Search found 53 matches

Sunday, 20th May 2018, 17:08

Forum: Game Design Discussion

Topic: Give the player a message when death is imminent

Replies: 16

Views: 2011

Re: Give the player a message when death is imminent

Lol, I was talking about version 0.11 which was the latest when I started playing. It DIDN'T show monster spells, it DIDN'T show max monster damage. Go play it and see how you enjoy dying without your fault if you really like to "learn from experience". Tldr learning from mistakes and lea...

Saturday, 19th May 2018, 18:41

Forum: Game Design Discussion

Topic: Give the player a message when death is imminent

Replies: 16

Views: 2011

Re: Give the player a message when death is imminent

Having promising runs being cut short by a heavy hitter who happens to roll well is a part of the crawl experience ... and should be fixed unless player knows about it in advance. I mean do you like to lose character just to learn that a monster has Lightning Bolt or can hit up to N damage? Do you ...

Friday, 18th May 2018, 23:53

Forum: Game Design Discussion

Topic: Give the player a message when death is imminent

Replies: 16

Views: 2011

Re: Give the player a message when death is imminent

Honestly, it usually doesn't take that long to figure out which monsters are heavy hitters and which aren't. Having promising runs being cut short by a heavy hitter who happens to roll well is a part of the crawl experience, and learning the actions you should take to minimize the possibility of tha...

Thursday, 25th May 2017, 06:11

Forum: Crazy Yiuf's Corner

Topic: Species pitch: Two-god-user

Replies: 18

Views: 1645

Re: Species pitch: Two-god-user

don't tell me you seriously think that Mummies are comparable to Deep Dwarves, or that Fedhas is comparable to Okawaru. Do the former groups have their niches? Absolutely. But they're absolutely not as strong as the latter. hoo boy Yeah, Fedhas has the best *..... I mentioned that elsewhere in the ...

Thursday, 25th May 2017, 02:42

Forum: Crazy Yiuf's Corner

Topic: Species pitch: Two-god-user

Replies: 18

Views: 1645

Re: Species pitch: Two-god-user

@Shtopit: Well, of course it's nothing but mental gymnastics - but let's face it, most of the stuff on this forum is nothing but mental gymnastics. Anyways, I addressed most of the god combos in the OP - most of them work together better than you'd think. There are... how many gods now? 25? That'd b...

Wednesday, 24th May 2017, 23:37

Forum: Crazy Yiuf's Corner

Topic: Species pitch: Two-god-user

Replies: 18

Views: 1645

Species pitch: Two-god-user

Samsarans are pseudo-mortal, exotic humanoids who hail from a faraway land. There, they practice a henotheistic religion, worshiping the God-Of-A-Thousand-Faces, believing that all "gods" worshiped by mortals are simply avatars of their over-deity's various aspects. As such, rather than f...

Friday, 17th February 2017, 16:05

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: MuWz of Sif, the most unlikely Transmuter

Replies: 0

Views: 368

YAVP: MuWz of Sif, the most unlikely Transmuter

It's been a long time coming. I've been spamming MuWz of Sif for months now, and I finally made an ascension. This actually isn't the furthest I've gotten with MuWz - I had a game earlier where I was screwing around with 5 runes and died stupidly in the Tomb - and, with that in mind, I decided to ju...

Wednesday, 8th February 2017, 02:10

Forum: Game Design Discussion

Topic: Remove summons from Wz/Cj/IE/AE starting books

Replies: 26

Views: 4590

Re: Remove summons from Wz/Cj/IE/AE starting books

Doesnt wrote:As RMsl is dead


Sorry for slightly off-topic, but what's this about RMsl dying?

Tuesday, 7th February 2017, 00:22

Forum: Game Design Discussion

Topic: Start Transmuters with a Potion of Lignification

Replies: 19

Views: 2217

Re: Start Transmuters with a Potion of Lignification

impossible to mitigate ahead of time because of lack of options to respond to it It's part of the game. There are tons of situations like this beyond D:1 if you actually played Crawl a lot. One-shot by a Cyclops from edge of LoS as a felid, Getting pinned down on a long corridor by a two-headed ogr...

