Search found 486 matches

Tuesday, 4th December 2012, 20:20

Forum: Game Design Discussion

Topic: Long Blades, M&F effect brainstorm

Replies: 200

Views: 47199

Re: Long Blades, M&F effect brainstorm

How about a "broken bones" or "concussion" malus for M&F? On each hit there would be a chance (or guarantee) of a penalty being applied (to accuracy, to attack speed, to move speed, to AC, to EV, or randomly assigned between those five). The penalty would be cumulative with ...

Tuesday, 4th December 2012, 19:43

Forum: YASD! YAVP! and characters in progress too

Topic: [CIP->YAVP] DsIE of Kiku

Replies: 11

Views: 2958

Re: CIP DsIE of Kiku

Most important question: do you want a 3-rune win or more? I've seen ancient liches in the abyss (very, very rarely), so I assume they can also appear in hell/pan No they don't. They DO appear in Zot:5 though. One time I saw one on Zot:1. I'm going to assume you've never been in Tomb/Pan/Hell. Well...

Tuesday, 4th December 2012, 18:15

Forum: YASD! YAVP! and characters in progress too

Topic: [CIP->YAVP] DsIE of Kiku

Replies: 11

Views: 2958

Re: CIP DsIE of Kiku

Ice Storm a lot of irresistible damage, so it'll blow up your minions. It is extremely powerful though. Whether or not to invest in it (you'll need a lot of levels in conjurations and ice magic) depends whether you want to play more of a summoner or a conjurer. Swiftness is extremely useful always, ...

Tuesday, 4th December 2012, 17:27

Forum: Game Design Discussion

Topic: Long Blades, M&F effect brainstorm

Replies: 200

Views: 47199

Re: Long Blades, M&F effect brainstorm

Yes, the progression for defences that negate all damage from effective to ineffective curently is EV -> SH and you want to extend this to EV -> SH -> Parry. That isn't really that unique, since Parry isn't really more than "SH, but doesn't work against ranged". We already have ways to ge...

Tuesday, 4th December 2012, 17:07

Forum: Dungeon Crawling Advice

Topic: Lack of spellbooks

Replies: 16

Views: 3567

Re: Lack of spellbooks

MarvinPA wrote:Correct, double-handedness doesn't exist and quarterstaves/lajatangs/dire flails are all properly two-handed now.

So spriggans can't use lajatangs anymore?

Tuesday, 4th December 2012, 17:02

Forum: Dungeon Crawling Advice

Topic: Mutations or "my body is a bonzai tree"

Replies: 38

Views: 10257

Re: Mutations or "my body is a bonzai tree"

Not really, mutations are designed to prevent players from easily cultivating them. The only ways that I know of to specifically remove bad mutations are Jiyva and the helix card.

lol, ninja'd

Tuesday, 4th December 2012, 00:31

Forum: Dungeon Crawling Advice

Topic: Lack of spellbooks

Replies: 16

Views: 3567

Re: Lack of spellbooks

Thanks for the quick responses! Glad to see the community is active. I was wondering how I determine the minimum level of shield skills to prevent losing attack speed. I've seen formulas, but I was wondering if there is a way to check in game. Sort of like checking hunger cost for spells? On that n...

Monday, 3rd December 2012, 23:03

Forum: Dungeon Crawling Advice

Topic: Lack of spellbooks

Replies: 16

Views: 3567

Re: Lack of spellbooks

Don't bother training spellcasting if you don't have any spells. Non-body-armours don't impede anything, so they are good to wear when you find them. I'm not sure how shields affect unarmed, but the rule of thumb when it comes to shields is bucklers are good, normal shields and large shields are bad.

Monday, 3rd December 2012, 22:48

Forum: Game Design Discussion

Topic: Long Blades, M&F effect brainstorm

Replies: 200

Views: 47199

Re: Long Blades, M&F effect brainstorm

I just thought of this very simple form of the parrying idea Happylisk and I were talking about. How about if, for each melee attack made against you while you're wielding a long blade, you have a (3+LongbladesSkill)% chance (or whatever you find appropriate) of negating the attack with "You pa...

