Search found 687 matches

Saturday, 21st July 2012, 02:01

Forum: Dungeon Crawling Advice

Topic: TeAE of Vehumet - Firestorm or Tornado?

Replies: 10

Views: 3317

TeAE of Vehumet - Firestorm or Tornado?

I found a book of flames early on and so I've been training some fire magic. The question is, should I work towards fire storm, tornado, or both? I don't have my dump, but these are my stats; XL 11 8.7 spellcasting 12.7 conjuration 5.9 fire magic 10.2 air magic 9.4 dodging *****. piety with vehumet

Thursday, 19th July 2012, 20:18

Forum: Game Design Discussion

Topic: Proposal: Making the orb return run more dangerous

Replies: 38

Views: 9731

Re: Proposal: Making the orb return run more dangerous

The orb run isn't supposed to be extremely dangerous or high-tension. On this pacing chart grabbing the orb coincides with "Use the Force!" and the orb run follows. http://www.gamasutra.com/db_area/images/feature/4032/pacing_01_star_wars.gif Actually, Crawl seems to do it backwards: http:/...

Thursday, 19th July 2012, 05:58

Forum: Game Design Discussion

Topic: Which existing spellbook might be a good new starter?

Replies: 31

Views: 8917

Re: Which existing spellbook might be a good new starter?

You'd also make the butterflies hostile, unless there are really weird rules for butterflies in particular. (Poly other is a hostile action) I tried it out in wizard mode on butterflies and snakes before posting and they didn't turn hostile. I think they only turn hostile if they successfully resis...

Thursday, 19th July 2012, 05:07

Forum: Game Design Discussion

Topic: Which existing spellbook might be a good new starter?

Replies: 31

Views: 8917

Re: Which existing spellbook might be a good new starter?

Anyway, I think a "Morpher" that starts with a book of morphology and a wand of polymorph would be interesting. Giving them summon butterflies as a starting spell would also be interesting as they can polymorph them into more useful allies.

Thursday, 19th July 2012, 04:51

Forum: Game Design Discussion

Topic: Which existing spellbook might be a good new starter?

Replies: 31

Views: 8917

Re: Which existing spellbook might be a good new starter?

Starting books: Book of War Chants Book of Maledictions Book of Changes Book of Debilitation Book of Stalking Book of Spatial Translocations Book of Minor Magic Book of Conjurations Book of Callings Book of Necromancy Book of Flames Book of Frost Book of Air Book of Geomancy Young Poisoner's Handboo...

Tuesday, 17th July 2012, 08:25

Forum: Dungeon Crawling Advice

Topic: OpTm advice please!

Replies: 14

Views: 3932

Re: OpTm advice please!

I've been playing some OpTm today and while I haven't gotten a rune yet I have some tips for the early game as I can consistently get past temple with this strategy. - Constriction and poison does the damage in the early game and so focusing unarmed won't have huge benefits. Train dodging 66% unarme...

Monday, 16th July 2012, 02:47

Forum: Game Design Discussion

Topic: Fortress Dwarves

Replies: 24

Views: 6431

Re: Fortress Dwarves

Pushed the changes to Gitorious. Mostly buffs, which may be too strong. I went with allowing transmutation/earth spells to have no penalty instead of a high transmutation aptitude. If this doesn't work then I'll try the other. I added the augmentation mutation just for experimentation, but removed t...

Sunday, 15th July 2012, 22:35

Forum: Technical Support

Topic: linux dcss

Replies: 11

Views: 2965

Re: linux dcss

well all graphics drivers are working fine for all other games, gltron, minecraft, survival crisis z, fable, everything works fine except dcss Probably because they all use DirectX and crawl is the only one to use openGL. Anyway, it's very possible that there isn't any decent openGL drivers for you...

Saturday, 14th July 2012, 14:22

Forum: Game Design Discussion

Topic: Fortress Dwarves

Replies: 24

Views: 6431

Re: Fortress Dwarves

I think that rPois is granted by too many species, but clarity would be a nice mutation for them. Yes, clarity is a better choice, although the problem with it is that now 3 amulets are useless for FD which is perhaps too much. I also support making Leda's Liquefaction somewhat more useful for them...

Friday, 13th July 2012, 13:58

Forum: Game Design Discussion

Topic: Fortress Dwarves

Replies: 24

Views: 6431

Re: Fortress Dwarves

This one should be more simple: e.g. a bonus to all earth spells. A general bonus to earth spells sounds good. The Forge Dwarf proposal did something like reducing armour penalties for earth spells, although apparently this lead to insanely powerful EEs because of LRD/Shatter. This was the reason w...

Friday, 13th July 2012, 02:03

Forum: Game Design Discussion

Topic: Fortress Dwarves

Replies: 24

Views: 6431

Re: Fortress Dwarves

I increased the fighting/weapon aptitudes and tried a new game. Got pretty far, although it's perhaps due to luck: 418918 Pubby the Impregnable (level 24, -11/196 (198) HPs) Began as a Fortress Dwarf Fighter on July 12, 2012. Was an Elder of Makhleb. Mangled by a stone giant (13 damage) ... on Level...