Monday, 6th February 2017, 03:27

Forum: Game Design Discussion

Topic: Proposal: L7/L8/L9 Poison Spell

Replies: 20

Views: 2538

Re: Proposal: L7/L8/L9 Poison Spell

IIRC, the reason poison doesn't go past level 6 is simply because it's meant to be strong early game, and weak/nonexistent late game. I think a spell like that would make poison have a bit too much staying power - you'd absolutely annihilate Elf: 3, it'd probably be one of the best spells in the gam...

Monday, 6th February 2017, 03:04

Forum: Game Design Discussion

Topic: YAM&TD (Yet Another Mummy & Tarantella Death)

Replies: 15

Views: 1513

Re: YAM&TD (Yet Another Mummy & Tarantella Death)

Why is Mummies having a big weakness a problem? Because they're one of the weakest races to begin with. Because it's less a "weakness" and more of an "insta-kill button". Because all other "weaknesses" force you to play more strategically/tactically and force you to ma...

Monday, 6th February 2017, 02:57

Forum: Game Design Discussion

Topic: YAM&TD (Yet Another Mummy & Tarantella Death)

Replies: 15

Views: 1513

Re: YAM&TD (Yet Another Mummy & Tarantella Death)

I think the question here is not "can I handle tarantellas as a mummy" (you can) but instead "is it good game design to be forced into incredibly tedious behavior against a semi-common midgame monster while playing as a single particular race?" (it is not). And this isn't even a...

Monday, 6th February 2017, 00:42

Forum: Game Design Discussion

Topic: YAM&TD (Yet Another Mummy & Tarantella Death)

Replies: 15

Views: 1513

Re: YAM&TD (Yet Another Mummy & Tarantella Death)

Don't go to Spider as a mummy if you don't have some form of invisibility and plan to deal with tarantellas with MP. See, that's pretty much the case, but it's still extremely unfair. Mummies are arguably the weakest post-lair species in the game; while it's easy street for almost every other caste...

Sunday, 5th February 2017, 06:17

Forum: Game Design Discussion

Topic: YAM&TD (Yet Another Mummy & Tarantella Death)

Replies: 15

Views: 1513

Re: YAM&TD (Yet Another Mummy & Tarantella Death)

IMO confusion should increase spell failure rather than make spellcasting impossible. It should increase scroll read time or give a scroll fail chance rather than make scrolls impossible. The chance to attack/walk in the wrong direction when confused should be 50% instead of 87.5%. And so forth. Al...

Sunday, 5th February 2017, 04:32

Forum: Game Design Discussion

Topic: YAM&TD (Yet Another Mummy & Tarantella Death)

Replies: 15

Views: 1513

YAM&TD (Yet Another Mummy & Tarantella Death)

Maybe this is just me blowing off steam right now, and I'm certain the devs probably don't take this forum too seriously (I've seen my fair share of awful suggestions here), but this one seems pretty straightforward. Some context: I've been playing this game since 0.2, and for me, one of the things ...

Thursday, 2nd February 2017, 02:26

Forum: Game Design Discussion

Topic: Why are wizlabs so incredibly rare?

Replies: 6

Views: 1039

Why are wizlabs so incredibly rare?

I've been playing this game since "Elf" was still a species, I have plenty of wins under my belt, and I can say I've traversed the Vaults and Elven Halls many, many times. And despite that, today was the first time I've *ever* run into a wizlab. (Lehudib's Moon Base, fwiw) And I loved it! ...

Wednesday, 25th January 2017, 00:14

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: MuWz of Sif, Slayer of Spiders

Replies: 2

Views: 305

Re: YASD: MuWz of Sif, Slayer of Spiders

papilio wrote:Try "FeMuDg challenge" for true masochism.