Monday, 3rd December 2012, 01:29

Forum: Dungeon Crawling Advice

Topic: When to unwield a distortion weapon?

Replies: 6

Views: 3013

Re: When to unwield a distortion weapon?

Difficult question to answer, and my answer is likely not totally correct, but I'd say unwield when A)you can survive a trip to the abyss, which in your case will probably be when you've got finesse up and running with enough piety cushion to use it a few times, though even then it'd be kinda risky....

Sunday, 2nd December 2012, 05:16

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - MDEE - I Hate Webtiles

Replies: 11

Views: 2992

Re: YASD - MDEE - I Hate Webtiles

pikkle wrote:You can move the aiming cursor with arrow keys or hjkl, same as you move your character.

I...don't know how I never tried that :oops:

Sunday, 2nd December 2012, 04:58

Forum: Contributions

Topic: Tiles that could use improvement

Replies: 131

Views: 154238

Re: Tiles that could use improvement

Bloax wrote:Holy damn if this wasn't hard, but here comes the crocodile

Best quote ever.

Sunday, 2nd December 2012, 04:41

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - MDEE - I Hate Webtiles

Replies: 11

Views: 2992

Re: YASD - MDEE - I Hate Webtiles

We decided that Margery probably does not sleep with her Hell Knights, she just cockteases them and leads them on so that she has total control over their loyalty, and afterwards we agreed that the Ice Cave is the bitchiest of all the timed portals. :shock: You sir are a weird bird. And I do not ev...

Saturday, 1st December 2012, 17:39

Forum: Dungeon Crawling Advice

Topic: DEFE Hexes investment

Replies: 13

Views: 3436

Re: DEFE Hexes investment

Thank you, I got it. One more question. For example, I raised my Hexes with +3 Apt to +10. Does it mean, that I've spent approximately half as much EXP compare to I'd spend to reach Fighting +10 with -2 Apt? Will my other skills suffer a lot in this case? Each level of a skill costs a certain amoun...

Saturday, 1st December 2012, 17:15

Forum: Dungeon Crawling Advice

Topic: need advice for fire elementalists

Replies: 13

Views: 3635

Re: need advice for fire elementalists

Spellcasting is something you only train if you want more spell slots. What's really important for you to train midgame is conjurations, as it does exactly what you're looking for - Iron Shot, Poison Arrow, OOD, and Poison/Freezing Cloud are all great stepping stones from Fireball to Firestorm and a...

Friday, 30th November 2012, 18:02

Forum: Crazy Yiuf's Corner

Topic: Delights gleaned from the translation project.

Replies: 85

Views: 19602

Re: Delights gleaned from the translation project.

Jabberwocky wrote:rFroid and rChaleur are much nicer then rGlace and rFeu.

Definitely need some rFreud to do psych 101.

Friday, 30th November 2012, 02:06

Forum: Dungeon Crawling Advice

Topic: DEFE Hexes investment

Replies: 13

Views: 3436

Re: DEFE Hexes investment

Invisibility isn't going to help you kill things if you're not a stabber, but if you want to sneak around and avoid fights it's good for that.

Thursday, 29th November 2012, 22:10

Forum: Dungeon Crawling Advice

Topic: Noob MiFi - couple of questions

Replies: 15

Views: 4422

Re: Noob MiFi - couple of questions

Since you have Heroism, you can just train axes to 5 levels below your minimum delay, since you should be using Heroism in every fight worth thinking about anyway (the piety cost is practically nothing). You have more than enough skill for battleaxe minimum delay, so don't bother training more axes...

Thursday, 29th November 2012, 21:35

Forum: Dungeon Crawling Advice

Topic: Noob MiFi - couple of questions

Replies: 15

Views: 4422

Re: Noob MiFi - couple of questions

Since you have Heroism, you can just train axes to 5 levels below your minimum delay, since you should be using Heroism in every fight worth thinking about anyway (the piety cost is practically nothing). You have more than enough skill for battleaxe minimum delay, so don't bother training more axes ...

Thursday, 29th November 2012, 17:19

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: DEFE of TSO.

Replies: 6

Views: 1906

Re: CIP: DEFE of TSO.

KoboldLord wrote:Flying and amorphous creatures take almost no damage, so it is almost entirely useless in Slime where everything is amorphous.

