Search found 85 matches

Friday, 11th April 2014, 09:51

Forum: Game Design Discussion

Topic: Where are the mummy wardens?

Replies: 11

Views: 3673

Re: Where are the mummy wardens?

Vault wardens were added to make the stairdancing approach to Vaults:5 unreliable (if a vault warden comes around, you have to have a backup strategy in mind). But Tomb:2 and Tomb:3 are even MORE reliant upon stairdancing in the standard solution than Vaults:5 was. So if vault wardens were added to...

Thursday, 27th March 2014, 11:31

Forum: Game Design Discussion

Topic: Removing Fast Metabolism from Ogres

Replies: 8

Views: 2873

Re: Removing Fast Metabolism from Ogres

Or just remove fast metabolism, but add +20-30% amount of nutrition needed for each satiation stage. So,for example both engorged human and engorged ogre will take same amount of turns to get to "hungry", but ogre needs 20-30% more food to get to engorged than human. misthanked :( doesn't...

Friday, 7th March 2014, 10:20

Forum: Game Design Discussion

Topic: Proposal: Make monster mer* more gender-equitable

Replies: 118

Views: 35595

Re: Proposal: Make monster mer* more gender-equitable

omg, is this crazy yiuf?

FR: add elf chicks so minmay will actually advise doing elf.

Monday, 20th January 2014, 07:12

Forum: Game Design Discussion

Topic: Remove food (split from {Hunger} is tedious)

Replies: 8

Views: 3591

Re: {Hunger} is tedious

Is removing hunger clocks & food in general and fixing anything effected in others ways(piety instead of fruit for Fedhas, etc.) too far out there? Too much of crawl is balanced around food. Foodlessnesss can work in a Roguelike, but it would require a top-to-bottom redesign of crawl. I realize...

Monday, 16th December 2013, 10:23

Forum: Game Design Discussion

Topic: Ability to remove own clouds

Replies: 11

Views: 3498

Re: Proposal: Ability to remove own clouds

XuaXua wrote:This makes me want to have someone else propose a Sponge-like plant creature player race that can absorb clouds, gain special abilities while retaining a cloud, and re-emit them (losing said abilities/resistances, but creating a cloud).


make them wear square pants instead of body armour

Tuesday, 10th December 2013, 09:34

Forum: Game Design Discussion

Topic: Proposal: <ctrl>a-z for an additional 26 inventory slots

Replies: 19

Views: 7527

Re: Proposal: <ctrl>a-z for an additional 26 inventory slot

I don't know if this is technically feasible, but I think the idea of 26 more inventory slots would be awesome. I'm constantly having to inventory manage, especially with projectiles and evokables.. This would solve that problem :D so to drop one of the extra 26 items, you type d ctrl-b (for exampl...

Tuesday, 3rd December 2013, 08:15

Forum: Dungeon Crawling Advice

Topic: Early heavy armor?

Replies: 10

Views: 3571

Re: Early heavy armor?

Don't want to make my own topic, but what is better for MiBe: +1 chain mail or +7 plate armour of ponderousness? Now I have almost no skill in dodge/armour. Wearing it gives me 17 AC 7 EV vs. 25 AC 5 EV and 1.2 move delay. as soon as it has "of ponderousness" line the armour is not worth ...

Sunday, 24th November 2013, 20:52

Forum: Game Design Discussion

Topic: Formicids (Was: Dwants)

Replies: 314

Views: 100105

Re: Formicids (Was: Dwants)

Anyway, if stasis goes, I agree with Wahaha that leaving -tele on would be pretty pointless. I mean, I already mentioned the unrandart that does exactly that, no need to add a species with it too. And if you want to have stasis, there happens to be a very common amulet that provides just that. I as...

Wednesday, 16th October 2013, 08:21

Forum: Game Design Discussion

Topic: Rework the Scroll of Noise

Replies: 35

Views: 9463

Re: Rework the Scroll of Noise

Sandman25 wrote:Well, if we had no bad scrolls, we could read-id our scrolls in the middle of a fight. Scroll of noise is the biggest reason not to do it so the scroll should stay as is.


Is wasting a turn in a fight not enough to not do it?

Monday, 14th October 2013, 17:20

Forum: Game Design Discussion

Topic: Scroll of summon stairs.

