Search found 153 matches
Wednesday, 8th March 2023, 16:24
Forum: Crazy Yiuf's Corner
Topic: Best/Worst Artifacts
Replies: 2877
Views: 3170897
Thursday, 19th January 2023, 18:07
Forum: YASD! YAVP! and characters in progress too
Topic: YAVP: MuCj^Ash
Replies: 0
Views: 8040
YAVP: MuCj^Ash
Monday, 26th September 2022, 10:58
Forum: Game Design Discussion
Topic: Can we "D"rop freshly identified items?
Replies: 0
Views: 6697
Can we "D"rop freshly identified items?
- Find+read a ?identify to identify a potion: turns out its a !nastiness or !uselessness (alternatively: quaff-id a stack of potions)
- Pressing "D" quick-drops the potion
edit: added quaff-iding
Monday, 26th September 2022, 10:53
Forum: Game Design Discussion
Topic: Autotravel, Known terrain features, and Leaked Info
Replies: 3
Views: 7599
Re: Autotravel, Known terrain features, and Leaked Info
Thursday, 5th May 2022, 23:38
Forum: Crazy Yiuf's Corner
Topic: Best/Worst Artifacts
Replies: 2877
Views: 3170897
Re: Best/Worst Artifacts
Sunday, 6th February 2022, 23:06
Forum: YASD! YAVP! and characters in progress too
Topic: CIP: barefooted KoBe
Replies: 1
Views: 1393
CIP: barefooted KoBe
Monday, 29th November 2021, 11:50
Forum: Game Design Discussion
Topic: Offhand focus
Replies: 5
Views: 3394
Re: Offhand focus
Thursday, 16th September 2021, 11:27
Forum: Dungeon Crawling Advice
Topic: Can I auto-abort quivered actions with no valid target?
Replies: 2
Views: 7107
Re: Can I auto-abort quivered actions with no valid target?
petercordia wrote:I think if you auto-cast with p instead of f it won't let you cast the spell when there are no valid targets.
Thursday, 9th September 2021, 19:37
Forum: Dungeon Crawling Advice
Topic: Can I auto-abort quivered actions with no valid target?
Replies: 2
Views: 7107
Can I auto-abort quivered actions with no valid target?
Saturday, 10th July 2021, 17:02
Forum: YASD! YAVP! and characters in progress too
Topic: CIP: OpTm^Ash
Replies: 2
Views: 2015
CIP: OpTm^Ash
Friday, 26th March 2021, 14:16
Forum: Game Design Discussion
Topic: Rune Perks
Replies: 9
Views: 3999
Re: Rune Perks
Friday, 26th February 2021, 09:08
Forum: Game Design Discussion
Topic: Minotaurs should have berserkitis
Replies: 7
Views: 3500
Re: Minotaurs should have berserkitis
Saturday, 19th December 2020, 16:44
Forum: YASD! YAVP! and characters in progress too
Topic: CIP: VpEn^Dith Which rings to wear
Replies: 4
Views: 2158
Re: CIP: VpEn^Dith Which rings to wear
Thursday, 17th December 2020, 23:33
Forum: YASD! YAVP! and characters in progress too
Topic: CIP: VpEn^Dith Which rings to wear
Replies: 4
Views: 2158
CIP: VpEn^Dith Which rings to wear
Wednesday, 2nd September 2020, 08:56
Forum: YASD! YAVP! and characters in progress too
Topic: YASD: VpEn^Ash Zapped by a spark wasp
Replies: 2
Views: 2085
YASD: VpEn^Ash Zapped by a spark wasp
Monday, 24th August 2020, 11:23
Forum: Game Design Discussion
Topic: Clock Brainstorming Thread
Replies: 55
Views: 158984
Re: Clock Brainstorming Thread
Sunday, 9th August 2020, 14:55
Forum: Game Design Discussion
Topic: Staff of energy
Replies: 19
Views: 6125
Staff of energy
How about
a) when resting below max MP you auto-invoke it
b) unwielding it drains MP (to prevent swapping just for resting)
Monday, 20th July 2020, 16:00
Forum: Game Design Discussion
Topic: Clock Brainstorming Thread
Replies: 55
Views: 158984
Re: Clock Brainstorming Thread
Wednesday, 15th July 2020, 13:59
Forum: Crazy Yiuf's Corner
Topic: Stupid ideas -- Started for 0.19, and Still Running!