You can do it by picking Mu, not worshipping a god, not using equips except rings/amulets


I actually did something similar to that with a Deep Elf, once. Mummy sounds like a blast though. :D

Tuesday, 24th January 2017, 23:17

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: MuWz of Sif, Slayer of Spiders

Replies: 2

Views: 305

YASD: MuWz of Sif, Slayer of Spiders

I've been spamming MuWz lately (I know, I'm masochistic), and generally I've gotten to the point where I do Lair and its two S branches on autopilot. The last 10 or so runs I've done that made it to the Lair sub-branches (of any race) had the Snake Pits for its poisonous branch, much to my chagrin -...

Saturday, 14th January 2017, 02:32

Forum: Game Design Discussion

Topic: Why phase out races at all?

Replies: 60

Views: 8597

Why phase out races at all?

Seeing that High Elves are going to be phased out soon, I personally don't particularly mind, but I know a lot of people do, and I can empathize because I was similarly frustrated when the Sludge Elf was phased out (my first win that was from skill, and not blind luck, was a SEEE named Leee). I'm ju...

Saturday, 14th January 2017, 02:21

Forum: Technical Support

Topic: Unreliability of akrasiac

Replies: 1

Views: 506

Unreliability of akrasiac

So, I recently made the shift to playing Crawl online, and hopped on the akrasiac server, only to find that it very frequently is unavailable and holds my character-in-progress hostage. I've got an OgWz I've been itching to get back to, and all day I've been timed out trying to connect, and this is ...

Saturday, 16th July 2016, 00:15

Forum: Dungeon Crawling Advice

Topic: DDBe: Harold+net+bolt of flame+woods+flames=dead?

Replies: 11

Views: 980

Re: DDBe: Harold+net+bolt of flame+woods+flames=dead?

Geez, it looks like you put way too much into dodging for the kind of armor you were wearing. If your dodging and armour aptitudes were swapped, that might've been a lot better. AFAIK Dodging is almost completely useless for someone wearing very heavy armor, as its increase to EV is multiplicative, ...

Friday, 15th July 2016, 23:53

Forum: Dungeon Crawling Advice

Topic: Help me understand how to play Formicids (Gods/Backgrounds)

Replies: 6

Views: 866

Help me understand how to play Formicids (Gods/Backgrounds)

So, I've recently been going on a binge trying to beat the game with the more "Challenging" races, and I got bored with my OpTm 15-rune run (God Hell is tedious), so I decided to try out Formicid. Thus far, I've been pretty disappointed. Just playing a straight fighting bruiser worshipping...

Friday, 15th July 2016, 23:34

Forum: Dungeon Crawling Advice

Topic: 1 handed mace and shield VS 2 handed mace

Replies: 7

Views: 1054

Re: 1 handed mace and shield VS 2 handed mace

As others have said, 1H+Shield is superior but only if you get a demon whip/eveningstar; to that end, I'd actually suggest a brief foray into Hell's Vestibule when you get that far, which is fairly safe since you can stair-dance, and the mob there will often drop a demon whip. Until then, Dire Flail...

Friday, 15th July 2016, 23:27

Forum: Dungeon Crawling Advice

Topic: Ghoul Casters

Replies: 46

Views: 1783

Re: Ghoul Casters

You may not want to hear this, but, have you considered going air elementalist instead? It gives you some decent crowd-control tools, and two of the best utility spells in the early game, and is wonderfully suited to hybrid characters. I know the ghoul's (relatively) high aptitude with Earth is appe...

Friday, 15th July 2016, 23:15

Forum: Dungeon Crawling Advice

Topic: Draconian ghosts are using hax. Ban from game plz.

Replies: 20

Views: 1470

Re: Draconian ghosts are using hax. Ban from game plz.

Ghosts are pretty simple to deal with - just use each staircase down to explore a decent chunk of the level, and then once you've explored most of the level around the ghost, just move on and come back later to deal with it, much like you would with any powerful unique. That's why player ghosts are ...

