Search found 1336 matches

Wednesday, 25th February 2015, 17:59

Forum: Crazy Yiuf's Corner

Topic: New reaper tile

Replies: 6

Views: 2144

Re: New reaper tile

  Code:
<notminmay> this must be the first time you see sar or minmay comment on tiles

Wednesday, 25th February 2015, 11:59

Forum: YASD! YAVP! and characters in progress too

Topic: Yet another species highscore: Yermak's DgAs

Replies: 1

Views: 1145

Re: Yet another species highscore: Yermak's DgAs

I'm pretty sure DgTm would be a better choice for speedrunning than the caster backgrounds, and probably As too - due to what exactly Tm is, but I haven't really had the patience myself to try it out.

Good to see that he won it though.

Tuesday, 24th February 2015, 08:31

Forum: Crazy Yiuf's Corner

Topic: cooking

Replies: 11

Views: 3778

Re: cooking

I at least treat my adventurers with respect and feed them with whatever tasty (and mysteriously not inedible) junk there is lying on the dungeon floor, while most hoard this junk and keep the poor adventurers on a strict diet of disgusting, uncooked flesh chopped off their fallen enemies. and yes, ...

Sunday, 22nd February 2015, 15:41

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: TrTm^Cheibriados (TROLL DRAGON!!!)

Replies: 9

Views: 2931

Re: YAVP: TrTm^Cheibriados (TROLL DRAGON!!!)

Abyss is really easy with Cheibriados especially not as your first rune, at least if you know how to deal with abyss and your skill training hasn't been really bad - since you'll be more than powerful enough to kill not-hell sentinels down there with relative ease. Slouch also helps against the one ...

Sunday, 22nd February 2015, 14:59

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: TrTm^Cheibriados (TROLL DRAGON!!!)

Replies: 9

Views: 2931

Re: YAVP: TrTm^Cheibriados (TROLL DRAGON!!!)

Sif is an awful transmuter god, and I have no idea why people pick her on them.

And yeah, trolls of Chei are pretty solid. Transmuters of Chei are rather ridiculous, mix and match and you have a pretty good character.

Saturday, 21st February 2015, 01:24

Forum: Game Design Discussion

Topic: Meele damage is way too random

Replies: 152

Views: 46536

Re: Meele damage is way too random

The median (what the fuck is closest to the 50% line) of this curve is actually 36, in case you're wondering.
although really it's more like something in between 36 and 37 but it's not like it matters in this case

Friday, 20th February 2015, 20:21

Forum: Game Design Discussion

Topic: Meele damage is way too random

Replies: 152

Views: 46536

Re: Meele damage is way too random

It really seems like most see this as some form of complaint about the indeterminability of combat, but that's not what it is. My complaint is that a character that is very obviously skillfully crafted into being ridiculous - like an ogre swinging a +6 gsc at 27 fighting/maces with 35 str - will hit...

Friday, 20th February 2015, 02:09

Forum: Crazy Yiuf's Corner

Topic: SOLUTION TO PF's LAVA SNAKE CHALLENGE

Replies: 7

Views: 2683

Re: SOLUTION TO PF's LAVA SNAKE CHALLENGE

Dying to an electric eel zombie as a DD still stands, however.

Friday, 20th February 2015, 01:23

Forum: Game Design Discussion

Topic: Meele damage is way too random

Replies: 152

Views: 46536

Re: Meele damage is way too random

The absolute maximum damage has a chance of 1.97e-7% of occuring, or one in twenty million to be a bit imprecise.

Thursday, 19th February 2015, 16:49

Forum: Game Design Discussion

Topic: Meele damage is way too random

Replies: 152

Views: 46536

Re: Meele damage is way too random

It would require implementing http://pastebin.com/iyDhWHLX into the whole mess, but otherwise it shouldn't be too difficult. We'll see the next time I get a spark of productivity. By the way, ever wondered what would happen if the stat bonus was changed to be a static +(2/39)% to base damage and dam...