How the heck are you supposed to know if something's amorphous? I don't see any such flag...

Thursday, 29th November 2012, 04:36

Forum: YASD! YAVP! and characters in progress too

Topic: YASpEnIP

Replies: 6

Views: 1650

Re: YASpEnIP

Things are going well - found barnacled rune, haste, and steam dragon armour (which I don't think I'll use) in Shoals (which was a joke with invisibility), and went to the unique-infested V:6 with Wiglaf, Boris, Mennas, and Mara. All sleeping by this point (been a while since I last saw them), I use...

Thursday, 29th November 2012, 01:32

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: DEFE of TSO.

Replies: 6

Views: 1906

Re: CIP: DEFE of TSO.

http://crawl.develz.org/info/index.php?q=shatter Should take care of the summons quite nicely. Iron Shot and Crystal Spear are quite similar, I would stick with one or the other. Other than that I really don't know enough to give any advice, but I would assume bows and conjurations are pretty redund...

Wednesday, 28th November 2012, 23:28

Forum: YASD! YAVP! and characters in progress too

Topic: YASpEnIP

Replies: 6

Views: 1650

Re: YASpEnIP

Hmmm...that's good to hear, looks like I haven't screwed up royally - I thought there would be something totally essentially about earth magic that I was missing but I guess not. I'll go with dagger of distortion, enchant the hat & archmagi, pick up apportation and cBlink, replace scorpions with...

Wednesday, 28th November 2012, 22:56

Forum: YASD! YAVP! and characters in progress too

Topic: YASpEnIP

Replies: 6

Views: 1650

Re: YASpEnIP

Sorry, forgot to mention I'm going for 15 runes - that probably changes some things. I've been attempting it for a couple weeks now so I almost thought it was assumed :lol:

Wednesday, 28th November 2012, 22:22

Forum: YASD! YAVP! and characters in progress too

Topic: YASpEnIP

Replies: 6

Views: 1650

YASpEnIP

After way too many wins with HeHu, MiHu, DEWz, and DEFE (note: not actually a lot of wins - just enough that I don't remember exactly how many, I would guess like a dozen - only feels like a lot because until a month ago the game was unwinnable to me), I decided to give a stabber a try. I was at fir...

Wednesday, 28th November 2012, 19:49

Forum: Crazy Yiuf's Corner

Topic: What shall the new poll be about?

Replies: 86

Views: 18909

Re: What shall the new poll be about?

... :|

Wednesday, 21st November 2012, 17:55

Forum: Crazy Yiuf's Corner

Topic: What you would do with the Orb of Zot

Replies: 150

Views: 33933

Re: What you would do with the Orb of Zot

Confidence Interval wrote:You'll never take me alive, copper!

I imagined a crazy person yelling at a copper coin.

Wednesday, 21st November 2012, 17:50

Forum: Dungeon Crawling Advice

Topic: Do I overestimate statue form?

Replies: 49

Views: 18819

Re: Do I overestimate statue form?

When you need to stand in one spot and melee tank, Statue Form is pretty good. Unfortunately depending on the items you find you will probably have to meld some +Dam, +Int, rF, rC, or other awesome things to do it, so it's not as helpful as it appears on paper. +30% HP, superb AC, and halved torment...

Tuesday, 20th November 2012, 21:28

Forum: Crazy Yiuf's Corner

Topic: What you would do with the Orb of Zot

Replies: 150

Views: 33933

Re: What you would do with the Orb of Zot

New item proposal: clockwork orange.
"You see here a clockwork orange."
Eating one provides standard orange satiation and will either haste or slow you (50/50 chance).

Tuesday, 20th November 2012, 21:22

Forum: Crazy Yiuf's Corner

Topic: What you would do with the Orb of Zot

Replies: 150

Views: 33933

Re: What you would do with the Orb of Zot

Acquired a taste for oranges, have we?

