Search found 64 matches

Friday, 29th June 2012, 19:17

Forum: Dungeon Crawling Advice

Topic: Do player ghosts get to keep their ranged attack ?

Replies: 7

Views: 758

Re: Do player ghosts get to keep their ranged attack ?

Hunters leave the most pathetic ghosts. They're just huge piles of xp basically. I think, that should be fixed somehow. Give them some spectral arrows or something.

Friday, 29th June 2012, 19:10

Forum: Dungeon Crawling Advice

Topic: How much +dam is better than +acc?

Replies: 7

Views: 1013

Re: How much +dam is better than +acc?

In theory, +ACC have multiplicative effect on your damage per AUT, while +DAM only additive. In practice, however, +DAM seems better. I hope someone with a deeper knowledge of how it all actually works will weigh in.

Oh and after slaying nerf, +EV >>> slaying for most characters.

Friday, 29th June 2012, 18:51

Forum: Dungeon Crawling Advice

Topic: Help on Demonspawn Hunter

Replies: 6

Views: 987

Re: Help on Demonspawn Hunter

Venom, electrocution, and distortion are excellent brands.


Distortion doesn't work for a backup melee weapon.

Friday, 29th June 2012, 18:43

Forum: Crazy Yiuf's Corner

Topic: What is your favorite part of the game?

Replies: 21

Views: 1630

Re: What is your favorite part of the game?

From D:2 to Temple.
Slime Pits.
Some Wizlabs.
Zot:5

Sunday, 24th June 2012, 17:22

Forum: Game Design Discussion

Topic: Proposal: Launchers with Infinite Unbranded Ammo

Replies: 119

Views: 14803

Re: Infinite Ammo

Cj of Vehumet have choices, but you're guaranteed to get books that will carry you through the game. And in general, in crawl whenever you face the choice, putting your xp into the thing that makes your enemies die faster is a pretty good rule of thumb. Once you're sufficiently familiar with the gam...

Sunday, 24th June 2012, 16:59

Forum: Game Design Discussion

Topic: Proposal: Launchers with Infinite Unbranded Ammo

Replies: 119

Views: 14803

Re: Infinite Ammo

Instead of trying to guarantee that your starting trick will carry you to the orb, isn't it much more appealing to have conjurers etc. think more during their games? However, I believe that a conjurer has more occasions to think than a pure ranger: choices of spells (memorisation, god, books (in sh...

Sunday, 24th June 2012, 15:48

Forum: Game Design Discussion

Topic: Proposal: Launchers with Infinite Unbranded Ammo

Replies: 119

Views: 14803

Re: Infinite Ammo

Some players expect that a **Hu should be able to kill everything with the bow which was never intended. Why wouldn't they? CeHu is one of the three recommended (by the game itself) combos for beginners for Trog's sake :) Plus, pure melee (except Ziggurats, I guess, not sure how to deal with them w...

Sunday, 24th June 2012, 09:41

Forum: Game Design Discussion

Topic: Proposal: Launchers with Infinite Unbranded Ammo

Replies: 119

Views: 14803

Re: Infinite Ammo

trunk Oka doesn't gift there


Well, Oka is pretty useless in trunk: I'm not sure what Okawaru's current niche is to be honest now that you have to ration Hero...

Sunday, 17th June 2012, 19:44

Forum: Game Design Discussion

Topic: Question about the design philosophy.

Replies: 18

Views: 2147

Re: Question about the design philosophy.

The only problem I have with randomness in Crawl is dice rolls. In board games, they add to the excitement and player involvement. Not so in computer games where RNG rolls all dices and in Crawl you won't even see the numbers unless you're playing a wizard mode... For instance, 1d8 (and dices like ...

Sunday, 17th June 2012, 02:40

Forum: Game Design Discussion

Topic: Question about the design philosophy.

Replies: 18

Views: 2147

Re: Question about the design philosophy.

The only problem I have with randomness in Crawl is dice rolls. In board games, they add to the excitement and player involvement. Not so in computer games where RNG rolls all dices and in Crawl you won't even see the numbers unless you're playing a wizard mode... For instance, 1d8 (and dices like X...

