Search found 486 matches

Wednesday, 24th September 2014, 23:56

Forum: Crazy Yiuf's Corner

Topic: CIP: More slaying?

Replies: 33

Views: 4271

Re: CIP: More slaying?

You have 11 RC, so wear Tuna and slaying, and swap to Bluc when needed.

Thursday, 17th July 2014, 17:02

Forum: YASD! YAVP! and characters in progress too

Topic: CIP:DrCj-what spells to take?

Replies: 4

Views: 770

Re: CIP:DrCj-what spells to take?

IMB + Battlesphere does a lot of damage. As long as your defenses are pretty good, you don't need any other source of damage to win the game (though it could be helpful). If this were my character I would immediately work on getting about 15 more levels of dodging and 10 more levels of fighting.

Saturday, 26th April 2014, 16:26

Forum: Dungeon Crawling Advice

Topic: Feedback Sought

Replies: 71

Views: 10803

Re: Feedback Sought

Eyesburn wrote:You can get Iskenderun's Mystic Blast and/or Iron Shot for fire resistant monsters, later on you can add Orb of Destruction.

In my opinion, Iskenderun's Mystic Blast is much better than those other two for this character.

Thursday, 24th April 2014, 04:01

Forum: Dungeon Crawling Advice

Topic: A quick question about armour for monks

Replies: 34

Views: 5640

Re: A quick question about armour for monks

what I do for UC characters is I select armour without ever caring about the UC-specific penalties, because the UC-specific penalties are complicated and rarely actually change your armour decision Agreed - I'd pick armor based on what armor is best. But let's say you get some amazing yet heavy pla...

Thursday, 24th April 2014, 01:49

Forum: Crazy Yiuf's Corner

Topic: Realtime Mode!

Replies: 9

Views: 1356

Re: Realtime Mode!

TheDefiniteArticle wrote:Also no one would ever ever play this just because resting would make it unendurably boring.

I assumed that taking an action would just end the turn, so the game would play as normal except with a turn timer (in which case, o and 5 and such would make many turns happen instantaneously like normal).

Wednesday, 23rd April 2014, 15:31

Forum: Crazy Yiuf's Corner

Topic: Realtime Mode!

Replies: 9

Views: 1356

Re: Realtime Mode!

I doubt that anyone is seriously considering this, but if so: skipping the turn (like pressing s) sounds like a much more reasonable result of missing the timer. And the timer would ideally be adjustable as an option (perhaps in rcfile or something), with 9 seconds probably suitable as the default.

Monday, 21st April 2014, 23:00

Forum: Dungeon Crawling Advice

Topic: Tips for Mummy Necromancer Play?

Replies: 8

Views: 1393

Re: Tips for Mummy Necromancer Play?

Following the best advice ever will help a lot.

Friday, 18th April 2014, 01:12

Forum: Game Design Discussion

Topic: Alternatives to energy randomization

Replies: 58

Views: 8503

Re: Alternatives to energy randomization

Perhaps we could make the player's normal movement speed a non-integer number (for example, 9.5 or 9.8), that way you are never the same speed as an enemy?

Monday, 14th April 2014, 16:14

Forum: Dungeon Crawling Advice

Topic: PDA +7 or +8 Chain rElec +rF ?

Replies: 32

Views: 2664

Re: PDA +7 or +8 Chain rElec +rF ?

Sandman25 wrote:
archaeo wrote:Maybe I'm confused, but what does the slaying ring have to do with the choice of armour (and thus the AC/EV bonus) here?


People suggested to wear chain armour in order to free a slot for slaying.

I think and_into and I already pointed out how that is not a good suggestion...

Sunday, 13th April 2014, 17:14

Forum: Dungeon Crawling Advice

Topic: PDA +7 or +8 Chain rElec +rF ?

Replies: 32

Views: 2664

Re: PDA +7 or +8 Chain rElec +rF ?

XuaXua wrote:What about the GDR and optimal Armour skill investment?

PDA has higher base AC than chain mail, which means that it has higher GDR (not that it matters much) and gets more bonus AC from armour skill. There is no magic number for training armour skill.

Sunday, 13th April 2014, 15:14

Forum: Dungeon Crawling Advice

Topic: PDA +7 or +8 Chain rElec +rF ?

