Search found 28 matches

Thursday, 3rd January 2019, 23:12

Forum: Crazy Yiuf's Corner

Topic: Hot DCSS Spell Poll Results

Replies: 30

Views: 15524

Re: Hot DCSS Spell Poll Results

Interesting responses, well done. I would have voted for LRD if it hadn't lost its mini-shatter. As such, I believe I went with Mana Viper.

Monday, 15th October 2018, 15:19

Forum: Dungeon Crawling Advice

Topic: Meem?

Replies: 9

Views: 4677

Re: Meem?

mollymolluskus wrote:Ok, so what is Beem?


Beem is a bot that can follow your games. If you "subscribe" to it you can enter queries into the chat during your games.

https://github.com/gammafunk/beem/blob/ ... ommands.md

Thursday, 11th October 2018, 17:48

Forum: Game Design Discussion

Topic: The Deflect Missiles experience

Replies: 16

Views: 5284

Re: The Deflect Missiles experience

You know what's more annoying than recasting Deflect Missiles every time its duration runs out? Taking off your armour, switching two rings, casting it, switching two rings, and putting on your armour every time it breaks. If someone wants to waste that much of their short, precious time on this ea...

Friday, 21st September 2018, 16:19

Forum: Crazy Yiuf's Corner

Topic: New Crawl players will never get to experience...

Replies: 57

Views: 20489

Re: New Crawl players will never get to experience...

Apportating the Orb allllll the way to the closest stairs in Zot5.

Thursday, 6th September 2018, 21:49

Forum: Game Design Discussion

Topic: More depth to classes?

Replies: 3

Views: 2182

Re: More depth to classes?

PseudoLoneWolf wrote:My dude, you should play Caves of Qud.


Well, everyone should play Caves of Qud.

Tuesday, 31st July 2018, 19:52

Forum: Game Design Discussion

Topic: Can we tone down the number of two-headed ogres

Replies: 90

Views: 27486

Re: Can we tone down the number of two-headed ogres

PseudoLoneWolf wrote:How about a half-headed ogre?

"This one looks a little slow..."


What about a single-headed two-headed ogre?

Friday, 25th May 2018, 18:41

Forum: Crazy Yiuf's Corner

Topic: Why everything wants you dead?

Replies: 20

Views: 6692

Re: Why everything wants you dead?

I mean, it is logical for stuff like demons and orcs to have an intense desire to kill you. But why you are getting attacked by Angels, Elves, Draconians, Nagas, Dwarves, and even nomal, sane beings like Dowan and Duvessa? Like, everyone - animals, humans, constructs, weird abominations, they are w...

Wednesday, 2nd May 2018, 21:22

Forum: Game Design Discussion

Topic: Why can large species wield small weapons?

Replies: 7

Views: 2941

Re: Why can large species wield small weapons?

I mean, if you really want a "how does size even work in crawl" think about how spriggans and ogres can both wear a robe with minimal encumberance What I'm saying is, this is one area where real-life consistency is probably not something we're gonna get. Right, just like the inexplicable ...

Friday, 27th April 2018, 16:35

Forum: Game Design Discussion

Topic: rework Venom Mages

Replies: 34

Views: 11729

Re: rework Venom Mages

cut:I also agree that Poison isn't exactly a compelling school. Maybe the school could be more reworked to a more "entropy or decay" focus, so that it's not relying on something being alive as it could focus on the decay of anything, even stone (like a gargoyle). So instead of JUST poison...

Tuesday, 6th February 2018, 14:14

Forum: Dungeon Crawling Advice

Topic: What does 6-* Wu Jian Piety Get You?

Replies: 5

Views: 2574

Re: What does 6-* Wu Jian Piety Get You?

no, and no Right, those were just guesses. Most gods as far as I know give some extra benefit for getting to six stars. Is that simply not the case with Wu Jian? You can look at it this way: the benefit of being at 5* means you have a lot of piety in the bank. Using Heavenly Storm consumes piety. F...

Thursday, 6th October 2016, 19:41

Forum: Suggestions & Criticism

Topic: a(n actual) conversation about dev/player relationships

Replies: 83

Views: 61737

Re: a(n actual) conversation about dev/player relationships

It'd be interesting to hear what some of the more neutral parties on the tavern have to say on the subject, as most of the posters in this thread have lets say... taken part in the drama this thread is trying to discuss. I've been playing DCSS for years and lurked on this forum for years. I've post...

Thursday, 11th August 2016, 17:45

Forum: Dungeon Crawling Advice

Topic: Troll UC shield build question

Replies: 69

Views: 22710

Re: Troll UC shield build question

All good points. I decided to go for it - I took Donald's shield and it only took the XP from Vaults:4 to get up to Shields:9. I have a +5 slaying bonus so my offense was already pretty potent... if I find it lacking I'll just take the shield off again.

Thursday, 11th August 2016, 16:19

Forum: Game Design Discussion

Topic: Can we brainstorm a way to shorten pandemonium?

Replies: 43

Views: 17283

Re: Can we brainstorm a way to shorten pandemonium?

What if Pan remained infinite but the percentage chance that you end up on another rune level goes up with every rune you get? I have no idea what the odds are, but with no Pan runes say you have a 1 in 100 chance of landing on a rune level. Get that first rune, now it's 1 in 80. Get another rune an...

Thursday, 11th August 2016, 16:16

Forum: Dungeon Crawling Advice

Topic: Troll UC shield build question

Replies: 69

Views: 22710

Re: Troll UC shield build question

Is it generally recommended to use a shield as a Troll? I have a TrMo going right now that found an early GDA, so defenses have been okay. Using a shield means you lose the offhand attack, is that a worthy tradeoff?