Replies: 5

Views: 2129

Re: Scroll of summon stairs.

Just a wild idea. This scroll could summon stair case down. These would be extremely rare type of scroll. With probability of finding these being much greater in early game than late game. The ideal case would be that on average you'd find 2 of these before lair, and maybe 2 more during the rest of...

Tuesday, 8th October 2013, 09:08

Forum: Game Design Discussion

Topic: Make Training Shields Work Like Training Everything Else

Replies: 28

Views: 7594

Re: Make Training Shields Work Like Training Everything Else

yeah, but what about making sense :) let's allow spell schools training without learning spells, then, that would make even more sense (since you can learn theory from a book even before using it and become better this way) I think the point is that it is easy to wield a weapon every time you get e...

Tuesday, 8th October 2013, 08:48

Forum: Game Design Discussion

Topic: Make Training Shields Work Like Training Everything Else

Replies: 28

Views: 7594

Re: Make Training Shields Work Like Training Everything Else

weapon swapping is quite common, moreso for enhancer staff users and switching skills each time would make me mad. um, I think we should remove training weapons without wielding, because THAT what doesn't make sense(still, it's quite annoying how you need to turn on another skill for just removing y...

Thursday, 11th July 2013, 09:40

Forum: Game Design Discussion

Topic: Orb of Zot and apportation spell

Replies: 27

Views: 7841

Re: Orb of Zot and apportation spell

Perhaps I worded it wrong - I don't use multiple apportations when the level is not fully cleared, that's obviously a bad idea. But when the level is cleared (I usually do it if it is relatively safe, I don't like 3 runes games), apportation helps. I agree disabling apportation for orb is a good id...

Tuesday, 25th June 2013, 07:34

Forum: Game Design Discussion

Topic: New God Idea: Balor, the Dreamer

Replies: 53

Views: 17876

Re: New God Idea: Balor, the Dreamer

First of all, silence kills stealth. Also, Ashenzari exists for stabbers. Also I like the final ability, but it looks way to wimilar to a felid life - you are given a second try when you accumulate enough xp. Permanent flight is actually not always desirable - meet a blizzard demon or a titan and ge...

Thursday, 4th April 2013, 10:43

Forum: Game Design Discussion

Topic: Potion of beneficial mutation

Replies: 161

Views: 44991

Re: Potion of beneficial mutation

minmay wrote:at least you didn't get stiff muscles!


nor did an emperor lich jump out of the bottle, it sure could be worse

Thursday, 14th March 2013, 12:56

Forum: Game Design Discussion

Topic: Proposals for Ranged Combat

Replies: 22

Views: 4783

Re: Proposals for Ranged Combat

Darts & Stones are generally extremely weak early game weapons that tend to become pretty useless when thrown regardless of who is throwing them. I don't think they should be removed but stronger enemies shouldn't bother picking them up and should leave them alone. Monsters with HD of 8 or more...

Sunday, 3rd March 2013, 09:08

Forum: Game Design Discussion

Topic: urug - new behavior or change flavor text?

Replies: 14

Views: 3729

Re: urug - new behavior or change flavor text?

dsirus5 wrote:Or am I nitpicking too much?


this

Tuesday, 22nd January 2013, 07:05

Forum: Dungeon Crawling Advice

Topic: Malign gateway strategy

Replies: 7

Views: 2390

Re: Malign gateway strategy

Well, playing around with it some, it seems to have either excellent synergy with demonic horde or abysmal synergy with demonic horde. When you can keep a demonic horde between you and even a series of serious threats (even uniques) the tentacle will kill everything in one or two hits each. An amaz...

Thursday, 17th January 2013, 10:05

Forum: Game Design Discussion

Topic: Summon player clone

Replies: 19

Views: 4013

Re: Summon player clone

A summoning spell that creates a weaker, non-spellcasting clone of the player would be interesting for hybrids. The clone would be melee only, and its melee skill, weapon, armor and shield would be based on the player's like a player ghost. It would reward spellcasters which also wear heavy armor a...

Tuesday, 15th January 2013, 15:59

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP SpAs of Trog, semi-speedrun: it's under 40 thousand!

Replies: 6

Views: 1983

Re: YAVP SpAs of Trog, semi-speedrun: it's under 40 thousand

Yermak wrote:One note: vampiric unwielding has no hunger cost. It's wielding and using vampiric weapon what has it.

