Search found 105 matches

Thursday, 4th October 2012, 12:39

Forum: Game Design Discussion

Topic: Official android port

Replies: 136

Views: 171826

Re: Official android port

I assume that's because it uses the System Keyboard, which works like this already? It uses "Crawl" keyboard, but you can switch to system if you prefer, I believe the behaviour is the same, but the "activate on release" behaviour might just be OS specific - I tried it on Jelly ...

Monday, 1st October 2012, 18:25

Forum: Game Design Discussion

Topic: Official android port

Replies: 136

Views: 171826

Re: Official android port

I've just tried the Android port of the console version and that successfully uses the first input method I'd suggested, ie holding your finger against the screen allows you to move across the keys and find the one you want, the key press is activated when you release your finger, reducing input err...

Sunday, 30th September 2012, 13:22

Forum: Game Design Discussion

Topic: Official android port

Replies: 136

Views: 171826

Re: Official android port

Regarding the touch screen input, currently, you have to click the action icons and sometimes you may miss. If you hold your finger against the screen, you can move the yellow selection marker across the various buttons, however, releasing your finger does not activate the highlighted button - inste...

Wednesday, 2nd May 2012, 23:04

Forum: Game Design Discussion

Topic: Local Tiles on Android (.apk Inside) [updated 28th Aug]

Replies: 97

Views: 33238

Re: Local Tiles on Android (.apk Inside) [updated 29/4]

galehar wrote:For that, it really needs to be merged in trunk first, so we can maintain it. And it needs some polish too :)

Yeah, I'm just eager for more chaps to play it! It seems that only me, you and mumra are playing/testing it!

Wednesday, 2nd May 2012, 22:00

Forum: Game Design Discussion

Topic: Local Tiles on Android (.apk Inside) [updated 28th Aug]

Replies: 97

Views: 33238

Re: Local Tiles on Android (.apk Inside) [updated 2/5]

Thanks frogbotherer, you have fixed the shift issues and it is now fully playable for me. My tablet keyboard also has a touchpad on it and the onscreen cursor works great, though personally I prefer to use just keys. Hopefully the mods will see this port and add it to the download section on the web...

Wednesday, 2nd May 2012, 13:59

Forum: Game Design Discussion

Topic: Local Tiles on Android (.apk Inside) [updated 28th Aug]

Replies: 97

Views: 33238

Re: Local Tiles on Android (.apk Inside) [updated 29/4]

A little more feedback for the 29th April version: - Pressing either of my hardware shift keys dispays "Unknown command" on the message area, BUT it does register the correct keypress afterwards, so I am able to (S)ave or move down (>) stairs etc. However, I believe this "Unknown comm...

Monday, 30th April 2012, 20:16

Forum: Game Design Discussion

Topic: Local Tiles on Android (.apk Inside) [updated 28th Aug]

Replies: 97

Views: 33238

Re: Local Tiles on Android (.apk Inside) [updated 29/4]

Thanks for this, just a quick post to confirm that for me the hardware keys now work and the dark dungeon issue is fixed! Seems very playable. I will report back once I've got more time to play in-depth. One point, despite your suggestion I could not find the file: /data/data/org.develz.crawl/libsdl...

Sunday, 22nd April 2012, 10:50

Forum: Game Design Discussion

Topic: Local Tiles on Android (.apk Inside) [updated 28th Aug]

Replies: 97

Views: 33238

Re: Local Tiles on Android (.apk Inside)

Thanks for this, unfortunately I have the same issues as before, the dungeon is still very dark (but not the player/monsters) and neither of my hardware shift keys work. I made sure I deleted both the file and the directory you mentioned.

Thursday, 19th April 2012, 13:30

Forum: Game Design Discussion

Topic: Local Tiles on Android (.apk Inside) [updated 28th Aug]

Replies: 97

Views: 33238

Re: Local Tiles on Android (.apk Inside)

galehar, I have the same problem, I've not changed any settings but the dungeon area is *almost* completely black - with brightness all the way up you can just make out that it is being drawn but heavily shaded - except for the player and monsters. Moving the cursor does not fix the issue for me. Ot...

Wednesday, 18th April 2012, 21:07

Forum: Game Design Discussion

Topic: Local Tiles on Android (.apk Inside) [updated 28th Aug]

Replies: 97

Views: 33238

Re: Local Tiles on Android (.apk Inside)

I tried the link some more and was able to download the APK. I can successfully load a game onto my Asus Transformer (with keyboard dock), but I am unable to use the shift keys (unknown command with both). Pressing the onscreen keyboard letter to the top left does not bring up an onscreen keyboard w...

