Search found 13 matches

Wednesday, 13th February 2019, 03:55

Forum: Game Design Discussion

Topic: Experimental branch: Known Traps

Replies: 97

Views: 38013

Re: Experimental branch: Known Traps

It was pointed out that under the new system, the optimal thing to do is lug around a piece of -tele equipment. Put that -tele gear on everytime you go down a staircase. Repeat for every staircase on the level. The cost for doing this is little if you don't care about turncount and potentially saves...

Monday, 11th February 2019, 05:47

Forum: Game Design Discussion

Topic: Experimental branch: Known Traps

Replies: 97

Views: 38013

Re: Experimental branch: Known Traps

I know nothing I say seems to matter but I feel compelled to say my last bit on this since I'm so fed up with the game. I was ambivalent towards this change at first, but the more I played with it the less I liked it. It just feels crummy. I'm not opposed to stuff that puts players in a dangerous si...

Tuesday, 6th June 2017, 00:51

Forum: Crazy Yiuf's Corner

Topic: 0.20 is so hard that crawl is no fun any longer

Replies: 152

Views: 59950

Re: 0.20 is so hard that crawl is no fun any longer

I thought the Orb status effect was added to Zot before 0.20, or did they change it to make it even more severe?

Monday, 5th June 2017, 07:59

Forum: Game Design Discussion

Topic: Remove Hell Effect Glow

Replies: 7

Views: 2494

Re: Remove Hell Effect Glow

I doubt that glow can really cripple a character that's strong enough for Hell. There are plenty of mutations that are really dangerous with just one level. From my personal experience, I once picked up blurry vision due to hell glow. That makes blink scrolls go from a guaranteed escape option to o...

Monday, 5th June 2017, 03:08

Forum: Crazy Yiuf's Corner

Topic: 0.20 is so hard that crawl is no fun any longer

Replies: 152

Views: 59950

Re: 0.20 is so hard that crawl is no fun any longer

A build is more than god choice. And again, you are ignoring my actual point-I have done extended with a wide variety of gods, and do not think it is challenging as any of them. The point is TSO is built to make extended insanely easy, so to act like you've never done it under ideal circumstances w...

Monday, 5th June 2017, 02:56

Forum: Crazy Yiuf's Corner

Topic: 0.20 is so hard that crawl is no fun any longer

Replies: 152

Views: 59950

Re: 0.20 is so hard that crawl is no fun any longer

TSO is tailored to trounce extended. Going with him is absolutely the optimal build most of the time and sets yourself up for a mostly effortless clear. Of course Tomb isn't gonna be hard when you do immense effective damage to almost every enemy and get healing for every one you kill.

Monday, 5th June 2017, 02:29

Forum: Crazy Yiuf's Corner

Topic: 0.20 is so hard that crawl is no fun any longer

Replies: 152

Views: 59950

Re: 0.20 is so hard that crawl is no fun any longer

I don't think I've ever done extended with a "hyper optimal build"-you do not need anything remotely optimized for extended to be pretty easy with how much XP is available. Many of my 15 rune wins are with Ash, some are with Lugonu, Okawaru, Cheibriados, Ru, Sif Muna, Fedhas... 5 of them ...

Monday, 5th June 2017, 01:39

Forum: Crazy Yiuf's Corner

Topic: 0.20 is so hard that crawl is no fun any longer

Replies: 152

Views: 59950

Re: 0.20 is so hard that crawl is no fun any longer

I don't really see how it's a move in the wrong direction to take optional content(tomb) that wasn't hard, but was very tedious, and make it less tedious but much harder. It's purely optional like all of extended so if you think it's too dangerous for your character you can just not do it, and if y...

Monday, 5th June 2017, 00:00

Forum: Game Design Discussion

Topic: Remove Hell Effect Glow

Replies: 7

Views: 2494

Remove Hell Effect Glow

There's zero reason for this to exist still. Glow contamination caused by Hell effects is extremely annoying, potentially crippling, but most importantly has no meaningful counterplay. There's no way to avoid it other than going as fast as you safely can, but the player is already going to be doing ...

Sunday, 22nd July 2012, 17:29

Forum: Game Design Discussion

Topic: Banishment Reform

Replies: 40

Views: 8799

Re: Banishment Reform

There are two different points made in here me thinks: 1) The frequency of banishment and 2) the way banishment happens. Concerning the first one, banishment is definately not over-the-top and I don't agree with that it should happen less frequently at least for early or mid game chars. As for the ...

Sunday, 22nd July 2012, 16:22

Forum: Game Design Discussion

Topic: Banishment Reform

Replies: 40

Views: 8799

Re: Banishment Reform

-snip- I knew someone would come in here and say something like this. I completely disagree. I already said there were ways to avoid being banished, but in the end you can't deny it just boils down to an MR check. An MR check that can completely screw you over even if you do everything else right. ...

Sunday, 22nd July 2012, 05:46

Forum: Game Design Discussion

Topic: Banishment Reform

Replies: 40

Views: 8799

Banishment Reform

So I've been playing Crawl for a while now and I have never heard anyone speak fondly of banishment. I've heard people say the idea behind banishment is interesting, but the implementation is poor. For me banishment has always been either an annoyance or an exercise in frustration. Surviving it is t...

Wednesday, 11th July 2012, 04:35

Forum: Dungeon Crawling Advice

Topic: Most Difficult Species for 3-Rune Run?

Replies: 41

Views: 9193

Re: Most Difficult Species for 3-Rune Run?

I've personally found melee demonspawns to be pretty damn difficult, and honestly if we're talking MOST difficult anything it's probably chaos knight. My last win was a 5-rune demonspawn monk of jiyva and I don't recall it being terribly hard. Fun as hell, and jiyva didn't murder me via stat shuffl...

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