Search found 57 matches

Tuesday, 25th November 2014, 19:30

Forum: Technical Support

Topic: cant compile crawl locally?

Replies: 10

Views: 1751

Re: cant compile crawl locally?

Yeah, I forgot to post here, but the basic issue was fixed, as stated here:
https://crawl.develz.org/mantis/view.php?id=9236

Also for me the compilation needs NO_PKGCONFIG parameter for make, otherwise the makefile fails to find the contribs.

Thursday, 20th November 2014, 11:00

Forum: Technical Support

Topic: cant compile crawl locally?

Replies: 10

Views: 1751

Re: cant compile crawl locally?

I did similiar thing, and it worked till yesterday. Today however, first I ran into problems with tilegen, and since I had no better idea I did "make clean" both for crawl and contribs, and now it crashes when compiling libpng: CC png.o In file included from pngpriv.h:72:0, from png.c:14: ...

Friday, 21st March 2014, 20:40

Forum: Technical Support

Topic: Trunk Build Updates

Replies: 6

Views: 3757

Re: Trunk Build Updates

That's like n-th topic about this already. A bit of a shameless plug, but here is my guide to setting it up on windows for easy updates/compiling: http://www.reddit.com/r/roguelikes/comments/1dow94/dcss_guide_to_setting_up_easy_trunk_updates_on/ On linux it's the same thing, without msys part, and w...

Wednesday, 19th March 2014, 13:56

Forum: Game Design Discussion

Topic: Felid (Enemies)

Replies: 19

Views: 2896

Re: Felid (Enemies)

I think leaving just Natasha in might be ok. Felid enemies won't add much, but a felid unique is quite refreshing.

Tuesday, 18th March 2014, 10:56

Forum: Game Design Discussion

Topic: Felid (Enemies)

Replies: 19

Views: 2896

Re: Felid (Enemies)

Wait, I think I saw a felid unique spellcaster just yesterday.. Unfortunately I don't remember it's name, but I remember that after I killed I met it again on the same floor. Maybe it has 9 lives? Anyway it was quite unexpected and interesting to say the least.

Thursday, 13th March 2014, 14:13

Forum: Technical Support

Topic: Debian trunk broken?

Replies: 8

Views: 1573

Re: Debian trunk broken?

Who is in charge of updating those? Couldn't it be automated maybe? On windows I have git setup and update/recompile myself every two days or so, but I'm not that often on linux an can't be bothered to set it up there.. And it updating automatically was quite convenient. And I dislike playing online...

Saturday, 1st February 2014, 11:30

Forum: Game Design Discussion

Topic: Nemelex reform

Replies: 76

Views: 10211

Re: Nemelex reform

Nemelex is my favorite god.. And I somehow like manual sacrifices and never found them tedious..
Though if many players find the idea tedious, the propositions from first post are neat (especialy the 2* ability rework).
Just don't remove him!

Saturday, 1st February 2014, 11:20

Forum: Game Design Discussion

Topic: All scrolls auto-ID on pick up

Replies: 72

Views: 23317

Re: All scrolls auto-ID on pick up

Identifying stuff (including scrolls) is on of the reasons I even play roguelikes..
I'm not very good at them, but identifying and discovering stuff is really one of the most fun things in DCSS for me, and the reason that it has such awesome replayablity.

Sunday, 15th September 2013, 22:28

Forum: Dungeon Crawling Advice

Topic: Auxiliary attacks

Replies: 4

Views: 813

Re: Auxiliary attacks

The probabilities are "if" you pass the check mentioned earlier in the article.

Tuesday, 10th September 2013, 19:02

Forum: Dungeon Crawling Advice

Topic: Hunter build: armor and fighting skill

Replies: 9

Views: 2110

Re: Hunter build: armor and fighting skill

1) http://crawl.develz.org/info/index.php?q=fighting Going by this I would say it doesn't increase damage, nor accuracy, in ranged combat. And knowledge bots are more up-to-date(and overall more correct) than wiki. That of course doesn't mean you shouldn't train it at some point, as it gives hp.. 2)...

Saturday, 1st June 2013, 15:23

Forum: Game Design Discussion

Topic: Reasoning behind removing Nausea?

Replies: 10

Views: 1762

Re: Reasoning behind removing Nausea?

So it's almost the same as the difference between creature sizes causing them to give more or less chunks per butchering on average? I know it's not a big difference, I just meant that there is any difference. Though it doesn't bother me in any way that there is no big difference.. Nausea was annoy...

Saturday, 1st June 2013, 11:22

Forum: Game Design Discussion

Topic: Reasoning behind removing Nausea?

Replies: 10

Views: 1762

Re: Reasoning behind removing Nausea?

