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Wednesday, 22nd November 2017, 18:00

Forum: Game Design Discussion

Topic: New god proposal : Iquotin, the god of Betrayer

Replies: 8

Views: 1165

Re: New god proposal : Iquotin, the god of Betrayer

If you are serious about this proposal, I recommend re-writing it as a proper pitch. The mechanics are the least interesting thing to write about. The first statement should answer "What's the hook? Why should I care to read the rest of this?" Of course, you might have just wanted to have ...

Thursday, 27th July 2017, 11:13

Forum: Dungeon Crawling Advice

Topic: Should my caster be wearing this ring mail?

Replies: 14

Views: 1161

Re: Should my caster be wearing this ring mail?

It just seems bad to have a caster walking around in ring mail. This is a conceptual meta-constraint. Crawl doesn't care what you started as so long as you can keep making progress. The practical hurdle for a caster wearing non-light armour is spell success - you've overcome that (I suspect the +8 ...

Monday, 15th May 2017, 12:42

Forum: Dungeon Crawling Advice

Topic: Can Ranged Weapons be Your Only Killdudes?

Replies: 13

Views: 1449

Re: Can Ranged Weapons be Your Only Killdudes?

I once did a really stupid Ce build that trained bows, crossbows and a little slings as well. Because 'no melee attacks' conduct. Quit around Vaults because so tedious.

Saturday, 25th March 2017, 17:33

Forum: Game Design Discussion

Topic: Don't make ogre a fat human

Replies: 101

Views: 15690

Re: Don't make ogre a fat human

I do think having a species called "ogre" with a -1 in maces & flails will always be uncomfortable to a large number of players however many reasonable arguments you give to the contrary Change name of species. Problem solved if it needs solving. The phenomenon of players expecting cr...

Saturday, 11th March 2017, 12:00

Forum: Game Design Discussion

Topic: Skill locked chests (a more palatable Archaeologist)

Replies: 31

Views: 3895

Re: Skill locked chests (a more palatable Archaeologist)

The goal of this proposal is to create unusual builds. I don't think starting with a moderate approach like this will achieve that. For that matter, I'm not sure there's merit in what I'll say next, but I'll braindump first: A trap that rerolls your stats and skills, then lets you figure out how to ...

Sunday, 29th January 2017, 22:54

Forum: Game Design Discussion

Topic: Playable Species Suggestion: Slime

Replies: 10

Views: 1091

Re: Playable Species Suggestion: Slime

No objective stated, just a bunch of detail. OP, start with saying why you feel this race is necessary. What empty MECHANICAL niche does it seek to occupy?

Monday, 23rd January 2017, 13:49

Forum: Crazy Yiuf's Corner

Topic: Nerf pure melee!

Replies: 33

Views: 3601

Re: Nerf pure melee!

StupidBerserker wrote:But I'm serious :(

An unfortunate case of "does not know how to make an OP actually LOOK serious". We get all kinds of suggestions at a variety of seriousness here, long-time readers develop very fast filters to not waste time on 'distractions'.

Monday, 23rd January 2017, 13:46

Forum: Game Design Discussion

Topic: Make charms reserve life.

Replies: 43

Views: 5763

Re: Make charms reserve life.

Hmm, certainly in the last big thread on Charms, reserving HP was not discussed. What I recall from that thread was the reluctance to keep buff spells as an extension of equipment, i.e. "find it, invest some EXP+spell levels and you more-or-less permanently have it on". Yes, this was in di...

Saturday, 21st January 2017, 21:20

Forum: YASD! YAVP! and characters in progress too

Topic: CIP = MiFi^Chei - DUPZ attempt #3 - Extended with Chei?

Replies: 18

Views: 2017

Re: CIP = MiFi^Trog - DUPZ run , preparations for pan?

Uh yeah, Trog -> TSO is usually done right when you're about to enter Crypt for a relatively safe place to take on the Trog wrath. A challenge run that has been burning your consumables changes the situation.

Friday, 20th January 2017, 20:37

Forum: Game Design Discussion

Topic: Remove torment

Replies: 33

Views: 4549

Re: Remove torment

While there might be a good discussion to be had about torment, starting a thread like this isn't the way to make it happen. In this case, less is more - I recommend picking just 1 reason and discussing around that instead of this shotgun approach.

Thursday, 19th January 2017, 16:40

Forum: Game Design Discussion

Topic: Rokurokubi (a multi-tile species proposal)

Replies: 11

Views: 1320

Re: Rokurokubi (a multi-tile species proposal)

Steel Neuron wrote:sometimes you have your summons fight out of sight

Meaning "they get beaten up without fighting back while out of sight".

