Search found 546 matches

Wednesday, 15th August 2012, 14:37

Forum: Dungeon Crawling Advice

Topic: Attributes for transmuter?

Replies: 19

Views: 1289

Re: Attributes for transmuter?

The point really is that fists don't deal any damage until you are next to the monster: You have 50-70 aut before you need to take a form and with bows trained to even just 12 most things are dead before then. Most things in crawl melee, so taking them down before they are in melee range really help...

Wednesday, 15th August 2012, 03:20

Forum: Crazy Yiuf's Corner

Topic: Bonus Nutrition

Replies: 15

Views: 946

Re: Bonus Nutrition

Occasional message for halflings after eating: "Elevensies!"

Wednesday, 15th August 2012, 03:17

Forum: Dungeon Crawling Advice

Topic: Okawaru Gifts ..seriously? .. advice needed

Replies: 14

Views: 2702

Re: Okawaru Gifts ..seriously? .. advice needed

The trick to getting good Oka gifts is to gain piety quickly. It's not that the gifts are better, it's just that you get more of them. So, regenerate instead of resting, if possible. Use an amulet of faith if you find one.

Wednesday, 15th August 2012, 03:11

Forum: Dungeon Crawling Advice

Topic: A trip in the Spiders Nest ?

Replies: 9

Views: 791

Re: A trip in the Spiders Nest ?

Clarity helps, too. If a tarantella damages you, you might become confused. Potions of curing work well enough, if you get surrounded you might not be able to quaff quickly enough to teleport or otherwise deal with the situation. Yes: The best way to do spider is to wait until it's easy. There's no ...

Wednesday, 15th August 2012, 03:04

Forum: Game Design Discussion

Topic: Mandatory Zot stair vaults

Replies: 28

Views: 2034

Re: Mandatory Zot stair vaults

I meant escape hatches down. As for going up, I suppose you could still use escape hatches. I don't know. I guess I just hate that its usually a good idea to stair dance. The best thing about pan is going through a portal and landing 3 steps from Cerebov or whatnot. that said, it would probably be t...

Wednesday, 15th August 2012, 02:56

Forum: Dungeon Crawling Advice

Topic: Attributes for transmuter?

Replies: 19

Views: 1289

Re: Attributes for transmuter?

I guess I play transmuters differently than you. I don't walk around in a form all the time. Instead, I cast the spell just before I melee (or just before I need it otherwise for EV or resists or whatnot). That way it matters less you can't use weapons in the form. It takes 5 aut to swap away from a...

Tuesday, 14th August 2012, 22:09

Forum: Dungeon Crawling Advice

Topic: Attributes for transmuter?

Replies: 19

Views: 1289

Re: Attributes for transmuter?

Apart from heavy armor, strength might be needed for carrying stuff (ammo or decks, but mostly because it's inconvenient to manage inventory for weight), to get full damage from slings (15 should be enough) or bows (13 should be enough), or to reach minimum delay on crossbows. I could see a transmut...

Monday, 13th August 2012, 05:57

Forum: Game Design Discussion

Topic: Scroll of remove curse message

Replies: 4

Views: 444

Re: Scroll of remove curse message

I have forgotten to remove rings of hunger (or -2 rings of evasion, etc.) plenty of times. It doesn't stop me from winning. Of course, like most every, I usually die, though usually for reasons apart from having no idea what I'm wearing. I think it's a good idea to list the items that a scroll of re...

Tuesday, 7th August 2012, 19:34

Forum: Game Design Discussion

Topic: Mandatory Zot stair vaults

Replies: 28

Views: 2034

Re: Mandatory Zot stair vaults

Not sure that encouraging stair dancing is the most elegant answer for Zot. "Stairs" in Pan and the hells are interesting because they are one-way. I would like one-way stairs to be used in more places. Zot is a possible place to use them.

Tuesday, 7th August 2012, 19:29

Forum: Dungeon Crawling Advice

Topic: Shields

Replies: 10

Views: 2771

Re: Shields

Most players who cast conjurations or summons to kill things probably want a buckler. In the late game perhaps they want a shield. In that sense shields are good because they just require some XP to complement spells well. If you want to use weapons to kill things (apart from stabbing, large rocks, ...