Thursday, 12th July 2012, 16:54

Forum: Game Design Discussion

Topic: Fortress Dwarves

Replies: 24

Views: 6431

Re: Fortress Dwarves

Blade wrote:First of all, this should probably be in Game Design Discussion, not contributions. Second, permanent stasis makes the race unplayable.


I wasn't sure where to put it but I saw that "Forge Dwarves" were posted in contributions and so I did the same.

Thursday, 12th July 2012, 16:36

Forum: Game Design Discussion

Topic: Fortress Dwarves

Replies: 24

Views: 6431

Fortress Dwarves

I posted an idea for a new dwarf race yesterday: Just throwing an idea out: Give new dwarves a permanent stasis and rPois effect because dwarves are sturdy and used to heavy drinking. For an escape option, allow them to shaft - they get dropped down a few levels instantly. And finally, allow them to...

Wednesday, 11th July 2012, 16:39

Forum: Game Design Discussion

Topic: Mountain Dwarf proposal...sorry, I just have to

Replies: 30

Views: 6365

Re: Mountain Dwarf proposal...sorry, I just have to

You can just shaft yourself again (instantly) if the new situation is not safe. Of course this may kill you in the long run, but it will at least solve your current problem. Having you get exhausted after shafting would be a solution to this, although perhaps not the best. Also, "although inst...

Wednesday, 11th July 2012, 15:35

Forum: Game Design Discussion

Topic: Mountain Dwarf proposal...sorry, I just have to

Replies: 30

Views: 6365

Re: Mountain Dwarf proposal...sorry, I just have to

Wouldn't permastasis be a huge problem? I'd never, ever play them if they had stasis built-in. I think it would be very interesting to play a heavy melee character that can't rely on haste/finesse/beserk/tloc to survive. There are many other of escape & buff options available and it would be a ...

Wednesday, 11th July 2012, 15:09

Forum: Game Design Discussion

Topic: Mountain Dwarf proposal...sorry, I just have to

Replies: 30

Views: 6365

Re: Mountain Dwarf proposal...sorry, I just have to

Just throwing an idea out: Give new dwarves a permanent stasis and rPois effect because dwarves are sturdy and used to heavy drinking. For an escape option, allow them to shaft - they get dropped down a few levels instantly. And finally, allow them to cast dig, passwall, and leda's liquefaction with...

Wednesday, 11th July 2012, 14:57

Forum: Game Design Discussion

Topic: Double & triple sword?

Replies: 69

Views: 20186

Re: Double & triple sword?

Otherwise known as a long sword, which we already have. Nope, you're incorrect I'm afraid. Long sword != bastard sword. [...] Otherwise known as a great sword, which we also already have. Also incorrect. Well, I guess it could be argued that Claymore is a type of greatsword, but the two are not the...

Wednesday, 11th July 2012, 13:34

Forum: Game Design Discussion

Topic: Double & triple sword?

Replies: 69

Views: 20186

Re: Double & triple sword?

njvack wrote:
pubby wrote:My suggestion would be for the wavy sworrd perhaps call it a "serpentine sword" or something.

http://crawl.develz.org/info/index.php? ... of+cerebov


Heh, I forgot about that. :oops: We wouldn't want to step on Cerebov's toes now would we?

Wednesday, 11th July 2012, 13:08

Forum: Game Design Discussion

Topic: Double & triple sword?

Replies: 69

Views: 20186

Re: Double & triple sword?

I wouldn't mind them being replaced with bastard sword Otherwise known as a long sword, which we already have. and claymore Otherwise known as a great sword, which we also already have. I don't think it's acceptable to use common names for rare and powerful items. I'm surprised why you're not conce...

Tuesday, 10th July 2012, 12:23

Forum: Dungeon Crawling Advice

Topic: Some OgHu questions

Replies: 13

Views: 3117

Re: Some OgHu questions

I've won a 5 rune OgHu, and played 2 others to a few runes. (dump: http://crawlus.somatika.net/dumps/pubby/morgue-pubby-20120703-125550.txt ) I went Chei in all 3 games, and found the game got very easy and consistent after I found his altar. Chei is extremely powerful for OgHu for the first 5 runes...

Tuesday, 10th July 2012, 11:45

Forum: Game Design Discussion

Topic: Spell suggestion: Summon Spiders

Replies: 8

Views: 2334

Re: Spell suggestion: Summon Spiders

I think the spell would be interesting if it created several (hidden?) webs in your vicinity, along with the spiders.

Tuesday, 10th July 2012, 11:42

Forum: Game Design Discussion

Topic: Feedback on Trunk deployment (.11)

Replies: 320

Views: 87147

Re: Feedback on Trunk deployment (.11)

I found spider to be very easy with enslavement. The first 4 floors were practically trivial, and could probably be done without rPois. The only difficulty was the final vault because of ghost moths.

Thursday, 5th July 2012, 14:12

Forum: Game Design Discussion

Topic: Secret Doors

Replies: 88

Views: 20768

Re: Secret Doors

1. The entrance to the Sewer where you can see the portal but have to find the door. This is one of my most hated vaults, just because I tend to go starving searching for the door, and then most of the time the portal times out. I don't understand how stupid luck is fun. Being inside the sewer is w...