Replies: 233
Views: 1098981
Re: Stupid ideas -- Started for 0.19, and Still Running!
Welcome message:
You delved too greedily and too deep!
Tuesday, 14th July 2020, 13:23
Forum: Crazy Yiuf's Corner
Topic: Stupid ideas -- Started for 0.19, and Still Running!
Replies: 233
Views: 1098981
Re: Stupid ideas -- Started for 0.19, and Still Running!
Monday, 13th July 2020, 09:50
Forum: YASD! YAVP! and characters in progress too
Topic: CIP (now YASD): MfIE^Vehumet - wear Harm?
Replies: 9
Views: 3622
Re: CIP: MfIE^Vehumet - wear Harm?
Friday, 10th July 2020, 16:46
Forum: YASD! YAVP! and characters in progress too
Topic: CIP (now YASD): MfIE^Vehumet - wear Harm?
Replies: 9
Views: 3622
Re: CIP: MfIE^Vehumet - wear Harm?
Friday, 10th July 2020, 15:34
Forum: YASD! YAVP! and characters in progress too
Topic: CIP (now YASD): MfIE^Vehumet - wear Harm?
Replies: 9
Views: 3622
CIP (now YASD): MfIE^Vehumet - wear Harm?
Tuesday, 16th June 2020, 21:13
Forum: Game Design Discussion
Topic: Have Xom Explicitly Gift Ammo
Replies: 10
Views: 4089
Re: Have Xom Explicitly Gift Ammo
(So people can recommend starting CK as troll: "You'll never get unusable ammo gifts!")
Friday, 29th May 2020, 23:51
Forum: YASD! YAVP! and characters in progress too
Topic: YASD: VpEE^Ash
Replies: 0
Views: 1268
YASD: VpEE^Ash
Wednesday, 8th April 2020, 12:28
Forum: Game Design Discussion
Topic: merfolk avoiding shallow water
Replies: 14
Views: 5404
Re: merfolk avoiding shallow water
Tuesday, 25th February 2020, 11:36
Forum: Crazy Yiuf's Corner
Topic: New species: FooBar, Half-Foo
Replies: 2
Views: 2422
New species: FooBar, Half-Foo
Tuesday, 11th February 2020, 16:31
Forum: Game Design Discussion
Topic: drop last picked up or unequipped item with D
Replies: 6
Views: 2673
Re: drop last picked up or unequipped item with D
Friday, 7th February 2020, 13:07
Forum: YASD! YAVP! and characters in progress too
Topic: YASD: OpTm^Oka
Replies: 2
Views: 1802
YASD: OpTm^Oka
Thursday, 30th January 2020, 23:35
Forum: Crazy Yiuf's Corner
Topic: Best/Worst Artifacts
Replies: 2877
Views: 3170897
Re: Best/Worst Artifacts
Wednesday, 8th January 2020, 18:00
Forum: Crazy Yiuf's Corner
Topic: DCSS is unrealistic
Replies: 24
Views: 11161
Re: DCSS is unrealistic
the normal walking pace of a dungeon explorer is *really* slow
Wednesday, 8th January 2020, 16:02
Forum: Game Design Discussion
Topic: Slime creature change
Replies: 8
Views: 3985
Re: Slime creature change
Wednesday, 8th January 2020, 12:55
Forum: Game Design Discussion
Topic: Slime creature change
Replies: 8
Views: 3985
Re: Slime creature change
Tuesday, 7th January 2020, 15:29
Forum: Game Design Discussion
Topic: Update stair logic (nerf stair dancing)
Replies: 86
Views: 24736
Re: Update stair logic (nerf stair dancing)
Wednesday, 20th November 2019, 16:35
Forum: Crazy Yiuf's Corner
Topic: Stupid ideas -- Started for 0.19, and Still Running!
