Search found 486 matches

Monday, 28th January 2013, 16:43

Forum: Game Design Discussion

Topic: Higher total score with 14 runes instead of 15?

Replies: 18

Views: 4262

Re: Higher total score with 14 runes instead of 15?

OT: Is there any way to watch those games? I've heard a few references to footv for watching stuff but I have no idea what that is.

Monday, 28th January 2013, 16:28

Forum: Game Design Discussion

Topic: vampires shouldn't have to mash 5

Replies: 13

Views: 3747

Re: vampires shouldn't have to mash 5

This is what rings of hunger are for. Also, high spell hunger. At near bloodless you don't have any spell hunger. Rings of hunger do help to some extent once you find them. Being stuck with blood in your system for a long time is a part of the strategic challenge of a Vampire only relevant in Hell ...

Sunday, 27th January 2013, 23:41

Forum: Game Design Discussion

Topic: vampires shouldn't have to mash 5

Replies: 13

Views: 3747

Re: vampires shouldn't have to mash 5

The only reason I can think against this is that so if a tormenting critter comes into view you can't just become immune. Then make it take multiple turns, ie You begin drawing blood from your body. You continue drawing blood from your body. x10 You finish drawing blood from your body. You feel dev...

Sunday, 27th January 2013, 23:26

Forum: Game Design Discussion

Topic: Pan Issues

Replies: 5

Views: 1580

Re: Pan Issues

once your character is capable of taking on Pan, you have already beaten the game, and maxing your skills eventually is a given so long as you have a steady stream of monsters. You could probably do the same in Hells although probably not so easy to script. Nah, you'd run out of curing and get rott...

Sunday, 27th January 2013, 23:21

Forum: Game Design Discussion

Topic: vampires shouldn't have to mash 5

Replies: 13

Views: 3747

vampires shouldn't have to mash 5

Why not implement a slit wrists ability or something like that so that a vampire can take satiation down to zero with one click?

Saturday, 26th January 2013, 23:05

Forum: Dungeon Crawling Advice

Topic: Armor Advice

Replies: 6

Views: 1475

Re: Armor Advice

SustAB and RestoreAB exist, so don't ever in a 3-rune game pump a stat just to avoid stat death. Even for extended it's questionable IMO.

Wednesday, 23rd January 2013, 18:13

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: DsWz of Sif 2 runes

Replies: 12

Views: 2630

Re: CIP: DsWz of Sif 2 runes

Mutation -> Cure Mutation is a bad idea because cMut removes 1-7 mutations and adding mutations may cause cMut to not get rid of what you want it to get rid of. Also, -10% hp isn't that big of a deal in the first place, I would save cMut for things more drastic (teleportitis, berserkitis, slow movem...

Wednesday, 23rd January 2013, 18:07

Forum: Dungeon Crawling Advice

Topic: Multiple stabber-related Short Q's

Replies: 30

Views: 7991

Re: Multiple stabber-related Short Q's

Got it. Thanks.</derail>

Wednesday, 23rd January 2013, 17:34

Forum: Dungeon Crawling Advice

Topic: Multiple stabber-related Short Q's

Replies: 30

Views: 7991

Re: Multiple stabber-related Short Q's

From _catchup_monster_moves (effects.cc): switch (mons_intel(mon)) { case I_HIGH: x = 1000; break; case I_NORMAL: x = 500; break; case I_ANIMAL: case I_INSECT: x = 250; break; case I_PLANT: x = 125; break; } OT: I dabble in C++ and Python and searched for a way to switch a string...to no avail. Wha...

Friday, 18th January 2013, 05:47

Forum: Dungeon Crawling Advice

Topic: wands and hydras

Replies: 9

Views: 2160

Re: wands and hydras

There's also slowing and (to a lesser extent) disintegration.

If you're a berserker, IIRC you can enslave -> drop book -> ignite on its feet without de-charming it.

