here they are:
Sunday, 28th June 2015, 12:11
Forum: Contributions
Topic: Tiles that could use improvement
Replies: 131
Views: 30501
Re: Tiles that could use improvement
Sunday, 28th June 2015, 06:58
Forum: Contributions
Topic: Tiles that could use improvement
Replies: 131
Views: 30501
Re: Tiles that could use improvement
ontoclasm wrote:Less critical:
Warg
Quokkas
I redid my warg to make it little less toy-ish.
Here's variant with a collar for domesticated wargs that often run with orc parties.
And there is my old quokka, if needed. Can't see anything wrong with it.
Wednesday, 26th September 2012, 19:11
Forum: Dungeon Crawling Advice
Topic: Why does everyone like The Singing Sword?
Replies: 9
Views: 1718
Re: Why does everyone like The Singing Sword?
Friday, 21st September 2012, 06:22
Forum: YASD! YAVP! and characters in progress too
Topic: CiP -> MiFi.
Replies: 3
Views: 447
Re: CiP -> MiFi.
Friday, 21st September 2012, 06:15
Forum: Game Design Discussion
Topic: Power indication for spells.
Replies: 45
Views: 3891
Re: Power indication for spells.
Thursday, 20th September 2012, 19:23
Forum: Dungeon Crawling Advice
Topic: Walkthrough/Guide for Crawl
Replies: 25
Views: 7321
Thursday, 20th September 2012, 18:21
Forum: Dungeon Crawling Advice
Topic: Walkthrough/Guide for Crawl
Replies: 25
Views: 7321
Thursday, 20th September 2012, 13:57
Forum: Technical Support
Topic: 0.10.3 on Windows XP sometime hangs on startup
Replies: 35
Views: 3552
Re: 0.10.3 on Windows XP sometime hangs on startup
Is this makes any sence?
Thursday, 20th September 2012, 11:22
Forum: Dungeon Crawling Advice
Topic: Seemingly dead-end situation right on start.
Replies: 7
Views: 1579
Re: Seemingly dead-end situation right on start.
Thursday, 20th September 2012, 10:57
Forum: Dungeon Crawling Advice
Topic: Seemingly dead-end situation right on start.
Replies: 7
Views: 1579
Re: Seemingly dead-end situation right on start.
Then I died of starvation.
Thursday, 20th September 2012, 10:41
Forum: Dungeon Crawling Advice
Topic: Seemingly dead-end situation right on start.
Replies: 7
Views: 1579
Seemingly dead-end situation right on start.
Wednesday, 19th September 2012, 21:01
Forum: Dungeon Crawling Advice
Topic: Immutable Laws of the Dungeon of Zot
Replies: 253
Views: 40784
Re: Immutable Laws of the Dungeon of Zot
Davion Fuxa wrote:Quaff all your potions, finding out that none are a Potion of Curing/Potion of Heal Wounds, and the last one you quaff will be a Potion of Poison.
I actually did it more than once.
It puts you in a very calm and peaceful state where you understand and accept that NOTHING will save you.
Wednesday, 19th September 2012, 20:14
Forum: Crazy Yiuf's Corner
Topic: An eye-catching topic name!
Replies: 44
Views: 4143
Wednesday, 19th September 2012, 19:52
Forum: Crazy Yiuf's Corner
Topic: Trove's unreasonable requests.
Replies: 19
Views: 1299
Re: Trove's unreasonable requests.
Wednesday, 19th September 2012, 16:52
Forum: Crazy Yiuf's Corner
Topic: Trove's unreasonable requests.
Replies: 19
Views: 1299
Wednesday, 19th September 2012, 16:49
Forum: Crazy Yiuf's Corner
Topic: Trove's unreasonable requests.
Replies: 19
Views: 1299
Re: Trove's unreasonable requests.
Wednesday, 19th September 2012, 16:36
Forum: Crazy Yiuf's Corner
Topic: Trove's unreasonable requests.
Replies: 19
Views: 1299
Trove's unreasonable requests.
Is this a reasonable number? I think you can get through the whole game without finding that much wands. Even if you'll get lucky with shops. Am I wrong?
Wednesday, 19th September 2012, 09:59
Forum: Crazy Yiuf's Corner
Topic: Battle for Wesnoth
Replies: 23
Views: 3655
Re: Battle for Wesnoth
Wednesday, 19th September 2012, 07:49
Forum: Crazy Yiuf's Corner
Topic: Battle for Wesnoth
Replies: 23
Views: 3655
Re: Battle for Wesnoth
Tuesday, 18th September 2012, 13:40
Forum: Crazy Yiuf's Corner
Topic: Best/Worst Artifacts
Replies: 2857
Views: 547733
Re: Best/Worst Artifacts
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