Wednesday, 18th April 2012, 20:55

Forum: Game Design Discussion

Topic: Local Tiles on Android (.apk Inside) [updated 28th Aug]

Replies: 97

Views: 33238

Re: Local Tiles on Android (.apk Inside)

Hi there, Thanks for this, I would love to help you test this, but the link does not work for me, it says the file is unavailable as there are no resources available under the users account. However, "Media pro" users can download it. I have two android device, an asus transformer tablet a...

Sunday, 13th November 2011, 21:44

Forum: Crazy Yiuf's Corner

Topic: Great Crawl Mysteries

Replies: 85

Views: 8025

Re: Great Crawl Mysteries

A monster will chase you all over a map, but not up or down stairs unless it's right next to you

Monday, 7th November 2011, 19:48

Forum: Game Design Discussion

Topic: Scroll of Disenchantment

Replies: 8

Views: 928

Re: Scroll of Disenchantment

Just a thought, but it could instead work like a scroll of amnesia. IE you pick which weapon in your inventory you would like to remove the brand from - or just press escape to cancel, with the scroll used, but no weapons modified. Another alternative is that using a vorpalise weapon scroll on an al...

Monday, 7th November 2011, 17:22

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: The luckiest MiDK ever! 15 runes

Replies: 9

Views: 1210

Re: CIP: The luckiest MiDK ever? Now on the path of Good!

That's a nice character you have going with some great gear! I thought you might be interested in seeing my Mountain Dwarf Death Knight, who has also recently switched to the path of good! Dungeon Crawl Stone Soup version 0.9.0-27-g8a39726 character file. Regnix the Peltast (Mountain Dwarf Death Kni...

Sunday, 30th October 2011, 13:42

Forum: Game Design Discussion

Topic: Berserkitis suggestion

Replies: 15

Views: 1843

Re: Berserkitis suggestion

I remember losing a MDFi due to Beserkitis. I was fleeing from Khufu & his guardian mummies, but there was a minor monster blocking my escape path, I killed the monster, but it triggered beserkitis..

Tuesday, 11th October 2011, 14:26

Forum: Game Design Discussion

Topic: Secret Doors

Replies: 88

Views: 10696

Re: Secret Doors

Secret doors can be great, one vault in particular springs to mind, I found a secret door, which led to a room full of stone giants and other nasties. The monsters inside then started opening the other secret doors, which were pretty much the entire walls of the room. It was a good ambush.

Wednesday, 28th September 2011, 16:30

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 481812

Re: I think we learned an important lesson today.

When attempting to (q)uaff a potion of heal wounds, make sure you don't hit tab instead...

Monday, 26th September 2011, 22:09

Forum: Dungeon Crawling Advice

Topic: How to take a Screenshot on Win 7

Replies: 12

Views: 1770

Re: How to take a Screenshot on Win 7

The problem with accomplishing that is that I have no way to get the app to run outside of fullscreen mode. I've tried changing relevant settings in the tiles_options and other files, but even once I've saved those changes it still runs full screen thus making the snipping tool moot. I know you sai...

Sunday, 25th September 2011, 22:20

Forum: Dungeon Crawling Advice

Topic: How to take a Screenshot on Win 7

Replies: 12

Views: 1770

Re: How to take a Screenshot on Win 7

Print screen works for me with 0.10 Tiles in Windows 7, though I do get the "Unknown command" message in Crawl. Have you tried Alt+Printscreen? This is meant to just capture the current active window.

Also worth checking that you have the correct graphics drivers installed for your system.

Wednesday, 21st September 2011, 22:44

Forum: Technical Support

Topic: Webtiles

Replies: 102

Views: 22581

Re: Webtiles

For the past couple of weeks I've been having a few problems with Chrome and webtiles. 1) Sometimes when loading my save up, monsters and items do not show up, I can move around and bring the inventory up but cannot see anything, like this: notiles.png I've cleared the cache, with no joy. This happe...

Tuesday, 20th September 2011, 17:41

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP - DEWz of Vehmet (First 15 Rune Victory)!

Replies: 10

Views: 905

Re: YAVP - DEWz of Vehmet (First 15 Rune Victory)!

3. Melee pan lords alongside TSO summoned allies

Wednesday, 14th September 2011, 15:34

Forum: Crazy Yiuf's Corner

Topic: Advice on tablet or netbook that will play tiles DCSS

Replies: 5

Views: 1020

Re: Advice on tablet or netbook that will play tiles DCSS

In Android, Opera Mobile support websockets (you need to enable it in the config), so you can load webtiles up on an Android tablet. However, you are unable to send keyboard input at the moment, hopefully that will be fixed at some-point. I'd suggest it would be better to play a local version on the...

Monday, 5th September 2011, 23:01

Forum: Game Design Discussion

Topic: sacrifice all corpses in LOS

Replies: 6

Views: 805

Re: sacrifice all corpses in LOS

Off-topic, but it would be nice if Scrolls of Detect Curse worked on all items in LOS. No more juggling of items at your stash.