Thursday, 17th January 2013, 15:54

Forum: Game Design Discussion

Topic: Summon player clone

Replies: 19

Views: 4209

Re: Summon player clone

Tukima's Dance takes away your weapon, and doesn't scale in effectiveness with your character's melee combat ability.

Thursday, 17th January 2013, 05:30

Forum: Game Design Discussion

Topic: Monster threat descriptions

Replies: 31

Views: 7730

Re: Monster threat descriptions

Another thing to note is that while the information can be helpful - it doesn't necessarily mean you aren't going to get killed. You need to have a high capability of understanding all the numbers and stats; new players are likely going to miss more then half the information their are viewing and s...

Thursday, 17th January 2013, 05:23

Forum: Game Design Discussion

Topic: Higher total score with 14 runes instead of 15?

Replies: 18

Views: 4262

Re: Higher total score with 14 runes instead of 15?

I believe the x-axis is turns and the y-axis is score, and the lower line represents 14 runes while the upper line represents 15 runes. So if I'm reading it correctly, 100k turns with 14 runes would be the same score as 120k turns with 15 runes. And 30k turns with 14 runes would be the same points a...

Wednesday, 16th January 2013, 20:49

Forum: Game Design Discussion

Topic: Monster threat descriptions

Replies: 31

Views: 7730

Re: Monster threat descriptions

The big problem with always showing all those numbers, in my opinion, is that it suggests to (new) players that parsing and using all this information is necessary to improve at the game. I think this is why galehar's proposal makes this disclosure optional, but I am still not convinced. (Of course...

Wednesday, 16th January 2013, 20:39

Forum: Game Design Discussion

Topic: Combat and Weapon Skill reform (SECOND VERSION)

Replies: 55

Views: 11482

Re: Combat and Weapon Skill reform (SECOND VERSION)

Also, reaching is an excellent ability, and works well on polearms, but it gets a lot worse if it doesn't proc consistently. If it becomes a no-training, always-proc ability for polearms only, polearms become more powerful because they have a unique proc in addition to all the new procs, but if it ...

Wednesday, 16th January 2013, 16:40

Forum: Game Design Discussion

Topic: Monster threat descriptions

Replies: 31

Views: 7730

Re: Monster threat descriptions

An in-game database of all the numbers and specifics about everything (monsters, spells, etc) would be very cool. I too make extensive use of the knowledge bots.

Tuesday, 15th January 2013, 23:15

Forum: Game Design Discussion

Topic: Long Blades, M&F effect brainstorm

Replies: 200

Views: 47182

Re: Long Blades, M&F effect brainstorm

Sounds feasible, but that wouldn't fit mindless creatures (slime creatures, oozes, etc) with no sense of self-preservation.
EDIT: apparently mindless isn't that mindless, so it would fit

Tuesday, 15th January 2013, 22:51

Forum: Crazy Yiuf's Corner

Topic: old news to us

Replies: 46

Views: 7967

Re: old news to us

Grimm wrote:WHEEL IN THE PRIZE CART

again?

Tuesday, 15th January 2013, 22:41

Forum: Game Design Discussion

Topic: Long Blades, M&F effect brainstorm

Replies: 200

Views: 47182

Re: Long Blades, M&F effect brainstorm

The tedium of the slam effect could be reduced by making the motion completely predictable - that is, 100% chance of working and always counter-clockwise unless no room to swing that way in which case clockwise. This would let you simply move your mouse along the predicted path of the enemy without ...

Sunday, 13th January 2013, 18:16

Forum: YASD! YAVP! and characters in progress too

Topic: about time!

Replies: 3

Views: 1246

Re: about time!

In case anyone cares: Dungeon Crawl Stone Soup version 0.11.0 (tiles) character file. 8540734 Sir DrWz XVII the Archmage (level 27, 243/243 (249) HPs) Began as a Black Draconian Wizard on Jan 10, 2013. Was the Champion of Ashenzari. Escaped with the Orb ... and 15 runes on Jan 13, 2013! The game las...

Saturday, 12th January 2013, 18:05

Forum: YASD! YAVP! and characters in progress too

Topic: about time!