Back to point, more posts boiling down to "where are the eyes when in extension mode?"

Thursday, 19th January 2017, 12:03

Forum: Game Design Discussion

Topic: Rokurokubi (a multi-tile species proposal)

Replies: 11

Views: 1320

Re: Rokurokubi (a multi-tile species proposal)

Ah, it's good to see Youkai lore being drawn upon. The main issue (from the front-end) seems to be scouting concerns. You've proposed 'needs target' but then what happens if that popcorn mook is killed? You're still extended so you can scout afterwards before returning to body. This scout concern ex...

Tuesday, 17th January 2017, 17:30

Forum: Dungeon Crawling Advice

Topic: Status Effects and Stabber Midgame

Replies: 14

Views: 1463

Re: Status Effects and Stabber Midgame

The Stabber style is a weird thing to learn. There are counterintuitive pitfalls, like "I should choose an As start to stab". Ultimately it boils down to having a Plan B and a Plan C for killdudes. Plan A is to sneak up and kill (passwall makes this amazingly satisfying). Plan B is to re-e...

Tuesday, 17th January 2017, 13:54

Forum: Game Design Discussion

Topic: multi gods, corrupt and destroy

Replies: 5

Views: 815

Re: multi gods, corrupt and destroy

"This sounds fun for me because I'm not the one who will have to deal with all the annoying little details to make it work."

Generally (read: not a crawl-specific topic), getting someone to do dev work that fits the above description requires an injection of money.

Friday, 13th January 2017, 11:55

Forum: Game Design Discussion

Topic: Background idea: Archaeologist (Playable offline)

Replies: 41

Views: 5093

Re: Background idea: Archaeologist (Playable offline)

I concur with the push to have the crate only rarely give an unrand. It's still a huge buff for the possibility of landing on an unrand that's relevant.

Not currently discussed: what if the mystery manual is for a magic skill? Will that possibility exist?

Friday, 13th January 2017, 11:45

Forum: YASD! YAVP! and characters in progress too

Topic: YAFVP! (was: Promising MiBe looking for first win)

Replies: 28

Views: 2019

Re: YAFVP! (was: Promising MiBe looking for first win)

Despite my inexperience with the latter portions of the games, I actually found the 2nd half of the game generally much easier, as by that stage my MiBe was a fully equipped killing machine! That is how the game is designed: the hard part is figuring out how to succeed in the 1st half. MiBe gives a...

Thursday, 12th January 2017, 13:57

Forum: YASD! YAVP! and characters in progress too

Topic: YAFVP! (was: Promising MiBe looking for first win)

Replies: 28

Views: 2019

Re: CIP: Promising MiBe looking for first win

(I had an extrodinarily long berserk session on the stairs as monsters kept swarming towards me and I kept killing them). It's the power of MiBe. Ordinary characters would have died for doing that. The Vaults:5 'welcome committee' is troll bait to see how much noise you make to deal (i.e. "not...

Thursday, 12th January 2017, 11:41

Forum: Dungeon Crawling Advice

Topic: (Not optimal!) Little things that spice up your game?

Replies: 29

Views: 3302

Re: (Not optimal!) Little things that spice up your game?

Farming Dis for EXP before I've finished Depths. If I have amazing resists, I might farm Gehenna or Cocytus instead.

I appreciate this might not count as 'little'.

Monday, 9th January 2017, 15:21

Forum: YASD! YAVP! and characters in progress too

Topic: YAFVP! (was: Promising MiBe looking for first win)

Replies: 28

Views: 2019

Re: CIP: Promising MiBe looking for first win

TonberryJam wrote:Just use berserk and trog hand often.

Berserk safely. Close to unexplored territory is not 'safe'. It's a horrible way to die by being unable to use your escape options when something unengageable (due to terrain/positioning) comes investigating the noise.

Monday, 9th January 2017, 13:14

Forum: Dungeon Crawling Advice

Topic: How do I use inner flame

Replies: 16

Views: 1346

Re: How do I use inner flame

I find Inner Flame is a tool for someone without Fireball. If you are going full-tilt Fire/Conj then Inner Flame doesn't mean much. If you come from the Hexes direction, Inner Flame has more meaning. Especially with translocations that affect the enemy. It's really satisfying combining Inner Flame w...