Replies: 32

Views: 2664

Re: PDA +7 or +8 Chain rElec +rF ?

rF+ does absolutely nothing against most monsters (because most monsters don't have any fire damage), and for the few that do, that ring is all you need to get the job done. I would wear the PDA and slaying rings, and ring swap when the resist is needed.

Saturday, 29th March 2014, 16:34

Forum: YASD! YAVP! and characters in progress too

Topic: yasd: fail blink

Replies: 4

Views: 1126

Re: yasd: fail blink

If you have the blink spell, it is optimal to cast it whenever you put on an unidentified amulet for the first time, to see if it is stasis.

Friday, 28th March 2014, 02:06

Forum: The Dart Board

Topic: Crawl "Sudden Death" Challenges Season 1 - Complete

Replies: 228

Views: 40677

Re: Crawl "Sudden Death" Challenges - Week 9 Has Begun

I'm officially dropping out of this contest. Sorry to go, especially as I seemed to be overall ranking well, but with my schedule it was tough to make time for it to begin with and now pretty much impossible. Big thanks to walkerboh and sandman, you guys made this fun for me while it lasted :)

Wednesday, 26th March 2014, 20:24

Forum: Crazy Yiuf's Corner

Topic: Generic Brainstorming!

Replies: 2506

Views: 292250

Re: Generic Brainstorming!

Ironshot and Win

Tuesday, 25th March 2014, 17:16

Forum: The Dart Board

Topic: CSDC Week 8 - DEVM, CLOSED

Replies: 45

Views: 6131

Re: CSDC Week 8 - DEVM

Good point; as soon as I resumed play Veh offered me OoD, and I have but one spell level and one Amnesia scroll available. I'm also not sure what to forget out of my current spells; I don't use Dazzling Spray or Meph Cloud much, but I'm aware they could be very helpful in some situations. Perhaps F...

Friday, 21st March 2014, 16:57

Forum: Dungeon Crawling Advice

Topic: VOTE: targets of ID scrolls

Replies: 56

Views: 9624

Re: VOTE: targets of ID scrolls

Potions first, that's sure Then jewelery, but I try to auto-ID a lot of rings/amulets : ⋅ wear it for a long time (sustencance) ⋅ wand of frost/flame on myself (rC/rF) ⋅ quaff !para or walk in tele trap on known level (stasis) ⋅ quaff !confusion (clarity) &sd...

Monday, 17th March 2014, 17:51

Forum: Dungeon Crawling Advice

Topic: DG advice

Replies: 49

Views: 6153

Re: DG advice

So, I have a few questions. Is DG a good choice if my intention is to be as powerful as possible for extended? Any particularly good backgrounds? I'm thinking IE might help to overcome my early game weakness. How should I advance my stats? Last game I shot for a balance between dex and int, but I'm...

Monday, 17th March 2014, 17:20

Forum: Crazy Yiuf's Corner

Topic: Petty complaining

Replies: 9

Views: 1304

Re: Petty complaining

TeshiAlair wrote:Why does Searing Ray look so good and is never satisfying?

so it's that kind of thread...again

Monday, 17th March 2014, 17:00

Forum: Dungeon Crawling Advice

Topic: Armour clarity

Replies: 70

Views: 10273

Re: Armour clarity

1. Mention GDR on armours. There is still no indication to a new player that a +1 Robe is worse than a +0 leather armour. First of all I think a +1 robe is usually better than a +0 leather armour...second of all as long as it states somewhere that base armour rating offers extra protection against ...

Sunday, 16th March 2014, 20:10

Forum: The Dart Board

Topic: Crawl "Sudden Death" Challenges Season 1 - Complete

Replies: 228

Views: 40677

Re: Crawl "Sudden Death" Challenges - Week 8 Has Begun

What I like about turn count: 1) Without it, your odds of winning would be improved by consumable juggling (dropping them when you have more than 2 or 3 and running back to them when you have less). 2) Certain things are pretty much always optimal even when turncount is considered (fully resting, fu...

Saturday, 15th March 2014, 19:40

Forum: The Dart Board

Topic: CSDC Week 8 - DEVM, CLOSED

Replies: 45

Views: 6131

Re: CSDC Week 8 - DEVM

Not saying this is a good idea, but if I had animate dead, I would try to survive with the help of mah zombehs. Otherwise probably convert. I think that's a good idea, but unfortunately I did not get animate dead in my first gift book. But you have animate skeleton, is that not good enough? You nee...

