Search found 1336 matches

Wednesday, 18th July 2012, 09:40

Forum: Dungeon Crawling Advice

Topic: Auto Butcher!

Replies: 15

Views: 7311

Re: Auto Butcher!

There's no auto_drop, unfortunately.

This thing doesn't work for me though, all it does is move one tile to the right and try to use an ability. (Thus resulting in the "Sorry, but you're not good enough to have an ability." message appearing every time I activate it.)

Tuesday, 17th July 2012, 11:18

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP! Felid Monk of Cheibriados :(

Replies: 17

Views: 4951

Re: YAVP! Felid Monk of Cheibriados :(

He envoked berserk at the exit. :p

But yeah, penance makes no sense with Chei. He doesn't like that you speed up, yet you're still just as slow.

Tuesday, 17th July 2012, 10:52

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP! Felid Monk of Cheibriados :(

Replies: 17

Views: 4951

Re: YAVP! Felid Monk of Cheibriados :( (omfg first)

Watching this game:
Spoiler: show
Image

Hope you had fun. :p

And yes, those two (Yaktaur (Captains)/Stone giants) can go burn in a fiery pit in hell. (DMsl & ~50 EV does wonders though.)

Tuesday, 17th July 2012, 03:31

Forum: Dungeon Crawling Advice

Topic: Looking for advice: Surviving the D1-5 meatgrinder

Replies: 19

Views: 5354

Re: Looking for advice: Surviving the D1-5 meatgrinder

1) Minos I taught me that identifying items by wearing them is very risky. When do you risk blind equipping an item? If you are otherwise unarmed? Only do so with blue items, as they might have a brand - or at least alright enhancements. You may want to identify a white (artifact) item, however. 2)...

Monday, 16th July 2012, 22:48

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP! Felid Monk of Cheibriados :(

Replies: 17

Views: 4951

Re: CiP: Felid Monk of Cheibriados :(

Oh yes, this combo sucks and I won't recommend attempting it. Though it is fun once you get it started (with something like statue form/blade hands). At least until Zot, where I got splatted horribly. :-( And oh dear, what's with your avatar. That won't do dear, that won't do! (Not on my duty!) Here...

Saturday, 14th July 2012, 19:15

Forum: Game Design Discussion

Topic: Ashenzasi/Octopode Bug?

Replies: 32

Views: 7710

Re: Ashenzasi/Octopode Bug?

I can't imagine it being harder than the dropping system, I wouldn't mind it being exactly like the way you drop things - in fact.

Friday, 13th July 2012, 11:47

Forum: Game Design Discussion

Topic: Fortress Dwarves

Replies: 24

Views: 7126

Re: Fortress Dwarves

galehar wrote:And the name reminds too much of dwarf fortress.

Perhaps because it's a reference to it?

Friday, 13th July 2012, 10:36

Forum: Game Design Discussion

Topic: Do "archers" have infinite ammo?

Replies: 8

Views: 2634

Re: Do "archers" have infinite ammo?

Well I must've been that unfortunate to have it pick up a huge stack of them within the first 30 turns on the level.

Friday, 13th July 2012, 09:11

Forum: Game Design Discussion

Topic: Do "archers" have infinite ammo?

Replies: 8

Views: 2634

Re: Do "archers" have infinite ammo?

They only have infinite rocks if you just got back to the game after an entire day, will die in a single hit and 3% xp away from another life.

Friday, 13th July 2012, 02:12

Forum: Game Design Discussion

Topic: Do "archers" have infinite ammo?

Replies: 8

Views: 2634

Re: Do "archers" have infinite ammo?

No, he didn't pick anything up. He was down a corridor, and I was just coming out of another. He stood there the entire time, throwing large rocks at me from a distance.
Throwing loads of large rocks at me.

Friday, 13th July 2012, 01:05

Forum: Game Design Discussion

Topic: Do "archers" have infinite ammo?

Replies: 8

Views: 2634

Do "archers" have infinite ammo?

I'm asking because my heroic FeMo of Chei just got splatted by a stone giant, due to large rocks. Now, I'm asking about infinite ammo because for one of my moves, he threw two rocks at me.. ..And I moved like, 8 tiles. Died going up the stairs. So that'd be about 17 large rocks, plus the two he thre...

Friday, 13th July 2012, 00:54

Forum: Game Design Discussion

Topic: Make Cheibriados Better

Replies: 186

Views: 58233

Re: Make Cheibriados Better

Oh so it's instant. oicnao

I'd still like if it wasn't adjacent-only.

But yes, strength needs a damned buff. I've accidentally put myself on penance, and guess what. 10 Strength more or less makes absolutely no difference.
And I hugely doubt +10 Str is just a random thing you'd get.

