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Friday, 4th August 2017, 03:17

Forum: Game Design Discussion

Topic: Don't spawn literal trash monsters

Replies: 15

Views: 5987

Re: Don't spawn literal trash monsters

Right? After reading that title I was hoping I had missed an update that introduced things like Garbage Golems, Awful Offals, Waste Wizards, Rubbish Rats, Junk Jousters, Litter Liches, Filth Fiends ...

Wednesday, 24th May 2017, 04:27

Forum: Game Design Discussion

Topic: Remove Beogh

Replies: 104

Views: 41274

Re: Remove Beogh

So uh, is it okay if some of us like Beogh as is? The ally management stuff is a little fiddly, sure. Overall though, I like it. It makes for some different gameplay when I'm tired of the same old. It may be considered less than ideal efficiency or playing-to-win-wise, but then we've got things like...

Wednesday, 16th September 2015, 03:38

Forum: Crazy Yiuf's Corner

Topic: Why do you keep playing?

Replies: 26

Views: 6013

Re: Why do you keep playing?

I got really into DCSS when it struck me as "a roguelike, but with an extra helping of fun flavor!" Lately, though, the Crusade for Maximum "Interesting" Challenges and Trimming Out of Stuff That Pros Find Trivial And Annoying (Or Just Not To Their Liking) has turned me off to th...

Saturday, 27th September 2014, 18:11

Forum: Game Design Discussion

Topic: Goodnight, we need a good knight!

Replies: 25

Views: 6969

Re: Goodnight, we need a good knight!

I don't need it built into the game - I usually find an altar fairly quickly. I just like the idea of being able to hack the game to my own fiendish desires, so I was hoping for a starting point on that.

Saturday, 27th September 2014, 05:08

Forum: Game Design Discussion

Topic: Goodnight, we need a good knight!

Replies: 25

Views: 6969

Re: Goodnight, we need a good knight!

Is there a relatively easy way to hack in a "paladin" background for those who would appreciate the flavor? Either adding it, or replacing an existing background with it? Like changing Chaos Knight to Paladin and having it start with Shining One instead of Xom?

Saturday, 28th June 2014, 15:31

Forum: Crazy Yiuf's Corner

Topic: Favorite moments/concepts in Crawl

Replies: 33

Views: 9989

Re: Favorite moments/concepts in Crawl

My favorite moment is when Zin expelled Blork: https://crawl.develz.org/tavern/viewtopic.php?f=17&t=2230 Second favorite was when my TSO crusader got sent to the Abyss, the mass of demons and other horrors closed in, and a daeva showed up to help me hack my way through them. It was a sublime exp...

Tuesday, 17th December 2013, 22:25

Forum: Game Design Discussion

Topic: Confused jelly?

Replies: 1

Views: 1072

Confused jelly?

I'm as confused as the jelly was. Should jellies be able to be conused, considering they're mindless? Happened when my wandering mushroom spored it.

Tuesday, 17th December 2013, 20:50

Forum: Crazy Yiuf's Corner

Topic: That feel when they posted less than a minute ago...

Replies: 29

Views: 6848

Re: That feel when they posted less than a minute ago...

Those did make me consider trying out a skald and seeing how the new "songs" work, when I read them over while thinking how they could apply to Crawl. Of course, hip-hop is more like a Scroll of Noise. At the very least, any Skald using hip-hop for their Songs should have a 100% chance of ...

Tuesday, 17th December 2013, 19:42

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: GrFi of TSO 3-rune

Replies: 13

Views: 3707

Re: YAVP: GrFi of TSO 3-rune

Aha! Shows how much I pay attention to magic. I didn't realize "bolt" was the Crawl version of Angband's "Beam". Good to know!

(They should still totally be blockable though, and stop the beam at the point they're blocked!)