Monday, 9th January 2017, 13:08

Forum: Dungeon Crawling Advice

Topic: Pullwatch™: Dog Species

Replies: 20

Views: 2248

Re: Pullwatch™: Dog Species

I fully accept that this species may be flawed in concept and probably won't be added in the end. It's a worthwhile experiment. Don't give up on it too fast, perhaps all it takes is another mechanic to achieve the stated goal after you exhaust the usual knobs. e.g. some ability/passive unlocked at ...

Friday, 6th January 2017, 11:16

Forum: Game Design Discussion

Topic: Stealing runes should make Zot 5 harder

Replies: 33

Views: 3225

Re: Stealing runes should make Zot 5 harder

This thread boils down to "it feels sad all these unique Pan/Hell lords are best dealt with by not fighting them - can't we incentivise killing them?" Print out a message at the end with a kill list of the Pan/Hell lords and we've solved this. "Don't fight what you don't need to"...

Wednesday, 28th December 2016, 16:49

Forum: Game Design Discussion

Topic: Instruments of Transmutation (Tmut Reform Idea)

Replies: 28

Views: 1835

Re: Instruments of Transmutation (Tmut Reform Idea)

Imo, just make transmutations not expire until you end them. From the Charms discussion, we reached a consensus of "perma-Charms is bad". Perhaps there might be an argument for Tmut being different enough to Charms to warrant perma-buff but I'm not going to think on that. I am not aware o...

Wednesday, 28th December 2016, 11:54

Forum: Game Design Discussion

Topic: Instruments of Transmutation (Tmut Reform Idea)

Replies: 28

Views: 1835

Re: Instruments of Transmutation (Tmut Reform Idea)

Purpose: I don't care for having to recast buffs First, I honeslty don't see the problem. You bind your spells to a key, you press it, you transform, you pummel things, rinse and repeat. I only had to recast the same form mid-fight very early on or if it got dispelled in Zot and in neither case I f...

Wednesday, 28th December 2016, 11:20

Forum: Dungeon Crawling Advice

Topic: Servitor + Orb: Combo or Nombo?

Replies: 15

Views: 1609

Re: Servitor + Orb: Combo or Nombo?

I figure, I need to try it at least once just to say I've done it, right? The game is supposed to be fun, after all. OMG it's so fun! (Famous Last Words post imminent) Yep, I died. But you had fun, so all is good. Is why I go farm Dis for EXP before I finish Depths if I can. Bad for win chances, bu...

Wednesday, 28th December 2016, 11:18

Forum: Dungeon Crawling Advice

Topic: Elyvilon stratactics?

Replies: 8

Views: 1196

Re: Elyvilon stratactics?

I don't see Elyvilon as a 'healer goddess'. Much as the Pacify angle has been shrunken down compared to her previous incarnation, she's still the goddess of loyalty wipe. Pacify doesn't just take out some scary thing you don't want to fight, it flips their loyalty and Elyvilon doesn't care what happ...

Monday, 19th December 2016, 10:36

Forum: YASD! YAVP! and characters in progress too

Topic: Where food in extended?

Replies: 7

Views: 901

Re: Where food in extended?

... and was able even to clear all the floors... Suprised no one said anything yet: don't do this. The rewards for clearing the Hells are 1. A bit of XP you no longer need 2. Expenditure of food and other consumables Yeah, if you're going to farm Hell floors for EXP, do it at a stupidly early point...

Friday, 16th December 2016, 17:02

Forum: YASD! YAVP! and characters in progress too

Topic: [CiP] DsIE and why I love so much this game

Replies: 12

Views: 1019

Re: [CiP] DsIE and why I love so much this game

Amazing Loot: the secret weapon the game has to get you killed, or at least to make you feel really bad when you die.

Friday, 16th December 2016, 15:12

Forum: YASD! YAVP! and characters in progress too

Topic: [CiP] DsIE and why I love so much this game

Replies: 12

Views: 1019

Re: [CiP] DsIE and why I love so much this game

I would go light-armour melee/summoner from there. Get enough Summoning that Ice Beasts is reliable (read: get your ticket to clearing Lair) then learn how to swing that glaive. Not sure on going Ash just to get a skill boost - that's your "I want to rush to wielding this cool toy" instinc...

Friday, 16th December 2016, 11:43

Forum: Game Design Discussion

Topic: Werewolf race?

Replies: 14

Views: 1873

Re: Werewolf race?

Basically, having it be a "you're cursed, and it'll be permanent if you don't do something soon" effect would turn it into a new category of mutation that could be relied upon, for better or for worse, to follow your character around forever. If you let the curse set in, you would just be...