Sunday, 5th August 2012, 01:47

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2853

Views: 389187

Re: I think we learned an important lesson today.

A Spriggan Druid that had make the forest come to life can KO a XL13 Naga from nearly full health in one turn. Root grab + 40 from ray of light. Wow. 40?!

Saturday, 4th August 2012, 18:23

Forum: Dungeon Crawling Advice

Topic: Naga Strategy!

Replies: 18

Views: 2236

Re: Naga Strategy!

moving around while fighting things is very good when you have 1.0 or better move delay so I recommend you try it sometime. Is this why people like spriggans, centaurs and boots of running? :) I just meant to point out that the inability to run away from normal speed monsters is pretty serious and ...

Saturday, 4th August 2012, 17:05

Forum: Dungeon Crawling Advice

Topic: Naga Strategy!

Replies: 18

Views: 2236

Re: Naga Strategy!

The main drawback of chei is in fact probably worse for nagas than other races. 2.8 move delay is really super bad, you pretty much cannot move around in combat at all. 2.0 is much more manageable. In general most nagas who aren't worshipping Trog should wear a robe. Dragon armours are acceptable i...

Saturday, 4th August 2012, 16:34

Forum: Dungeon Crawling Advice

Topic: Should I get attached to this randart armour?

Replies: 17

Views: 1349

Re: Should I get attached to this randart armour?

Most people think EV on a naga of chei is better. Some reasons IMHO: (1) you can cast spells like repel missiles and blink without waiting for the endgame, (2) chei's dex bonus grants lots of EV, (3) Nagas receive only half of the base AC of armour, (4) with tough skin and a barding, nagas have lots...

Saturday, 4th August 2012, 16:21

Forum: Crazy Yiuf's Corner

Topic: Skills are overpowered.

Replies: 10

Views: 766

Re: Skills are overpowered.

nicolae wrote:Crawl Super Light, it's just a random number generator that says whether you won or lost.


No, it's just a random number generator that says that you lost.

Friday, 3rd August 2012, 21:51

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: Armor for casters?

Replies: 3

Views: 526

Re: CiP: Armor for casters?

I'd enter the trove, as you don't have any mutations now. Between the dungeon, zot and V8 you may find another one anyway. If you're only going for 3 runes mutations are very unlikely to matter. If you're going for more, you'll likely find another cure mutation potion anyway. While you're unlikely t...

Monday, 23rd July 2012, 16:13

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2818

Views: 372866

Re: Best/Worst Artifacts

The bardiche of speed: the +4,+6 bardiche of Subterfuge {speed, rC- Dex+2 Int+2} This is far and away the best weapon ever. Reaching + finesse + speed = 5 attacks per 10aut. Despite this, +14 CPA, and the +5,+4 crossbow of Seull (weapon) {elec, rC+}, my MiHu died in Zot:5. I had cleared Zot:5 entire...

Sunday, 22nd July 2012, 14:58

Forum: Game Design Discussion

Topic: Fighting reform

Replies: 127

Views: 15121

Re: Fighting reform

Does anyone know how monster EV varies with monster HD, on average? This should be taken into account when changing the accuracy formula, of course.

Sunday, 22nd July 2012, 14:54

Forum: Game Design Discussion

Topic: Banishment Reform

Replies: 40

Views: 2602

Re: Banishment Reform

Adding a new "abyssal tentacle" spell for some uniques (or perhaps kobold demonologists or similar monsters) that banishes the player might be fun. Even if the spell just forces the use of a consumable, it'd still be a very cool effect. Spells that force the use of a consumable are better ...

Saturday, 21st July 2012, 14:26

Forum: Game Design Discussion

Topic: Ashenzasi/Octopode Bug?

Replies: 32

Views: 1514

Re: Ashenzasi/Octopode Bug?

Distribute a percentage of the received scroll type to the percentage chance of all unreceived scrolls types, where the percentage value distributed = 100% / # of slots. The end result would be completely unnoticeable. A lot of coding to try to emulate what statistics do just fine. I think this wou...