Thursday, 19th February 2015, 16:47

Forum: Crazy Yiuf's Corner

Topic: New Forumer: Sandman25

Replies: 10

Views: 2872

Re: New Forumer: Sandman25

hi xuaxua i see you are new around here

Wednesday, 18th February 2015, 04:33

Forum: Game Design Discussion

Topic: Meele damage is way too random

Replies: 152

Views: 46536

Re: Meele damage is way too random

Wednesday, 18th February 2015, 02:37

Forum: Crazy Yiuf's Corner

Topic: speedrunners who dont care about winrate are nerds

Replies: 18

Views: 5269

Re: speedrunners who dont care about winrate are nerds

gammafunk wrote:Let's be honest, the real cancers of humanity are the youtube "let's play" and "MiBe guide" people.

MiBe guide: watch qw play and then pretend you're qw except run away from hydras instead of attacking them with non-flaming axes

it's that easy, folks

Wednesday, 18th February 2015, 01:09

Forum: Crazy Yiuf's Corner

Topic: speedrunners who dont care about winrate are nerds

Replies: 18

Views: 5269

Re: speedrunners who dont care about winrate are nerds

that's because before the internet you couldn't show off your huge e-peen by showing the world how much of a nerd you are

Wednesday, 18th February 2015, 00:15

Forum: Crazy Yiuf's Corner

Topic: speedrunners who dont care about winrate are nerds

Replies: 18

Views: 5269

Re: speedrunners who dont care about winrate are nerds

i am a huge nerd but at least i lift so i guess it's ok

Tuesday, 17th February 2015, 20:58

Forum: Game Design Discussion

Topic: Meele damage is way too random

Replies: 152

Views: 46536

Re: Meele damage is way too random

it looks like monsters with weapons sum three dice (1d(weapon damage) + 1d(slaying) + 1d(monster damage)), thus conveniently making extreme damage rolls less likely for e.g. ogres. Well if we're to out from this, then this is how things look: https://dl.dropboxusercontent.com/u/63152810/Screenies/d...

Tuesday, 17th February 2015, 19:02

Forum: Game Design Discussion

Topic: Meele damage is way too random

Replies: 152

Views: 46536

Re: Meele damage is way too random

I went ahead and did the insanity that is making an anydice model of how player melee damage is rolled in DCSS . Suffice to say that is quite a mess. (Did you know that at 20 str with 4 lblades/fighting you have a 75% chance of hitting for 9 or lower damage (before AC/EV!) with a +0 long sword?) I'...

Thursday, 12th February 2015, 17:24

Forum: Crazy Yiuf's Corner

Topic: New Frances tile and other oddities

Replies: 1

Views: 992

Re: New Frances tile and other oddities

Because it's actually another tile refit for the purpose but the ears looked too good to remove.

Thursday, 12th February 2015, 16:45

Forum: Game Design Discussion

Topic: Meele damage is way too random

Replies: 152

Views: 46536

Re: Meele damage is way too random

You can play arguing games all day, but it won't change the fact that melee damage is a tad too wacky at the moment.

Wednesday, 11th February 2015, 19:45

Forum: Game Design Discussion

Topic: Meele damage is way too random

Replies: 152

Views: 46536

Re: Meele damage is way too random

Crawl being that random is big part of fun in this game, this is why we need all those escape options and panic buttons, and managing our resources. The most random part of the game is the part of the game where an adder can bite you three times in a row and poison you on every single one of those ...

Tuesday, 10th February 2015, 12:33

Forum: Game Design Discussion

Topic: Meele damage is way too random

Replies: 152

Views: 46536

Re: Meele damage is way too random

Crawl being that random is big part of fun in this game, this is why we need all those escape options and panic buttons, and managing our resources. The most random part of the game is the part of the game where an adder can bite you three times in a row and poison you on every single one of those ...