Monday, 29th August 2011, 10:23

Forum: Dungeon Crawling Advice

Topic: 0.9 Endgame questions

Replies: 13

Views: 1517

Re: 0.9 Endgame questions

mumra wrote:Sounds like a bug; post it on Mantis (with your save file). Zot entrances shouldn't be hidden behind secret doors, definitely not all three of them.


On my recent 0.9 game, there was only 1 Zot entrance on D:27. It was in a well guarded, but non-hidden vault.

Friday, 26th August 2011, 10:46

Forum: Technical Support

Topic: Webtiles

Replies: 102

Views: 22581

Re: Webtiles

There is a currently a problem with viewing scores of games played via 0.9 webtiles on http://crawl.akrasiac.org/. When looking at recent morgue files, the URLs point to "trunk", but this brings a 404 page not found error, changing "trunk" to "0.9" in the URL loads the ...

Saturday, 20th August 2011, 22:40

Forum: Game Design Discussion

Topic: Hell Effect Paralysis

Replies: 63

Views: 9931

Re: Hell Effect Paralysis

Wow, sorry to hear that KoboldLord. I don't have many wins under my belt, but reading this horror story makes me think I should just stick to the 3/4 rune wins until it's fixed.

Saturday, 20th August 2011, 13:09

Forum: Technical Support

Topic: Webtiles

Replies: 102

Views: 22581

Re: Webtiles

I played briefly today edlothiol and I saw a big boost in performance - noticeable when using autoexplore. Thanks :-)

Previously, I'd not had lag issues, but had taken a big hit on performance when the minimap was added, it seems to be really speedy again now though.

Sunday, 31st July 2011, 19:23

Forum: Technical Support

Topic: Dungeon Crawl on Android

Replies: 15

Views: 10480

Re: Dungeon Crawl on Android

Thanks for the feedback djnw. I've just got an Asus eee pad transfomer (with keyboard dock). I just tried Opera Mobile again.. I can login to the lobby, but when I continue a game I have going, I'm unable to move. Like you said, it seems that Opera isn't sending the keyboard commands. and when I use...

Sunday, 24th July 2011, 14:47

Forum: Dungeon Crawling Advice

Topic: Standing on a disturbance?

Replies: 1

Views: 422

Standing on a disturbance?

Screenshot.png Something strange just happened and I just thought I'd check that this was normal behaviour? I've played loads but have never come across this before (it happened on 0.8 webtiles). I chased a fleeing alligator onto the highlighted tile in Swamp. I saw the tell-tale disturbance on the...

Monday, 18th July 2011, 21:08

Forum: Technical Support

Topic: Webtiles

Replies: 102

Views: 22581

Re: Webtiles

I've never really had much of a problem with lag, however, the new minimap has hit my performance significantly, especially auto explore and when missiles are in transit :( Though, I guess it encourages me to think before I act.

Monday, 18th July 2011, 21:04

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 481812

Re: I think we learned an important lesson today.

Snapping turtles can attack you even when you're surrounded by allies. :cry:

Sunday, 17th July 2011, 23:41

Forum: Contributions

Topic: Zombies

Replies: 4

Views: 1012

Re: Zombies

Nice tiles, rootoo.

Sunday, 17th July 2011, 23:34

Forum: Game Design Discussion

Topic: Terrain: Chasm

Replies: 17

Views: 1962

Re: Terrain: Chasm

The chasm is similar to the current implementation of lava in everyway, except for the lack of lava snakes/salamanders etc. It's not so much about creating a gameplay difference as creating a flavour difference. Maybe an easily implementable one? Flavour wise, I think it could add to the game, provi...

Sunday, 17th July 2011, 21:22

Forum: Game Design Discussion

Topic: Terrain: Chasm

Replies: 17

Views: 1962

Terrain: Chasm

Just an idea I had... We have lava and deep water as (mostly) uncrossable terrain, but not a simple barrier such as a chasm? I think it would add a bit of flavour, especially to vaults. The only difference from the other uncrossable terrain is that deep water and lava are both likely to contain enem...

Sunday, 17th July 2011, 15:37

Forum: Contributions

Topic: Octopodes tile?

Replies: 10

Views: 2265

Re: Octopodes tile?

Nice tile, though Octopode player ghosts don't seem to use it

Wednesday, 13th July 2011, 11:38

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 312491

Re: The 'Questions too small to need their own thread' threa

If I see a "powerful" player ghost on say D8 and skip it.. then come back when I've gained a few levels, will it still be classed as powerful?

Wednesday, 13th July 2011, 11:33

Forum: Crazy Yiuf's Corner

Topic: I love it when...

Replies: 1476

Views: 258853

Re: I love it when...

