Search found 1839 matches

Sunday, 16th April 2017, 00:55

Forum: Game Design Discussion

Topic: New monk is really hilariously bad

Replies: 31

Views: 6532

Re: New monk is really hilariously bad

What do you consider a self-imposed challenge, if skilling badly on purpose does not qualify? Are you seriously suggesting that it is a good idea to skill monk in that manner? To reiterate, every single background in the game can be played this way, including the old weapon start monk, the old unar...

Saturday, 15th April 2017, 15:30

Forum: Game Design Discussion

Topic: New monk is really hilariously bad

Replies: 31

Views: 6532

Re: New monk is really hilariously bad

If we want to improve new monk, we don't need to change the "no starting weapon and weapon skill" aspect. Just give it a.free potion of heal wound or agility.

Saturday, 15th April 2017, 15:13

Forum: Game Design Discussion

Topic: New monk is really hilariously bad

Replies: 31

Views: 6532

Re: New monk is really hilariously bad

I wouldn't call it a "self-imposed challenge". I could learn a weapon skill before D:10 if I chose to do so; I didn't because I was waiting for a strong branded/artefact weapon. And this was doable especially because I started with higher than usual Fighting and Dodging and kept training t...

Saturday, 15th April 2017, 08:29

Forum: Game Design Discussion

Topic: New monk is really hilariously bad

Replies: 31

Views: 6532

Re: New monk is really hilariously bad

So you aren't really even contesting the point the OP made, which is it used to be a bad gladiator, now it's a worse gladiator that needs to find a (worse) weapon before doing anything. And no, you will not always find a dagger before running into something dangerous on d1. What do you do if, befor...

Saturday, 15th April 2017, 05:25

Forum: Game Design Discussion

Topic: New monk is really hilariously bad

Replies: 31

Views: 6532

Re: New monk is really hilariously bad

I think the new monk is good. All you have to do to survive the 1st dungeon level is find a short blade. these two statements are a strong contradiction Short blades are everywhere. If you can't find one, a dagger will do. And by "good" I didn't mean compared to other backgrounds, just th...

Saturday, 15th April 2017, 04:51

Forum: Game Design Discussion

Topic: New monk is really hilariously bad

Replies: 31

Views: 6532

Re: New monk is really hilariously bad

I think the new monk is good. All you have to do to survive the 1st dungeon level is find a short blade.

Saturday, 15th April 2017, 04:34

Forum: Crazy Yiuf's Corner

Topic: For the love of Crawl

Replies: 14

Views: 2578

Re: For the love of Crawl

Nowadays, I get salty too easily from dying in Crawl that it effectively prevents me from playing too much.

Saturday, 15th April 2017, 04:29

Forum: Crazy Yiuf's Corner

Topic: [Race Concept] Arachnidian

Replies: 16

Views: 2885

Re: [Race Concept] Arachnidian

We need to first establish the role of the species, in relation to its main gimmick, Cast Ensnare. ATM I can think of several interesting roles for them: 1. A hard-mode, weak species with a powerful Cast Ensnare (so it's ok for the ability to be super good since you're toast without it); 2. A standa...

Saturday, 15th April 2017, 03:03

Forum: Game Design Discussion

Topic: Why do angels attack the good guys?

Replies: 7

Views: 1642

Re: Why do angels attack the good guys?

It's actually a pretty cool flavor that followers of good gods in the dungeon attack each other. Though why it is so needs to be presented a bit clearer to players, since it kind of clashes with how people usually imagine how that kind of interaction goes.

Saturday, 15th April 2017, 02:55

Forum: YASD! YAVP! and characters in progress too

Topic: GrFi hybrid which deity? CIP

Replies: 5

Views: 1244

Re: GrFi hybrid which deity? CIP

You can pick Oka. Train combat skills as usual until you find some good books. You can then focus on learning magic skills while using Heroism to help you kill dudes in melee.

Friday, 14th April 2017, 16:24

Forum: Dungeon Crawling Advice

Topic: Should I buy the Plutonium sword?

