Search found 1839 matches
Sunday, 16th April 2017, 00:55
Forum: Game Design Discussion
Topic: New monk is really hilariously bad
Replies: 31
Views: 12262
Saturday, 15th April 2017, 15:30
Forum: Game Design Discussion
Topic: New monk is really hilariously bad
Replies: 31
Views: 12262
Re: New monk is really hilariously bad
Saturday, 15th April 2017, 15:13
Forum: Game Design Discussion
Topic: New monk is really hilariously bad
Replies: 31
Views: 12262
Re: New monk is really hilariously bad
Saturday, 15th April 2017, 08:29
Forum: Game Design Discussion
Topic: New monk is really hilariously bad
Replies: 31
Views: 12262
Re: New monk is really hilariously bad
Saturday, 15th April 2017, 05:25
Forum: Game Design Discussion
Topic: New monk is really hilariously bad
Replies: 31
Views: 12262
Re: New monk is really hilariously bad
Saturday, 15th April 2017, 04:51
Forum: Game Design Discussion
Topic: New monk is really hilariously bad
Replies: 31
Views: 12262
Re: New monk is really hilariously bad
Saturday, 15th April 2017, 04:34
Forum: Crazy Yiuf's Corner
Topic: For the love of Crawl
Replies: 14
Views: 5093
Re: For the love of Crawl
Saturday, 15th April 2017, 04:29
Forum: Crazy Yiuf's Corner
Topic: [Race Concept] Arachnidian
Replies: 16
Views: 5647
Re: [Race Concept] Arachnidian
Saturday, 15th April 2017, 03:03
Forum: Game Design Discussion
Topic: Why do angels attack the good guys?
Replies: 7
Views: 3095
Re: Why do angels attack the good guys?
Saturday, 15th April 2017, 02:55
Forum: YASD! YAVP! and characters in progress too
Topic: GrFi hybrid which deity? CIP
Replies: 5
Views: 2678
Re: GrFi hybrid which deity? CIP
Friday, 14th April 2017, 16:24
Forum: Dungeon Crawling Advice
Topic: Should I buy the Plutonium sword?
Replies: 32
Views: 12843
Re: Should I buy the Plutonium sword?
Friday, 14th April 2017, 16:09
Forum: Game Design Discussion
Topic: Real-world references
Replies: 101
Views: 52881
Re: Real-world references
Thursday, 13th April 2017, 16:27
Forum: Game Design Discussion
Topic: Real-world references
Replies: 101
Views: 52881
Re: Real-world references
Thursday, 13th April 2017, 12:49
Forum: Dungeon Crawling Advice
Topic: Wizard's Mirror
Replies: 1
Views: 1224
Re: Wizard's Mirror
Thursday, 13th April 2017, 07:40
Forum: Game Design Discussion
Topic: Real-world references
Replies: 101
Views: 52881
Re: Real-world references
Thursday, 13th April 2017, 05:35
Forum: Dungeon Crawling Advice
Topic: Should I buy the Plutonium sword?
Replies: 32
Views: 12843
Re: Should I buy the Plutonium sword?
Thursday, 13th April 2017, 05:24
Forum: Game Design Discussion
Topic: Have autoexplore try to get to detected items
Replies: 2
Views: 1593
Re: Have autoexplore try to get to detected items
duvessa wrote:remove item detection imo
please explain
Thursday, 13th April 2017, 03:54
Forum: Game Design Discussion
Topic: Real-world references
Replies: 101
Views: 52881
Re: Real-world references
Wednesday, 12th April 2017, 00:24
Forum: Game Design Discussion
Topic: About Scarves, and Bucklers
Replies: 18
Views: 7738
Re: About Scarves, and Bucklers
Monday, 10th April 2017, 05:15
Forum: Game Design Discussion
Topic: Monster Proposal: Orc Elephant-rider
Replies: 12
Views: 5806
Re: Monster Proposal: Orc Elephant-rider
Rast wrote:Should be a formicid riding the elephant
why?
Sunday, 9th April 2017, 04:45
Forum: Game Design Discussion
Topic: Real-world references
Replies: 101
Views: 52881
Re: Real-world references
Saturday, 8th April 2017, 09:14
Forum: Game Design Discussion
Topic: Real-world references
Replies: 101
Views: 52881
Re: Real-world references
Thursday, 9th March 2017, 04:20
Forum: Game Design Discussion
Topic: Don't make ogre a fat human
Replies: 101
Views: 43885
Re: Don't make ogre a fat human
Wednesday, 8th March 2017, 22:20
Forum: Game Design Discussion
Topic: Don't make ogre a fat human
Replies: 101
Views: 43885
Re: Don't make ogre a fat human
Wednesday, 8th March 2017, 14:59
Forum: Crazy Yiuf's Corner
Topic: Rename ring of loudness -> ring of disclosure
Replies: 15
Views: 4837
Re: Rename ring of loudness -> ring of disclosure
Wednesday, 8th March 2017, 04:09
Forum: Crazy Yiuf's Corner
Topic: god of random skill training
Replies: 4
Views: 2075
Re: god of random skill training
Thursday, 2nd March 2017, 04:17
Forum: Game Design Discussion
Topic: Allow Monks to start with staves
Replies: 11
Views: 4878
Re: Allow Monks to start with staves
Monday, 27th February 2017, 09:28
Forum: Game Design Discussion
Topic: Reduce Merfolk swim speed
Replies: 6
Views: 2875
Re: Reduce Merfolk swim speed
duvessa wrote:and monster merfolk don't need to be fast in water.
I completely support this. Moving at normal speed in water is a good enough advantage over most PC races.