Tuesday, 21st June 2016, 01:34

Forum: Dungeon Crawling Advice

Topic: How are rod/spell accuracy calculated?

Replies: 9

Views: 584

Re: How are rod/spell accuracy calculated?

For normal spells, accuracy is based only on spellpower (which can be increased by casting skills, int, relevant elemental staves/rings, etc.) For rods, accuracy still comes from spellpower, but the spellpower is based only on evocations. However, the rod of inaccuracy doesn't do either of those th...

Tuesday, 21st June 2016, 00:07

Forum: Dungeon Crawling Advice

Topic: How are rod/spell accuracy calculated?

Replies: 9

Views: 584

How are rod/spell accuracy calculated?

Recently, I was playing a Pakellas worshipper, and descended the Lair with my mental checklist of enemies I'd have to prepare for: Hydras, Elephant Swarms, Hydras, Spiny Frogs/Black Mambas, Hydras, you get the idea. I found myself woefully unprepared for most of them save my recent god gift Rod of I...

Wednesday, 23rd December 2015, 00:37

Forum: Dungeon Crawling Advice

Topic: Is there ever a good time to pick Sif Muna?

Replies: 43

Views: 6717

Re: Is there ever a good time to pick Sif Muna?

Personally, I'm a great fan of Sif, particularly if I'm planning on going Necromutation (with Sif you're more or less guaranteed to get it by the time you can actually cast it - only god who can do that other than Kiku). Secondly, I've played plenty of games where there's That One Spell that Just Wo...

Wednesday, 23rd December 2015, 00:20

Forum: Dungeon Crawling Advice

Topic: Armour & ogres

Replies: 13

Views: 1229

Re: Armour & ogres

And what's the idea behind giving ogres +1AC for tough skin? Why not 0 or like 6? Well, the way AC works, when you have extremely low AC (as Ogres tend to) every single point counts. There's a massive difference between reducing 1d2 damage from all attacks and reducing 1d3 damage from all attacks, ...

Wednesday, 23rd December 2015, 00:14

Forum: YASD! YAVP! and characters in progress too

Topic: The stupidest character I've ever had

Replies: 9

Views: 593

Re: The stupidest character I've ever had

ZipZipskins wrote:Actually you had 59 int so unless you were balling out of control on spells with all your other dudes this one is pretty smart

True, but Intelligence isn't the measure of all things; at the very least, you could definitely make an argument that my character was rather slow.

Wednesday, 23rd December 2015, 00:08

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: TrNe^Kiku - the Trollich

Replies: 41

Views: 1373

Re: CiP: TrNe^Kiku - the Trollich

Walking into Elf: 3 with MR+...., basically no resistances to speak of, and not even a RMsl... jesus, man. I'm impressed you made it that far! The last time I pulled something like that my AC and HP were so high I could tank most of it, but a Deep Elf Demonologist chain-banished me four times in a r...

Tuesday, 22nd December 2015, 04:47

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: TrNe^Kiku - the Trollich

Replies: 41

Views: 1373

Re: CiP: TrNe^Kiku - the Trollich

If you're dead set on casting necromutation (which you probably are if you're planning on tackling the extended endgame, as you're gonna be burning through your permafood), might I suggest swapping gods to Ash? Arguably the best god for a Troll. I remember with my last lichform character I wasn't ca...

Tuesday, 22nd December 2015, 04:13

Forum: YASD! YAVP! and characters in progress too

Topic: The stupidest character I've ever had

Replies: 9

Views: 593

The stupidest character I've ever had

So, I decided to pick up Crawl again after quitting for a few months due to my first 15-rune ascension being ludicrously easy due to some great luck ( https://crawl.develz.org/tavern/viewtopic.php?p=221196#p221196 ), and I ended up getting even more lucky with my very first character . The game got ...

Monday, 18th May 2015, 04:23

Forum: YASD! YAVP! and characters in progress too

Topic: CiP [now YAVP] DsWn (functionally DsWz), what now?

Replies: 21

Views: 1775

Re: CiP [now YAVP] DsWn (functionally DsWz), what now?