Tuesday, 17th July 2012, 15:08

Forum: Dungeon Crawling Advice

Topic: Slings

Replies: 14

Views: 1102

Re: Slings

Assuming a launcher enchantment of +8 and no skill, the strength needed for bows is 16 while the strength needed for slings is 24. With skill=27, this becomes 18 and 14.

With the +11 sling "Punk", you need str=28 at skill=0.

Ranged combat is odd.

Tuesday, 17th July 2012, 09:48

Forum: Dungeon Crawling Advice

Topic: Slings

Replies: 14

Views: 1102

Re: Slings

Sadly, there's not enough good sling ammo in the game to easily support a slings-only strategy unless you follow Trog or Oka. I've actually had more success with slings than with crossbows. With slings you need dex to get to min delay and str for a skill-associated damage bonus to kick it. (It used ...

Monday, 16th July 2012, 18:21

Forum: Game Design Discussion

Topic: Ashenzasi/Octopode Bug?

Replies: 32

Views: 1514

Re: Ashenzasi/Octopode Bug?

What if Ash gave "scrolls of curse equipment" that could be used to curse any item? Other cursing scrolls could be retained but could curse only the type of item specified. That way (1) the scroll ID mini-game would not be affected, (2) the player cannot choose the gift, (3) scrolls of rem...

Monday, 9th July 2012, 14:46

Forum: Game Design Discussion

Topic: GDR

Replies: 33

Views: 2051

Re: GDR

I was assuming that DGR works for up to half of the body armour's AC.

With AC of 18, average damage wearing mottled dragon armour was 9.3 while average damage wearing leather armour was 9.9.

GDR is not totally worthless: 28% GDR at 18 AC is about equivalent to 14% GDR at 20 AC.

Monday, 9th July 2012, 05:20

Forum: Game Design Discussion

Topic: GDR

Replies: 33

Views: 2051

Re: Statue Form

FWIW, I just tested a +4 scale mail (28% gdr) and a +0 pearl dragon armour (39% gdr) versus a stone giant in wizmode, so AC was 10. There was no detectable difference in damage received. I then tested a +3 leather armour (14% gdr) and a +0 mottled dragon armour (28% gdr) versus a stone giant. AC was...

Friday, 29th June 2012, 22:35

Forum: Dungeon Crawling Advice

Topic: Hunter

Replies: 10

Views: 1015

Re: Hunter

I've found Ogre hunters work well. Kobolds and crossbows might not work well. Kobolds tend to like shields because because they can't use big two-handed weapons. I'm not sure if a KoHu can even get to min xbow delay without a +Str item. Since you probably want to pump int or perhaps dex with Trog, t...

Wednesday, 27th June 2012, 16:55

Forum: Game Design Discussion

Topic: Crawl things I don't get.

Replies: 47

Views: 3722

Re: Crawl things I don't get.

Contam is a pretty bad randart property. It has no appreciable effect if you swap out the item, and an absolutely terrible effect if you don't. So it makes body armour completely useless and has no effect on jewellery or weapons except being really annoying. It's potentially interesting on items th...

Sunday, 24th June 2012, 04:48

Forum: Game Design Discussion

Topic: Equipment command keys make no sense

Replies: 26

Views: 2390

Re: Equipment command keys make no sense

evilmike wrote:I should also add, if some sort of "universal equip/unequip" key is desired, it should be mapped to "I". The current "I" command is unnecessary - move its functionality to the z! screen or something,


Good call. Yes please!

Saturday, 23rd June 2012, 03:52

Forum: Game Design Discussion

Topic: Dismissing allies

Replies: 3

Views: 276

Re: Dismissing allies

Never mind! I was under that impression that allied deaths were a big hit to piety.

Saturday, 23rd June 2012, 01:48

Forum: Game Design Discussion

Topic: Dismissing allies

Replies: 3

Views: 276

Dismissing allies

Vampiric giant spike club + Okawaru + Animate Skeleton -> optimal play is to carry corpses to somewhere safe (eg, up a floor). Animating skeletons on a partially explored floor leads to piety loss. This make the game a little less fun. It's very rare to get vampiric bashing weapon + Oka + animate sk...

Thursday, 21st June 2012, 08:16

Forum: Game Design Discussion

Topic: Proposal: Monsters should not pick up items.

Replies: 46

Views: 2543

Re: Proposal: Monsters should not pick up items.

