Search found 85 matches
Friday, 11th April 2014, 09:51
Forum: Game Design Discussion
Topic: Where are the mummy wardens?
Replies: 11
Views: 3673
Thursday, 27th March 2014, 11:31
Forum: Game Design Discussion
Topic: Removing Fast Metabolism from Ogres
Replies: 8
Views: 2873
Re: Removing Fast Metabolism from Ogres
Friday, 7th March 2014, 10:20
Forum: Game Design Discussion
Topic: Proposal: Make monster mer* more gender-equitable
Replies: 118
Views: 35595
Re: Proposal: Make monster mer* more gender-equitable
FR: add elf chicks so minmay will actually advise doing elf.
Monday, 20th January 2014, 07:12
Forum: Game Design Discussion
Topic: Remove food (split from {Hunger} is tedious)
Replies: 8
Views: 3591
Re: {Hunger} is tedious
Monday, 16th December 2013, 10:23
Forum: Game Design Discussion
Topic: Ability to remove own clouds
Replies: 11
Views: 3498
Re: Proposal: Ability to remove own clouds
XuaXua wrote:This makes me want to have someone else propose a Sponge-like plant creature player race that can absorb clouds, gain special abilities while retaining a cloud, and re-emit them (losing said abilities/resistances, but creating a cloud).
make them wear square pants instead of body armour
Tuesday, 10th December 2013, 09:34
Forum: Game Design Discussion
Topic: Proposal: <ctrl>a-z for an additional 26 inventory slots
Replies: 19
Views: 7527
Re: Proposal: <ctrl>a-z for an additional 26 inventory slot
Tuesday, 3rd December 2013, 08:15
Forum: Dungeon Crawling Advice
Topic: Early heavy armor?
Replies: 10
Views: 3571
Re: Early heavy armor?
Sunday, 24th November 2013, 20:52
Forum: Game Design Discussion
Topic: Formicids (Was: Dwants)
Replies: 314
Views: 100105
Re: Formicids (Was: Dwants)
Wednesday, 16th October 2013, 08:21
Forum: Game Design Discussion
Topic: Rework the Scroll of Noise
Replies: 35
Views: 9463
Re: Rework the Scroll of Noise
Sandman25 wrote:Well, if we had no bad scrolls, we could read-id our scrolls in the middle of a fight. Scroll of noise is the biggest reason not to do it so the scroll should stay as is.
Is wasting a turn in a fight not enough to not do it?
Monday, 14th October 2013, 17:20
Forum: Game Design Discussion
Topic: Scroll of summon stairs.
Replies: 5
Views: 2129
Re: Scroll of summon stairs.
Tuesday, 8th October 2013, 09:08
Forum: Game Design Discussion
Topic: Make Training Shields Work Like Training Everything Else
Replies: 28
Views: 7594
Re: Make Training Shields Work Like Training Everything Else
Tuesday, 8th October 2013, 08:48
Forum: Game Design Discussion
Topic: Make Training Shields Work Like Training Everything Else
Replies: 28
Views: 7594
Re: Make Training Shields Work Like Training Everything Else
Thursday, 11th July 2013, 09:40
Forum: Game Design Discussion
Topic: Orb of Zot and apportation spell
Replies: 27
Views: 7841
Re: Orb of Zot and apportation spell
Tuesday, 25th June 2013, 07:34
Forum: Game Design Discussion
Topic: New God Idea: Balor, the Dreamer
Replies: 53
Views: 17876
Re: New God Idea: Balor, the Dreamer
Thursday, 4th April 2013, 10:43
Forum: Game Design Discussion
Topic: Potion of beneficial mutation
Replies: 161
Views: 44991
Re: Potion of beneficial mutation
minmay wrote:at least you didn't get stiff muscles!
nor did an emperor lich jump out of the bottle, it sure could be worse
Thursday, 14th March 2013, 12:56
Forum: Game Design Discussion
Topic: Proposals for Ranged Combat
Replies: 22
Views: 4783
Re: Proposals for Ranged Combat
Sunday, 3rd March 2013, 09:08
Forum: Game Design Discussion
Topic: urug - new behavior or change flavor text?