My point in complaining about Hells 1-6's difficulty is that I'm pretty sure I could've cleared that by the time I got three runes, let alone 11. This is not surprising again, Ds is weak early but very powerful later and robust 3 is the best mutation in the game (you were very lucky). When I couldn...

Monday, 18th May 2015, 03:28

Forum: YASD! YAVP! and characters in progress too

Topic: CiP [now YAVP] DsWn (functionally DsWz), what now?

Replies: 21

Views: 1775

Re: CiP [now YAVP] DsWn (functionally DsWz), what now?

Congrats! The character had amazing items and was a hybrid with Robust 3, Necromutation and reliable Fire Storm, you even completed a Zig, no wonder that Hell 1-6 was too easy for you :) Well, to be honest, most of my good items were from my Zig runs, and I didn't go hybrid at all until after Hells...

Monday, 18th May 2015, 02:07

Forum: YASD! YAVP! and characters in progress too

Topic: CiP [now YAVP] DsWn (functionally DsWz), what now?

Replies: 21

Views: 1775

Re: CiP: DsWn (functionally DsWz), what now?

Welp, finished my first 15-rune run. I was honestly pretty disappointed with a lot of the extended endgame (some of my primary disappointments I expressed here: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=16199 ), so I probably won't be playing again for a while. Though, to be honest, ha...

Sunday, 17th May 2015, 10:17

Forum: Game Design Discussion

Topic: Personally, I found Hell to be very anticlimactic

Replies: 51

Views: 6802

Re: Personally, I found Hell to be very anticlimactic

Since I've brought this up before. I'm going to preclude some things so devs don't come and say them: Ah, yeah, I kinda figured someone might've brought it up. Well, shit. Hell isn't important. We want to iron out earlier branches before focusing on extended. I... what the actual hell. How can this...

Sunday, 17th May 2015, 08:48

Forum: Game Design Discussion

Topic: Personally, I found Hell to be very anticlimactic

Replies: 51

Views: 6802

Personally, I found Hell to be very anticlimactic

Inconsequential flavor text: So, I'm completing my very first 15-rune run at the moment, and I was immensely enjoying it for a very long time. All the end-game branches are phenomenally well made: imho, the Tomb is probably the most well designed branch in the game. It's intricate, it's ...

Saturday, 16th May 2015, 20:15

Forum: YASD! YAVP! and characters in progress too

Topic: CiP [now YAVP] DsWn (functionally DsWz), what now?

Replies: 21

Views: 1775

Re: CiP: DsWn (functionally DsWz), what now?

Turns out Seraph dies to two firestorms, and TSO's Fortress REALLY isn't a problem so long as you kill everything before it gets to you. Seraph down, Mnoleg down, Cerebov down. Still have yet to be seriously threatened. Unless Hell can pull something insane on me, expect a victory post for my first ...

Saturday, 16th May 2015, 02:41

Forum: YASD! YAVP! and characters in progress too

Topic: CiP [now YAVP] DsWn (functionally DsWz), what now?

Replies: 21

Views: 1775

Re: CiP: DsWn (functionally DsWz), what now?

Decided to just go for it anyways. My first Pan floor:
Spoiler: show
Image

Well, guys, it's been a good run.

Saturday, 16th May 2015, 00:22

Forum: YASD! YAVP! and characters in progress too

Topic: CiP [now YAVP] DsWn (functionally DsWz), what now?

Replies: 21

Views: 1775

Re: CiP: DsWn (functionally DsWz), what now?

Alright, Tomb:3 was a cakewalk after quaffing a potion of brilliance and spamming Fire Storm. Went back to my stash and cured my slow heal mutation and quaffed four potions of beneficial mutation to give myself two ranks of spit poison, one rank of spit fire, and (actually good) +10% mana. Anyways, ...

Friday, 15th May 2015, 23:29

Forum: YASD! YAVP! and characters in progress too

Topic: CiP [now YAVP] DsWn (functionally DsWz), what now?