Tuesday, 20th November 2012, 20:55

Forum: Game Design Discussion

Topic: Hell Effect Paralysis

Replies: 63

Views: 19949

Re: Hell Effect Paralysis

You mean scramble it so hell effect happen every 15 to 25 turns (or 15 + 1D10)? 15 + 1D10 would be every 16-25 turns (a dice roll is always at least 1). 14 + 1D11 would be 15-25 turns. You could also weight the equation so that results closer to average are more likely - for example, 13 + 2D6, or 1...

Tuesday, 20th November 2012, 20:39

Forum: Crazy Yiuf's Corner

Topic: What you would do with the Orb of Zot

Replies: 150

Views: 33933

Re: What you would do with the Orb of Zot

A nice viscous red sounds good. Should be safe as I've already identified degeneration, mutation, and cure mutation.

Tuesday, 20th November 2012, 16:43

Forum: Game Design Discussion

Topic: Long Blades, M&F effect brainstorm

Replies: 200

Views: 47199

Re: Long Blades, M&F effect brainstorm

Perhaps the whip is like 20ft long, and you only hold it about 5ft from the tip or so letting the rest of it trail/slither along behind you as you walk. As soon as you whip an enemy, the long part trailing behind gets to work constricting that enemy, and you still have your end to whip with.

Monday, 19th November 2012, 05:10

Forum: Game Design Discussion

Topic: Long Blades, M&F effect brainstorm

Replies: 200

Views: 47199

Re: Long Blades, M&F effect brainstorm

I think Axes, short blades (once merged with stabbing), and staves are fine. The question is what to do with Maces and LB. I think maces should be the vanilla weapons. They are the simplest in terms of real world mechanics - you bash stuff. There are legendary swordsmen. There aren't legendary bash...

Monday, 19th November 2012, 03:21

Forum: Dungeon Crawling Advice

Topic: Spell for FE

Replies: 16

Views: 3535

Re: Spell for FE

Maybe it was weak 'cause I didn't train conjuration enough...right now my DeFe (he hasn't got any book with IMB btw) has 16 spellcasting / 10 conjuration / 10 Fire magic (level 11 btw). I thought getting more mp would be better...anyway I'm now training fire magic to get more dmg on fireball. Conju...

Sunday, 18th November 2012, 17:56

Forum: Crazy Yiuf's Corner

Topic: What you would do with the Orb of Zot

Replies: 150

Views: 33933

Re: What you would do with the Orb of Zot

Zicher wrote:
BlackSheep wrote:Kobolds and Felids cannot eat bread or fruit.

Then it is absolutely no food for you. Better stock up on those potions of porridge and find as many fountains as possible ...

Well there's always honeycombs, pizza, cheese, ambrosia, and royal jellies.

Saturday, 17th November 2012, 15:05

Forum: Crazy Yiuf's Corner

Topic: What shall the new poll be about?

Replies: 86

Views: 18909

Re: What shall the new poll be about?

How about favorite counsellor (blue-name)? Like any popularity contest it would be shallow, insulting, and wonderful!

Friday, 16th November 2012, 20:57

Forum: Game Design Discussion

Topic: Curses

Replies: 74

Views: 22405

Re: Curses

nicolae wrote:
some12fat2move wrote:Proposal #2 - Remove scrolls of remove curse entirely so the only way to remove curses is enchantment scrolls.


How would you uncurse jewellery?

Good question, lol. Forgot about that.

Friday, 16th November 2012, 20:02

Forum: Game Design Discussion

Topic: Curses

Replies: 74

Views: 22405

Re: Curses

Not sure how you fine fellows feel about necroposts, but here's one coming your way: I thought of 3 ideas for curse reform, not sure if they're good but they might be so I'll share. Proposal #1 - Remove the curse effect from mummy deaths and replace it with a curse spell that mummies have. Probably ...

Friday, 16th November 2012, 01:45

Forum: Dungeon Crawling Advice

Topic: Question about repel missile

Replies: 13

Views: 2812

Re: Question about repel missile

I thought it reduced their to-hit? Isn't halving their to-hit the same as doubling your EV?

Thursday, 15th November 2012, 22:22

Forum: Dungeon Crawling Advice

Topic: Question about repel missile

Replies: 13

Views: 2812

Re: Question about repel missile

According to knowledge bots , repel missiles effectively doubles your EV against single-target missiles and gives only a 1/3 increase against penetrating beams. So if it's not a "single-target missile" (like an arrow or iron shot) or a "penetrating beam" (like a bolt of penetrati...