Thursday, 14th June 2012, 16:57

Forum: Game Design Discussion

Topic: How is Ranged OP?

Replies: 45

Views: 4692

Re: How is Ranged OP?

I was bored in PAN. Pan is the easiest and dullest postgame branch in my experience (except for Abyss, but Abyss is easier then Vaults:8 or even Shoals:5 for the vast majority of characters, so I'm not sure you can even count it as extended). One thing I'm surprised hasn't been mentioned in this th...

Thursday, 14th June 2012, 16:44

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: Axe Maniac MiBe of TSO with 15 runes

Replies: 3

Views: 513

Re: YAVP: Axe Maniac MiBe of TSO with 15 runes

Named lords are also much less scary when they're dead and holy executioner's axe makes a short work of them, except Antaeus, that guy's a pain with his bazillion HP, but he's really good in melee, so anti-magic won't help too much with him.

Wednesday, 13th June 2012, 17:56

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: DEWz of Vehu (4 runes, first win)

Replies: 10

Views: 860

Re: YAVP: DEWz of Vehu (4 runes, first win)

This is a single player offline game. You're the one to judge whether your game is legitimate or not. Ultimately, the goal of playing a videogame is to have fun.

If you care about legitimacy and stuff like that, try playing online.

Re: YASD - MiFi^Ash 12/15 runes, I should've just gone to sl

Add me to the club. Had ridiculous melee hybrid Hill Orc of TSO, had 13 runes, stupidly died to Antaeus because I didn't pay enough attention to what's going on, was exhausted by Tomb and decided to keep playing instead of taking a break.

Taking a break is a secret pro crawl technique.

Tuesday, 12th June 2012, 15:12

Forum: Game Design Discussion

Topic: Ultimate Nemelex Fix

Replies: 19

Views: 2156

Re: Ultimate Nemelex Fix

Tedium should be removed in any case. It's the worst possible balancing "tool".

Tuesday, 12th June 2012, 15:04

Forum: Game Design Discussion

Topic: Oka and Trog Weapon Gifts

Replies: 18

Views: 2361

Re: Oka and Trog Weapon Gifts

A couple of points were addressed in the original proposal. Handedness could be determined by whether you had a shield equipped or not (or it could always progress straight to two-handers, but I dislike that). It would stop working after leaving a religion because it'd get taken away. It physically...

Monday, 11th June 2012, 22:56

Forum: Game Design Discussion

Topic: Oka and Trog Weapon Gifts

Replies: 18

Views: 2361

Re: Oka and Trog Weapon Gifts

Why is "so long and thanks for the gear" an issue anyway?

Monday, 11th June 2012, 22:45

Forum: Game Design Discussion

Topic: How is Ranged OP?

Replies: 45

Views: 4692

Re: How is Ranged OP?

Conjurations have more damage per aut, area of effect damage and more flexibility. Let's not even talk about Summoning.

Monday, 11th June 2012, 20:55

Forum: Dungeon Crawling Advice

Topic: How do I play an enchanter/assassin?

Replies: 15

Views: 1888

Re: How do I play an enchanter/assassin?

Relying on hexes is like relying on anything, really. Not true with summoners, conjurors, melee, ranged... There are particularly troublesome enemies for each build, no question about it, but their main trick works the whole game (including postgame unlike healers, but those can switch painlessly t...

Monday, 11th June 2012, 20:46

Forum: Game Design Discussion

Topic: How is Ranged OP?

Replies: 45

Views: 4692

Re: How is Ranged OP?

"Ranged is OP" is a Tavern's meme.

Monday, 11th June 2012, 12:21

Forum: Dungeon Crawling Advice

Topic: Felid Summoner

Replies: 22

Views: 4631

Re: Felid Summoner

Summoner of Sif Muna is probably the most powerful build in the game. (Maybe Healers are easier for 3 rune games, I'm not sure.) At some point your only enemies are boredom and some obnoxious twists of RNG. While Fe makes the former a lot worse, it protects from the latter semi-reliably.

