Search found 147 matches

Yesterday, 11:50

Forum: Game Design Discussion

Topic: Offhand focus

Replies: 5

Views: 251

Re: Offhand focus

los reduction returned in the scarf of shadows Pah, all this Balance gets in the way of playing the ultimate stabber: a Kobold equipped with the ring[1], scarf and lantern[2] of shadows :-( (Even "better": also have Dithmenos grant -1 LOS, for blindly stumbling through the dungeon) 1. If ...

Thursday, 16th September 2021, 11:27

Forum: Dungeon Crawling Advice

Topic: Can I auto-abort quivered actions with no valid target?

Replies: 2

Views: 1436

Re: Can I auto-abort quivered actions with no valid target?

petercordia wrote:I think if you auto-cast with p instead of f it won't let you cast the spell when there are no valid targets.
Thanks, that works!

Thursday, 9th September 2021, 19:37

Forum: Dungeon Crawling Advice

Topic: Can I auto-abort quivered actions with no valid target?

Replies: 2

Views: 1436

Can I auto-abort quivered actions with no valid target?

What I want to do: Q uiver Scorch, spam f - f when a monster comes in range. Problem: I suck at estimating range, so I spam f - f too early, and waste the spell because there aren't any targets in range. Is there any way to make it abort, just as if I tried casting it with z , i.e. just show me You ...

Saturday, 10th July 2021, 17:02

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: OpTm^Ash

Replies: 2

Views: 442

CIP: OpTm^Ash

https://underhound.eu/crawl/morgue/Oki/Oki.txt Dungeon Crawl Stone Soup version 0.27-a0-1519-gc8121b24ce (webtiles) character file. Oki the Martial Artist (Octopode Transmuter) Turns: 33645, Time: 02:31:08 Health: 124/124 AC: 2 Str: 16 XL: 16 Next: 3% Magic: 31/31 EV: 27 Int: 17 God: Ashenzari [***...

Friday, 26th March 2021, 14:16

Forum: Game Design Discussion

Topic: Rune Perks

Replies: 9

Views: 1778

Re: Rune Perks

A problem with letting players pick unrandarts is spoilers: instead of discovering some amazing interesting item occasionally over a lot of games, new players get[1] a list of all unrandarts the first time they manage to obtain a rune. Also it diminishes an interesting choice: if your current weapon...

Friday, 26th February 2021, 09:08

Forum: Game Design Discussion

Topic: Minotaurs should have berserkitis

Replies: 7

Views: 1502

Re: Minotaurs should have berserkitis

Or maybe Trog could suppress beserkitis? After all worshippers of Trog gain the ability to go berserk at will in combat Then complete newbies could happily continue playing MiBes. (and as a side effect it really impresses the importance of god choice.) Maybe even link beserkitis to some XP level, so...

Saturday, 19th December 2020, 16:44

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: VpEn^Dith Which rings to wear

Replies: 4

Views: 794

Re: CIP: VpEn^Dith Which rings to wear

You don't need a long blade in this game, what you need is a summon spell (and a source of invis), so you can distract unhexable foes and oneshot 'em with The Knife. Works on OOFs etc. Also memorise Dazzling Flash, it's an amazingly powerful spell even without The Knife, works good for disabling fo...

Thursday, 17th December 2020, 23:33

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: VpEn^Dith Which rings to wear

Replies: 4

Views: 794

CIP: VpEn^Dith Which rings to wear

https://underhound.eu/crawl/morgue/Oki/Oki.txt Dungeon Crawl Stone Soup version 0.26-a0-1120-ga1b6d6fda9 (webtiles) character file. Oki the Jinx (Vampire Enchanter) Turns: 14783, Time: 00:40:22 Health: 70/70 AC: 13 Str: 8 XL: 12 Next: 10% Magic: 19/19 EV: 19 Int: 31 God: Dithmenos [*****.] Gold: 68...

Wednesday, 2nd September 2020, 08:56

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: VpEn^Ash Zapped by a spark wasp

Replies: 2

Views: 1137

YASD: VpEn^Ash Zapped by a spark wasp

https://underhound.eu/crawl/morgue/Oki/morgue-Oki-20200902-084400.txt Dungeon Crawl Stone Soup version 0.26-a0-606-g3c8f2f65f7 (webtiles) character file. Game seed: 1724631494737363626 242908 Oki the Maledictor (level 18, -9/119 HPs) Began as a Vampire Enchanter on Aug 31, 2020. Was the Champion of...