Tuesday, 13th November 2012, 21:21

Forum: Dungeon Crawling Advice

Topic: A rather eventful start

Replies: 4

Views: 1508

Re: A rather eventful start

I see. Just thought I'd ask as it was quite a coincidence to escape so early when banished so early. Well, thanks for the quick answers!

Tuesday, 13th November 2012, 20:37

Forum: Dungeon Crawling Advice

Topic: A rather eventful start

Replies: 4

Views: 1508

A rather eventful start

Dungeon Crawl Stone Soup version 0.11.0 (tiles) character file. Sir Miwr the Poker (Minotaur Warper) Turns: 3885, Time: 00:23:21 HP 40/42 AC 10 Str 17 XL: 5 Next: 88% MP 3/3 EV 7 Int 10 God: Okawaru [......] Gold 188 SH 0 Dex 9 Spells: 2 memorised, 3 levels left Res.Fire : . . . See Invis. : . E - ...

Saturday, 10th November 2012, 15:27

Forum: Dungeon Crawling Advice

Topic: Benefits of choosing sword?

Replies: 20

Views: 5216

Re: Benefits of choosing sword?

Long Blades have a better stabbing multiplier than other weapons (not as good as short blades, but better than non-blades) if knowledge bots is correct.

Thursday, 8th November 2012, 03:29

Forum: Dungeon Crawling Advice

Topic: I just wanna get a rune :'(

Replies: 21

Views: 4050

Re: I just wanna get a rune :'(

Don't be stingy with Brothers in Arms, it's a very important ability for saving your ass. Don't forget about scrolls of teleportation and blink, those can really save your ass too. As cow and sheep suggested, be careful when you berserk - it disables the use of your ass-saving abilities. Usually the...

Wednesday, 7th November 2012, 02:53

Forum: Game Design Discussion

Topic: Ashenzari proposal

Replies: 22

Views: 5458

Re: Ashenzari proposal

The change to the armour skill boost is motivated by: - it's a bit complicated - using EVP to distinguish between armour type doesn't work that well. Steam and mottled dragon armour should be medium armour. It doesn't seem like it would change balance much, so this is probably a good change. Ash sk...

Tuesday, 6th November 2012, 20:17

Forum: Game Design Discussion

Topic: 2 new species proposals, feedback wanted

Replies: 20

Views: 4835

Re: 2 new species proposals, feedback wanted

Hmmm...well, if they're too similar to both exist, perhaps Halflings could become more like Tower Dwarves (more HP, better defensive apts, but with an appropriate nerf to weapon apts) in order to fill the "defensive" niche better? If they're too similar to both exist, why would anyone bot...

Tuesday, 6th November 2012, 19:47

Forum: Game Design Discussion

Topic: 2 new species proposals, feedback wanted

Replies: 20

Views: 4835

Re: 2 new species proposals, feedback wanted

Btw I don't think tower dwarves even have significantly better defenses than halflings (have you played halflings? They're like unkillable). I really think they're just halflings but with more hp and bad aptitudes instead of good ones. Hmmm...well, if they're too similar to both exist, perhaps Half...

Tuesday, 6th November 2012, 18:45

Forum: Game Design Discussion

Topic: 2 new species proposals, feedback wanted

Replies: 20

Views: 4835

Re: 2 new species proposals, feedback wanted

Wow, lots of feedback! Let me try and answer all this: Crawl isn't made for "high defense/low offense". A lot of monsters are pretty much "can you kill me very quickly? If not, can you get out of my sight very quickly?" checks. What is this tower dwarf going to do against Hellfir...

Tuesday, 6th November 2012, 01:53

Forum: Game Design Discussion

Topic: 2 new species proposals, feedback wanted

Replies: 20

Views: 4835

Re: 2 new species proposals, feedback wanted

I was (and am) far more concerned with how well these species fit into the gameplay of crawl rather than the thematics, but if you insist... No effort was made to design these dwarves as Tolkien ripoffs, so sorry if they come off as undwarfy. But from what I've heard, that's a positive in the devs' ...
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