Wednesday, 6th July 2016, 20:13

Forum: Crazy Yiuf's Corner

Topic: Share stories from when you were new and bad at Crawl

Replies: 76

Views: 21942

Re: Share stories from when you were new and bad at Crawl

The very first game of crawl I played had the starting vault where a whole slew of deadly monsters are behind a closed door. (It might be runed, I’m not sure.) In any case, I thought “surely they wouldn’t put this room here if it wasn’t beatable by a new character” and opened the door. Then I died. ...

Thursday, 23rd June 2016, 18:16

Forum: Game Design Discussion

Topic: Add a runed door to Crazy Yiuf's hut

Replies: 19

Views: 5256

Re: Add a runed door to Crazy Yiuf's hut

edit: never mind, why do I bother posting here

Wednesday, 22nd June 2016, 17:45

Forum: Dungeon Crawling Advice

Topic: Bloodless Vampires

Replies: 10

Views: 2972

Re: Bloodless Vampires

Most people on the tavern would tell you that being bloodless is a bad idea because being alive gives you a huge boost to regen and its much more useful than the resists that bloodless gives you in the early game. Regen is surely better than having rN and can substitute for rPois but what about bat...

Monday, 8th February 2016, 14:32

Forum: Game Design Discussion

Topic: Rune screen and rune effects

Replies: 41

Views: 9448

Re: Rune screen and rune effects

I think the proposal overall is really great. I agree that it makes the most sense for the changes to occur in the branches themselves rather than having a diret effect on the player. Some well-written flavor text can also make it more fun: "You pick up the slimy rune and feel its power. The oo...

Monday, 8th February 2016, 14:01

Forum: Game Design Discussion

Topic: warning/confirmation on orb pick up/apport

Replies: 4

Views: 1364

Re: warning/confirmation on orb pick up/apport

Rast wrote:Just make it immune to apport already.


I fell victim to this once as well. I would say that making the orb un-apportationable makes more sense and is less of a "gotcha".

Wednesday, 3rd February 2016, 16:00

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: An Elf of Ice and Fire (HEIE)

Replies: 6

Views: 1972

Re: CIP: An Elf of Ice and Fire (HEIE)

That all makes sense. The fire spells presented themselves thanks to Vehemut and I figured they would be useful for undead/cold resistant enemies. I see now that it's not as critical. I have a few other Ice spells to learn like Freezing Cloud, and I also have Frozen Bolt. Those should take me pretty...

Tuesday, 2nd February 2016, 19:16

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: An Elf of Ice and Fire (HEIE)

Replies: 6

Views: 1972

CIP: An Elf of Ice and Fire (HEIE)

I'd like to not screw up this character because I seem to have found some really neat loot. In particular I'm pretty stoked about my bow and the PDA. It might be one of the best armours I've seen, and my goal is to wear it through the end of the game. I know it's on the upper end for a spellcaster a...

Thursday, 31st December 2015, 18:20

Forum: Game Design Discussion

Topic: Stash solution – extra items but with a turn penalty

Replies: 20

Views: 5413

Re: Stash solution – extra items but with a turn penalty

Next, you've got the interface issue, since part of the reason we have 52 items at all is so that each item can be assigned a lowercase or uppercase letter, a function that breaks down when you put more than 52 items in the satchel. The biggest problem to me, however, is that there's no good reason...

Thursday, 31st December 2015, 17:05

Forum: Game Design Discussion

Topic: Stash solution – extra items but with a turn penalty

Replies: 20

Views: 5413

Stash solution – extra items but with a turn penalty

I can’t take credit for this idea as I came across it here: https://www.reddit.com/r/dcss/comments/3pvkno/opinion_on_branching_the_game/cw9wzge . It seems like an elegant solution to the complaints about stashes/inventory. I just wanted to make sure it got some visibility. I know more inventory slot...

Thursday, 31st December 2015, 16:01

Forum: Game Design Discussion

Topic: Sif Muna Reform (Buff)

Replies: 32

Views: 5933

Re: Sif Muna Reform (Buff)

I like the idea of earlier book drops. Pocket Spell is a neat idea but should probably have a piety cost that scales with spell level. Having a freebie Death's Door or Tornado locked and loaded should come with more of a cost than having lower level spell ready.

Monday, 24th February 2014, 03:44

Forum: Dungeon Crawling Advice

Topic: What's your favorite branch and why?

Replies: 73

Views: 17268

Re: What's your favorite branch and why?

Anyway... I like shoals the most, at least thematically. The concept of an underground sea has always been intriguing to me. I also like flying around the islands as a gargoyle.

Thursday, 26th December 2013, 17:59

Forum: Dungeon Crawling Advice

Topic: how many G--D-- player ghosts am I supposed to kill?

Replies: 9

Views: 3292

Re: how many G--D-- player ghosts am I supposed to kill?

If it makes you feel better I was playing on CSZO and died to my own ghost. If there were achievements I think that would warrant one.

Friday, 4th May 2012, 17:04

Forum: Dungeon Crawling Advice

Topic: I'm annoyed by everyone calling the wiki outdated!

Replies: 103

Views: 30705

Re: I'm annoyed by everyone calling the wiki outdated!

Hey guys, just a heads up to let you know that it actually happens: I am a hapless noob that took everything I read in the wiki as gospel. I have no way of knowing any better. In particular, I've tried following the aforementioned Mummy Wizard guide. Now I don't know what to believe.

Tuesday, 17th April 2012, 14:33

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 757678

Re: The 'Questions too small to need their own thread' threa

How many turns (roughly) do I really have before OOD monsters appear? I'm not interested in hanging out on a level too long, but I find myself descending somewhat quickly to avoid an OOD encounter. Perhaps I've read too many warnings about scumming and have an irrational fear, so if I had a handle o...

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