Replies: 3

Views: 1246

about time!

You might just scroll to the bottom to see what's so interesting about this character. Dungeon Crawl Stone Soup version 0.11.0 (tiles) character file. Sir DrWz XVII the Cryomancer (DrWz) Turns: 120309, Time: 14:07:44 HP 253/253 (254) AC 20 Str 12 XL: 27 MP 44/44 EV 19 Int 32 God: Ashenzari [******] ...

Thursday, 10th January 2013, 16:30

Forum: Game Design Discussion

Topic: Long Blades, M&F effect brainstorm

Replies: 200

Views: 47182

Re: Long Blades, M&F effect brainstorm

So basically, with this proposal maces will encourage you to fight enemies against a wall to get the bonus "slam" damage. That sounds like it would mix up the tactics a bit. The only problem I see is that a lot of important fights already take place in a corridor, which is already against ...

Monday, 7th January 2013, 18:06

Forum: YASD! YAVP! and characters in progress too

Topic: weapon choice

Replies: 6

Views: 1457

Re: weapon choice

Will go with the vampiric bardiche as the support for it is unanimous. Thanks all :D

Monday, 7th January 2013, 16:14

Forum: YASD! YAVP! and characters in progress too

Topic: weapon choice

Replies: 6

Views: 1457

Re: weapon choice

All right, I guess I'll forget about the protection bardiche then. But no mention of the axe? It looks pretty amazing (I think), and with Ash I could just reskill to axes...

Monday, 7th January 2013, 06:36

Forum: YASD! YAVP! and characters in progress too

Topic: weapon choice

Replies: 6

Views: 1457

weapon choice

This is my first really "hybrid" character, generally I rely on either physical or magical (rarely both). I figured I'd try a hybrid, and thought draconian would be cool for the penalty-free defense, and wizard cool for the INT and handy cheap spells. First try was a splat (stupidly forgot...

Monday, 24th December 2012, 18:44

Forum: Crazy Yiuf's Corner

Topic: 12 days of Christmas

Replies: 18

Views: 4256

Re: 12 days of Christmas

On the twelfth day of crawling, Xom gave to me Twelve branded blowguns Eleven-stop teleport trip Ten purple smoke clouds Nine cursed -9 -9 maces Eight brands of chaos Seven hostile pit fiends Six hammers of distortion Five stupid deaths Four books of Callings Three rune mimics Two bad mutations and ...

Monday, 24th December 2012, 16:00

Forum: Crazy Yiuf's Corner

Topic: 12 days of Christmas

Replies: 18

Views: 4256

Re: 12 days of Christmas

Ahhh, now I see.

Monday, 24th December 2012, 15:49

Forum: Crazy Yiuf's Corner

Topic: 12 days of Christmas

Replies: 18

Views: 4256

Re: 12 days of Christmas

What on earth is a "stop teleport trip?" And why isn't it plural if there's eleven of them?

Monday, 24th December 2012, 03:46

Forum: Game Design Discussion

Topic: Minor proposal: switch behavior of CBlink and ?Blink

Replies: 41

Views: 7924

Re: Minor proposal: switch behavior of CBlink and ?Blink

Here is what I could imagine: 1. Remove cTele (and hence the -cTele flag). 2. The scroll of Blinking works as now Finally that might give us a good reason to wear conservation. As for Directed Blinking: I'd make it so that it was a level 5 spell since while semi-controlled blink is pretty powerful,...

Saturday, 22nd December 2012, 01:30

Forum: YASD! YAVP! and characters in progress too

Topic: CIP -> YAD: SpWz - Item-free

Replies: 7

Views: 1640

Re: CIP: SpWz - Item-free

with meph, orcish mines shouldn't be too hard. Also trolls, knights, and warlords can be conjure flame kited.