One more note: using it has no food cost whatsoever. You only get more hungry when equipping it. ;)

Tuesday, 15th January 2013, 14:06

Forum: Game Design Discussion

Topic: Player magic resistance feedback

Replies: 28

Views: 8556

Re: Player magic resistance feedback

Lasty wrote:50d2 is way less likely to be 100 than 1d100. 50d2 is strongly biased to be around 75.

Sure. I just wanted wo say there are way too many things to consider when creating those messages and the return is, uh, underwhelming.

Tuesday, 15th January 2013, 07:23

Forum: Game Design Discussion

Topic: Player magic resistance feedback

Replies: 28

Views: 8556

Re: Player magic resistance feedback

misinterpreting how (un)safe their current MR situation is whenever the monster casting a hex at them gets an exceptional roll in the "wrong" direction. Hmm yes I thought of this, and yes, I think it should work differently. Instead of saying something like "You completely resist, yo...

Monday, 14th January 2013, 06:59

Forum: Game Design Discussion

Topic: Player magic resistance feedback

Replies: 28

Views: 8556

Re: Player magic resistance feedback

Proposed this in a thread that got locked, anyway here I go again. Usually, casting spells on monsters and watching the kind of feedback you get ("struggles to resist", "is unaffected"...) is a good way to get an idea of how good your spells are when you cast them on monsters. H...

Wednesday, 2nd January 2013, 10:00

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: VpAs can't find demonic rune?

Replies: 6

Views: 1740

Re: CIP: VpAs can't find demonic rune?

Just be patient and go find more Panlord vaults. It CAN take a long time, however, but eventually you'll find it. I know the frustration myself and I even made a similar post in the Tavern. Had to wander through 10 more levels but found it eventually.

Thursday, 27th December 2012, 12:10

Forum: YASD! YAVP! and characters in progress too

Topic: YASD MuWz+YAVP FeWz: Fire Storm vs Ziggurats,ninja vs Tomb:3

Replies: 8

Views: 3082

Re: YASD: MuWz lost its strength on Zig:25 and WHAT?

By the way, what happens if my drained is positive at the time the game checks it? E.g. if I quaff might and then quaff another one 89 turns after it expires, do I survive fir another 100 turns or does it simply delay the counter by the time when my strength is positive due to the potion? When your...

Wednesday, 26th December 2012, 22:42

Forum: YASD! YAVP! and characters in progress too

Topic: YASD MuWz+YAVP FeWz: Fire Storm vs Ziggurats,ninja vs Tomb:3

Replies: 8

Views: 3082

Re: YASD: MuWz lost its strength on Zig:25 and WHAT?

It just means that your turns-until-death counter for having a non-positive score in some cardinal stat was counting down and you would soon die if you didn't correct it. The counter is something like 90-100 turns, and once it times out the game checks to see if your strength is still 0 or below, a...

Wednesday, 28th November 2012, 16:33

Forum: Dungeon Crawling Advice

Topic: Quick dragon armo(u)r question

Replies: 9

Views: 2437

Re: Quick dragon armo(u)r question

Ah, I'm even more wrong since the char is DE, training any magis school is easier and better than armour. My bad. Hi there, Are there other tips for spellcasting in heavy armor ? Thanks Gilles press Z and choose a letter. If you don't like numbers to the right, train some spell schools . FTFY. That ...

Wednesday, 28th November 2012, 11:17

Forum: Dungeon Crawling Advice

Topic: Quick dragon armo(u)r question

Replies: 9

Views: 2437

Re: Quick dragon armo(u)r question

Gilou wrote:Hi there,

Are there other tips for spellcasting in heavy armor ?

Thanks

Gilles


press Z and choose a letter. If you don't like numbers to the right, train some armour.

Sunday, 11th November 2012, 21:59

Forum: YASD! YAVP! and characters in progress too

Topic: CiP->YASD HECj Do not go pure Conj in Tartarus

Replies: 19

Views: 6161

Re: CiP HECj with a D:4 rod of venom

Psieye wrote: I have enough HP to buffer a bad hit or few and only titanic slimes


Psieye wrote: HP 102/102


no you don't :roll:

Monday, 5th November 2012, 19:31

Forum: Game Design Discussion

Topic: Darkness Hexes/Earth and maybe the new (new) Stalker

Replies: 38

Views: 9580

Re: Darkness Hexes/Earth and maybe the new (new) Stalker

jwb wrote:Come to think of it, it's easy enough to just wield a lantern of shadows for the same effect. That plus darkness (or vehumet) puts everything in sight in stone arrow range. Just to put this in perspective.


