Search found 113 matches
Wednesday, 8th May 2013, 03:43
Forum: Game Design Discussion
Topic: Buff unrandarts
Replies: 71
Views: 16502
Tuesday, 7th May 2013, 17:06
Forum: Game Design Discussion
Topic: Discussion: Improving Skalds
Replies: 221
Views: 75916
Saturday, 4th May 2013, 13:26
Forum: Game Design Discussion
Topic: Cheating Trapdoor spiders
Replies: 9
Views: 2880
Re: Cheating Trapdoor spiders
Thursday, 2nd May 2013, 03:07
Forum: Game Design Discussion
Topic: Necromancy changed to warmage background
Replies: 43
Views: 8793
Re: Necromancy changed to warmage background
Wednesday, 1st May 2013, 20:07
Forum: Game Design Discussion
Topic: Species Brainstorm: Slug Heroes
Replies: 7
Views: 2440
Re: Species Brainstorm: Slug Heroes
Wednesday, 1st May 2013, 01:47
Forum: Game Design Discussion
Topic: Species Brainstorm: Slug Heroes
Replies: 7
Views: 2440
Species Brainstorm: Slug Heroes
Thursday, 25th April 2013, 18:17
Forum: Game Design Discussion
Topic: confusion and brilliance
Replies: 15
Views: 3991
Re: confusion and brilliance
Thursday, 25th April 2013, 17:58
Forum: Game Design Discussion
Topic: Should corrosion be temporary and more severe?
Replies: 45
Views: 11577
Re: Should corrosion be temporary and more severe?
Monday, 22nd April 2013, 17:45
Forum: Dungeon Crawling Advice
Topic: Question about runed doors and jellies
Replies: 11
Views: 2229
Re: Question about runed doors and jellies
Friday, 19th April 2013, 22:37
Forum: Game Design Discussion
Topic: Stat drain and mummies: grindtastic!
Replies: 8
Views: 2372
Friday, 19th April 2013, 02:24
Forum: Game Design Discussion
Topic: Uses for a Scroll of Vorpalization
Replies: 31
Views: 8213
Re: Uses for a Scroll of Vorpalization
Monday, 15th April 2013, 16:39
Forum: Game Design Discussion
Topic: Arboretum, the new branch
Replies: 5
Views: 2298
Re: Arboretum, the new branch
Sunday, 14th April 2013, 14:38
Forum: Game Design Discussion
Topic: Beogh item enchantments
Replies: 36
Views: 7974
Re: Beogh item enchantments
Sunday, 14th April 2013, 14:31
Forum: Game Design Discussion
Topic: Jewellery Rebalancing
Replies: 21
Views: 6643
Re: Jewellery Rebalancing
Saturday, 13th April 2013, 02:30
Forum: Game Design Discussion
Topic: Jewellery Rebalancing
Replies: 21
Views: 6643
Jewellery Rebalancing
Friday, 12th April 2013, 20:49
Forum: Game Design Discussion
Topic: Discussion: Improving Okawaru
Replies: 124
Views: 25081
Re: Discussion: Improving Okawaru
dpeg wrote:danharaj: A quick glance at the thread will tell you!
It really doesn't. I don't see what the end goal is. I don't see why the status quo is bad gameplay other than the tedium of 'aa' or how these proposals improve it.
Friday, 12th April 2013, 20:46
Forum: Game Design Discussion
Topic: Fighters start with barding
Replies: 11
Views: 3008
Re: Fighters start with barding
Friday, 12th April 2013, 15:28
Forum: Game Design Discussion
Topic: Discussion: Improving Okawaru
Replies: 124
Views: 25081
Re: Discussion: Improving Okawaru
Friday, 12th April 2013, 01:14
Forum: Dungeon Crawling Advice
Topic: HOPr orc message
Replies: 4
Views: 1249
Re: HOPr orc message
He died shortly after.
Thursday, 11th April 2013, 20:21
Forum: Dungeon Crawling Advice
Topic: New to game, need counselling.
Replies: 53
Views: 47240
Re: New to game, need counselling.
Thursday, 11th April 2013, 20:18
Forum: Game Design Discussion
Topic: Discussion: Improving Okawaru
Replies: 124
Views: 25081
Re: Discussion: Improving Okawaru
Thursday, 11th April 2013, 00:04
Forum: Game Design Discussion
Topic: 2 artefacts aimed at the ogre mage
Replies: 24
Views: 5365
Re: 2 artefacts aimed at the ogre mage
The only fixedarts I can think of off the top of my head that have an interesting drawback that doesn't ruin the item are obsidian axe, jihad, and bloodlust.