Saturday, 15th March 2014, 17:39

Forum: The Dart Board

Topic: CSDC Week 8 - DEVM, CLOSED

Replies: 45

Views: 6131

Re: CSDC Week 8 - DEVM

You could be like me and stupidly wield a qstaff to ID when there was no need to. Of course it was distortion. XL13 at full piety with Kiku, I unwield instead of converting it to pain and land in abyss next to a Lugonu altar. What would you do? Not saying this is a good idea, but if I had animate d...

Saturday, 15th March 2014, 17:34

Forum: The Dart Board

Topic: Crawl "Sudden Death" Challenges Season 1 - Complete

Replies: 228

Views: 40677

Re: Crawl "Sudden Death" Challenges - Week 7 Has Begun

I'm fine with the systems the way it is. If something is to change to make it more fair to all, then one option would be to just give points for 3 rune victory and bonus achievements and don't give extra points for the in-game score (unless that happens to be a bonus one week). What I like about al...

Saturday, 15th March 2014, 15:10

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: DDAK, out of MP

Replies: 14

Views: 1177

Re: CIP: DDAK, out of MP

Enchant your auxiliary armor now, hoarding your EA scrolls has hurt you!

Friday, 14th March 2014, 19:06

Forum: Dungeon Crawling Advice

Topic: Mutation Evolution

Replies: 34

Views: 4155

Re: Mutation Evolution

Will Evolution mutation trigger when I quaff potion of mutation? And if it does would I have more chances to get good mutation? There is a chance that evolution will trigger from quaffing a potion of mutation, but it is quite unlikely. If it does happen, then yes, the mutations you get from evoluti...

Friday, 14th March 2014, 05:46

Forum: Dungeon Crawling Advice

Topic: How often should DD use recharge?

Replies: 19

Views: 3435

Re: How often should DD use recharge?

Scrolls b - 2 scrolls labeled SAISSY NEO j - 2 scrolls labeled ABA RUOKUCAPPA k - 6 scrolls of remove curse o - a scroll labeled CROPAJ XELUW p - 12 scrolls of identify q - 5 scrolls of teleportation s - a scroll labeled ETREIB LAKALER u - a scroll labeled ZIETHO FUOP v - a scroll labeled KLUH UXAR...

Thursday, 13th March 2014, 19:50

Forum: Dungeon Crawling Advice

Topic: Please help me understand Heavy armor vs Light armor

Replies: 39

Views: 6151

Re: Please help me understand Heavy armor vs Light armor

heavy armor generally is better protection than light armor. The catch is that it hurts your spell success.

Thursday, 13th March 2014, 17:25

Forum: Dungeon Crawling Advice

Topic: What would you train and why?

Replies: 27

Views: 3015

Re: What would you train and why?

Now what should I ask for with this scroll of acquirement I just read? Armour is a pretty good bet. Although If you don't have a wand of HW, those are really good and you might get one from wand acquirement. In my opinion book is a bad idea, especially in this case as you really don't need more spe...

Thursday, 13th March 2014, 04:26

Forum: YASD! YAVP! and characters in progress too

Topic: 0.14 GrBe: About to clear Zot, anything I should do?

Replies: 22

Views: 2276

Re: 0.14 GrBe: About to clear Zot, anything I should do?

Stealth skill also makes it harder for enemies out of LOS to track you (this is regardless of your armour as far as I know), so the first few nearly-free-anyway levels are probably worth getting.

Thursday, 13th March 2014, 02:16

Forum: Dungeon Crawling Advice

Topic: Tips for surviving with a KoHu?

Replies: 13

Views: 1161

Re: Tips for surviving with a KoHu?

That looks about right, but I do have some petty disagreements: dodging started later than I would've done, as with invocations (with okawaru I pick up 1-2 levels of invo as soon as I reach *). Also I pretty much never train a melee weapon skill on a *Hu of okawaru, to me it doesn't feel like any he...

Thursday, 13th March 2014, 00:30

Forum: Dungeon Crawling Advice

Topic: Tips for surviving with a KoHu?