Difference between clean and contaminated chunks is that contaminated give less nutrition now.

Friday, 31st May 2013, 14:10

Forum: Dungeon Crawling Advice

Topic: So is there no way to play the trunk version via download?

Replies: 15

Views: 1466

Re: So is there no way to play the trunk version via downloa

No, from Mumra's link you can download precompiled, ready to unpack and play version. Which is nice, unless you want to update it as often as I do (every other day usually), and want to be able to try development branches (like playing djinn before they were added to main trunk).

Thursday, 2nd May 2013, 22:20

Forum: Crazy Yiuf's Corner

Topic: Do you read the changelog?

Replies: 9

Views: 722

Re: Do you read the changelog?

I read commits about every two days. That's how often I pull updates and recompile the game, and I always check if there is something new and what has changed.

Saturday, 13th April 2013, 22:04

Forum: Dungeon Crawling Advice

Topic: Which is the best axe?

Replies: 6

Views: 2055

Re: Which is the best axe?

To repeat what is said often - the xp loss from draining is barely noticeable. For three runes your best bet would be not antimagic but vampiric (at least in my opinion. vampiric brand is awesome). From those three I would choose the exec, as it has the best base type and a really good brand. The re...

Friday, 12th April 2013, 19:19

Forum: Dungeon Crawling Advice

Topic: [Now with Victory!]Figuring out HoPr...some help?

Replies: 11

Views: 1303

Re: Figuring out HoPr...some help?

With the recent change to recall you can have orcs anywhere you want, any time you want without worrying about managing them, getting them through stairs, etc. You can safely play as you would with a fighter, and when you expect a tougher fight, just call for reinforcements. Managing orcs is not wor...

Monday, 8th April 2013, 06:04

Forum: Dungeon Crawling Advice

Topic: Manuals bug?

Replies: 4

Views: 595

Re: Manuals bug?

First guess. Manuals are generated with different amounts of "charges". So indeed one manual can give you more benefit than another. Add aptitude differences to this and what you described is quite likely and in no way a bug.

Thursday, 4th April 2013, 10:45

Forum: Technical Support

Topic: Displaying "You miscast " in red

Replies: 10

Views: 1013

Re: Displaying "You miscast " in red

Manual copying trunk gets tedious after a while. I recommend you get MSysGit and use that to update your trunk. There is tutorial on main site I think.

Wednesday, 3rd April 2013, 20:01

Forum: Technical Support

Topic: Displaying "You miscast " in red

Replies: 10

Views: 1013

Re: Displaying "You miscast " in red

Yeah. Don't remember why though. I think the one in settings somehow wasn't working so I read somewhere that it searches first in main dir and copied it there. Also does not get overwritten on the odd-chance that someone changed it on git and I git pull.

Wednesday, 3rd April 2013, 18:57

Forum: Technical Support

Topic: Displaying "You miscast " in red

Replies: 10

Views: 1013

Re: Displaying "You miscast " in red

Also remember that init file in main dir takes priority before init in /settings.
Unless we are talking webtiles..

Wednesday, 3rd April 2013, 18:55

Forum: Crazy Yiuf's Corner

Topic: Good finds on D:1

Replies: 221

Views: 27909

Re: Good finds on D:1

What the hell? Some kind of abyss gate entry vault?

Tuesday, 2nd April 2013, 08:22

Forum: Dungeon Crawling Advice

Topic: Jesters!

Replies: 50

Views: 8580

Re: Jesters!

Then if you want to update just do:

  Code:
cd crawl
git pull
cd crawl-ref/source
make (TILES=y)


I do this almost every day. You don't lose your morgue, saves and other stuff like that.

Monday, 1st April 2013, 15:40

Forum: Dungeon Crawling Advice

Topic: Jesters!

Replies: 50

Views: 8580

Re: Jesters!

But really, is this still the tavern? Where are the discussions about viability of pies. Or what race is best to take jester into extended. Or that we should bring back MD instead of adding new background.

I guess not many people play trunk..

Monday, 1st April 2013, 08:26

Forum: Dungeon Crawling Advice

Topic: Jesters!

Replies: 50

Views: 8580

Jesters!

So, the new, long awaited background is finally in! (in trunk)
Any good strategies? Races to use?
I personally ditch the starting spellbook (got a gift namelex for it), an go full combat-namelexite. Especially since the staff is pretty strong.

Thursday, 28th March 2013, 20:52

Forum: Game Design Discussion

Topic: 0.12: Resists and See Invis much harder to get

Replies: 7

Views: 879

Re: 0.12: Resists and See Invis much harder to get

Hmm.. I'm following on the development of trunk version quite closely, and I read virtually all commits to the git repository, and I don't remember seeing any changes to randart/item generation algorithms.. So unless I missed something big, this is just a "clustering illusion". Of course Y...

