Search found 7 matches

Sunday, 8th April 2012, 06:12

Forum: Game Design Discussion

Topic: Inuoc, God of Competition

Replies: 16

Views: 4139

Re: Inuoc, God of Competition

If there is a spectral crowd to go with this god, then something like this absolutely has to be included. The Ogre hits you with a giant spiked club! Ouch! That really hurts! You die... The crowd roars with applause! The Ogre takes a bow. Or perhaps Inuoc would take the victor as his new follower. ...

Saturday, 7th April 2012, 16:41

Forum: Game Design Discussion

Topic: Inuoc, God of Competition

Replies: 16

Views: 4139

Re: Inuoc, God of Competition

I can't. A single item with that many resists is utterly broken no matter how you look at it. That compares favorably to some of the best randarts in the game, and that's just silly. At high piety, it would only become marginally less broken, but even then, guaranteed resists with almost no downsid...

Friday, 6th April 2012, 19:55

Forum: Game Design Discussion

Topic: Inuoc, God of Competition

Replies: 16

Views: 4139

Re: Inuoc, God of Competition

Some personal thoughts, outside of the rethinking. One of the core ideas for Inuoc is that, as a god, it supports a different style of play. Stone Soup rewards the careful, regardless of class, race or god; Inuoc rewards the brash and the bold in ways that even Trog does not. I also like the idea of...

Friday, 6th April 2012, 19:41

Forum: Game Design Discussion

Topic: Inuoc, God of Competition

Replies: 16

Views: 4139

Re: Inuoc, God of Competition

Again, thank you for the feedback everyone. Some very valid points have been raised. I've spent a bit of time thinking about them, and this is what I've come up with. - Theme. I find it interesting that Inuoc is being interpreted as a gentleman's god, as that was not the intent. I can certainly see ...

Thursday, 5th April 2012, 17:23

Forum: Game Design Discussion

Topic: Inuoc, God of Competition

Replies: 16

Views: 4139

Re: Inuoc, God of Competition

I would just like to note that feedback is being incorporated into the original post as it is received, and will be located at the bottom, under the proposed changes section. This is to keep new readers of the thread apprised of the current thinking, while making sure feedback posts retain the conte...

Thursday, 5th April 2012, 17:05

Forum: Game Design Discussion

Topic: Inuoc, God of Competition

Replies: 16

Views: 4139

Re: Inuoc, God of Competition

First, thank you both for responding, and for your thoughts. some nitpicks: Making "resting" work by pacing back and forth over 2 squares is not a good idea. For interface purposes, Prepared should only work on your inventory. For balance purposes, it should not bypass unwield effects or p...

Thursday, 5th April 2012, 03:10

Forum: Game Design Discussion

Topic: Inuoc, God of Competition

Replies: 16

Views: 4139

Inuoc, God of Competition

Inuoc, God of Competition **Introduction** Inuoc is the god of the body, and of competition. It is meant to be a more straightforward choice than Fedhas Madash for physical ranged fighters such as Hunters and Arcane Marksman, as well as a way for non-magic characters to gain some movement options. F...

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