Monday, 9th February 2015, 16:23

Forum: Game Design Discussion

Topic: Meele damage is way too random

Replies: 152

Views: 46536

Re: Meele damage is way too random

A very 0.11 long time ago, I rolled a SpTm^Chei and I was wrecking the game with my 60 EV and monstrous damage, and I happened to almost die to a hill giant that hit me thrice in a row for 30+ damage through all that EV. Not that I really mind the spikiness of combat all that much myself, really - I...

Monday, 9th February 2015, 11:01

Forum: Game Design Discussion

Topic: God Proposal: Euquanauque, God of Symmetry

Replies: 18

Views: 7449

Re: God Proposal: Euquanauque, God of Symmetry

I'll just quickly chime in to say that I like where this is going.

Saturday, 7th February 2015, 21:47

Forum: Game Design Discussion

Topic: Make Very Ugly Things more intersting

Replies: 9

Views: 2926

Re: Make Very Ugly Things more intersting

purple very ugly thing (u) | Spd: 15 (move: 90%) | HD: 18 | HP: 119-177 | AC/EV: 6/10 | Dam: 54 | doors | Res: magic(40) | Vul: silver | Chunks: mutagenic | XP: 1447 | Sz: Large | Int: animal. Here's a berserk very ugly thing in case you're wondering how that would look.

Saturday, 7th February 2015, 16:02

Forum: Crazy Yiuf's Corner

Topic: bloaxcrawl or whatever

Replies: 40

Views: 26243

Re: bloaxcrawl or whatever

Well yeah, the real solution is changing enemy stats so that early enemies don't have EV values that are as high as (or higher than most of, as it is at the moment!) the later enemies, while giving the latter higher EV values than they have now. But that's a big undertaking that actually requires pl...

Saturday, 7th February 2015, 12:15

Forum: Crazy Yiuf's Corner

Topic: bloaxcrawl or whatever

Replies: 40

Views: 26243

Re: bloaxcrawl or whatever

It's a straight-up buff, but the reasoning behind it is that your accuracy barely improves - whether from stats or skill training; You have a 40% chance of hitting a spriggan (18 EV + Little) at 12 lblades/fighting with a +0 longsword (16 str/12 dex), and 53% at 27 lblades/fighting - which is a tiny...

Friday, 6th February 2015, 17:18

Forum: Crazy Yiuf's Corner

Topic: bloaxcrawl or whatever

Replies: 40

Views: 26243

Re: bloaxcrawl or whatever

I'll make sure to remember fixing that when I eventually get around to messing around with monster stats, although the latter part is going to be very future-unproof.

Friday, 6th February 2015, 16:59

Forum: Game Design Discussion

Topic: Meele damage is way too random

Replies: 152

Views: 46536

Re: Meele damage is way too random

I have bad memories about fighting with giant spiked clubs. What I propose: instead of rolling for meele damage and AC one time, do it 3 times and average the results. You might notice that I've done exactly this in my little minorly tweaked custom build. I really like it, especially in conjunction...

Monday, 2nd February 2015, 10:55

Forum: Crazy Yiuf's Corner

Topic: True Confessions

Replies: 41

Views: 11985

Re: True Confessions

I'm not kidding when I say that I can't stop going fast.

we need a Speedrunners Anonymous section

Sunday, 1st February 2015, 00:46

Forum: Crazy Yiuf's Corner

Topic: We are the human race!

Replies: 48

Views: 14189

Re: We are the human race!

Humans are extremely endurant, great at recovering from wounds, cunning as fuck and very good killers that are also capable of mind-boggling skill.

yeah clearly they're just average jack-of-all-trades sure
(why the hell do you think they got to the top of the food chain in the first place)

Friday, 30th January 2015, 15:36

Forum: Crazy Yiuf's Corner

Topic: bloaxcrawl or whatever

Replies: 40

Views: 26243

Re: bloaxcrawl or whatever

Bloax, is there a reason you chose not to give AC rolls the same 3dX/3 treatment? Mostly because I know people really like the spiky combat of crawl for whatever reason, and I don't really mind it as much as I mind these other things. @bloax: sorry for the derail. I haven't tried your mods, but I k...