Sunday, 10th June 2012, 11:14

Forum: Game Design Discussion

Topic: Feedback on Trunk deployment (.11)

Replies: 320

Views: 46906

Re: Feedback on Trunk deployment (.11)

Okawaru changes seem like a pretty big nerf. Spammable Hero is probably the only thing that made it even comparable to Trog in the early / mid game and made him so good for UC. So, it's probably more of a no-brainer to go Trog now if you don't plan to cast. Spider is still pretty annoying. It's like...

Saturday, 9th June 2012, 14:20

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: First time! (but a Nethack veteran)

Replies: 13

Views: 1497

Re: YAVP: First time! (but a Nethack veteran)

Unlike in Nethack, there isn't any point in game where you suddenly have the means to setup your ascension kit; I didn't run into a single scroll of acquirement. I should have saved a bunch of enchant armour scrolls for the Golden Dragon Armor; I put it into my Crystal Plate Armor (not on me, but w...

Friday, 8th June 2012, 14:20

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Halfling hunter - becoming hunter again

Replies: 9

Views: 2673

Re: CIP: Halfling hunter - becoming hunter again

Speed isn't that great on launchers. Speed is great for large weapons from lajatangs to giant spiked clubs. Velocity is better, especially on slings. Still, pretty nice randart and there's no reason not to use it for the time being.

Friday, 8th June 2012, 07:55

Forum: Game Design Discussion

Topic: Suggestion for highly enchanted weapons

Replies: 21

Views: 2152

Re: Suggestion for highly enchanted weapons

I mean making artefacts from mundane weapons. TSO used to do this. Sorry if I wasn't clear.

Thursday, 7th June 2012, 23:50

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: MiBe, Need Situational Help

Replies: 7

Views: 521

Re: CIP: MiBe, Need Situational Help

Do Dungeon to 20, then Vaults to 7 (might as well do Crypt while you're at it, just don't bother fighting Khufu, he's pretty easy to avoid) then Dungeon to 27, then grab two Lair runes, then Vaults:8. Then Zot:1-5 and escape.

Thursday, 7th June 2012, 23:25

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: MiBe, Need Situational Help

Replies: 7

Views: 521

Re: CIP: MiBe, Need Situational Help

I'd read teleport, then fog, then quaff HW, then look for the way out of there (escape hatch), because XL15 is way too early for Snake:5 as you have probably realized.

Thursday, 7th June 2012, 22:48

Forum: Game Design Discussion

Topic: Suggestion for highly enchanted weapons

Replies: 21

Views: 2152

Re: Suggestion for highly enchanted weapons

Wait, which god can make artefacts, i.e. weapons that can't be changed by magical and mundane means?

Turning a weapon into a randart (while keeping enchantment) could actually be an interesting Xom ability except, of course, both really bad and really good properties should be possible.

Thursday, 7th June 2012, 21:21

Forum: Dungeon Crawling Advice

Topic: Basic Light Armour Question

Replies: 6

Views: 1284

Re: Basic Light Armour Question

Don't bother with Armour at least until you max Dodging. You'll need xp elsewhere. For example, getting some Stealth can be useful, it makes easier to flee and pick your battles which is important for dodgy character. Dodging is always useful to train, there's no point when it stops improving your e...

Thursday, 7th June 2012, 21:05

Forum: Game Design Discussion

Topic: Wielding for Mara (was: Really Attack prompt)

Replies: 6

Views: 585

Re: "Really Attack" prompt

Why? It works pretty well. I can focus on killing Mara without worrying about my ghost. That's pretty useful if you ask me.

Thursday, 7th June 2012, 20:55

Forum: Game Design Discussion

Topic: 'Autokite'

Replies: 24

Views: 2112

Re: 'Autokite'

"players annoyed by monster" != "monster badly designed" Some examples might be: unseen horrors, hydras, the jelly, Mennas. Mennas and Hydras aren't annoying. They're both dangerous, downright terrifying if you encounter them for the first time unspoiled. Plus Mennas is one of t...