Replies: 21

Views: 1775

Re: CiP: DsWn (functionally DsWz), what now?

Hell yeah. 16% works for me.
Spoiler: show
Image

Friday, 15th May 2015, 22:27

Forum: YASD! YAVP! and characters in progress too

Topic: CiP [now YAVP] DsWn (functionally DsWz), what now?

Replies: 21

Views: 1775

Re: CiP: DsWn (functionally DsWz), what now?

You should be aware that new Tomb has a bunch of low-level Dispel Undead casters (and Pan has a bunch of high-level ones). So watch out for those You convulse! messages. Yeah, I noticed that when I fought the Anubis dudes. Definitely new. Was preparing myself for the irresistible damage coz of the ...

Friday, 15th May 2015, 22:14

Forum: YASD! YAVP! and characters in progress too

Topic: CiP [now YAVP] DsWn (functionally DsWz), what now?

Replies: 21

Views: 1775

Re: CiP: DsWn (functionally DsWz), what now?

Back to Pan I guess, go for the runes there. Load up your rN if you didnt get that lichform you talked about. Its by no means an essential spell to survive torment. With smart play and management of LOS you could probably get away as low as rN++. Just watch out for the unique realms and do your hom...

Friday, 15th May 2015, 21:15

Forum: YASD! YAVP! and characters in progress too

Topic: CiP [now YAVP] DsWn (functionally DsWz), what now?

Replies: 21

Views: 1775

Re: CiP: DsWn (functionally DsWz), what now?

You can't wield an eudemon blade since you're a filthy daemonkin and it won't accept you, speed only spawns on randarts and is extremely rare, anti-magic is amazing but would require a lot of switching for a caster so probably not worth it, pain and vamp are not terribly useful in postend (not comp...

Friday, 15th May 2015, 20:59

Forum: YASD! YAVP! and characters in progress too

Topic: CiP [now YAVP] DsWn (functionally DsWz), what now?

Replies: 21

Views: 1775

Re: CiP: DsWn (functionally DsWz), what now?

Sar wrote:A daemon blade of electrocution is better than Bloodbane (sadly). Enchant it and use it!

Are there any other brands on a demon blade that's better than electrocution? I can always just go on a Pan run and see what I find.

Friday, 15th May 2015, 20:30

Forum: YASD! YAVP! and characters in progress too

Topic: CiP [now YAVP] DsWn (functionally DsWz), what now?

Replies: 21

Views: 1775

Re: CiP: DsWn (functionally DsWz), what now?

You should really have no problems with Vaults:5. Just blink/run to the middle of one of the side corridors and fight from there. What you lack is a decent weapon though. Something good must have been generated so far. A weapon of protection is ok when you are casting but you really want a melee we...

Friday, 15th May 2015, 04:17

Forum: YASD! YAVP! and characters in progress too

Topic: CiP [now YAVP] DsWn (functionally DsWz), what now?

Replies: 21

Views: 1775

CiP [now YAVP] DsWn (functionally DsWz), what now?

So, I turned to my old standby of "let's screw around with DsWn and see what I get", and I basically got a Wizard: 10 Str, 18 Int, 10 Dex, book of Minor Magic, and a couple of other mediocre spellbooks which pretty much amounted to me learning Shock instead of Magic Dart at level 1. I have...

Saturday, 20th December 2014, 01:18

Forum: Technical Support

Topic: Necromutation Autoexplore config

Replies: 2

Views: 456

Re: Necromutation Autoexplore config

Thank you!

Saturday, 20th December 2014, 00:37

Forum: Technical Support

Topic: Necromutation Autoexplore config

Replies: 2

Views: 456

Necromutation Autoexplore config

Hey, sorry if this is the wrong place to post this, but anyways, I'm getting really sick of suddenly coming back to life from Necromutation while autoexploring. I tried googling for help, and fiddled around with the config files for about 15 minutes, but to no avail; can anyone help me with a comman...
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