Replies: 13

Views: 1161

Re: Tips for surviving with a KoHu?

Even the first dump of Sandman's KoHu is a lot later than XL 8, so might not be much help. I think good early-game KoHu advice would be: Train crossbows and dodging, turn off all other skills. Use a melee weapon to kill popcorn, but always explore with your crossbow wielded. Do not use a shield or b...

Tuesday, 11th March 2014, 20:01

Forum: Dungeon Crawling Advice

Topic: Usefullness of ranged weapons on a melee character?

Replies: 17

Views: 2354

Re: Usefullness of ranged weapons on a melee character?

Actually I was responding to this They are good to *use* on spellcasters, because those are the things that usually extra actions are ones that you don't want them taking I think that the action-stopping aspect is pretty useless on spellcaster enemies, since I really don't mind if they walk towards ...

Tuesday, 11th March 2014, 19:07

Forum: Dungeon Crawling Advice

Topic: Usefullness of ranged weapons on a melee character?

Replies: 17

Views: 2354

Re: Usefullness of ranged weapons on a melee character?

I always assumed that turns that enemies spend struggling out of a net are turns that they would have spent walking or hitting you.

Monday, 10th March 2014, 18:25

Forum: Crazy Yiuf's Corner

Topic: Quaffing might/agility/brilliance before winning

Replies: 19

Views: 2453

Re: Quaffing might/agility/brilliance before winning

Why do people quaff brilliance/might/agility before leaving dungeon? I know it makes sense during tournaments but otherwise it does nothing except makes it more difficult to determine how powerful the character really was (AC/EV/spell failure chance/spell power/spell hunger). Maybe it just feels go...

Monday, 10th March 2014, 17:59

Forum: Game Design Discussion

Topic: EW1 Improvement

Replies: 46

Views: 6403

Re: EW1 Improvement

But I AM misreading those tables, right? There's no way that someone with max polearms skills only lands a hit 6% more often than someone with 0. That's six percentage points of accuracy, since the accuracy goes from 44% to 50%. But going from 44 hits out of 100 to 50 hits out of 100 increases your...

Sunday, 9th March 2014, 01:28

Forum: Dungeon Crawling Advice

Topic: "Nemelex’s deck gifts are now independent of sacrifice type"

Replies: 27

Views: 3410

Re: "Nemelex’s deck gifts are now independent of sacrifice t

Does this mean your first deck has a 10% chance to be Wonders regardless of your actions? To me that sounds like a really concerning change; getting Wonders as your first deck is extremely bad since you have a useless deck in the part of the game where you really need a useful deck, and not only tha...

Saturday, 8th March 2014, 20:09

Forum: Dungeon Crawling Advice

Topic: Quarterstaff or Lajatang?

Replies: 29

Views: 5087

Re: Quarterstaff or Lajatang?

duvessa wrote:1.13% flaming, 1.13% freezing

I have a feeling that decimal is not in the right place, is it?

Friday, 7th March 2014, 23:25

Forum: Game Design Discussion

Topic: Proposal: Make monster mer* more gender-equitable

Replies: 118

Views: 19801

Re: Proposal: Make monster mer* more gender-equitable

but just think of the explicit benefits to parties!

Friday, 7th March 2014, 23:09

Forum: Dungeon Crawling Advice

Topic: What happens if chei uses boots of run?

Replies: 47

Views: 6544

Re: What happens if chei uses boots of run?

2.5 extra levels in Stealth can allow to put exclusion on Erolcha, for example. At the price of potentially allowing Erolcha to put 3 casts of banishment on you before you can do shit about it, for example. For a non-Chei naga or a non-naga Chei worshipper in that situation, it would be at most two...

Friday, 7th March 2014, 19:06

Forum: Game Design Discussion

Topic: MP Calculation Change/Decapping

Replies: 15

Views: 2501

Re: MP Calculation Change/Decapping

We could simply have the cap be modified directly by MP aptitude. So say the cap is 40: with a +10% mp aptitude, the cap becomes 44; with a +20% mp aptitude, the cap becomes 48; etc. But of course, removing the cap would be even simpler, imo there's no reason for it.