Friday, 30th January 2015, 10:42

Forum: Dungeon Crawling Advice

Topic: Low-slaying Speed or high-slaying Fire?

Replies: 10

Views: 3256

Re: Low-slaying Speed or high-slaying Fire?

... and if you don't want to use fsim, shoot some dudes with each bow and see which seems to work better. Except this doesn't really work well unless one bow is doing like double the damage of the other. Yes, not only because humans are generally awful at noticing small differences - but also becau...

Friday, 30th January 2015, 10:38

Forum: Crazy Yiuf's Corner

Topic: winrates and "winscumming"

Replies: 38

Views: 16464

Re: bloaxcrawl or whatever

It's a joke about how most high-winrate accounts aren't actually the person's original account they started out with that has all their early splats.

Friday, 30th January 2015, 07:13

Forum: Crazy Yiuf's Corner

Topic: winrates and "winscumming"

Replies: 38

Views: 16464

Re: bloaxcrawl or whatever

it's like thankscumming except even more sinister because now it actually lets you swing around your e-schlong for real

Thursday, 29th January 2015, 19:34

Forum: Crazy Yiuf's Corner

Topic: bloaxcrawl or whatever

Replies: 40

Views: 26243

Re: bloaxcrawl or whatever

fuck

I also forgot to give them beaks.

FUCK

Thursday, 29th January 2015, 18:02

Forum: Crazy Yiuf's Corner

Topic: bloaxcrawl or whatever

Replies: 40

Views: 26243

Re: bloaxcrawl or whatever

Hello and welcome to a new brave new world, where not only hp/mp regeneration exists - but also player accuracy!!
Yes, you can have fun hitting things now. Hooray.

Thursday, 29th January 2015, 04:51

Forum: Crazy Yiuf's Corner

Topic: Changes to make crawl easier

Replies: 7

Views: 2220

Re: Changes to make crawl easier

Implement bloaxcrawl . Because player damage spikiness, the lack of player accuracy and hp/mp regeneration sucking massively are all terrible, terrible issues. I mean of course you could compensate by making enemies a bit tougher, but that means going through a lot of enemies which sounds like a lo...

Thursday, 29th January 2015, 03:02

Forum: Dungeon Crawling Advice

Topic: Three +8 broad axes, which ones to use when?

Replies: 12

Views: 4232

Re: Three +8 broad axes, which ones to use when?

Pereza0 wrote:With those defenses you will probably have trouble taking enough damage to make the vamp one worth it.

The less damage you take the more useful vamp is, because the easier it is for it to keep you at max hp at all times.

Thursday, 29th January 2015, 02:03

Forum: Crazy Yiuf's Corner

Topic: Difficulty settings

Replies: 25

Views: 7173

Re: Difficulty settings

Deep dwarf without a healing god - it's been done. Not sure if I'd say it's fun, though. It's very tense, and I liked that. It's certainly not something everyone likes as you can witness by the amount of people playing DD^!Ru/Makh/Trog/Ely. --- As for difficulty settings, then I wouldn't mind setti...

Thursday, 29th January 2015, 01:41

Forum: Dungeon Crawling Advice

Topic: God Tier List/showcase of amazing MSPaint skills

Replies: 145

Views: 70089

Re: God Tier List/showcase of amazing MSPaint skills

Im curious why Qaz is behind Fedhas in the Pan/Hell/Tomb Tier. He may not be great in extended, but at least he doesn't need corpses to do anything . Not looking for a hugely detailed analysis here, obviously tiers are very hard to structure within Crawl since everything is so circumstantial. Proba...