Wednesday, 4th July 2012, 10:46

Forum: Game Design Discussion

Topic: Secret Doors

Replies: 88

Views: 20768

Re: Secret Doors

How about semi-secret doors like in Zelda?

Image

It gives you the same feeling of discovery, but lacks the spoiler issues.

Although I don't think it would be appropriate for every situation.

Wednesday, 4th July 2012, 10:25

Forum: Game Design Discussion

Topic: Make Cheibriados Better

Replies: 186

Views: 51082

Re: Make Cheibriados Better

If it's time armour then it should delay damage done to you over a longer period of time. Instead of taking 80 damage now you take 4 damage for 20 turns. Or perhaps make the damage done be an exponential decay so high regeneration doesn't make you invincible. Or each attack could damage over time in...

Wednesday, 4th July 2012, 04:43

Forum: Game Design Discussion

Topic: Make Haste Less Useful

Replies: 39

Views: 9735

Re: Make Haste Less Useful

Haste is really just a mass slow that is irresistible. It seems reasonable to remove Haste and buff Metabolic Englaciation.
Keep the potions of speed though, and perhaps even make them more common.

Tuesday, 3rd July 2012, 16:57

Forum: Game Design Discussion

Topic: Enhancing Sticks to Snakes

Replies: 15

Views: 3053

Re: Enhancing Sticks to Snakes

What about magical staves?

It would be pretty cool to turn a staff of death into a snake zombie, staff of ice into simulacrum, wizardry into a guardian serpent, etc.

Tuesday, 3rd July 2012, 16:45

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP OgHu of Chei

Replies: 1

Views: 669

YAVP OgHu of Chei

I just won a 5 rune with this, and it was pretty easy and straightforward. I never felt like I was a "glass cannon", in fact I felt very robust and stayed above 75% almost the entire game. I put everything into strength and dodging, which seems ideal. ~60 strength allowed me to carry 17 la...

Friday, 22nd June 2012, 00:37

Forum: Game Design Discussion

Topic: Potion of beneficial mutation

Replies: 161

Views: 45966

Re: Potion of beneficial mutation

If there was a potion of mutation weighted towards gaining good mutations and removing bad ones then it would be possible to get rid of potion of cure mutation entirely.

Friday, 22nd June 2012, 00:24

Forum: Game Design Discussion

Topic: Lair Branches

Replies: 51

Views: 8871

Re: Lair Branches

The two things I know about the swamp is that it's very large (I never seem to explore all of it) and that levels 2-4 are entirely forgettable. My suggestion is to make the swamp two levels - the upper swamp and the deep swamp. The mechanic is based on the idea of diving for treasure. The upper swam...

Thursday, 21st June 2012, 10:46

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 954478

Re: I think we learned an important lesson today.

Using bend space to escape an corrupt-level (which was accidental due to hitting 'a' instead of 'z') will cause the demons to turn hostile and promptly kill you

Friday, 8th June 2012, 21:18

Forum: Dungeon Crawling Advice

Topic: [PROTIPS] Secret Tricks

Replies: 264

Views: 98936

Re: [PROTIPS] Secret Tricks

I tried this; I marked entrances to dead-end intersections with stones. After a while, they get cleared out when the walls move. Are you sure? I've only done it in one game, but I recall them staying around. Did you place them on the intersection center or the adjacent tile that is the start of the...

Wednesday, 6th June 2012, 21:54

Forum: Dungeon Crawling Advice

Topic: [PROTIPS] Secret Tricks

Replies: 264

Views: 98936

Re: [PROTIPS] Secret Tricks

Mark dead end paths and branches in the labyrinth by dropping stones.

Tuesday, 5th June 2012, 09:28

Forum: Game Design Discussion

Topic: God of Requests

Replies: 7

Views: 1990

Re: God of Requests

What if instead of items/acquirements, he gifted permanent allies? I don't think the game is very suited for permanent allies, but it's still an interesting idea. What if instead of gifting scrolls randomly he instead gave you a small gift each time you completed one of his quests? There would stil...

Monday, 4th June 2012, 08:18

Forum: Game Design Discussion

Topic: God of Requests

Replies: 7

Views: 1990

Re: God of Requests

Yeah, I wasn't sure about that either.

The rationale was that if you can't find the items for the trove then you could swap gods but the resulting punishment and god choice wouldn't be as good of a deal.

Sunday, 3rd June 2012, 22:44

Forum: Game Design Discussion

Topic: God of Requests

Replies: 7

Views: 1990

God of Requests

I thought up a god: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:god:propose:proposed_gods#god_of_requests The idea was to have a god that was unpredictable and risky but at the same time consistent and safe. Similar to Nemelex, except with a different focus. ==== God of Requests ==== &...

Sunday, 3rd June 2012, 13:18

Forum: Game Design Discussion

Topic: Octopodes and cursed weapons

Replies: 2

Views: 972

Octopodes and cursed weapons

Octopodes can't butcher when they have certain cursed weapons, despite having extra arms to do so.

Is this really the logical behavior?
Previous

Return to advanced search

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.