Thursday, 7th June 2012, 20:16

Forum: Dungeon Crawling Advice

Topic: Latest advice on when to stop training weapon skills?

Replies: 9

Views: 1984

Re: Latest advice on when to stop training weapon skills?

Or go Okawaru and enjoy nice armor gifts and spammable and safe (unlike berserk) +5 to all melee and defensive skills. If you worship Oka then you should get support spells. Swiftness/blink/regeneration are all perfectly easy to get online as a melee char in heavy armour in a 3 runer. Well, Charms ...

Thursday, 7th June 2012, 18:33

Forum: Dungeon Crawling Advice

Topic: Latest advice on when to stop training weapon skills?

Replies: 9

Views: 1984

Re: Latest advice on when to stop training weapon skills?

Or go Okawaru and enjoy nice armor gifts and spammable and safe (unlike berserk) +5 to all melee and defensive skills.

Thursday, 7th June 2012, 17:30

Forum: Dungeon Crawling Advice

Topic: Latest advice on when to stop training weapon skills?

Replies: 9

Views: 1984

Re: Latest advice on when to stop training weapon skills?

What about for someone undertaking a melee-only, no-spell challenge..?


How is melee-only a challenge? :?

Usually, I disable weapon skill when it hits minimum delay and enable it when fighting/armour (or dodging) catch up.

Thursday, 7th June 2012, 17:07

Forum: Crazy Yiuf's Corner

Topic: 99 Orbs of Fire vs Cerebov

Replies: 32

Views: 4079

Re: 99 Orbs of Fire vs Cerebov

Is there any arena matchup where Cerebov doesn't just immediately clown on his entire opposition?


Hasted Mennas with +9, +9 Executioner's Axe of Holy Wrath can probably kill him.

Is there a way to set up this encounter?

Wednesday, 6th June 2012, 09:30

Forum: Game Design Discussion

Topic: Magic, Staves & Shields

Replies: 5

Views: 719

Re: Magic, Staves & Shields

With melee you have to decide between shield and high damage output (except UC, I guess). You can't wield best weapons with a shield, period, no matter what and how much you train. So, a choice between more powerful magic and a shield seems like a reasonable suggestion. As for training your spellsch...

Sunday, 3rd June 2012, 13:07

Forum: YASD! YAVP! and characters in progress too

Topic: CIP MiGl^Oka, weapon decisions and where to next?

Replies: 10

Views: 772

Re: CIP MiGl^Oka, weapon decisions and where to next?

There's no interesting decisions to be made, Patashu. Nobody's going to use lajatang with a shield or demon trident without one (unless they aim for bardiche later and avoid wasting xp on shields, but that's irrelevant).

Sunday, 3rd June 2012, 12:02

Forum: YASD! YAVP! and characters in progress too

Topic: [YAVP] My first victory! DSFi^Oka

Replies: 6

Views: 801

Re: [YAVP] My first victory! DSFi^Oka

Training UC after investing so much in Polearms doesn't seem like a sound idea anyway.

Saturday, 2nd June 2012, 03:44

Forum: Dungeon Crawling Advice

Topic: How to leave an annoying player ghost, a spoiler

Replies: 21

Views: 4544

Re: How to leave an annoying player ghost, a spoiler

You should starve in Lair, not in D:3. I don't think you can leave legendary ghosts in the early dungeon.

Saturday, 2nd June 2012, 03:35

Forum: YASD! YAVP! and characters in progress too

Topic: [YAFVP] MiFi TSO

Replies: 6

Views: 578

Re: [YAFVP] MiFi TSO

What do you mean? Divine Shield? SInv? rN+++? Daevas? It's hard to beat spammable +5 to all relevant skills in the early / mid game. Or Berserk. I think, the biggest reason why people splat Okawarites and Berserks is that they try to hoard piety for gifts. If you don't do that and use their abilitie...

Saturday, 2nd June 2012, 03:25

Forum: YASD! YAVP! and characters in progress too

Topic: CIP MiGl^Oka, weapon decisions and where to next?