Tuesday, 17th December 2013, 19:38

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: GrBe

Replies: 2

Views: 1081

Re: YAVP: GrBe

Nice job, and Go Team Magic-Shunning Gargoyles! I just got my first win with a no-magic Gargoyle Fighter of The Shining One. Mine was a newer one though, with flight. What did self-petrification do?

Tuesday, 17th December 2013, 19:09

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: GrFi of TSO 3-rune

Replies: 13

Views: 3707

Re: YAVP: GrFi of TSO 3-rune

Thanks for all the useful info, everyone! I knew some spells weren't blockable, but I wouldn't have guessed all the bolts weren't. That's really weird - anyone know why? Game balance? I just figured if you could evade it, you could block it, with the exception of explosive stuff (if it hits your shi...

Tuesday, 17th December 2013, 17:42

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: GrFi of TSO 3-rune

Replies: 13

Views: 3707

Re: YAVP: GrFi of TSO 3-rune

I don't think using Bullseye on that Gr was a good idea (compared to a branded shield or something). Congrats, though. What's included in that "or something?" My only other option was a +1 regular shield of reflection, but you know how those high numbers can tempt you (or maybe you don't!...

Tuesday, 17th December 2013, 15:56

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: GrFi of TSO 3-rune

Replies: 13

Views: 3707

Re: YAVP: GrFi of TSO 3-rune

Oh yeah, I loved that shield! Combined with Divine Shield my SH was around 93, I think. It was love.

Tuesday, 17th December 2013, 15:17

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: GrFi of TSO 3-rune

Replies: 13

Views: 3707

YAVP: GrFi of TSO 3-rune

How many acronyms can we incorporate into one subject? Whee! Anyway, this is my very first win after years of playing. Yes, it was with a gargoyle, so let's go ahead and get the "Gr is broken, doesn't count", "Gr are for newbs", "Come back when you win with a real race"...

Monday, 9th December 2013, 03:05

Forum: Dungeon Crawling Advice

Topic: Sphinx pack

Replies: 14

Views: 3654

Re: Sphinx pack

Different strokes for different folks is all; didn't mean to sound ungrateful for your advice.

Sunday, 8th December 2013, 23:46

Forum: Dungeon Crawling Advice

Topic: Sphinx pack

Replies: 14

Views: 3654

Re: Sphinx pack

Thanks to everyone for all the advice! I really appreciate the supportive community here. 2. Going for Tomb as your third rune because TSO is faulty logic (unless you're a Gargoyle maybe, and even then I think I'd do it 4th or 5th) Yeah, I was in new territory, and enjoying exploring. I figured, &qu...

Sunday, 8th December 2013, 15:29

Forum: Dungeon Crawling Advice

Topic: Sphinx pack

Replies: 14

Views: 3654

Re: Sphinx pack

Ah, Tomb, not Crypt. Sorry for the confusion! Huh, I tried reading a scroll of blinking, but nothing happened. I was admittedly in Panic Mode and don't recall what the message was when I tried it. As far as retreating, I was in the middle of a very long, open area along the edge of the map, so I did...

Sunday, 8th December 2013, 15:07

Forum: Dungeon Crawling Advice

Topic: Sphinx pack

Replies: 14

Views: 3654

Sphinx pack

I was looking forward to my first ever win the other day when I was doing significantly better than I'd ever done before. I needed a third rune, though, and being a follower of Shining One I decided to try my luck in the crypts, blasting all those undead into dust. I barreled though a bunch of stuff...

Sunday, 8th December 2013, 14:58

Forum: Crazy Yiuf's Corner

Topic: Forest Made Me Stop Playing

Replies: 11

Views: 3413

Re: Forest Made Me Stop Playing

I don't think it's a bad thing to try to understand someone's frustration so people can potentially address it, regardless of this being Crazy Yiuf's Corner. For what it's worth, the other day was the first time I ever got two runes, was able to clear Elf, entered Vaults for the first time ever, etc...