It also eliminates stealth, so the lantern is little to no use for the stabbing folks.

Friday, 5th October 2012, 07:11

Forum: Game Design Discussion

Topic: Vault descriptions

Replies: 32

Views: 8527

Re: Vault descriptions

To the topic: maybe implement signs? If people are willing to place them and more people are willing to read them - let them do it. If not, things just stay as they are with no extra work and message spam.

Friday, 5th October 2012, 07:08

Forum: Game Design Discussion

Topic: Vault descriptions

Replies: 32

Views: 8527

Re: Vault descriptions

"It is pitch black. You are likely to be eaten by a grue." every time you descend :)

Tuesday, 2nd October 2012, 20:40

Forum: Game Design Discussion

Topic: Stash Storage Service Network

Replies: 38

Views: 12053

Re: Stash Storage Service Network

onton wrote:blame it on my retardness


CS, you made my day :)

Tuesday, 2nd October 2012, 20:15

Forum: Game Design Discussion

Topic: Stash Storage Service Network

Replies: 38

Views: 12053

Re: Stash Storage Service Network

Stashing is functionally identical to a bag of holding that can only be accessed while no enemies are on screen. To withdraw from your bag of holding simply press ctrl+f. To deposit in your bag of holding simply press G<d. So... can these threads stop please? All the suggestions so far have been fu...

Friday, 28th September 2012, 12:53

Forum: Game Design Discussion

Topic: Revisions to boring or redundant monsters

Replies: 80

Views: 20999

Re: Revisions to boring or redundant monsters

My vote would be that rats get left alone, since they are involved in summoning by players and monsters. Porcupines should be made "giant" and get AC/HP/damage all increased to fit better with their depth. I can't find a reference to their ability and I've never noticed it, but a weak pai...

Thursday, 27th September 2012, 12:24

Forum: Game Design Discussion

Topic: Revisions to boring or redundant monsters

Replies: 80

Views: 20999

Re: Revisions to boring or redundant monsters

You won't be able to regenerate while poisoned, so maybe at lower levels it would be significant. But it would be simply a matter of waiting to both to wear off or quaff a !curing if the hp total becomes low. By the time you first meet the mites you don't have many potions to spare, so that might a...

Thursday, 27th September 2012, 08:42

Forum: Game Design Discussion

Topic: Revisions to boring or redundant monsters

Replies: 80

Views: 20999

Re: Revisions to boring or redundant monsters

In fact I have been putting together a propsal for a god of parasitism, and the tick ideas here could dovetail nicely with the ideas I have on deck. (unfortunately my laptop just melted down, so besides the fact that I'm pursuing residency and looking for permanent housing in a new country, I have ...

Wednesday, 26th September 2012, 06:46

Forum: Game Design Discussion

Topic: Invisibility seems worse at high spell power

Replies: 27

Views: 9737

Re: Invisibility seems worse at high spell power

"Glow" as a status light refers to being backlit, not necessarily magically contaminated (high contamination makes you glow, as do sticky flame, corona, haloes, etc). And yes, it overrides invisibility. (Possibly it'd be worth using a different word for the backlit status light but it was...

Tuesday, 25th September 2012, 20:20

Forum: Game Design Discussion

Topic: Invisibility seems worse at high spell power

Replies: 27

Views: 9737

Re: Invisibility seems worse at high spell power

Once you hit yellow glow, you're visible, correct? Or are you in some weird state where you're both visible yet still difficult to hit? If you are, for all intents and purposes, visible again, then the spell should just end as soon as you start glowing. Your contamination isn't going to decay enoug...

Tuesday, 25th September 2012, 13:19

Forum: Game Design Discussion

Topic: Invisibility seems worse at high spell power

Replies: 27

Views: 9737

Re: Invisibility seems worse at high spell power

Some people also have reported getting yellow glow just from a single cast of high powered invisibility. How about reducing its max power to 80? edit: it seems if you have low enough power, you can use haste and invisibility together. Seems even worse. How about the amount of contamination from tho...