Monday, 24th August 2020, 11:23

Forum: Game Design Discussion

Topic: Clock Brainstorming Thread

Replies: 55

Views: 149331

Re: Clock Brainstorming Thread

"because something is tedious" is still not a sufficient deterrent for players to abuse it if it is "optimal" It's not just about people abusing tedious behavior. It's also about feeling bad about your last death because it could have been prevented by engaging in tedious behavi...

Sunday, 9th August 2020, 14:55

Forum: Game Design Discussion

Topic: Staff of energy

Replies: 19

Views: 2825

Staff of energy

Now that the hunger cost officially isn't an issue anymore, invoking this instead of resting has become quite a tedious no-brainer.
How about
a) when resting below max MP you auto-invoke it
b) unwielding it drains MP (to prevent swapping just for resting)

Monday, 20th July 2020, 16:00

Forum: Game Design Discussion

Topic: Clock Brainstorming Thread

Replies: 55

Views: 149331

Re: Clock Brainstorming Thread

How about random monsters spawning? ⋅  Named "Pandemonium guard" ⋅  Randomish properties like Panlords, scaled to be appropriate for the floor/your level, but increasing in lethality as more spawn per floor ⋅  Chance to spawn randomly every turn you spend on a...

Wednesday, 15th July 2020, 13:59

Forum: Crazy Yiuf's Corner

Topic: Stupid ideas -- Started for 0.19, and Still Running!

Replies: 232

Views: 85182

Re: Stupid ideas -- Started for 0.19, and Still Running!

Playing as DDDe starts you on Orc:1, with Arga as starting weapon, and a balrug is generated wandering the level.
Welcome message:
You delved too greedily and too deep!

Tuesday, 14th July 2020, 13:23

Forum: Crazy Yiuf's Corner

Topic: Stupid ideas -- Started for 0.19, and Still Running!

Replies: 232

Views: 85182

Re: Stupid ideas -- Started for 0.19, and Still Running!

The player species with six limbs and a rolling ability should be called "Boring Beetle." Rolling into a wall should embed you into it: doesn't actually remove the wall but limits movement/targetting to the direction you came from. Monsters do get to target you from whichever direction (a...

Monday, 13th July 2020, 09:50

Forum: YASD! YAVP! and characters in progress too

Topic: CIP (now YASD): MfIE^Vehumet - wear Harm?

Replies: 9

Views: 1595

Re: CIP: MfIE^Vehumet - wear Harm?

Ah well, Vehumet didn't offer Absolute Zero and I proceeded to severely underestimate Louise :-( (You'd think after running upstairs from her three times I'd have taken the hint to maybe revise my strategy a bit...) 63292 | Snake:4 | Offered knowledge of Lehudib's Crystal Spear by Vehumet. 63292 | S...

Friday, 10th July 2020, 16:46

Forum: YASD! YAVP! and characters in progress too

Topic: CIP (now YASD): MfIE^Vehumet - wear Harm?

Replies: 9

Views: 1595

Re: CIP: MfIE^Vehumet - wear Harm?

Thanks. I got the impression poison wasn't all that great once you reach lower levels, and haven't found any rebranding scrolls, so I figured it might be better to hope for a better brand to drop before using up all my enchant scrolls? Most of my games tend to start out good and then I go squish bec...

Friday, 10th July 2020, 15:34

Forum: YASD! YAVP! and characters in progress too

Topic: CIP (now YASD): MfIE^Vehumet - wear Harm?

Replies: 9

Views: 1595

CIP (now YASD): MfIE^Vehumet - wear Harm?

https://underhound.eu/crawl/morgue/rigrig/rigrig.txt Dungeon Crawl Stone Soup version 0.26-a0-257-g47e9e61525 (webtiles) character file. rigrig the Gelid (Merfolk Ice Elementalist) Turns: 59555, Time: 03:55:50 Health: 140/140 AC: 14 Str: 5 XL: 17 Next: 85% Magic: 33/33 EV: 24 Int: 22 God: Vehumet [...

Tuesday, 16th June 2020, 21:13

Forum: Game Design Discussion

Topic: Have Xom Explicitly Gift Ammo

Replies: 10

Views: 2080

Re: Have Xom Explicitly Gift Ammo

Ammo type would be weighed towards the players' lowest ranged skill, with bonus points for being completely unusable.
(So people can recommend starting CK as troll: "You'll never get unusable ammo gifts!")