I think monsters should only pick up types of items they can use. I do not think they should pick up gold, or decks of cards, or anything else that's useless to them. What are thoughts about monsters being generated with more items, even useless ones, and commensurately fewer items being generated ...

Thursday, 21st June 2012, 08:10

Forum: Game Design Discussion

Topic: decouple GDR and AC to improve armor

Replies: 13

Views: 657

Re: decouple GDR and AC to improve armor

Reducing armour's penalties to spellcasting might be a nice feature for an Elf-themed god. (Don't stop until all races have a god!)

Tuesday, 19th June 2012, 20:23

Forum: Game Design Discussion

Topic: Ogres and trolls following Beogh?

Replies: 28

Views: 2509

Re: Ogres and trolls following Beogh?

A good minion management interface would help Beogh a lot. Specifically, it would be nice to dismiss and to easily equip/unequip orc minions. But I suppose it would be a lot of work. As for dismissal flavor, I think blood sacrifice would be awesome. Beoph followers evolving into orcs sounds fun. Per...

Tuesday, 19th June 2012, 19:09

Forum: Game Design Discussion

Topic: Lair Branches

Replies: 51

Views: 1852

Re: Lair Branches

A naga with a reaching weapon does not approach. Yes: constriction is a much bigger threat than a halberd. I have a hunch that consistently 2-wide corridors and competent slowing would do the trick. Is Leda's Liquefaction destined for a unique? In any case, Naga mages might make good use of it, esp...

Saturday, 16th June 2012, 23:01

Forum: Game Design Discussion

Topic: hides

Replies: 44

Views: 2642

Re: hides

And what's more while Draconian's get a new 'Earth' draconian out of grey Draconians, we could get a wider variety of Dragon Armor niches. Quicksilver gives running. Make it happen. QDA erry day. Shadow gives... partial rTorment? Necromancy boost? Iron gives extra AC... maybe an Earth boost? Someth...

Thursday, 14th June 2012, 22:43

Forum: Game Design Discussion

Topic: Require killing Hell/Pan lords to get their runes

Replies: 49

Views: 3920

Re: Require killing Hell/Pan lords to get their runes

minmay wrote:
smock wrote:Does it then follow that no monster slower than a controlled blink is threat to players that can cast controlled blink?

In Pan? Yes.


I really do wonder why that spell persists.

Tuesday, 12th June 2012, 16:05

Forum: Game Design Discussion

Topic: Ultimate Nemelex Fix

Replies: 19

Views: 1322

Re: Ultimate Nemelex Fix

Hello nonmean people,

Perhaps Nemelex could only accept sacrifices of items that were generated after you started worshiping him.

Tuesday, 12th June 2012, 16:02

Forum: Dungeon Crawling Advice

Topic: regarding heavy armor

Replies: 19

Views: 1265

Re: regarding heavy armor

Is going from 35 to 40 AC more important than going from, for example, 15 to 20 AC?

I don't know. I'm really wondering if there are constant returns to AC or decreasing returns to AC.

Monday, 11th June 2012, 23:46

Forum: Game Design Discussion

Topic: Require killing Hell/Pan lords to get their runes

Replies: 49

Views: 3920

Re: Require killing Hell/Pan lords to get their runes

Cerebov isn't particularly fast, so just walking or translocating away is not hard. Does it then follow that no monster slower than a controlled blink is threat to players that can cast controlled blink? I think Pan lords should give chase. They could have the power to teleport to you, teleport to ...

Monday, 11th June 2012, 21:34

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: DEWz of Sif with Wucad Mu

Replies: 11

Views: 453

Re: CIP: DEWz of Sif with Wucad Mu

Really? Sif channeling is much better than the staff of channeling. I bet some people would stick with Sif for channeling.

Monday, 11th June 2012, 21:32

Forum: Game Design Discussion

Topic: How is Ranged OP?

Replies: 45

Views: 2830

Re: How is Ranged OP?

You don't have to be at range to use ranged. Traditional melee tricks like backing around a corner against 'taurs and stone giants work just as well with ranged weapons as with melee weapons. Maybe is that you're playing a centaur? That said, my centaur bowmen end up dying as well. In contrast, my h...