Wednesday, 28th January 2015, 10:05

Forum: Dungeon Crawling Advice

Topic: God Tier List/showcase of amazing MSPaint skills

Replies: 145

Views: 70089

Re: God Tier List/showcase of amazing MSPaint skills

Chei makes good combos amazing and bad combos absolutely terrible, with some variations depending on exactly what kind of character we're talking about. (He's much better for early melee than for early conjuration guys if only because the latter benefit a lot more from being able to run away.) Once ...

Tuesday, 27th January 2015, 22:23

Forum: YASD! YAVP! and characters in progress too

Topic: CIP VSBe Trog--> GodSwitching

Replies: 31

Views: 8771

Re: CIP VSBe Trog--> GodSwitching

Keep the chainmail; +5 slaying on a VS with a quickblade is incredibly good, especially when your str+dex is >= 49.

Sunday, 25th January 2015, 12:11

Forum: Dungeon Crawling Advice

Topic: Why is this character unstealthy?

Replies: 9

Views: 3171

Re: Why is this character unstealthy?

PDA at 11 ER reduces your stealth by 80, which is equal to 9 levels of stealth for an ogre - who gain 9 stealth per level of stealth skill; stealth[2/7]: Base stealth is 3*dex + stealth*spf. spf is: Troll, Ogre, Centaur: 9; Minotaur, Draconian: 12; Halfling, Kobold, Spriggan, Felid, Naga, Octopode: ...

Sunday, 25th January 2015, 01:07

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: MiMo of Chei

Replies: 6

Views: 2267

Re: CiP: MiMo of Chei

The more important spell to get up is Borgnjor's Revivification and not Necromutation, since statue form will do "alright" at protecting you from torment while still allowing you to chug a full heal should you direly need it.
(oh and death's door would be pretty cool, too)

Saturday, 24th January 2015, 23:55

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: MiMo of Chei

Replies: 6

Views: 2267

Re: CiP: MiMo of Chei

You should really get some more spellcasting. The amount of investment into statue form of this character is indeed rather silly, considering that it's basically only useful as a torment shield with this character. If it had less amazing items then statue form would certainly be pretty useful for ex...

Saturday, 24th January 2015, 23:26

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - DrTm Chei

Replies: 9

Views: 2798

Re: CIP - DrTm Chei

Killing most enemies in a single hit is much better than vamp with mediocre damage, simply because the fight will be over very, very fast.
And getting out of trouble with Chei is very, very easy.

Saturday, 24th January 2015, 21:58

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - DrTm Chei

Replies: 9

Views: 2798

Re: CIP - DrTm Chei

In terms of damage output, yes - but unlike cheibladehands it also melds everything that isn't jewellery instead of just your gloves/shield. (And thus it's not really that much of a "weapon", is it now.)
of course this is less of a concern for a Dr

Saturday, 24th January 2015, 21:28

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - DrTm Chei

Replies: 9

Views: 2798

Re: CIP - DrTm Chei

Cheibladehands is pretty much the strongest weapon in the game, so there's no reason to even consider using anything else.

Step from time is quite different from temporal distortion, because it can make large groups of enemies go away - but it is also not instant like temporal distortion is.

Saturday, 24th January 2015, 15:45

Forum: Crazy Yiuf's Corner

Topic: Please make me a moderator so I can be a master debater

Replies: 32

Views: 9390

Re: Please make me a moderator so I can be a master debater

What makes someone an expert, by the way? mikee_ has won 166 times in 396 games (41.92%): 4xDSFi 4xMDFi 3xDDCK 3xDDEE 3xHOPr 2xDDHe 2xDDNe 2xDSBe 2xKeAE 2xMfCr 2xMfSt 2xMiAr 2xMiBe 2xNaTm 1xCeAr 1xCeAs 1xCeBe 1xCeEn 1xCeFE 1xCePa 1xCeTm 1xCeWz 1xDDAs 1xDDCr 1xDDHu 1xDDTm 1xDENe 1xDEWz This is wrong...
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