Oh yeah, good call

Wednesday, 13th July 2011, 09:28

Forum: Crazy Yiuf's Corner

Topic: I love it when...

Replies: 1476

Views: 258853

Re: I love it when...

Just thought I'd have a moan. I decided to get a MuWz a go, I had Poison Cloud castable (plus Bolt of Lightning) so decided to stop exploring Lair and head to Orc mines... I was insta-killed going down the stairs to Orc 3: The bolt of lightning hits the orc zombie. The orc zombie is destroyed! The b...

Saturday, 9th July 2011, 09:41

Forum: Dungeon Crawling Advice

Topic: Scrolls of fog, how do they work?

Replies: 6

Views: 1304

Re: Scrolls of fog, how do they work?

For a long time I never used them either, but now they're one of my favourite scrolls. Use them to escape, stop ranged attacks, break mesmerized, approach statues etc.

Sunday, 3rd July 2011, 11:32

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP- HOSt with the most

Replies: 11

Views: 1009

Re: YAVP- HOSt with the most

Well done Zuboki, I have a feeling you will have that High Score for a while! ;-)

Saturday, 2nd July 2011, 14:25

Forum: Game Design Discussion

Topic: Dual wielding

Replies: 26

Views: 5105

Re: Dual wielding

Simple implementation: Just rename "triple sword" to "dual blades" and change the graphic to imply that two blades are in use. Done! 8-)

Thursday, 30th June 2011, 12:41

Forum: Crazy Yiuf's Corner

Topic: Questions from a reviewer...

Replies: 17

Views: 1900

Re: Questions from a reviewer...

You've not been going all the way down to Zot 5 for the Orb have you? You can escape and win once you've found the magic amulet of the guardian spirit! :lol:

Thursday, 30th June 2011, 10:11

Forum: Technical Support

Topic: Server Shut?

Replies: 1

Views: 353

Re: Server Shut?

Yeah, looks like it's down at the moment

Wednesday, 29th June 2011, 21:38

Forum: Crazy Yiuf's Corner

Topic: Likes and Hates

Replies: 41

Views: 3767

Re: Likes and Hates

Likes:
Randomness
Auto-explore
Tiles graphics
Webtiles

Dislikes:
Not having a source of rMut (sometimes)
Victory dancing
Berserkitis

Wednesday, 29th June 2011, 21:27

Forum: YASD! YAVP! and characters in progress too

Topic: Bottom Level of Lair of beasts

Replies: 13

Views: 1760

Re: Bottom Level of Lair of beasts

Dammit guys, you've spoiled the surprise my control teleport suggestion would have led to. :twisted:

hehe

Wednesday, 29th June 2011, 16:35

Forum: YASD! YAVP! and characters in progress too

Topic: Bottom Level of Lair of beasts

Replies: 13

Views: 1760

Re: Bottom Level of Lair of beasts

If you do your character dump (#), you can view it here: http://crawl.develz.org/morgues/0.8/Regnix/Regnix.txt
(Replacing my username with your webtiles username).

Regarding the screenshot.. controled teleport would do it....... :evil:

Wednesday, 29th June 2011, 16:31

Forum: Game Design Discussion

Topic: Soliciting opinions on scroll improvement

Replies: 27

Views: 1902

Re: Soliciting opinions on scroll improvement

I've mentioned this before, but its worth another mention: Scrolls of Detect Curse should detect curses on everything within LOS and not just in your inventory. It'd eliminate tedious juggling at your stash. I was going to add it to the wiki, I could see how to edit pages, but I couldn't immediately...

Tuesday, 28th June 2011, 20:34

Forum: Dungeon Crawling Advice

Topic: [PROTIPS] Secret Tricks

Replies: 264

Views: 57255

Re: [PROTIPS] Secret Tricks

If you are mesmerized by mermaids or sirens (or Ilsuiw herself) and are in a position where you're going to die, you cannot C-tele away normally out of the zone of mesmerization. You can, however, select a deep water tile within the region of mesmerization to C-tele to, and will then port off somew...

Thursday, 23rd June 2011, 21:04

Forum: Game Design Discussion

Topic: Necromutation ideas

Replies: 16

Views: 2303

Re: Necromutation ideas

As a demonspawn I already had those vulnerabilities, though I guess not being able to use those spells is a bit of a drawback. Completely avoiding mutations is the bit that was surprising for me. I think it will be a while before I play a pure melee character again...

Wednesday, 22nd June 2011, 20:47

Forum: Game Design Discussion

Topic: Necromutation ideas

Replies: 16

Views: 2303

Re: Necromutation ideas

I usually play melee characters, but my last character, a Demonspawn Necromancer (of Ash) got Necromutation (my first time having it) and my impressions were that is was overpowered - or it was for that combo. I already had the demonspawn mutation rN+++ but I found I could keep Necromutation cast in...
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