Thursday, 20th December 2012, 16:37

Forum: Game Design Discussion

Topic: Fixing Yred for Extended Endgame

Replies: 29

Views: 7683

Re: Fixing Yred for Extended Endgame

That Lord is unique to that level. While that Lord exists, that level cannot be consumed by Yred. Take out a Lord, Yred can take the opportunity to "expand". I don't recall anything about Yredelemnul consuming dungeon levels to "expand." I'm pretty sure there's nothing in the ga...

Thursday, 20th December 2012, 00:12

Forum: Game Design Discussion

Topic: Fixing Yred for Extended Endgame

Replies: 29

Views: 7683

Re: Fixing Yred for Extended Endgame

How is killing a lord expanding the realm of the dead if the area is still crawling with demons and continuously spawning more?

Wednesday, 19th December 2012, 22:57

Forum: Crazy Yiuf's Corner

Topic: Octopodes can use armor

Replies: 43

Views: 8874

Re: Octopodes can use armor

No, I meant "I don't understand why there's no joke in this." Can't I say something in CYC that's not a joke? Octopodes, like regular octopuses, have no bones, allowing them to find into incredibly tiny spaces. Regular octopuses can fit their entire bodies through holes an inch across, su...

Wednesday, 19th December 2012, 18:58

Forum: Crazy Yiuf's Corner

Topic: Octopodes can use armor

Replies: 43

Views: 8874

Re: Octopodes can use armor

Does it grant the coconut effect? -Jabberwocky I had to look up Coconut Effect. I think Crawl in its entirety is one long concatenation of Coconut Effects. (see: Mountain Dwarves) I had to look up concatenation. octopus != octopode human cannot fit into coconut shell human body size ≈ octopode body...

Wednesday, 19th December 2012, 16:09

Forum: Crazy Yiuf's Corner

Topic: Octopodes can use armor

Replies: 43

Views: 8874

Re: Octopodes can use armor

octopus != octopode
human cannot fit into coconut shell
human body size ≈ octopode body size > octopus body size
∴ octopode cannot fit into coconut shell

Tuesday, 18th December 2012, 18:12

Forum: Game Design Discussion

Topic: Yred Revamp Proposal -or- 99 Problems (But a Lich Ain't One)

Replies: 54

Views: 11887

Re: Yred Revamp Proposal -or- 99 Problems (But a Lich Ain't

OK. I'm actually curious: is necromutation that bad? Let's say it still let you drink potions at will, did not give dispel undead vulnerability, allowed borg and ddoor, and was a L1, pure necro spell. Would it still be shitty? What I'm getting at is: are there ways to mitigate the downsides of bein...

Monday, 17th December 2012, 04:13

Forum: Game Design Discussion

Topic: Yred Revamp Proposal -or- 99 Problems (But a Lich Ain't One)

Replies: 54

Views: 11887

Re: Yred Revamp Proposal -or- 99 Problems (But a Lich Ain't

Soooooo...how is this better than current Yred in postgame?
Disclaimer: I've never used Yred so I probably don't know what I'm talking about.

Tuesday, 11th December 2012, 20:11

Forum: Game Design Discussion

Topic: grunt_profane_halls

Replies: 16

Views: 4221

Re: Level 24

EDIT: didn't understand your wording initially so ignore this

Tuesday, 11th December 2012, 18:11

Forum: Dungeon Crawling Advice

Topic: Small stabbers: what do I do with all these enchant scrolls?

Replies: 24

Views: 5533

Re: Small stabbers: what do I do with all these enchant scro

Short blades do very little straight-up damage but absolutely murder when stabbing. Simply put, they're not suited for trading blows, they're for use in conjunction with things like meph/ensorcelled/passwall/invis and other things that help you get that super stab.

Tuesday, 11th December 2012, 01:22

Forum: Game Design Discussion

Topic: Enemies Switching Weapons

Replies: 11

Views: 2557

Re: Enemies Switching Weapons

minmay wrote:Except weapon damage and delay is wildly different between monsters and players

Aren't monsters completely unaffected by weapon delay?

Monday, 10th December 2012, 06:49

Forum: Dungeon Crawling Advice

Topic: I am terrible at this game.