Replies: 14
Views: 3729
Re: urug - new behavior or change flavor text?
dsirus5 wrote:Or am I nitpicking too much?
this
Tuesday, 22nd January 2013, 07:05
Forum: Dungeon Crawling Advice
Topic: Malign gateway strategy
Replies: 7
Views: 2390
Re: Malign gateway strategy
Thursday, 17th January 2013, 10:05
Forum: Game Design Discussion
Topic: Summon player clone
Replies: 19
Views: 4013
Re: Summon player clone
Tuesday, 15th January 2013, 15:59
Forum: YASD! YAVP! and characters in progress too
Topic: YAVP SpAs of Trog, semi-speedrun: it's under 40 thousand!
Replies: 6
Views: 1983
Re: YAVP SpAs of Trog, semi-speedrun: it's under 40 thousand
Yermak wrote:One note: vampiric unwielding has no hunger cost. It's wielding and using vampiric weapon what has it.
One more note: using it has no food cost whatsoever. You only get more hungry when equipping it.
Tuesday, 15th January 2013, 14:06
Forum: Game Design Discussion
Topic: Player magic resistance feedback
Replies: 28
Views: 8556
Re: Player magic resistance feedback
Lasty wrote:50d2 is way less likely to be 100 than 1d100. 50d2 is strongly biased to be around 75.
Sure. I just wanted wo say there are way too many things to consider when creating those messages and the return is, uh, underwhelming.
Tuesday, 15th January 2013, 07:23
Forum: Game Design Discussion
Topic: Player magic resistance feedback
Replies: 28
Views: 8556
Re: Player magic resistance feedback
Monday, 14th January 2013, 06:59
Forum: Game Design Discussion
Topic: Player magic resistance feedback
Replies: 28
Views: 8556
Re: Player magic resistance feedback
Wednesday, 2nd January 2013, 10:00
Forum: YASD! YAVP! and characters in progress too
Topic: CIP: VpAs can't find demonic rune?
Replies: 6
Views: 1740
Re: CIP: VpAs can't find demonic rune?
Thursday, 27th December 2012, 12:10
Forum: YASD! YAVP! and characters in progress too
Topic: YASD MuWz+YAVP FeWz: Fire Storm vs Ziggurats,ninja vs Tomb:3
Replies: 8
Views: 3082
Re: YASD: MuWz lost its strength on Zig:25 and WHAT?
Wednesday, 26th December 2012, 22:42
Forum: YASD! YAVP! and characters in progress too
Topic: YASD MuWz+YAVP FeWz: Fire Storm vs Ziggurats,ninja vs Tomb:3
Replies: 8
Views: 3082
Re: YASD: MuWz lost its strength on Zig:25 and WHAT?
Wednesday, 28th November 2012, 16:33
Forum: Dungeon Crawling Advice
Topic: Quick dragon armo(u)r question
Replies: 9
Views: 2437
Re: Quick dragon armo(u)r question
Wednesday, 28th November 2012, 11:17
Forum: Dungeon Crawling Advice
Topic: Quick dragon armo(u)r question
Replies: 9
Views: 2437
Re: Quick dragon armo(u)r question
Gilou wrote:Hi there,
Are there other tips for spellcasting in heavy armor ?
Thanks
Gilles
press Z and choose a letter. If you don't like numbers to the right, train some armour.
Sunday, 11th November 2012, 21:59
Forum: YASD! YAVP! and characters in progress too
Topic: CiP->YASD HECj Do not go pure Conj in Tartarus
Replies: 19
Views: 6161
Re: CiP HECj with a D:4 rod of venom
Psieye wrote: I have enough HP to buffer a bad hit or few and only titanic slimes
Psieye wrote: HP 102/102
no you don't
Monday, 5th November 2012, 19:31
Forum: Game Design Discussion
Topic: Darkness Hexes/Earth and maybe the new (new) Stalker
Replies: 38
Views: 9580
Re: Darkness Hexes/Earth and maybe the new (new) Stalker
jwb wrote:Come to think of it, it's easy enough to just wield a lantern of shadows for the same effect. That plus darkness (or vehumet) puts everything in sight in stone arrow range. Just to put this in perspective.
It also eliminates stealth, so the lantern is little to no use for the stabbing folks.