Friday, 29th May 2020, 23:51

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: VpEE^Ash

Replies: 0

Views: 603

YASD: VpEE^Ash

https://underhound.eu/crawl/morgue/Oki/morgue-Oki-20200529-172443.txt Dungeon Crawl Stone Soup version 0.26-a0-34-g9e0bf03589 (webtiles) character file. Game seed: 2965559056825736357, levelgen mode: deterministic 635987 Oki the Imperceptible (level 27, -11/179 HPs) Began as a Vampire Earth Element...

Wednesday, 8th April 2020, 12:28

Forum: Game Design Discussion

Topic: merfolk avoiding shallow water

Replies: 14

Views: 2734

Re: merfolk avoiding shallow water

I'm thinking "Your boots of Awesomeness {rEverything+++ Clarity etc.} meld" might come as a nasty surprise...

Tuesday, 25th February 2020, 11:36

Forum: Crazy Yiuf's Corner

Topic: New species: FooBar, Half-Foo

Replies: 2

Views: 1350

New species: FooBar, Half-Foo

FooBar After choosing this, you get to pick <Foo> from existing species, and then you get to pick <Bar>. If you pick the same species, you just play that species (menu simplification: do away with the regular species choice, just always pick <Foo> and <Bar>) You always need to pick <Foo>, but can p...

Tuesday, 11th February 2020, 16:31

Forum: Game Design Discussion

Topic: drop last picked up or unequipped item with D

Replies: 6

Views: 1345

Re: drop last picked up or unequipped item with D

Maybe make it "last picked up or unequipped or identified"?

Friday, 7th February 2020, 13:07

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: OpTm^Oka

Replies: 2

Views: 942

YASD: OpTm^Oka

Once again death by crawling instead of going to bed: I just killed one spriggan berserker, went upstairs to heal and forgot to refresh heroism before going back down for his buddy. Then proceeded to mindlessly tab(and even manually ignore the health warning) myself to death before figuring out what...

Thursday, 30th January 2020, 23:35

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2859

Views: 619164

Re: Best/Worst Artifacts

  Code:
the +8 hunting sling of Niemneucs (weapon) {freeze, Int+6 Stlth-}
   (You found it on level 4 of the Dungeon)
Guess I'll give slings a try.

Wednesday, 8th January 2020, 18:00

Forum: Crazy Yiuf's Corner

Topic: DCSS is unrealistic

Replies: 24

Views: 6544

Re: DCSS is unrealistic

the normal walking pace of a dungeon explorer is *really* slow
You're crawling, not walking!

Wednesday, 8th January 2020, 16:02

Forum: Game Design Discussion

Topic: Slime creature change

Replies: 8

Views: 1765

Re: Slime creature change

The split mechanic could probably be improved to reduce tediousness, maybe only make them split when taking damage?

Wednesday, 8th January 2020, 12:55

Forum: Game Design Discussion

Topic: Slime creature change

Replies: 8

Views: 1765

Re: Slime creature change

It would also be a nerf to their damage against AC chars and lower the chance of huge damage spikes.

Tuesday, 7th January 2020, 15:29

Forum: Game Design Discussion

Topic: Update stair logic (nerf stair dancing)

Replies: 86

Views: 12748

Re: Update stair logic (nerf stair dancing)

How about taking a stair places you next to the other end instead of directly on top of it? When there are multiple options, make it prefer placing you on an adjacent square with a monster in it, moving the monster onto the back stair. To lower the chance of instakill surprises: when you first enter...

Wednesday, 20th November 2019, 16:35

Forum: Crazy Yiuf's Corner

Topic: Stupid ideas -- Started for 0.19, and Still Running!

Replies: 232

Views: 85182

Re: Stupid ideas -- Started for 0.19, and Still Running!

Ring of levitation: You float into the air, but are unable to control your movement. Instead, Newtonian mechanics apply: hitting/throwing things(and being hit) starts you moving in the opposite direction at a speed proportional to the damage done, slowly coming to a stop by air resistance, stopping ...

Tuesday, 29th October 2019, 16:52

Forum: Crazy Yiuf's Corner

Topic: Timed loot

Replies: 2

Views: 1232

Timed loot

I feel that timed portals are a Good Thing, because a) they encourage deciding if more risky exploration[1] is worth getting there in time[2] b) they give you that warm fuzzy feeling of accomplishment when you reach them in time, c) and again when you manage to empty them[3] More Good Things would b...