Monday, 11th June 2012, 18:18

Forum: Dungeon Crawling Advice

Topic: regarding heavy armor

Replies: 19

Views: 1265

Re: regarding heavy armor

I'm not convinced about the advice to take CPA for a reason closely related to the cause of your demise. Maybe before deciding a should look should be taken at resists. If you don't have rF, rC, or rPois at all, perhaps it's worth sticking with GDA. If you can get rF/rC/rPois by swapping a weak ring...

Monday, 11th June 2012, 18:02

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: DEWz of Sif with Wucad Mu

Replies: 11

Views: 453

Re: CIP: DEWz of Sif with Wucad Mu

Isn't this kind of the idea behind god wrath though? To prevent scummy behavior of just switching whenever you want? Wrath should make you stop and reconsider, unlike Oki for instance. Sure. But, at this point, Sif provides me with almost nothing. And yet it's not worth switching due to wrath. It w...

Monday, 11th June 2012, 17:57

Forum: Game Design Discussion

Topic: How is Ranged OP?

Replies: 45

Views: 2830

Re: How is Ranged OP?

What's your dexterity? If it's low (below 15 or so) you may not be at minimum delay yet. In fact, you might not be able to reach min delay. Try vorpalizing your longbow as well. Of course, the +30% base damage translates into much more than an additional 30% actual damage due to monsters AC reductio...

Monday, 11th June 2012, 16:51

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: DEWz of Sif with Wucad Mu

Replies: 11

Views: 453

Re: CIP: DEWz of Sif with Wucad Mu

Wucad Mu is at least twice as powerful in terms of MP gains at a given evoc level as Sif's channeling at the same invoc level. Also, the only really nasty divinations miscasts, which Wucad Mu can give on failure, seem to involve confusion. With clarity, confusion isn't an issue. (Hm. I wonder if Sif...

Monday, 11th June 2012, 03:46

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: DEWz of Sif with Wucad Mu

Replies: 11

Views: 453

CIP: DEWz of Sif with Wucad Mu

I went with Sif and fire. I have a staff of fire, good resists (great jewelry!), clarity, and a rod of destruction [Ice]. I had been hoping to 15-rune this DE, having never done so with a conjurations-oriented build. And now I'm wondering if I should ditch Sif. I have all the spells I need (as Annih...

Thursday, 7th June 2012, 20:31

Forum: Game Design Discussion

Topic: 'Autokite'

Replies: 24

Views: 1268

Re: 'Autokite'

The only monsters in the game that annoy me are ones that have no threat to actually kill me but manage to do permanent damage in some other way (corrosion, mutation, item destruction). Please just make them dangerous but not annoying. A monster that only destroyed potions or only corroded armour b...

Thursday, 7th June 2012, 20:23

Forum: Game Design Discussion

Topic: Wielding for Mara (was: Really Attack prompt)

Replies: 6

Views: 332

Re: "Really Attack" prompt

Making non-weapons not attack sounds workable. This would be a nerf to Mara though, wouldn't it? The old wielded bread ration trick would produce ghosts without melee attacks. *cough*default to unarmed*cough* Perhaps better yet, Mara could wield the strongest weapon wielded (or unarmed) by the play...

Thursday, 7th June 2012, 20:15

Forum: Game Design Discussion

Topic: Make "cure mutation" into "genetic stability" potion

Replies: 14

Views: 908

Re: Make "cure mutation" into "genetic stability" potion

Potion of agility, potion of berserk rage, potion of brilliance, potion of curing, potion of heal wounds, potion of magic, potion of might, potion of resistance, potion of restore abilities, potion of speed. Thanks for clarifying. I stand corrected. I suppose "most useful" was not a usefu...

Thursday, 7th June 2012, 19:58

Forum: Dungeon Crawling Advice

Topic: Latest advice on when to stop training weapon skills?

Replies: 9

Views: 1450

Re: Latest advice on when to stop training weapon skills?

Weapon damage actually accelerates until minimum delay is reached. That is, weapon damage increases relatively slowly for each each level gained at a skill level far below minimum delay but it increases relatively quickly for a level gained just prior to the minimum delay skill level. This accelerat...
Next

Return to advanced search

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.