Friday, 5th October 2012, 07:11
Forum: Game Design Discussion
Topic: Vault descriptions
Replies: 32
Views: 8527
Re: Vault descriptions
Friday, 5th October 2012, 07:08
Forum: Game Design Discussion
Topic: Vault descriptions
Replies: 32
Views: 8527
Re: Vault descriptions
Tuesday, 2nd October 2012, 20:40
Forum: Game Design Discussion
Topic: Stash Storage Service Network
Replies: 38
Views: 12053
Re: Stash Storage Service Network
onton wrote:blame it on my retardness
CS, you made my day
Tuesday, 2nd October 2012, 20:15
Forum: Game Design Discussion
Topic: Stash Storage Service Network
Replies: 38
Views: 12053
Re: Stash Storage Service Network
Friday, 28th September 2012, 12:53
Forum: Game Design Discussion
Topic: Revisions to boring or redundant monsters
Replies: 80
Views: 20999
Re: Revisions to boring or redundant monsters
Thursday, 27th September 2012, 12:24
Forum: Game Design Discussion
Topic: Revisions to boring or redundant monsters
Replies: 80
Views: 20999
Re: Revisions to boring or redundant monsters
Thursday, 27th September 2012, 08:42
Forum: Game Design Discussion
Topic: Revisions to boring or redundant monsters
Replies: 80
Views: 20999
Re: Revisions to boring or redundant monsters
Wednesday, 26th September 2012, 06:46
Forum: Game Design Discussion
Topic: Invisibility seems worse at high spell power
Replies: 27
Views: 9737
Re: Invisibility seems worse at high spell power
Tuesday, 25th September 2012, 20:20
Forum: Game Design Discussion
Topic: Invisibility seems worse at high spell power
Replies: 27
Views: 9737
Re: Invisibility seems worse at high spell power
Tuesday, 25th September 2012, 13:19
Forum: Game Design Discussion
Topic: Invisibility seems worse at high spell power
Replies: 27
Views: 9737
Re: Invisibility seems worse at high spell power
Tuesday, 25th September 2012, 06:46
Forum: Game Design Discussion
Topic: Ability Acquirement Mutation or Species
Replies: 10
Views: 2447
Re: Ability Acquirement Mutation or Species
Monday, 24th September 2012, 16:52
Forum: Game Design Discussion
Topic: New Race : Frogman
Replies: 45
Views: 12274
Re: New Race : Frogman
Monday, 24th September 2012, 13:38
Forum: Game Design Discussion
Topic: New Race : Frogman
Replies: 45
Views: 12274
Re: New Race : Frogman
BlackSheep wrote:What about evokable apportation? (Sticky tongue)
Would you play a race just because it has an evocable lvl1 spell? Let's make a corona species then.
Monday, 24th September 2012, 12:52
Forum: Game Design Discussion
Topic: Demigods feedback and help wanted!
Replies: 91
Views: 23223
Re: Demigods feedback and help wanted!
Thursday, 20th September 2012, 12:16
Forum: Game Design Discussion
Topic: Book of scrolls
Replies: 12
Views: 3322
Re: Book of scrolls
Thursday, 20th September 2012, 06:24
Forum: Dungeon Crawling Advice
Topic: post-game wizards
Replies: 14
Views: 3671
Re: post-game wizards
Tuesday, 18th September 2012, 12:10
Forum: YASD! YAVP! and characters in progress too
Topic: CIP: What did I do wrong with this DDEE?
Replies: 6
Views: 1689
Re: CIP: What did I do wrong with this DDEE?
Also you could just explore the dungeon to get stronger.
Tuesday, 18th September 2012, 11:14
Forum: Dungeon Crawling Advice
Topic: The Tomb - 3rd lev. Need....advice :)
Replies: 12
Views: 3016
Re: The Tomb - 3rd lev. Need....advice :)
Tuesday, 18th September 2012, 11:10
Forum: Game Design Discussion
Topic: Jewelry
Replies: 6
Views: 2031
Re: Jewelry
Tuesday, 18th September 2012, 10:35
Forum: Dungeon Crawling Advice
Topic: The Tomb - 3rd lev. Need....advice :)
Replies: 12
Views: 3016
Re: The Tomb - 3rd lev. Need....advice :)
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