Tuesday, 25th September 2012, 06:46

Forum: Game Design Discussion

Topic: Ability Acquirement Mutation or Species

Replies: 10

Views: 2447

Re: Ability Acquirement Mutation or Species

Consuming corpses to get Intrinsics is ADOM and Nethack feature I guess, Crawl is all about items, mutations and consumables. About SoA giving mutation we could use the legendary Helix effect, so there is still some risk to lose a good mutation but most of the time the effect is beneficial. However,...

Monday, 24th September 2012, 16:52

Forum: Game Design Discussion

Topic: New Race : Frogman

Replies: 45

Views: 12274

Re: New Race : Frogman

To make it more interesting (and strong), the devour chance scales with the target creature's size, or something. I mean, if it just small insects the frogman can devour, it wouldn't really matter. (Ogres and the like might still be impossible to devour though, lol.) With introduction of the cracke...

Monday, 24th September 2012, 13:38

Forum: Game Design Discussion

Topic: New Race : Frogman

Replies: 45

Views: 12274

Re: New Race : Frogman

BlackSheep wrote:What about evokable apportation? (Sticky tongue)

Would you play a race just because it has an evocable lvl1 spell? Let's make a corona species then.

Monday, 24th September 2012, 12:52

Forum: Game Design Discussion

Topic: Demigods feedback and help wanted!

Replies: 91

Views: 23223

Re: Demigods feedback and help wanted!

b. You learn to do so by yourself - based on skills you've mastered - You are god of sword(mastered short/long blades) - sword users will follow you, you can buff them(and yourself) with extra damage - You are god of magic(mastered spellcasting & 2 other schools) - spellcasters will follow you,...

Thursday, 20th September 2012, 12:16

Forum: Game Design Discussion

Topic: Book of scrolls

Replies: 12

Views: 3322

Re: Book of scrolls

I think current scroll distribution does not fit the book. For example, if scrolls of curse foo and remove curse are in, it would be optimal to read the book indefinitely until all of your items are uncursed. Scrolls of id don't fit either - a bit silly to use an id scroll for an id scroll. In case ...

Thursday, 20th September 2012, 06:24

Forum: Dungeon Crawling Advice

Topic: post-game wizards

Replies: 14

Views: 3671

Re: post-game wizards

I don't see any reason to have Vehumet that late in the game unless you just can't be bothered to abandon her. Getting HP on kills or having Torment resistance is way more useful than getting a trivial amount of MP every so often. Increased ranged for LCS and casting high-level spells from the scho...

Tuesday, 18th September 2012, 12:10

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: What did I do wrong with this DDEE?

Replies: 6

Views: 1689

Re: CIP: What did I do wrong with this DDEE?

Makhleb is not only about health on kills. One greater servant could help you a lot.

Also you could just explore the dungeon to get stronger.

Tuesday, 18th September 2012, 11:14

Forum: Dungeon Crawling Advice

Topic: The Tomb - 3rd lev. Need....advice :)

Replies: 12

Views: 3016

Re: The Tomb - 3rd lev. Need....advice :)

Death's Door is much more accessible than Necromutation, and it will prevent the mummies from killing you while you clear more of them out. Make sure you go upstairs with enough time to get rid of any monsters that can follow you before it expires. It runs off of charms skill that you already have,...

Tuesday, 18th September 2012, 11:10

Forum: Game Design Discussion

Topic: Jewelry

Replies: 6

Views: 2031

Re: Jewelry

1. Shouldn't there be a blinking ring or amulet? I guess not, because Blink is single-school and lvl2 spell, which makes it really easy to master. As fot Trog, well, designing a special item for one of the strongest backgrounds/gods is not necessary :) 2. Why is the Control Teleport spell so common...

Tuesday, 18th September 2012, 10:35

Forum: Dungeon Crawling Advice

Topic: The Tomb - 3rd lev. Need....advice :)

Replies: 12

Views: 3016

Re: The Tomb - 3rd lev. Need....advice :)

Well, with Pan you sure CAN get Necromutation castable, it's just tedious. Also by that time you probably have lots of !brilliance available - the increase intelligence AND gie a wizardry bonus. With 2 rings of wizardry it will be possible to cast Necromutation soon and destroy all the mummies the w...
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