Monday, 25th March 2013, 13:49

Forum: Game Design Discussion

Topic: New Vaults monsters

Replies: 46

Views: 5468

Re: New Vaults monsters

Ugh, didn't think of that. That's nasty..
Maybe we can prevent them from calling uniques from other floors? Same floor is ok I think an can be interesting, but this is too much.

Wednesday, 20th March 2013, 16:55

Forum: Game Design Discussion

Topic: Proposal: rigged divination.

Replies: 12

Views: 889

Re: Proposal: rigged divination.

Also with significant failure rates, and no way to tell if the spell failed (it would be pointless to give false info if you could tell it's false info) the spells would be rather useless as the info they give would never be reliable.

EDIT: What he ^ said more or less..

Tuesday, 19th March 2013, 09:57

Forum: Game Design Discussion

Topic: Pre-enchanted armours encourage scummy behaviour

Replies: 74

Views: 6964

Re: Pre-enchanted armours encourage scummy behaviour

and the danger due the possibility an item may be cursed is non-existent past the first 2/3 floor of the dungeons - except very rare game where ?remove curse is particularly scarse. You said it yourself - the problem is not that you can find better armour - that's the part of roguelike: checking it...

Tuesday, 19th March 2013, 09:30

Forum: Game Design Discussion

Topic: Pre-enchanted armours encourage scummy behaviour

Replies: 74

Views: 6964

Re: Pre-enchanted armours encourage scummy behaviour

How is checking whether you found something better than you currently have "scummy"? It's interesting, and partly dangerous because it can be cursed.
If we applied your idea, we could as well remove from dungeon every piece of non-ego armour except for the first of each type ..

Sunday, 10th March 2013, 16:50

Forum: Suggestions & Criticism

Topic: Expired certificate

Replies: 10

Views: 6705

Expired certificate

I'm getting an "expired certificate" warning in chrome when accessing the forums. It started today. Anyone else having this problem?

Sunday, 10th March 2013, 15:35

Forum: YASD! YAVP! and characters in progress too

Topic: First victory ever

Replies: 10

Views: 977

Re: First victory ever


Oh God, why the dub..

Sunday, 10th March 2013, 15:32

Forum: Crazy Yiuf's Corner

Topic: I have an idea for a roguelike. Will you help me?

Replies: 11

Views: 2130

Re: I have an idea for a roguelike. Will you help me?

I read quickly through the pdf, and I must say the idea sounds neat! Putting aside that "roguelike" and "action rpg" are, in my opinion, mutually exclusive terms, since roguelike implies turn-based.. The content creation/grading system is interesting, though I wonder if making it...

Thursday, 7th March 2013, 08:42

Forum: Game Design Discussion

Topic: New Vaults monsters

Replies: 46

Views: 5468

New Vaults monsters

I somehow can't see any discussion about the new Vaults monsters (vault sentinel, vault warden, ironbrand convoker, ironheart preserver). Due to my poor skill in crawl I still haven't meet them ingame, but on paper they sound great. I especially like the wardens ability to seal door, which sounds li...

Friday, 1st March 2013, 13:59

Forum: Crazy Yiuf's Corner

Topic: New Deity: Take 2

Replies: 50

Views: 3067

Re: New Deity: Take 2

Grimm wrote:I think we need a god of gaps.

Yukari?
/obscure Touhou reference

Tuesday, 5th February 2013, 21:31

Forum: Dungeon Crawling Advice

Topic: Itemization question

Replies: 12

Views: 782

Re: Itemization question

I'm questioning the usefulness of invisibility on a Conjurer, but I'm not really a good or experienced player. I'd go with first and third, swapping if I need invi.

Thursday, 31st January 2013, 09:15

Forum: Game Design Discussion

Topic: New Book of Conjurations

Replies: 161

Views: 18235

Re: New Book of Conjurations

Dazzle is a quite nice alternative to meph, though only for up to three targets.

Thursday, 11th October 2012, 20:19

Forum: Technical Support

Topic: Init file in compiled version.

Replies: 4

Views: 664

Re: Init file in compiled version.

Well, creating my own init file doesn't really help.. And any way to force it to generate it with the init.txt, but in it's default directory, without the "install destdir.." thing? Edit: Well, tired the install thing, and it hangs at CXX mapdef.o I'll stick with normal make.. Edit2: Appar...

Thursday, 11th October 2012, 16:59

Forum: Technical Support

Topic: Init file in compiled version.

Replies: 4

Views: 664

Init file in compiled version.