Sunday, 8th December 2013, 14:51

Forum: Game Design Discussion

Topic: Give TSO Attention-Grabbing Ability

Replies: 8

Views: 2787

Re: Give TSO Attention-Grabbing Ability

This would help with the recent issue I had with Cleansing Flame angering the Shining One, though I still question its ability to be used around angel allies (they're immune to the damage) if it's just going to get you into trouble anyway when it hits the enemies said angels are attacking.

Friday, 6th December 2013, 07:41

Forum: Crazy Yiuf's Corner

Topic: TSO wrath after Cleansing Flame

Replies: 1

Views: 995

TSO wrath after Cleansing Flame

What happened here? http://i43.tinypic.com/iyge2e.png Only thing I can think of is that the hell knight was occupied by the angel, so the cleansing flame hit a "helpless" creature and that made the Shining One angry. If that's it, kinda silly for a mass, angel-ally-friendly attack to trigg...

Sunday, 8th September 2013, 23:50

Forum: Game Design Discussion

Topic: "Good" Gods ability: Destroy Unholy Artifact

Replies: 3

Views: 1341

Re: "Good" Gods ability: Destroy Unholy Artifact

In addition to. This isn't destroying weapons specifically, this is destroying any items that are considered particularly evil. Consider books such as Book of Death, Book of Unlife, Book of Demonology, etc. Not meant to be a huge addition or game-changer, mostly a flavor option that I thought would ...

Sunday, 8th September 2013, 23:32

Forum: Game Design Discussion

Topic: "Good" Gods ability: Destroy Unholy Artifact

Replies: 3

Views: 1341

"Good" Gods ability: Destroy Unholy Artifact

This run-through I just converted to The Shining One and promptly found a Book of Death, and that got me thinking: How about the ability to destroy "unholy artifacts" such as this when you're converted to a Good god? Thought it would add some flavor and get rid of some junk, maybe grant a ...

Friday, 30th August 2013, 14:16

Forum: Game Design Discussion

Topic: Sethygir: Sea God and Water Addition

Replies: 113

Views: 32123

Re: Sethygir: Sea God and Water Addition

I wanted to start working on adding it on my own just for fun, but I've had no idea where to start hacking when it comes to gods. Anyone know which files I'd need to look in? Can't seem to find the stuff anywhere.

Monday, 12th August 2013, 02:55

Forum: Game Design Discussion

Topic: Sethygir: Sea God and Water Addition

Replies: 113

Views: 32123

Re: Sethygir: Sea God and Water Addition

I'd say invocations rather than go through the fuss of making a new Water Magic skill. I imagine it'd be easier to implement and I see no reason not to go that route, unless Water Magic is going to be somehow available to people outside worshipping this deity. Hrm, now I want to hack this in myself....

Thursday, 8th August 2013, 15:41

Forum: Game Design Discussion

Topic: Sethygir: Sea God and Water Addition

Replies: 113

Views: 32123

Re: Sethygir: Sea God and Water Addition

I've always loved the concepts of a sea god and water magic (water magic seems to always get turned into ice magic instead). Here are a few other ideas for water powers: Protective Hydrosphere: You are surrounded by swirling waters. Incoming attacks suffer a major to-hit penalty, particularly lighte...

Thursday, 28th February 2013, 03:41

Forum: Crazy Yiuf's Corner

Topic: Pitting Duvessa against Dowan

Replies: 62

Views: 17646

Pitting Duvessa against Dowan

I just used a Wand of Enslavement to have Duvessa kill Dowan. I thought I would feel clever if it worked, but ultimately it just made me feel like a horrible person. Interesting to see her kill him, then rage about it (and kill some jellies and a phantom for me). I took her out after the rage and en...

Sunday, 18th March 2012, 19:28

Forum: Game Design Discussion

Topic: Branch staircase mimic

Replies: 15

Views: 3563

Branch staircase mimic

I don't mind if this is working as intended, but it struck me as a possible bug. Are branch staircase mimics supposed to exist? I found a themed room with various naga inside with a staircase to the snake pits, left it alone for a while, came back later, and found it to be a mimic. Particularly clev...