Monday, 27th February 2017, 09:18
Forum: Game Design Discussion
Topic: Playable skeleton species! (Branch inside)
Replies: 34
Views: 16090
Re: Playable skeleton species! (Branch inside)
Monday, 27th February 2017, 02:03
Forum: Game Design Discussion
Topic: Let Demonspawn and Undead worship the good gods
Replies: 11
Views: 4913
Re: Let Demonspawn and Undead worship the good gods
Sunday, 26th February 2017, 23:21
Forum: Game Design Discussion
Topic: The Xom Post
Replies: 11
Views: 6341
Re: The Xom Post
Sunday, 26th February 2017, 21:55
Forum: Game Design Discussion
Topic: Let Demonspawn and Undead worship the good gods
Replies: 11
Views: 4913
Re: Let Demonspawn and Undead worship the good gods
Saturday, 25th February 2017, 12:55
Forum: Dungeon Crawling Advice
Topic: Form damage changes
Replies: 40
Views: 15187
Re: Form damage changes
Friday, 24th February 2017, 10:52
Forum: Game Design Discussion
Topic: Make potions of resistance also give MR+
Replies: 10
Views: 3734
Tuesday, 21st February 2017, 13:24
Forum: Game Design Discussion
Topic: Give warning for Net carrying
Replies: 5
Views: 2292
Re: Give warning for Net carrying
le_nerd wrote:Wand warnings have been a thing for like 3 versions now?
What...? I swear Ijyb has shot me with acid without any warning in 0.19 and trunk?
brb testing this...
Tuesday, 21st February 2017, 13:10
Forum: Game Design Discussion
Topic: Give warning for Net carrying
Replies: 5
Views: 2292
Re: Give warning for Net carrying
Tuesday, 21st February 2017, 09:52
Forum: Game Design Discussion
Topic: Give warning for Net carrying
Replies: 5
Views: 2292
Re: Give warning for Net carrying
Sunday, 19th February 2017, 01:46
Forum: Game Design Discussion
Topic: Proposal: lv. 7 Pure Fire Spell, Iskenderun's Flamethrower
Replies: 32
Views: 13173
Re: Proposal: lv. 7 Pure Fire Spell, Iskenderun's Flamethrow
Saturday, 18th February 2017, 18:00
Forum: Game Design Discussion
Topic: Proposal: lv. 7 Pure Fire Spell, Iskenderun's Flamethrower
Replies: 32
Views: 13173
Re: Proposal: lv. 7 Pure Fire Spell, Iskenderun's Flamethrow
Saturday, 18th February 2017, 17:25
Forum: Game Design Discussion
Topic: Proposal: lv. 7 Pure Fire Spell, Iskenderun's Flamethrower
Replies: 32
Views: 13173
Re: Proposal: lv. 7 Pure Fire Spell, Iskenderun's Flamethrow
Saturday, 18th February 2017, 04:10
Forum: Game Design Discussion
Topic: Proposal: lv. 7 Pure Fire Spell, Iskenderun's Flamethrower
Replies: 32
Views: 13173
Re: Proposal: lv. 7 Pure Fire Spell, Iskenderun's Flamethrow
Saturday, 18th February 2017, 03:58
Forum: Game Design Discussion
Topic: Proposal: lv. 7 Pure Fire Spell, Iskenderun's Flamethrower
Replies: 32
Views: 13173
Re: Proposal: lv. 7 Pure Fire Spell, Iskenderun's Flamethrow
Friday, 17th February 2017, 14:09
Forum: Game Design Discussion
Topic: How come Spiny Frogs are called spiny?
Replies: 11
Views: 4343
Re: How come Spiny Frogs are called spiny?
Friday, 17th February 2017, 14:06
Forum: Game Design Discussion
Topic: Proposal: lv. 3 Fire/Earth Spell, Meteor
Replies: 19
Views: 6298
Re: Proposal: lv. 3 Fire/Earth Spell, Meteor
Friday, 17th February 2017, 13:50
Forum: Game Design Discussion
Topic: Proposal: lv. 7 Pure Fire Spell, Iskenderun's Flamethrower
Replies: 32
Views: 13173
Re: Proposal: lv. 7 Pure Fire Spell, Iskenderun's Flamethrow
Friday, 17th February 2017, 10:05
Forum: Game Design Discussion
Topic: Proposal: lv. 7 Pure Fire Spell, Iskenderun's Flamethrower
Replies: 32
Views: 13173
Re: Proposal: lv. 7 Pure Fire Spell, Iskenderun's Flamethrow
Shard1697 wrote:IMO a lot of that comes from conjure flame, which feels like a bit of a cheesy spell to use to its full potential. (Especially because of how enemy AI deals with deciding to walk into damage clouds.)
Sorry, but what are you replying to? ONIchinchin's post?
Friday, 17th February 2017, 09:32
Forum: Game Design Discussion
Topic: Proposal: lv. 3 Fire/Earth Spell, Meteor
Replies: 19
Views: 6298
Re: Proposal: lv. 3 Fire/Earth Spell, Meteor
Friday, 17th February 2017, 08:59
Forum: Game Design Discussion
Topic: Proposal: lv. 3 Fire/Earth Spell, Meteor
Replies: 19
Views: 6298
Re: Proposal: lv. 3 Fire/Earth Spell, Meteor
Friday, 17th February 2017, 08:31
Forum: Game Design Discussion
Topic: Proposal: lv. 3 Fire/Earth Spell, Meteor
Replies: 19
Views: 6298
Proposal: lv. 3 Fire/Earth Spell, Meteor
Friday, 17th February 2017, 08:17
Forum: Game Design Discussion
Topic: Proposal: lv. 7 Pure Fire Spell, Iskenderun's Flamethrower
Replies: 32
Views: 13173