Replies: 32

Views: 6581

Re: Should I buy the Plutonium sword?

If I were you, I would NOT ever rebrand that longbow. Freezing is a nice brand, especially on a launcher.

Friday, 14th April 2017, 16:09

Forum: Game Design Discussion

Topic: Real-world references

Replies: 101

Views: 24407

Re: Real-world references

I think you forgot about Nagas . "Nagaraja" is one of the names of Shesha Naga, on who Vishnu is supposed to sleep. (Naga is also an ethnic group in India, but it doesn't have anything to do with Naga in Hindu mythology, or the Nagas in Crawl). Also Trishulas are a very common Hindu symbo...

Thursday, 13th April 2017, 16:27

Forum: Game Design Discussion

Topic: Real-world references

Replies: 101

Views: 24407

Re: Real-world references

Now, I would love to have some Crawl gods that are inspired by religions from other places. But I myself couldn't make some -- they'd feel like empty charades. With Christianity, I know pretty well what I am talking about. When someone is offended, I can react. There's no such depth when I talk abo...

Thursday, 13th April 2017, 12:49

Forum: Dungeon Crawling Advice

Topic: Wizard's Mirror

Replies: 1

Views: 627

Re: Wizard's Mirror

It can reflect malmutate, which is nice, I guess. Also bolt spells... but ice fiends and such are usually immune to their own bolts.

Thursday, 13th April 2017, 07:40

Forum: Game Design Discussion

Topic: Real-world references

Replies: 101

Views: 24407

Re: Real-world references

I honestly don't really understand this whole concern about Crawl being "Eurocentric", but maybe you guys need to also gather opinions from non-western players on whether it is really such a problem at all. I myself, as an Indonesian, have never found anything culturally jarring in the gam...

Thursday, 13th April 2017, 05:35

Forum: Dungeon Crawling Advice

Topic: Should I buy the Plutonium sword?

Replies: 32

Views: 6581

Re: Should I buy the Plutonium sword?

yeah, one pip of rF is enough, and you need to pump up that AC number, because it's a rookie number

Thursday, 13th April 2017, 05:24

Forum: Game Design Discussion

Topic: Have autoexplore try to get to detected items

Replies: 2

Views: 851

Re: Have autoexplore try to get to detected items

duvessa wrote:remove item detection imo

please explain

Thursday, 13th April 2017, 03:54

Forum: Game Design Discussion

Topic: Real-world references

Replies: 101

Views: 24407

Re: Real-world references

I think most of these cases are less about offended and more about lazy writing. Just because katanas are exotic to crawl devs irl doesn't mean they should be exotic to the player character. The crawl universe would rather not take such shortcuts in the same way it doesn't want to use dnd or Tolkie...

Wednesday, 12th April 2017, 00:24

Forum: Game Design Discussion

Topic: About Scarves, and Bucklers

Replies: 18

Views: 4271

Re: About Scarves, and Bucklers

I think mr+ cloaks would only be better than rMsl ones before endgame. Vault sentinels especially are such a pain. But there aren't many dangerous monsters that require you to have at least three pips of MR to survive them in endgame and beyond, so I would rather wear a rmsl cloak than a mr+ one at ...

Monday, 10th April 2017, 05:15

Forum: Game Design Discussion

Topic: Monster Proposal: Orc Elephant-rider

Replies: 12

Views: 3038

Re: Monster Proposal: Orc Elephant-rider

Rast wrote:Should be a formicid riding the elephant

why?

Sunday, 9th April 2017, 04:45

Forum: Game Design Discussion

Topic: Real-world references

Replies: 101

Views: 24407

Re: Real-world references

I want to add another 5 cents here. The way I see it, a fictional universe can have these two problems: 1. Incoherence; 2. Lazy/uncreative writing. No. 1 can be fatal, but no. 2 generally isn't (though still need to be addressed to increase the appeal of the universe). AFAIK, Crawl's fictional unive...