Wednesday, 29th February 2012, 03:00

Forum: Game Design Discussion

Topic: Autumnal Ecumenical Temple

Replies: 1

Views: 921

Autumnal Ecumenical Temple

I just found the ecumenical temple of the "autumnal ruin" flavor, with a river down the middle. It's extremely awesome, and I'm hoping a branch of a similar feel is added at some point.

Thursday, 23rd February 2012, 14:11

Forum: Game Design Discussion

Topic: Changes to Zin - thank you

Replies: 4

Views: 1290

Re: Changes to Zin - thank you

TehDruid wrote:Do I detect a fellow Final Fantasy 6 lover? :P


Gruuu ...

Wednesday, 22nd February 2012, 23:33

Forum: Game Design Discussion

Topic: Changes to Zin - thank you

Replies: 4

Views: 1290

Changes to Zin - thank you

I just realized the changes to Zin when I gained the "imprison" ability, and wanted to give my thanks to anyone involved in making the changes. Before, Zin seemed like something of a joke god with mediocre powers and poking light fun at boring or confusing sermons one might hear at church....

Wednesday, 27th July 2011, 15:18

Forum: Crazy Yiuf's Corner

Topic: Zin expels Blork

Replies: 2

Views: 1484

Zin expels Blork

I found this to be quite hilarious:

Image

Thursday, 26th May 2011, 06:00

Forum: Dungeon Crawling Advice

Topic: Can vampires (v0.8) learn invocations?

Replies: 2

Views: 1356

Re: Can vampires (v0.8) learn invocations?

Ah. I'm hoping all that experience went to Necromancy, then. Thanks.

Thursday, 26th May 2011, 05:39

Forum: Dungeon Crawling Advice

Topic: Can vampires (v0.8) learn invocations?

Replies: 2

Views: 1356

Can vampires (v0.8) learn invocations?

Apologies if this has been asked before: both "vampire" and "invocations" are apparently too-common search terms. Can vampires (in v0.8) learn invocations? I know they've got a -2 aptitude, but I've sunk several hundred points into it and haven't picked up that elusive first rank...

Friday, 25th March 2011, 03:24

Forum: Dungeon Crawling Advice

Topic: Spell Power gain?

Replies: 2

Views: 1085

Spell Power gain?

Something I haven't been able to puzzle out, and searches returned irrelevant results so I apologize if this has already been asked and answered.

A spell's "Power" rating - does it go up with use, or does it go up as applicable skills (i.e. Ice Magic and Enchanting) go up?

Saturday, 1st January 2011, 16:53

Forum: Crazy Yiuf's Corner

Topic: Make DCSS Ascii Dreams Roguelike of the Year 2010!

Replies: 25

Views: 8756

Re: Make DCSS Ascii Dreams Roguelike of the Year 2010!

Their forum has also probably been going longer than this one (didn't this one just migrate from somewhere else?) and so they had more people aware of the voting. Bad timing for DCSS.

Saturday, 1st January 2011, 05:21

Forum: Game Design Discussion

Topic: Druids for starting class?

Replies: 10

Views: 4247

Re: Druids for starting class?

I'd play one. I almost always convert to Fedhas as soon as I get to the Temple anyway.

Thursday, 30th December 2010, 01:47

Forum: Crazy Yiuf's Corner

Topic: Make DCSS Ascii Dreams Roguelike of the Year 2010!

Replies: 25

Views: 8756

Re: Make DCSS Ascii Dreams Roguelike of the Year 2010!

I think I just tied DCSS with ToME. They're both at 249 now. I liked the old ToME, but this new one turned me off within about a minute.

Sunday, 26th December 2010, 00:46

Forum: Game Design Discussion

Topic: What new race you would like to see?

Replies: 41

Views: 14622

Re: What new race you would like to see?