Monday, 28th October 2019, 13:32

Forum: Game Design Discussion

Topic: Ianu the Silent, God of Antimagic

Replies: 10

Views: 2599

Re: Ianu the Silent, God of Antimagic

If it is to be a "mage-warrior" god, maybe (some of the active) abilities could use spell schools instead of invocations?
Silence: Hexes
Cast light: Charms
Summon allies: Summonings

Tuesday, 15th October 2019, 10:41

Forum: Game Design Discussion

Topic: Casting UI Concerns (was: No More Haste Spell)

Replies: 23

Views: 4886

Re: Casting UI Concerns (was: No More Haste Spell)

Another idea:
when automagic would cast a spell, show the targeter. That should give players a good indication who they will be casting at (or that they are still out of range)

Monday, 7th October 2019, 10:30

Forum: Game Design Discussion

Topic: Neutral monsters bad

Replies: 19

Views: 3452

Re: Neutral monsters bad

duvessa wrote:The flavour change is easy for Pikel and Kirke
But I like the flavour of freeing the slaves, "their enchantments persist" turns it into just a band of humans led by a kobold. Couldn't neutrals be changed to never attack instead?

Tuesday, 24th September 2019, 10:09

Forum: Crazy Yiuf's Corner

Topic: Unrandart proposals

Replies: 29

Views: 6038

Re: Unrandart proposals

Get rid of targeting with '.' for physical projectiles altogether. What are you doing, throwing javelins at the monsters' feet? Projectiles fired or thrown in an arc will have a pretty similar effect to pressing "." The mystery of Shoals aside, one would imagine the ceiling rather preclud...

Tuesday, 16th July 2019, 08:25

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: rF- vs Margery

Replies: 2

Views: 794

Re: YASD: rF- vs Margery

VeryAngryFelid wrote:when you are hit with fire damage while having rF-.

Thanks! I figured that was just because she did a ton of damage.

Monday, 15th July 2019, 15:28

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: rF- vs Margery

Replies: 2

Views: 794

YASD: rF- vs Margery

https://crawl.xtahua.com/crawl/morgue/oki/morgue-oki-20190715-151717.txt Dungeon Crawl Stone Soup version 0.24-a0-500-g46574c2197 (webtiles) character file. Game seed: 7825649677920747889 235023 oki the Grim Reaper (level 19, -13/174 HPs) Began as a Hill Orc Fighter on July 5, 2019. Was the Champio...

Thursday, 11th April 2019, 14:30

Forum: Game Design Discussion

Topic: Shafts - Too common now?

Replies: 159

Views: 24107

Re: Shafts - Too common now?

VeryAngryFelid wrote:When you open the door, you are instantly shafted 2 levels deeper
Or maybe a transparent teleport-in only vault, with a shaft as only exit?

Monday, 11th March 2019, 10:17

Forum: Game Design Discussion

Topic: Option to display spells for books in shops

Replies: 9

Views: 1764

Re: Option to display spells for books in shops

I like the idea, but it would hide all of the book name flavor from shops :-( Maybe we could have it both?: a - Book of Air: Shock, Swiftness, Static Discharge, Airstrike, Lightning Bolt b - Book of Battle (unknown): Infusion, Shroud of Golubria, Song of Slaying, Spectral Weapon, Regeneration That m...

Thursday, 31st January 2019, 13:40

Forum: Game Design Discussion

Topic: Remove 3rd pip of fire/cold resistance

Replies: 99

Views: 16343

Re: Remove 3rd pip of fire/cold resistance

Another way to reduce inventory clutter: don't make resistances stack. So the only way to get rX++ would be finding a rX++ item, at which point you can ditch the rX+ version. Maybe simplofy resistances so they all(except MR) work the same, so something like * every pip of rX reduces damage from X by...

Tuesday, 29th January 2019, 11:19

Forum: Game Design Discussion

Topic: Level effects

Replies: 19

Views: 3575

Re: Level effects

I like the idea of level flavors for (mostly) cosmetic purposes, but don't think they should change the rules of the game. So changing map/monster generation would be fine, but no +/- LOS shenanigans or taking away stairs[1]. and branch ends should at most get purely cosmetic changes. Some ideas I l...