I need a little bit of help. Atm I'm using the self compiled version of Crawl trunk (download and compiled using MSysGit), and while there is a "settings" folder inside the directory, there is no init.txt file to configure.. I actually just wanted to change "easy_eat_chunks" but ...

Thursday, 4th October 2012, 12:50

Forum: Dungeon Crawling Advice

Topic: cerebovssquire does Youtube?

Replies: 81

Views: 9515

Re: cerebovssquire does Youtube?

Tell us what your youtube nickname is.

Friday, 21st September 2012, 09:02

Forum: Game Design Discussion

Topic: Long Blades, M&F effect brainstorm

Replies: 200

Views: 17400

Re: Long Blades, M&F effect brainstorm

What exactly is the "weapon speed change" you are speaking of? I remember reading something like that on dev wiki, but can't remember what was the conclusion.

Thursday, 20th September 2012, 14:22

Forum: Dungeon Crawling Advice

Topic: Seemingly dead-end situation right on start.

Replies: 7

Views: 1333

Re: Seemingly dead-end situation right on start.

What's more interesting, in trunk a script was placed to prevent disconnected D:1 generation. So more probably, the game recognized the level as connected, and the fire-zone as perfectly passable, and assumed player can get to any of three downstairs on the level. Anyway it is clearly a bug and it s...

Thursday, 20th September 2012, 10:48

Forum: Dungeon Crawling Advice

Topic: Seemingly dead-end situation right on start.

Replies: 7

Views: 1333

Re: Seemingly dead-end situation right on start.

I guess this is a fault in dungeon-generating algorithm. I don't think you can get out, unless that potion is resistance and you are lucky. I would still try to search for secret door along all walls.

Wednesday, 19th September 2012, 08:27

Forum: Crazy Yiuf's Corner

Topic: Battle for Wesnoth

Replies: 23

Views: 2957

Re: Battle for Wesnoth

It isn't a lottery, because the combat chances are based entirely on terrain and certain attack modifiers. Hence the strategy part comes from clever positioning and using other conditions to your advantage. Apart from chance to-hit (which, mind you, is based only on how well particular defending uni...

Wednesday, 19th September 2012, 08:19

Forum: Technical Support

Topic: Undrestanding weird "code" in knowledge bot

Replies: 2

Views: 529

Re: Undrestanding weird "code" in knowledge bot

I'm almost sure this is an IRC command that requests a certain game to be shown as a replay. Hence the "-tv" end. Now if I only remembered how to watch the replays.. I think you have to connect trough terminal. Oh, here it is: http://crawl.develz.org/info/index.php?q=footv Edit: Now a ques...

Tuesday, 18th September 2012, 20:11

Forum: Crazy Yiuf's Corner

Topic: Battle for Wesnoth

Replies: 23

Views: 2957

Re: Battle for Wesnoth

BTW there's a command to let you look at all unit upgrades if you want to use that, though I can understand seeing that as "cheating" too of course. It's not a matter of cheating or not (And I'm using the "show all unit upgrades" anyway, it's an option now, not even a console co...

Tuesday, 18th September 2012, 17:06

Forum: Crazy Yiuf's Corner

Topic: Battle for Wesnoth

Replies: 23

Views: 2957

Re: Battle for Wesnoth

Well.. I play Wesnoth on and off for a few years now. Though usually skirmishes with cpu/locally with friends. And I love testing new eras, and playing with exp modifier set to 30% to see all unit upgrades. Never managed to beat any campaing either. It isn't hard to figure from this that I'm a bad p...

Monday, 17th September 2012, 22:00

Forum: Crazy Yiuf's Corner

Topic: Gitorious

Replies: 0

Views: 227

Gitorious

After finally managing to download and compile latest trunk from gitorious using "MSysGit" I started to wonder if there are any other interesting open source projects there that you can grab and compile easily yourself?

Do you know any?

Monday, 17th September 2012, 17:45

Forum: Dungeon Crawling Advice

Topic: help, I'm trapped in the phantom zone!

Replies: 11

Views: 1102

Re: help, I'm trapped in the phantom zone!

Complete coincidence, since escape hatches throw you to a random spot on a level, and a new one each time at that (afaik). If you don't have scroll of teleportation or wand of digging then I think you can't get out. There used to be a similar issue when you exit the abyss with AK at the begging and ...

Sunday, 16th September 2012, 12:18

Forum: Game Design Discussion

Topic: Cleave

Replies: 113

Views: 9090

Re: Feedback on Trunk deployment (.12)

Well. I managed to compile it somehow, and I have one question. Could anyone shortly explain how exactly does cleave work? I get the basic principle, but..
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