Replies: 233
Views: 1098981
Re: Stupid ideas -- Started for 0.19, and Still Running!
Tuesday, 29th October 2019, 16:52
Forum: Crazy Yiuf's Corner
Topic: Timed loot
Replies: 2
Views: 2153
Timed loot
Monday, 28th October 2019, 13:32
Forum: Game Design Discussion
Topic: Ianu the Silent, God of Antimagic
Replies: 10
Views: 4342
Re: Ianu the Silent, God of Antimagic
Silence: Hexes
Cast light: Charms
Summon allies: Summonings
Tuesday, 15th October 2019, 10:41
Forum: Game Design Discussion
Topic: Casting UI Concerns (was: No More Haste Spell)
Replies: 23
Views: 7701
Re: Casting UI Concerns (was: No More Haste Spell)
when automagic would cast a spell, show the targeter. That should give players a good indication who they will be casting at (or that they are still out of range)
Monday, 7th October 2019, 10:30
Forum: Game Design Discussion
Topic: Neutral monsters bad
Replies: 19
Views: 6219
Re: Neutral monsters bad
duvessa wrote:The flavour change is easy for Pikel and Kirke
Tuesday, 24th September 2019, 10:09
Forum: Crazy Yiuf's Corner
Topic: Unrandart proposals
Replies: 29
Views: 10797
Re: Unrandart proposals
Tuesday, 16th July 2019, 08:25
Forum: YASD! YAVP! and characters in progress too
Topic: YASD: rF- vs Margery
Replies: 2
Views: 1508
Re: YASD: rF- vs Margery
VeryAngryFelid wrote:when you are hit with fire damage while having rF-.
Thanks! I figured that was just because she did a ton of damage.
Monday, 15th July 2019, 15:28
Forum: YASD! YAVP! and characters in progress too
Topic: YASD: rF- vs Margery
Replies: 2
Views: 1508
YASD: rF- vs Margery
Thursday, 11th April 2019, 14:30
Forum: Game Design Discussion
Topic: Shafts - Too common now?
Replies: 159
Views: 55454
Re: Shafts - Too common now?
VeryAngryFelid wrote:When you open the door, you are instantly shafted 2 levels deeper
Monday, 11th March 2019, 10:17
Forum: Game Design Discussion
Topic: Option to display spells for books in shops
Replies: 9
Views: 2974
Re: Option to display spells for books in shops
Thursday, 31st January 2019, 13:40
Forum: Game Design Discussion
Topic: Remove 3rd pip of fire/cold resistance
Replies: 99
Views: 29958
Re: Remove 3rd pip of fire/cold resistance
Tuesday, 29th January 2019, 11:19
Forum: Game Design Discussion
Topic: Level effects
Replies: 19
Views: 6075
Re: Level effects
Tuesday, 18th December 2018, 13:06
Forum: Game Design Discussion
Topic: Power spiral
Replies: 23
Views: 10533
Re: Power spiral
Thursday, 25th October 2018, 09:49
Forum: Game Design Discussion
Topic: Destroy consumables in monsters' inventories when they die
Replies: 10
Views: 4608
Re: Destroy consumables in monsters' inventories when they d
Tuesday, 21st August 2018, 13:52
Forum: Crazy Yiuf's Corner
Topic: Achievements/banners outside tournament
Replies: 0
Views: 1192
Achievements/banners outside tournament
Thursday, 2nd August 2018, 11:55
Forum: Game Design Discussion
Topic: Can we tone down the number of two-headed ogres
Replies: 90
Views: 32429
Re: Can we tone down the number of two-headed ogres
Siegurt wrote:Two-headed ogrecrawl, all two headed ogres all the time!
Even better: N-headed ogrecrawl, where N is the depth. (Except maybe Lair+branches, which have N-headed hydras)
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