Replies: 31

Views: 10072

Re: I am terrible at this game.

Trolls and ogres and centaurs and minotaurs seemed a bit like one-trick ponies with very frustrating equipment restrictions. Techinially, no. But if you want to view it that way, it's a really good trick. Mind clarifying this for me? Their aptitudes make it a bit hard for me to imagine them doing m...

Monday, 10th December 2012, 04:37

Forum: Crazy Yiuf's Corner

Topic: Game Performance > Common Sense

Replies: 22

Views: 4544

Re: Game Performance > Common Sense

Well it's explicit all right, but not terribly unusual by online communication standards. At least I know now the claims aren't totally unfounded....

Sunday, 9th December 2012, 21:02

Forum: Crazy Yiuf's Corner

Topic: Game Performance > Common Sense

Replies: 22

Views: 4544

Re: Game Performance > Common Sense

Grimm wrote:minmay entering thread in 3...2...

I've seen references to minmay like this a lot of times on this forum, and it seems kinda mean. After all, it's just a running joke...unsubstantiated......right?

Sunday, 9th December 2012, 03:24

Forum: Game Design Discussion

Topic: Dwarven Shields?

Replies: 9

Views: 2897

Re: Dwarven Shields?

DuxOrbis wrote:dwarven armour is explicit about it being difficult to cast in

I'm curious, does this apply to dwarven shields as well?

Saturday, 8th December 2012, 22:04

Forum: Game Design Discussion

Topic: Dwarven Shields?

Replies: 9

Views: 2897

Re: Dwarven Shields?

It's also based on your STR and DEX, which wizards are pretty low on and fighters are pretty high on. That could skew the results a bit (or a lot, I'm not sure how big the impact is).

Saturday, 8th December 2012, 21:59

Forum: YASD! YAVP! and characters in progress too

Topic: CIP of Octo Conjurer. A combo I always wanted to try out

Replies: 9

Views: 2382

Re: CIP of Octo Conjurer. A combo I always wanted to try out

The staff of cold will not only make you more badass, it'll help you with spell hunger since you will be killing things in less casts. Against resistant enemies you already have running away skill, though LCS or Iron Shot would be preferable (and as sheep pointed out they make less racket than ice s...

Friday, 7th December 2012, 20:12

Forum: Game Design Discussion

Topic: Enemies Switching Weapons

Replies: 11

Views: 2557

Re: Enemies Switching Weapons

Maybe enemies should use danr's weapon comparison spreadsheet?

Thursday, 6th December 2012, 22:01

Forum: Dungeon Crawling Advice

Topic: Hexes, Spell Power, and Magic resist

Replies: 17

Views: 4705

Re: Hexes, Spell Power, and Magic resist

When using a plain deck, you are guaranteed card power 0. When using ornate, it is either 0 or 1 with chance based on evocations and nemelex piety. When using legendary, it is either 0, 1, or 2 with chance based on evocations and nemelex piety. The experience card gives 20,000 skill experience at ca...

Thursday, 6th December 2012, 17:08

Forum: Dungeon Crawling Advice

Topic: Mutations or "my body is a bonzai tree"

Replies: 38

Views: 10255

Re: Mutations or "my body is a bonzai tree"

Devine retribution has nothing to do with your piety level. The good gods (TSO, Ely, and Zin) won't put any wrath on you for abandoning them unless you switch to an evil god (Yred, Kiku, Makhleb, might be forgetting some), but other than that you will always experience wrath after leaving a god.

Wednesday, 5th December 2012, 23:07

Forum: Game Design Discussion

Topic: Long Blades, M&F effect brainstorm

Replies: 200

Views: 47182

Re: Long Blades, M&F effect brainstorm

From a training standpoint, I don't see whips properly categorized under M&F. Just because I'm great at using a club doesn't make me think it translates well to whips. That's because clubs fall under the "maces" side and whips fall under the "flails" side. It is kinda weird ...
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