Thursday, 12th July 2012, 23:23

Forum: Technical Support

Topic: [Webtiles] Ghost game stuck, prevents spectating actual game

Replies: 5

Views: 1689

Re: [Webtiles] Ghost game stuck, prevents spectating actual

Interesting inconsistency. (Also, haha. Looks like spectators are open again.) Player/Spectator view, in order: https://dl.dropbox.com/u/63152810/PlayerView.png https://dl.dropbox.com/u/63152810/SpectatorView.png Everything is aligned just fine, it's just that I suck at cropping with 100% precision....

Thursday, 12th July 2012, 21:23

Forum: Technical Support

Topic: [Webtiles] Ghost game stuck, prevents spectating actual game

Replies: 5

Views: 1689

Re: [Webtiles] Ghost game stuck, prevents spectating actual

I accidentally pressed a button that made the browser go back to the previous page (in this case, #lobby), but instead of that it threw me into the view you get if you watch that ghost game. And so the problem started. And sorry for the late reply (I should've reported this at 9 AM), I kind of fell ...

Thursday, 12th July 2012, 13:22

Forum: Technical Support

Topic: [Webtiles] Ghost game stuck, prevents spectating actual game

Replies: 5

Views: 1689

[Webtiles] Ghost game stuck, prevents spectating actual game

Hey guys, dunno where I'd post this elsewhere. But thing is, I kind of slipped with my mouse hand, and suddenly I had pressed a button that made it go back to the previous page. Except it didn't, and instead left a ghost game that makes spectators unable to watch "the actual" game. (Instea...

Wednesday, 11th July 2012, 23:45

Forum: Game Design Discussion

Topic: Make Cheibriados Better

Replies: 186

Views: 58233

Re: Make Cheibriados Better

Making Bend Time exhaust you with an awesome range of "whack me please" hardly makes it worthwhile in anything but 1-on-1'ing a monster you can't take down without slowing it. For which you really ought to have enough MP to use it. And even then, exhausting kind of makes it look like a poo...

Wednesday, 11th July 2012, 13:50

Forum: Dungeon Crawling Advice

Topic: Most Difficult Species for 3-Rune Run?

Replies: 41

Views: 10918

Re: Most Difficult Species for 3-Rune Run?

pratamawirya wrote:If you don't need to be slow as soon as possible, you can always take Chei later.

That would kind of break the "holy shit" difficulty of it, wouldn't it now. :roll:

Wednesday, 11th July 2012, 13:37

Forum: Dungeon Crawling Advice

Topic: Most Difficult Species for 3-Rune Run?

Replies: 41

Views: 10918

Re: Most Difficult Species for 3-Rune Run?

Stormfox wrote:A FeMo of Chei would at least start with 2* piety when you took the god. Try FeFi or FeGl (if either of those is possible) for a true exercise in pain.

How is not being slow just as you find Chei harder?

Wednesday, 11th July 2012, 12:39

Forum: Crazy Yiuf's Corner

Topic: Odd things sighted in dungeon.

Replies: 963

Views: 333233

Re: Odd things sighted in dungeon.

Image

Wednesday, 11th July 2012, 05:20

Forum: Dungeon Crawling Advice

Topic: Most Difficult Species for 3-Rune Run?

Replies: 41

Views: 10918

Re: Most Difficult Species for 3-Rune Run?

Have any of you tried the dread FeMo of Chei yet? I can certainly conclude that it's not "hard".

No, it's so hard, it's not even funny. That's how hard it is.

Wednesday, 11th July 2012, 05:17

Forum: Crazy Yiuf's Corner

Topic: What are you listening to at the moment

Replies: 488

Views: 154163

Re: What are you listening to at the moment

Alternatively, have an .ogg of it.

I like how every single time I such stuff, it's blocked in everyone's countries. :roll:
Don't we all love leftovers from the overcommercialistic period.

Tuesday, 10th July 2012, 22:21

Forum: Game Design Discussion

Topic: Make Cheibriados Better

Replies: 186

Views: 58233

Re: Make Cheibriados Better

It shouldn't be instant, but it could be faster . That'd make it less risky to use. And to top it all off, yeah - it could use a range buff. Personally, I'd like if it had a range of 5 tiles, but the effect got weaker as it goes further. Perhaps starting to fade after the second tile, by 25% per til...

Tuesday, 10th July 2012, 20:07

Forum: Game Design Discussion

Topic: Make Cheibriados Better

Replies: 186

Views: 58233

Re: Make Cheibriados Better

On a related topic of nasties, here's something I didn't enjoy: https://dl.dropbox.com/u/63152810/Cheater.png I don't know about wielding/unwielding, but I'll just say he spent an entire turn in total on that. He drops something, that's another turn. Then he picks something up, that's another turn. ...

Monday, 9th July 2012, 09:49

Forum: Dungeon Crawling Advice

Topic: Most Difficult Species for 3-Rune Run?