Friday, 16th December 2016, 11:24

Forum: YASD! YAVP! and characters in progress too

Topic: CIP-> YASD- DrTm^Ash - V:5

Replies: 7

Views: 833

Re: CIP-> YASD- DrTm^Ash - V:5

There is much said about V:5, including "just go elsewhere for your 3rd rune". I don't have the links at hand, but duvessa's advice is something like "Read a tele scroll before going down. First thing you do on V:5 is read Magic Mapping." Basically, the 'welcome party' on V:5 is ...

Thursday, 15th December 2016, 11:19

Forum: Game Design Discussion

Topic: Werewolf race?

Replies: 14

Views: 1873

Re: Werewolf race?

Agreed that Lycanthropy does not warrant a new species. Adding a pseudo-mutation that gets cured with Remove Curse instead of Cure Mutation is at least novel, but not sure if it warrants dev time. Outright making lycanthropy a mutation (berserkitis with badform) injected by a werewolf unique sounds ...

Thursday, 15th December 2016, 11:11

Forum: YASD! YAVP! and characters in progress too

Topic: [CiP] OgWr To Jiyva or not to Jiyva?

Replies: 6

Views: 785

Re: [CiP] OgWr To Jiyva or not to Jiyva?

Sar wrote:It's a really rare opportunity, I'd go for it.

When you see a rare opportunity, go for it. If you die, well you can just make a new OgWr and go for Oka as planned.

Thursday, 15th December 2016, 10:22

Forum: Dungeon Crawling Advice

Topic: Midgame Hybrid Help

Replies: 9

Views: 984

Re: Midgame Hybrid Help

Basically, this already looks like a midgame hybrid. In what sense is this a hybrid? True, he wields a great sword, but does not really have the skill for it. Swap the GS for something more reasonable (like a demon blade or small elec weapon or staff of fire) and we have a pretty average conjurer. ...

Wednesday, 14th December 2016, 20:40

Forum: Dungeon Crawling Advice

Topic: Midgame Hybrid Help

Replies: 9

Views: 984

Re: Midgame Hybrid Help

Basically, this already looks like a midgame hybrid. Beelining for Fire Storm is an option but for a more 'hybrid' feel, put that EXP into defences and your melee skill. Doesn't have to be until min.delay if you're not intending to kill dangerous things from up-close. Should I wield the staff of fir...

Monday, 12th December 2016, 13:24

Forum: YASD! YAVP! and characters in progress too

Topic: OpTm^Ely 15 rune. How is Ely not considered the best god?

Replies: 10

Views: 724

Re: OpTm^Ely 15 rune. How is Ely not considered the best god

There's a reason why I don't subscribe to the mainstream belief that Elyvilon is a 'good' god. So-called 'pacify' is actually 'erase loyalty'. Arrange a traffic jam then pacify something inside it - laugh at the expense of missed EXP.

Thursday, 8th December 2016, 17:16

Forum: Game Design Discussion

Topic: Give the player a message when death is imminent

Replies: 8

Views: 1230

Re: Give the player a message when death is imminent

I'm not sure a message is the right solution, but it's certainly a thing that streak-minded veteran players always have such thoughts in mind: "can this one-shot me if all the dice line up?" Thing is, the dice really do have to line up. Most new players will ignore the feedback after a whi...

Monday, 5th December 2016, 14:55

Forum: Game Design Discussion

Topic: New God Proposal: Invidia, goddess of taboos and envy

Replies: 11

Views: 1671

Re: New God Proposal: Invidia, goddess of taboos and envy

Questions: - does the list of taboo need to be randomised each time? What if it's a fixed list of all the emergency buttons? - what if the dust gave you an entirely new set of emergency buttons instead of re-using existing effects? e.g. "immobilise: affected mob can take any action which doesn'...

Sunday, 4th December 2016, 10:14

Forum: Game Design Discussion

Topic: New God Proposal: Invidia, goddess of taboos and envy

Replies: 11

Views: 1671

Re: New God Proposal: Invidia, goddess of taboos and envy

Ahh, this makes sense now. This is a challenge god that attacks consumables. I think it would be helpful to edit the OP's title to reflect this: "New challenge god - restricting consumables". Names and flavour aren't as important as the gameplay/mechanical hook. Similarly, the body of the ...

Sunday, 4th December 2016, 09:55

Forum: Game Design Discussion

Topic: Proposal : Smith god (other aspect)

Replies: 4

Views: 820

Re: Proposal : Smith god (other aspect)

Question 1: what gameplay purpose does this god proposal seek to achieve? I think In dcss most of possible concept god already exist, but there is no god purely based on player's equipment. oka and trog give equipment, but this is sub-part of there power, not main-part. so background of proposal is...