Saturday, 8th April 2017, 09:14

Forum: Game Design Discussion

Topic: Real-world references

Replies: 101

Views: 24407

Re: Real-world references

May I point out that the fact that there're some things in Crawl universe that are considered "exotic" in-universe that can be seen as identical to exotic things in real world in the eyes of the majority of people (players and devs) involved with Crawl (so basically regarding the exotic st...

Thursday, 9th March 2017, 04:20

Forum: Game Design Discussion

Topic: Don't make ogre a fat human

Replies: 101

Views: 23708

Re: Don't make ogre a fat human

Also if we wanna argue about flavor, I'd say newogre's flavor is on par with oldogre's. Huge, burly mages are weird and cool, because they clash with the traditional image of spellcasters, in a good way.

Wednesday, 8th March 2017, 22:20

Forum: Game Design Discussion

Topic: Don't make ogre a fat human

Replies: 101

Views: 23708

Re: Don't make ogre a fat human

@pseudopseudonymous: "A generic spellcaster with huge hp" is much more fun than you make it out to be. Currently the newogres are my most played race, especially as transmuters.

Wednesday, 8th March 2017, 14:59

Forum: Crazy Yiuf's Corner

Topic: Rename ring of loudness -> ring of disclosure

Replies: 15

Views: 2499

Re: Rename ring of loudness -> ring of disclosure

Can't cursed rings appear on d:1? You'd be pretty screwed if you got ganged up on by the whole floor constantly in the early game a.k.a. the hardest part of the game.

Wednesday, 8th March 2017, 04:09

Forum: Crazy Yiuf's Corner

Topic: god of random skill training

Replies: 4

Views: 1058

Re: god of random skill training

Training the right skills is one of primary things to do to make your character stronger. Not being able to do that is very bad. So... in exchange, this god should give very significant benefits. You really need to go all out in designing the god's abilities; "drinking potions/reading scrolls h...

Thursday, 2nd March 2017, 04:17

Forum: Game Design Discussion

Topic: Allow Monks to start with staves

Replies: 11

Views: 2533

Re: Allow Monks to start with staves

Does nobody else other than me see how cool sooheon's idea is?

Monday, 27th February 2017, 09:28

Forum: Game Design Discussion

Topic: Reduce Merfolk swim speed

Replies: 6

Views: 1600

Re: Reduce Merfolk swim speed

duvessa wrote:and monster merfolk don't need to be fast in water.

I completely support this. Moving at normal speed in water is a good enough advantage over most PC races.

Monday, 27th February 2017, 09:18

Forum: Game Design Discussion

Topic: Playable skeleton species! (Branch inside)

Replies: 34

Views: 7396

Re: Playable skeleton species! (Branch inside)

On a side note: How would you all feel about the resistances if Skele only had +20% resistance against Pierce and Slash, and no weakness to bludgeon? Would it have the same issue? Unfortunately yes, because console players would have to check if the monsters had bladed weapons to not miss out on th...

Monday, 27th February 2017, 02:03

Forum: Game Design Discussion

Topic: Let Demonspawn and Undead worship the good gods

Replies: 11

Views: 2711

Re: Let Demonspawn and Undead worship the good gods

Partial holy resistance is reasonable, since TSO would still be inferior to Zin and Ely for demonspawns and undeads.

Sunday, 26th February 2017, 23:21

Forum: Game Design Discussion

Topic: The Xom Post

Replies: 11

Views: 3893

Re: The Xom Post

but adding a new mechanic to Xom: reduce monsters' "minimum" depths (as if Xom went through mon-pick-data.h and reduced every minr by 30% or whatever. D:5 with more steam dragons and bullfrogs, or D:8 with more acid dragons and kobold demonologists, or Lair with more anacondas and wolf sp...

Sunday, 26th February 2017, 21:55

Forum: Game Design Discussion

Topic: Let Demonspawn and Undead worship the good gods

Replies: 11

Views: 2711

Re: Let Demonspawn and Undead worship the good gods

Allowing them to worship good gods but keeping their holy weaknesses intact (like invoking cleansing flame damages themselves also, or wielding a holy weapon drains their hp slowly*) could be interesting. It could at least create interesting challenge combos. *Coupled with tso's hp on kills, it coul...