Replies: 41

Views: 10918

Re: Most Difficult Species for 3-Rune Run?

I think the hardest would be Felid Monk of Cheibriados. You ought to know why.

Monday, 9th July 2012, 02:48

Forum: Crazy Yiuf's Corner

Topic: jokes

Replies: 60

Views: 14983

Re: jokes

It's the Felid Tabrrorist. You better run once he screams "Allah Tabhar", because apparently he has a problem with magical contamination.

Sunday, 8th July 2012, 10:45

Forum: Contributions

Topic: Ugly Crystal Plate redesign

Replies: 18

Views: 6999

Re: Ugly Crystal Plate redesign

Image Image
Hm?

Sunday, 8th July 2012, 10:23

Forum: Contributions

Topic: Ugly Crystal Plate redesign

Replies: 18

Views: 6999

Re: Ugly Crystal Plate redesign

Crystal?

Sunday, 8th July 2012, 09:03

Forum: Game Design Discussion

Topic: Make Cheibriados Better

Replies: 186

Views: 58233

Re: Make Cheibriados Better

I don't like tying HP to stats because stats fluctuate a lot and max HP probably shouldn't. Just think of what a pain it would be to play a Jiyva character . That's the price you pay for being with the mutagen lord. :lol: And if anything, it shouldn't be a direct modifier of MaxHealth, but rather a...

Sunday, 8th July 2012, 08:38

Forum: Contributions

Topic: Ugly Crystal Plate redesign

Replies: 18

Views: 6999

Re: Ugly Crystal Plate redesign

https://dl.dropbox.com/u/63152810/CrystalPlaet2.png https://dl.dropbox.com/u/63152810/CrystalPlaet23x.png How would this be? https://dl.dropbox.com/u/63152810/CrystalPlaetView2.png The reason it's so dark is because I'm more comfortable working in a wide range of brightness mapping (You see, I use ...

Saturday, 7th July 2012, 19:25

Forum: Contributions

Topic: Ugly Crystal Plate redesign

Replies: 18

Views: 6999

Ugly Crystal Plate redesign

Since I randomly decided to do this, because the current "Crystal" plate looks nothing like it's made of crystal. Not to mention that it looks outdated, and ugly too. But enough with the bashing, here's a (slight) edit of the plate armor (great tile, you whoever did it) That makes it shiny...

Saturday, 7th July 2012, 18:55

Forum: Game Design Discussion

Topic: Make Cheibriados Better

Replies: 186

Views: 58233

Re: Make Cheibriados Better

Strength could directly increase your AC. Perhaps making "Strength" be a mix of "Strength" and a missing "Constitution" stat would work? So that, and that Strength should increase your health by a bit. Because something that's as strong as a mountain can be wimpy as a ...

Saturday, 7th July 2012, 14:30

Forum: Contributions

Topic: Work in progress: reviving the Enchanted Forest as a branch

Replies: 73

Views: 26720

Re: Work in progress: reviving the Enchanted Forest as a bra

Ah, I think I'm starting to remember what it means. Oooohhh man. That was a big miss. :D
Not that I'm removing it, however! Muahaha! ಠ_ಠ

Bah, whatever. Bam.

Saturday, 7th July 2012, 14:28

Forum: Game Design Discussion

Topic: Make Cheibriados Better

Replies: 186

Views: 58233

Re: Make Cheibriados Better

It would certainly make Chei better if he followed his own advice. "Take it easy!" That is, he shouldn't insta-penance you the moment you speed up somehow. No, what he should is that he'd proclaim his dissatisfaction of your speedy ways ("Cheibriados does not approve of your speedy wa...

Saturday, 7th July 2012, 14:16

Forum: Contributions

Topic: Work in progress: reviving the Enchanted Forest as a branch

Replies: 73

Views: 26720

Re: Work in progress: reviving the Enchanted Forest as a bra

im drunk hehahoeahaeee!111

But heh, I'm not really serious about that description. (In fact, I can't even remember what "Fellatio" means. Originally I actually wrote fella, but that didn't really blend in.) ;p

Also, tweaked the outlined sprite's edges a teeny bit more.

Saturday, 7th July 2012, 03:30

Forum: Contributions

Topic: Work in progress: reviving the Enchanted Forest as a branch

Replies: 73

Views: 26720

Re: Work in progress: reviving the Enchanted Forest as a bra

Chance here for a Smokey the Bear-type unique - I'm not joking. https://dl.dropbox.com/u/63152810/Smoky.png - https://dl.dropbox.com/u/63152810/Smoky3x.png He's half burned, half alive. Half dead, half alive. You may know him as a kind specimen who wants you to save the forest; but this guy doesn't...
Previous

Return to advanced search

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.