Tuesday, 18th December 2018, 13:06

Forum: Game Design Discussion

Topic: Power spiral

Replies: 23

Views: 5784

Re: Power spiral

you used a consumable to reduce the risk to yourself in the short term, the tradeoff is you can't use the consumable later. The point is that the same situation is less risky for stronger characters, so "optimal" play for a weak character would be to use a consumable, while a strong chara...

Thursday, 25th October 2018, 09:49

Forum: Game Design Discussion

Topic: Destroy consumables in monsters' inventories when they die

Replies: 10

Views: 3129

Re: Destroy consumables in monsters' inventories when they d

have monsters not pick up items at all, and have them sometimes generate with a consumable instead One thing that is lost from this change (not picking up items at all) is that I think it's pretty cool when a monster finds a super strong weapon on the floor. Maybe just let them not pick up consumab...

Tuesday, 21st August 2018, 13:52

Forum: Crazy Yiuf's Corner

Topic: Achievements/banners outside tournament

Replies: 0

Views: 651

Achievements/banners outside tournament

From another thread : Banners and achievements should be added to the non-tournament game. I actually quite like the idea of adding per-game achievements. My idea is to only keep track of them in a single game (for replay value, and because they might chance over time). For new players it gives some...

Thursday, 2nd August 2018, 11:55

Forum: Game Design Discussion

Topic: Can we tone down the number of two-headed ogres

Replies: 90

Views: 14434

Re: Can we tone down the number of two-headed ogres

Siegurt wrote:Two-headed ogrecrawl, all two headed ogres all the time!

Even better: N-headed ogrecrawl, where N is the depth. (Except maybe Lair+branches, which have N-headed hydras)

Friday, 22nd June 2018, 11:48

Forum: Crazy Yiuf's Corner

Topic: cat poll

Replies: 14

Views: 3033

Re: cat poll

Voted for boots, hat and scarf, was disappointed by the omission of a "Let Felid wield rapiers" option.

Also needs a "Polymorph Ogre" ability.

Friday, 8th June 2018, 18:47

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: GrEn^Oka, killed by hubris

Replies: 1

Views: 707

YASD: GrEn^Oka, killed by hubris

What have we learned today ? Dungeon Crawl Stone Soup version 0.22-a0-458-gb446440d2e (webtiles) character file. 712549 Oki the Slayer (level 27, -7/184 HPs) Began as a Gargoyle Enchanter on May 15, 2018. Was a High Priest of Okawaru. Killed from afar by an ancient lich (56 damage) ... with a crysta...

Monday, 14th May 2018, 15:04

Forum: Crazy Yiuf's Corner

Topic: Stupid ideas -- Started for 0.19, and Still Running!

Replies: 232

Views: 85182

Re: Stupid ideas -- Started for 0.19, and Still Running!

New monster: Slightly oversized* Amoeba. Stationary monsters which experience a tick of the Game of Life for every turn the player is in LOS: ⋅ Any amoeba adjacent to less than two other creatures dies from under population. ⋅ Any amoeba next to more than three creatures dies fro...

Thursday, 19th April 2018, 15:21

Forum: Game Design Discussion

Topic: YARS: Replace dodge+riposte with parry+riposte

Replies: 2

Views: 1100

YARS: Replace dodge+riposte with parry+riposte

( Yet Another Riposte Suggestion) Currently riposte has a few problems: * Having better SH actually makes you riposte less often * While nice-to-have, it doesn't have all that much of an impact * Real-world ripostes are made after parrying an attack, not while jumping out of the way My suggestion is...

Friday, 13th April 2018, 09:11

Forum: Game Design Discussion

Topic: Merge Minotaur and Hill Orc into Mountain Dwarf

Replies: 17

Views: 4162

Re: Merge Minotaur and Hill Orc into Mountain Dwarf

genericpseudonym wrote:Make them one all race, but at level 7 you randomly evolve into either an orc, a dwarf, or a cow. Like draconians.
And at level 14 you randomly evolve into the "Plains", "Forest" or "Ocean" variant.

Monday, 9th April 2018, 15:35

Forum: Crazy Yiuf's Corner

Topic: Enable Beogh to all species

Replies: 10

Views: 2222

Re: Enable Beogh to all species

Enable Beogh for everything (except Dg), but replace all "orc" with <your current species>. When you are not an orc, orcs worship a random other deity instead. Beogh is an evil deity, worshipped by the cave octopodes native to the dungeon. Only octopodes may devote their service to Beogh, ...
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