Saturday, 25th February 2017, 12:55

Forum: Dungeon Crawling Advice

Topic: Form damage changes

Replies: 40

Views: 8625

Re: Form damage changes

I just got an OgTm^Chei to extended in trunk and statue form and blade hands still kicked so much arse.

Tuesday, 21st February 2017, 13:24

Forum: Game Design Discussion

Topic: Give warning for Net carrying

Replies: 5

Views: 1148

Re: Give warning for Net carrying

le_nerd wrote:Wand warnings have been a thing for like 3 versions now?

What...? I swear Ijyb has shot me with acid without any warning in 0.19 and trunk?

brb testing this...

Tuesday, 21st February 2017, 13:10

Forum: Game Design Discussion

Topic: Give warning for Net carrying

Replies: 5

Views: 1148

Re: Give warning for Net carrying

Will we one day get a warning when Ijyb etc carries a wand of killplayer?

Tuesday, 21st February 2017, 09:52

Forum: Game Design Discussion

Topic: Give warning for Net carrying

Replies: 5

Views: 1148

Re: Give warning for Net carrying

I don't remember if we can check whether a monster carries a throwable item before it throws the item. A warning when a monster carries a distortion/whatever weapon is basically a "quality-of-life"-type thing since we can check it ourselves. But a warning for nets would be a straight buff ...

Sunday, 19th February 2017, 01:46

Forum: Game Design Discussion

Topic: Proposal: lv. 7 Pure Fire Spell, Iskenderun's Flamethrower

Replies: 32

Views: 6408

Re: Proposal: lv. 7 Pure Fire Spell, Iskenderun's Flamethrow

I knew the motivation behind ignition's blasts not hurting the caster and their allies and I support it. Though, to players, it's still a potentially-confusing special case since the spell is obviously based on fireball, and fireball hurts you. Regarding the "sucks against single monsters"...

Saturday, 18th February 2017, 18:00

Forum: Game Design Discussion

Topic: Proposal: lv. 7 Pure Fire Spell, Iskenderun's Flamethrower

Replies: 32

Views: 6408

Re: Proposal: lv. 7 Pure Fire Spell, Iskenderun's Flamethrow

Ignition is kind of dumb (why doesn't the caster get hit by the explosion? I really dislike special cases like that) and not very flavorful, yes. I thought and still think that "flame thrower" is cooler, lol.

Saturday, 18th February 2017, 17:25

Forum: Game Design Discussion

Topic: Proposal: lv. 7 Pure Fire Spell, Iskenderun's Flamethrower

Replies: 32

Views: 6408

Re: Proposal: lv. 7 Pure Fire Spell, Iskenderun's Flamethrow

Inner flame/Cflame is almost strictly better in any situation I would want this. The joke behind ignition is that more damage is the last thing fire needs as a spellschool. If you actually read the thread properly, you'd know that it was basically about a fire-elemental scattershot, and scattershot...

Saturday, 18th February 2017, 04:10

Forum: Game Design Discussion

Topic: Proposal: lv. 7 Pure Fire Spell, Iskenderun's Flamethrower

Replies: 32

Views: 6408

Re: Proposal: lv. 7 Pure Fire Spell, Iskenderun's Flamethrow

Scattershot is flexible. It's like chain lightning, really; you can use it on multiple targets, or just on one to kill it immediately. I really think fire magic needs something really powerful like that. Right now our options are: 1. Bolt of fire (powerful but goes in a line only, and it's not so st...

Saturday, 18th February 2017, 03:58

Forum: Game Design Discussion

Topic: Proposal: lv. 7 Pure Fire Spell, Iskenderun's Flamethrower

Replies: 32

Views: 6408

Re: Proposal: lv. 7 Pure Fire Spell, Iskenderun's Flamethrow

FWIW ignition probably needs to be dropped to level 7 to be remotely worth memorizing/casting. Yes, lol. Don't hold back. Fire magic needs a good and not too expensive tool to destroy everything on screen. I mean, that's why we pick fire magic at the first place: because we don't care about getting...