A slime. Terrible aptitudes, except stealth and maybe poison magic. Ability to spit poison like naga, except with no recovery (or at least significantly shorter recovery time). Innate poison resistance. Only a hat slot (maybe a cloak too - what a dashing slime!). I suppose rings and amulets could be...

Friday, 24th December 2010, 01:24

Forum: Crazy Yiuf's Corner

Topic: ASCII vs. Tiles

Replies: 33

Views: 18076

Re: ASCII vs. Tiles

Fancy seeing you here, ekolis.

Yeah, the lack of "warp speed" monsters probably has a lot to do with it. I don't worry so much about having to see enemies halfway across the map in Crawl like I do in the 'bands.

Thursday, 23rd December 2010, 15:40

Forum: Game Design Discussion

Topic: New skill menu

Replies: 20

Views: 13904

Re: New skill menu

I very much like those icons. Props to Denzi for drawing them. Marc's suggestion to dim the aptitudes for dimmed skills would definitely be nice, though I don't find it terrible as-is.

Thursday, 23rd December 2010, 07:42

Forum: Dungeon Crawling Advice

Topic: What species do you never play?

Replies: 52

Views: 15550

Re: What species do you never play?

I'll have to give an ogre a whirl, then. Just elves and bird-people sitting on the sidelines now; ogres got called off the bench.

Thursday, 23rd December 2010, 07:12

Forum: Game Design Discussion

Topic: Naga tail combat

Replies: 3

Views: 2061

Re: Naga tail combat

That would be awesome.

Thursday, 23rd December 2010, 03:23

Forum: Game Design Discussion

Topic: Naga tail combat

Replies: 3

Views: 2061

Naga tail combat

Do naga use their tails at all in unarmed combat? If not, it'd be a pretty nifty addition.

Thursday, 23rd December 2010, 02:00

Forum: Dungeon Crawling Advice

Topic: What species do you play most?

Replies: 28

Views: 10985

Re: What species do you play most?

My favorite is probably merfolk, not necessarily because of their abilities or aptitudes but because I've always been a lover of all things oceanic. I've really enjoyed my merfolk ice elementalists. Seeing how many people play them (merfolk, not ice elementalists) is turning me off to them, though. ...

Thursday, 23rd December 2010, 01:48

Forum: Dungeon Crawling Advice

Topic: What species do you never play?

Replies: 52

Views: 15550

Re: What species do you never play?

I don't play any of the elves because I'm racist. I find the saturation of elves in modern fantasy works (literary, gaming and otherwise) to be silly and highly annoying; particularly the multiple sub-types counting as completely different races in games (wood-, dark-, half-, high-, blood-, night-, ...

Thursday, 23rd December 2010, 01:33

Forum: Crazy Yiuf's Corner

Topic: ASCII vs. Tiles

Replies: 33

Views: 18076

Re: ASCII vs. Tiles

I play all other roguelikes in ASCII and avoid tiles like the plague. For some reason I really enjoy tiles mode for Dungeon Crawl, though.

Wednesday, 22nd December 2010, 18:48

Forum: Technical Support

Topic: Reorganize spell list

Replies: 3

Views: 1906

Re: Reorganize spell list

Thank you very kindly. I couldn't find it in the docs anywhere either, but perhaps I wasn't looking in the right places.

Wednesday, 22nd December 2010, 18:32

Forum: Technical Support

Topic: Reorganize spell list

Replies: 3

Views: 1906

Reorganize spell list

I once stumbled on the command to reorganize my memorized spells, allowing me to change the spell's number. For instance, if Sting was spell 'b', I could change it to spell 'a' instead. For the life of me, I cannot remember what command it was or which screen I was in when I executed it. Anyone know?

Monday, 20th December 2010, 06:26

Forum: Game Design Discussion

Topic: Wandering Mushroom Timidity

Replies: 2

Views: 1852

Wandering Mushroom Timidity

Why is it that the Wandering Mushroom minions evolved via Fedhas stop moving when an enemy is in sight?

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