Friday, 7th March 2014, 15:55

Forum: Game Design Discussion

Topic: Proposal: final Trog ability

Replies: 16

Views: 2063

Re: Proposal: final Trog ability

Great, I look forward to traveling back to around D:5 for an EW3 on every single Trog game. edit: I see you didn't mention "altar" anywhere in your post, so hopefully you meant it to go through, say, the ability menu (which I really wish all the god final gifts did).

Wednesday, 26th February 2014, 15:00

Forum: The Dart Board

Topic: Crawl "Sudden Death" Challenges Season 1 - Complete

Replies: 228

Views: 40677

Re: Crawl "Sudden Death" Challenges - Week 5 Has Begun

I feel kind of cheated ! Went downstairs, Pickel and his band all around, up with them, use all consommables, dead :( http://crawl.lantea.net/crawl/morgue/mopl/morgue-mopl-20140226-100414.txt If I'm reading it correctly, you had an identified potion of speed that you could have drunk to haste yours...

Monday, 24th February 2014, 22:18

Forum: Game Design Discussion

Topic: Proposal: Sif/Veh ability alteration

Replies: 11

Views: 1790

Re: Proposal: Sif/Veh ability alteration

Or grant a passive 5% boost to spell power for conj. Or something akin to that. 5% ._. Even enhancers give something like 50%... you're complaining that he doesn't givve you a 50% bonus to damage? Spellpower is a term used in-game (well, in the manual I think) to represent the potency at which you ...

Monday, 17th February 2014, 04:28

Forum: Dungeon Crawling Advice

Topic: skipping 0.5 turn

Replies: 29

Views: 2941

Re: skipping 0.5 turn

In all honesty though, if a monster is approaching you where the difference between avoiding or taking the first hit actually makes a real difference regarding the final outcome of the fight, you should be executing one of your various escape options. Not juggling jewelry. There are situations wher...

Saturday, 15th February 2014, 17:48

Forum: Game Design Discussion

Topic: Remove chunks and butchering, have corpses act as chunks

Replies: 68

Views: 18144

Re: Remove chunks and butchering, have corpses act as chunks

I see, I should have tried the setting before criticizing it. But unless this going to be the default setting in the next release, butchering will remain a pain in the ass for players who stick to defaults. And when possible, isn't it better to remove a superfluous action than automate it?

Saturday, 15th February 2014, 17:22

Forum: Game Design Discussion

Topic: Remove chunks and butchering, have corpses act as chunks

Replies: 68

Views: 18144

Re: Remove chunks and butchering, have corpses act as chunks

confirm_butcher = never Well, this setting is suboptimal play because if you stand on a stack of corpses and know that you aren't going to eat all of them, you waste piety (even with gods that don't care about corpses, piety decay means you lose piety from the time spent unnecessarily butchering). ...

Saturday, 15th February 2014, 16:44

Forum: Game Design Discussion

Topic: Remove chunks and butchering, have corpses act as chunks

Replies: 68

Views: 18144

Remove chunks and butchering, have corpses act as chunks

Surely a lot of people would prefer to see eating removed outright, but there are also many who feel that that would be too drastic a change. This proposal is not drastic, as you are still eating the flesh of your enemies, just in a more convenient way. There may be some complaints about flavour, si...

Tuesday, 11th February 2014, 21:32

Forum: The Dart Board

Topic: CSDC Week 2 - DrCK, CLOSED

Replies: 80

Views: 13233

Re: CSDC Week 2 - DrCK

I have to agree with Xom that this was pretty hilarious: Message History Ouch! The goblin barely misses you. Ouch! The goblin hits you but does no damage. Ouch! The goblin hits you with an elven dagger of chaos. You feel yourself slow down. The goblin freezes you. Press: ? - help, v - describe, . - ...

Friday, 7th February 2014, 16:16

Forum: Crazy Yiuf's Corner

Topic: Name change for Shields of resistance

Replies: 27

Views: 2573

Re: Name change for Shields of resistance

Shield of the Alchemist. Because the Alchemist had two hats, one of which was reinforced with a metal frame (causing it to attract electricity and therefore lose it's rElec property) so that it could be held with the off-hand and used to block attacks.

Wednesday, 5th February 2014, 16:01

Forum: The Dart Board

Topic: CSDC Week 2 - DrCK, CLOSED

Replies: 80

Views: 13233

Re: CSDC Week 2 - DrCK

I am 99% sure that is not a carpenter.
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