Replies: 10

Views: 772

Re: CIP MiGl^Oka, weapon decisions and where to next?

Yeah, the penalty for double-handed weapons is crippling: it halves the damage.

As a side note, I'm not sure why double-handed and 1.5-handed weapons are even in the game...

Saturday, 2nd June 2012, 02:59

Forum: Dungeon Crawling Advice

Topic: Some advice for melee minotaurs/Ds needed.

Replies: 14

Views: 2590

Re: Some advice for melee minotaurs/Ds needed.

Unarmed can't have brands or enchantments. So basically it has to have the best base damage in the game, otherwise it'd be useless without forms or certain mutations. As for shields, for what it's worth with TSO you can have, say, +9,+9 GSC {holy} and 50+ SH with Divine Shield.

Friday, 1st June 2012, 04:33

Forum: Dungeon Crawling Advice

Topic: Some advice for melee minotaurs/Ds needed.

Replies: 14

Views: 2590

Re: Some advice for melee minotaurs/Ds needed.

Unarmed Minotaurs are all kinds of fun. Unarmed in general is pretty great. Not that I think that shields are that useful (getting a strong ranged option is much better xp investment in my opinion), but wearing shield and having better base damage then GSC is pretty nice. Demonspawn's Unarmed has th...

Friday, 1st June 2012, 02:05

Forum: Dungeon Crawling Advice

Topic: Deepest Dive. Was there anything I could've done.

Replies: 19

Views: 1801

Re: Deepest Dive. Was there anything I could've done.

Getting Haste on an already strong melee character basically breaks the game. Having practically infinite (you won't use your mp much, so you won't run out, hunger cost doesn't matter much because you can't and don't need to spam it) potions of speed is mega-OP. The game just stops being fun at this...

Tuesday, 29th May 2012, 21:43

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP - NaFi of Makhleb -> TSO, new NaFi highscore!

Replies: 4

Views: 804

Re: YAVP - NaFi of Makhleb -> TSO, new NaFi highscore!

Yeah, regeneration rules. My first ever win was with UC MiMo who wore troll leather and ring of Vitality and knew Regeneration. Pretty fun. I wish I didn't wuss out with three runes and switched to Makhleb for extended :(

Monday, 28th May 2012, 21:15

Forum: Crazy Yiuf's Corner

Topic: Generic Brainstorming!

Replies: 2506

Views: 292255

Re: Generic Brainstorming!

Unrandart Boxing Gloves. +3 Gloves that add 3 to your base Unarmed damage and a chance to knock down (paralyze) an opponent for a number of turns proportional to your Unarmed Combat skill. You can't wield weapons, wear shields or throw things with them equipped. Using scrolls is also a bit difficult...

Monday, 28th May 2012, 21:05

Forum: Dungeon Crawling Advice

Topic: New Player Hints?

Replies: 27

Views: 3498

Re: New Player Hints?

The better aptitudes are, the less skill micromanagement is required. Training one skill at a time is optimal, but it's not for me it seems. I tried that approach and regularly end up with 20 Traps And Doors or something like that. "force_more_messages" should probably fix that, though.

Monday, 21st May 2012, 11:32

Forum: Crazy Yiuf's Corner

Topic: I love it when...

Replies: 1476

Views: 278027

Re: I love it when...

neqoxec gestures at you. Your metabolism slows. You feel clumsy. You feel controlled.

Sunday, 20th May 2012, 06:02

Forum: Dungeon Crawling Advice

Topic: [PROTIPS] Secret Tricks

Replies: 264

Views: 60312

Re: [PROTIPS] Secret Tricks

Whoa...

That's some serious Neo moment right there, man. Thanks, zrn.

Re: I'm starting to get cocky (this is usually when I die)

Congratulations! Switching to TSO, doing Abyss and eventually blessing your whip would be a logical progression, but rMut is pretty handy in Abyss. There are packs of mutating monsters there. So, while Abyss might not be capable of killing your character if you were careful especially with your boot...
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