Friday, 17th February 2017, 14:09

Forum: Game Design Discussion

Topic: How come Spiny Frogs are called spiny?

Replies: 11

Views: 2313

Re: How come Spiny Frogs are called spiny?

Now dont get me wrong, spiny frogs with property "spiny" would be a pain in the ass Not really. It bugs me to no end that there's no anti-melee monster in Lair besides the typical boring speed 10 hydra which becomes irrelevant once you get a flaming weapon that can cut heads or simply a b...

Friday, 17th February 2017, 14:06

Forum: Game Design Discussion

Topic: Proposal: lv. 3 Fire/Earth Spell, Meteor

Replies: 19

Views: 3284

Re: Proposal: lv. 3 Fire/Earth Spell, Meteor

Wow, I didn't realize conjure flame is so strong....

Friday, 17th February 2017, 13:50

Forum: Game Design Discussion

Topic: Proposal: lv. 7 Pure Fire Spell, Iskenderun's Flamethrower

Replies: 32

Views: 6408

Re: Proposal: lv. 7 Pure Fire Spell, Iskenderun's Flamethrow

What about conjurations? =/ I mean among elemental schools. Maybe I didn't word it properly. This spell just doesn't jump out at me, sorry. So it shoots in all directions? If you're in a situation where everything is coming at you from different directions you are already playing wrong. Spells that...

Friday, 17th February 2017, 10:05

Forum: Game Design Discussion

Topic: Proposal: lv. 7 Pure Fire Spell, Iskenderun's Flamethrower

Replies: 32

Views: 6408

Re: Proposal: lv. 7 Pure Fire Spell, Iskenderun's Flamethrow

Shard1697 wrote:IMO a lot of that comes from conjure flame, which feels like a bit of a cheesy spell to use to its full potential. (Especially because of how enemy AI deals with deciding to walk into damage clouds.)

Sorry, but what are you replying to? ONIchinchin's post?

Friday, 17th February 2017, 09:32

Forum: Game Design Discussion

Topic: Proposal: lv. 3 Fire/Earth Spell, Meteor

Replies: 19

Views: 3284

Re: Proposal: lv. 3 Fire/Earth Spell, Meteor

I think it's interesting because it's smite-targeted and can miss, which are two characteristics of a flaming rock coming from above. If it hit multiple targets, the "can miss" part would look weird. EDIT: Though, it could work like this... ..... .###. .#x#. .###. ..... The x and the #'s a...

Friday, 17th February 2017, 08:59

Forum: Game Design Discussion

Topic: Proposal: lv. 3 Fire/Earth Spell, Meteor

Replies: 19

Views: 3284

Re: Proposal: lv. 3 Fire/Earth Spell, Meteor

So it's smite-targeted fireball? Cool flavor but you need a gameplay justification. We have enough fireball variants already IMO If you mean it would be single target, the flavor gets really shitty because what meteor is so tiny that it only hits one guy? And, as you point out, its just Airstrike. ...

Friday, 17th February 2017, 08:31

Forum: Game Design Discussion

Topic: Proposal: lv. 3 Fire/Earth Spell, Meteor

Replies: 19

Views: 3284

Proposal: lv. 3 Fire/Earth Spell, Meteor

Mechanics This spell hits one target and is smite-targeted (because the meteor would come from above the target) like Airstrike, but checks the target's EV because it is possible to dodge a solid object coming from above. Deals partially-resistible damage like bolt of magma. Reason This spell could...

Friday, 17th February 2017, 08:17

Forum: Game Design Discussion

Topic: Proposal: lv. 7 Pure Fire Spell, Iskenderun's Flamethrower

Replies: 32

Views: 6408

Proposal: lv. 7 Pure Fire Spell, Iskenderun's Flamethrower

Mechanic Basically fire-elemental scattershot that doesn't check AC as much. Damage could be on par with bolt of fire or a little bit weaker. Reason Fire magic, the way I see it, should be the best elemental spell school when it comes to outright destroying enemies. This means that fire magic shoul...
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