Friday, 2nd December 2016, 15:53

Forum: Game Design Discussion

Topic: Proposal : Smith god (other aspect)

Replies: 4

Views: 820

Re: Proposal : Smith god (other aspect)

Welcome. The steps to writing a god proposal: Question 1: what gameplay purpose does this god proposal seek to achieve? Question 2: why would players find it fun to pick this god? Question 3 is "mechanics?" and Question 4 is "flavour?" Could you elaborate on questions 1 and 2 ple...

Friday, 2nd December 2016, 13:19

Forum: Game Design Discussion

Topic: New God Proposal: Invidia, goddess of taboos and envy

Replies: 11

Views: 1671

Re: New God Proposal: Invidia, goddess of taboos and envy

The steps to writing a god proposal: Question 1: what gameplay purpose does this god proposal seek to achieve? Question 2: why would players find it fun to pick this god? Question 3 is "mechanics?" and Question 4 is "flavour?" I can see you've addressed some of them but they're i...

Thursday, 1st December 2016, 16:42

Forum: Dungeon Crawling Advice

Topic: Spellcasters are weak?

Replies: 55

Views: 6884

Re: Spellcasters are weak?

you literally have complete control over every engagement with speed 10 melee-only monsters up to energy randomization, so you can almost always run away safely. If you don't want to die to energy randomzation, just start running a little earlier. You can even use a blink scroll if a random enemy a...

Thursday, 1st December 2016, 10:37

Forum: Dungeon Crawling Advice

Topic: Spellcasters are weak?

Replies: 55

Views: 6884

Re: Spellcasters are weak?

OP: if your point is "book starters are harder for new players to understand than melee backgrounds", then that's true. Are they weak when you actually know what you're doing? No. Fortunately, this community is willing to teach - post character dumps and ask for advice. why don't you just ...

Wednesday, 30th November 2016, 11:49

Forum: YASD! YAVP! and characters in progress too

Topic: CIP DEFE: Which God?

Replies: 17

Views: 1585

Re: CIP DEFE: Which God?

I prefer to use meph cloud to get monsters to walk into corpse rot. Even if they don't choke on the meph this turn, the AI realises it's in a 'bad' cloud already so walks into the next 'bad' cloud to get closer to you.

Wednesday, 30th November 2016, 10:04

Forum: YASD! YAVP! and characters in progress too

Topic: [CiP] DrMo with a mission given by god (Veh)

Replies: 15

Views: 1149

Re: [CiP] DrMo with a mission given by god (Veh)

thats what I was thinking. Berserker at the wrong time and bye bye toon. But it's so fascinating to walk around with a +10 blade.... What shall I do? WHAT SHALL I DO? GOD SPEAK TO ME, YOU SENT ME THIS SWORD, IS THAT A SENTENCE OF DEATH?!?!? Someone correct me if I'm wrong, but *berserk doesn't trig...

Monday, 28th November 2016, 17:41

Forum: Dungeon Crawling Advice

Topic: Okawaru's armour gifts

Replies: 20

Views: 2205

Re: Okawaru's armour gifts

duvessa's point was: "if you ever need rPois, rElec or rN from any equipment at all, your tactics and/or your character building are sub-optimal". I suppose there's also "or you never found a potion of resistance for the few times when rElec is actually necessary".

Thursday, 24th November 2016, 13:39

Forum: Dungeon Crawling Advice

Topic: Easiest Spellcasting race/bg?

Replies: 15

Views: 2334

Re: Easiest Spellcasting race/bg?

I find DE to be the go-to race for "I wanna check out all these cool new spells". Learn fast, die young. For actually winning with a book start, the other suggestions like Dr are superior.

Wednesday, 23rd November 2016, 16:50

Forum: Dungeon Crawling Advice

Topic: Easiest Spellcasting race/bg?

Replies: 15

Views: 2334

Re: Easiest Spellcasting race/bg?

I used to like wizard a lot but their lack of any guaranteed good damaging stuff just make me not like it. Blink, Repel Missiles, and summon imp are great for a while but imps ain't gonna clear lair and you get no nuke. Its a great start and the 3 extra int is nice but I hate being at the mercy of ...

Wednesday, 23rd November 2016, 10:17

Forum: Game Design Discussion

Topic: Ihlo ol Hialiid: Lord of Revolt

Replies: 5

Views: 1745

Re: Ihlo ol Hialiid: Lord of Revolt

From what I can guess, this is supposed to be a god of "cast Discord-lite long before you can actually cast Discord". Which to me is Elyvilon's job (yeah yeah she also happens to heal you).
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