Wednesday, 10th April 2013, 23:58
Forum: Game Design Discussion
Topic: Discussion: Improving Okawaru
Replies: 124
Views: 25081
Re: Okawaru and Mercenaries
Wednesday, 10th April 2013, 04:52
Forum: Game Design Discussion
Topic: Discussion: Improving Okawaru
Replies: 124
Views: 25081
Re: Okawaru and Mercenaries
Monday, 1st April 2013, 18:41
Forum: Game Design Discussion
Topic: Allow more vaults to place in Zot
Replies: 46
Views: 11680
Re: Allow more vaults to place in Zot
Sunday, 31st March 2013, 23:41
Forum: Game Design Discussion
Topic: Allow more vaults to place in Zot
Replies: 46
Views: 11680
Re: Allow more vaults to place in Zot
Saturday, 30th March 2013, 22:44
Forum: Game Design Discussion
Topic: Allow more vaults to place in Zot
Replies: 46
Views: 11680
Re: Allow more vaults to place in Zot
Saturday, 30th March 2013, 20:12
Forum: Game Design Discussion
Topic: Allow more vaults to place in Zot
Replies: 46
Views: 11680
Re: Allow more vaults to place in Zot
Tuesday, 26th March 2013, 15:59
Forum: Game Design Discussion
Topic: Proposal: Jiyva's stat change should respect both Str & Dex
Replies: 4
Views: 1598
Re: Proposal: Jiyva's stat change should respect both Str &
My Demonspawn uses Demon Whip (80% Dex)
Something is wrong here.
Monday, 18th March 2013, 14:32
Forum: Dungeon Crawling Advice
Topic: All The Gods
Replies: 92
Views: 23273
Friday, 15th March 2013, 18:48
Forum: Crazy Yiuf's Corner
Topic: Tip of the day
Replies: 13
Views: 3777
Re: Tip of the day
Friday, 15th March 2013, 18:44
Forum: Game Design Discussion
Topic: Monster creep
Replies: 24
Views: 5825
Re: Monster creep
Monday, 1st October 2012, 02:44
Forum: Game Design Discussion
Topic: Chimeras
Replies: 28
Views: 5694
Re: Chimeras
Friday, 28th September 2012, 02:41
Forum: Game Design Discussion
Topic: Cleave
Replies: 113
Views: 21642
Re: Cleave
Sunday, 23rd September 2012, 00:44
Forum: Game Design Discussion
Topic: Fighting reform
Replies: 127
Views: 365439
Re: Fighting reform
I understand this, but why is it desired that it not be a staight line?
Straight lines are boring.
Friday, 21st September 2012, 13:17
Forum: Game Design Discussion
Topic: Long Blades, M&F effect brainstorm
Replies: 200
Views: 44567
Re: Long Blades, M&F effect brainstorm
Tuesday, 18th September 2012, 00:46
Forum: Game Design Discussion
Topic: Power indication for spells.
Replies: 45
Views: 8610
Re: Power indication for spells.
Of course I don't know them because they don't matter.
Tuesday, 18th September 2012, 00:44
Forum: Game Design Discussion
Topic: Feedback on Trunk deployment (.11)
Replies: 320
Views: 85070
Re: Feedback on Trunk deployment (.11)
Tuesday, 18th September 2012, 00:41
Forum: Game Design Discussion
Topic: Cleave
Replies: 113
Views: 21642
Re: Cleave
Can cleave be made into an evocable like spear reach? Tab can automatically cleave as it automatically reaches.
Saturday, 15th September 2012, 22:21
Forum: Game Design Discussion
Topic: Sword of Cerebov -> triple sword
Replies: 19
Views: 4184
Re: Sword of Cerebov -> triple sword
Tuesday, 4th September 2012, 01:19
Forum: Game Design Discussion
Topic: Food types in general
Replies: 19
Views: 4540
Re: Food types in general
Monday, 3rd September 2012, 22:26
Forum: Game Design Discussion
Topic: Rename Elves
Replies: 32
Views: 7788
Re: Rename Elves
Saturday, 4th August 2012, 20:50
Forum: Dungeon Crawling Advice
Topic: Planning for Zot:5 as a VpEn
Replies: 3
Views: 1341
Re: Planning for Zot:5 as a VpEn
This is my winning VpEn. I don't actually remember how I did Zot 5, but hopefully it will be useful for you. I am pretty sure I ninja'd the orb.
Sunday, 29th July 2012, 05:11
Forum: Game Design Discussion
Topic: Fruit spawning on trees
Replies: 7
Views: 1779
Re: Fruit spawning on trees
Sunday, 29th July 2012, 03:26
Forum: Game Design Discussion
Topic: Fruit spawning on trees
Replies: 7
Views: 1779
Re: Fruit spawning on trees
Repetitive actions with low chance of small reward are virtually impossible to make 'fun' and 'interesting'.
Monday, 23rd July 2012, 18:40
Forum: Game Design Discussion
Topic: Fighting reform
Replies: 127
Views: 365439
Re: Fighting reform
Sunday, 22nd July 2012, 02:46
Forum: Game Design Discussion
Topic: Fighting reform
Replies: 127
Views: 365439
Re: Fighting reform
Friday, 13th July 2012, 18:06
Forum: Game Design Discussion
Topic: About Hunger
Replies: 37
Views: 8534
Re: About Hunger
Thursday, 12th July 2012, 21:54
Forum: Game Design Discussion
Topic: About Hunger
Replies: 37
Views: 8534
Re: About Hunger
Thursday, 12th July 2012, 00:29
Forum: Game Design Discussion
Topic: Making later D harder
Replies: 11
Views: 2209
Re: Making later D harder
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