Search found 153 matches

Wednesday, 8th March 2023, 16:24

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 2661345

Re: Best/Worst Artifacts

  Code:
the ring of Qiocweuh {Str+6 Dex+4 Slay+3 SInv}
You acquired it on level 4 of the Dungeon.

Thursday, 19th January 2023, 18:07

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: MuCj^Ash

Replies: 0

Views: 5274

YAVP: MuCj^Ash

https://underhound.eu/crawl/morgue/rigrig/morgue-rigrig-20230119-173928.txt Dungeon Crawl Stone Soup version 0.30-a0-691-g754fce4c43 (webtiles) character file. Game seed: 1949130278070634729 1740606 rigrig the Devastator (level 27, 249/249 HPs) Began as a Mummy Conjurer on Nov 16, 2022. Was the Cha...

Monday, 26th September 2022, 10:58

Forum: Game Design Discussion

Topic: Can we "D"rop freshly identified items?

Replies: 0

Views: 4137

Can we "D"rop freshly identified items?

Minor QoL improvement, it would be nice if this works:
- Find+read a ?identify to identify a potion: turns out its a !nastiness or !uselessness (alternatively: quaff-id a stack of potions)
- Pressing "D" quick-drops the potion

edit: added quaff-iding

Monday, 26th September 2022, 10:53

Forum: Game Design Discussion

Topic: Autotravel, Known terrain features, and Leaked Info

Replies: 3

Views: 4976

Re: Autotravel, Known terrain features, and Leaked Info

How about just making almost all hatches/teleports known when you see the landing square, and adding "unknown" teleports for the few roulette vaults?

Thursday, 5th May 2022, 23:38

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 2661345

Re: Best/Worst Artifacts

The RNG smiles upon you! the +12 whip of Megalomania {freeze, Str+5 Int+5 Stlth-} (You found it on level 2 of the Dungeon) the +10 scale mail of Qazlal, Screaming (worn) {Will+ Int-3 Dex+4 Slay+4} (You acquired it on level 7 of the Dungeon) the +6 battleaxe of Duty (weapon) {vorpal, rF+ rC++ Int+2 D...

Sunday, 6th February 2022, 23:06

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: barefooted KoBe

Replies: 1

Views: 1318

CIP: barefooted KoBe

Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Oki the Warrior (Kobold Berserker) Turns: 41600, Time: 01:25:24 Health: 128/128 AC: 31 Str: 23 XL: 18 Next: 17% Magic: 18/18 EV: 13 Int: 8 (9) God: Trog [*****.] Gold: 822 SH: 0 Dex: 15 Spells: 17/17 levels left rFire + + . SeeInvis...

Monday, 29th November 2021, 11:50

Forum: Game Design Discussion

Topic: Offhand focus

Replies: 5

Views: 2481

Re: Offhand focus

los reduction returned in the scarf of shadows Pah, all this Balance gets in the way of playing the ultimate stabber: a Kobold equipped with the ring[1], scarf and lantern[2] of shadows :-( (Even "better": also have Dithmenos grant -1 LOS, for blindly stumbling through the dungeon) 1. If ...

Thursday, 16th September 2021, 11:27

Forum: Dungeon Crawling Advice

Topic: Can I auto-abort quivered actions with no valid target?

Replies: 2

Views: 5157

Re: Can I auto-abort quivered actions with no valid target?

petercordia wrote:I think if you auto-cast with p instead of f it won't let you cast the spell when there are no valid targets.
Thanks, that works!

Thursday, 9th September 2021, 19:37

Forum: Dungeon Crawling Advice

Topic: Can I auto-abort quivered actions with no valid target?

Replies: 2

Views: 5157

Can I auto-abort quivered actions with no valid target?

What I want to do: Q uiver Scorch, spam f - f when a monster comes in range. Problem: I suck at estimating range, so I spam f - f too early, and waste the spell because there aren't any targets in range. Is there any way to make it abort, just as if I tried casting it with z , i.e. just show me You ...

Saturday, 10th July 2021, 17:02

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: OpTm^Ash

Replies: 2

Views: 1660

CIP: OpTm^Ash

https://underhound.eu/crawl/morgue/Oki/Oki.txt Dungeon Crawl Stone Soup version 0.27-a0-1519-gc8121b24ce (webtiles) character file. Oki the Martial Artist (Octopode Transmuter) Turns: 33645, Time: 02:31:08 Health: 124/124 AC: 2 Str: 16 XL: 16 Next: 3% Magic: 31/31 EV: 27 Int: 17 God: Ashenzari [***...

Friday, 26th March 2021, 14:16

Forum: Game Design Discussion

Topic: Rune Perks

Replies: 9

Views: 3301

Re: Rune Perks

A problem with letting players pick unrandarts is spoilers: instead of discovering some amazing interesting item occasionally over a lot of games, new players get[1] a list of all unrandarts the first time they manage to obtain a rune. Also it diminishes an interesting choice: if your current weapon...

Friday, 26th February 2021, 09:08

Forum: Game Design Discussion

Topic: Minotaurs should have berserkitis

Replies: 7

Views: 3027

Re: Minotaurs should have berserkitis

Or maybe Trog could suppress beserkitis? After all worshippers of Trog gain the ability to go berserk at will in combat Then complete newbies could happily continue playing MiBes. (and as a side effect it really impresses the importance of god choice.) Maybe even link beserkitis to some XP level, so...

Saturday, 19th December 2020, 16:44

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: VpEn^Dith Which rings to wear

Replies: 4

Views: 1923

Re: CIP: VpEn^Dith Which rings to wear

You don't need a long blade in this game, what you need is a summon spell (and a source of invis), so you can distract unhexable foes and oneshot 'em with The Knife. Works on OOFs etc. Also memorise Dazzling Flash, it's an amazingly powerful spell even without The Knife, works good for disabling fo...

Thursday, 17th December 2020, 23:33

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: VpEn^Dith Which rings to wear

Replies: 4

Views: 1923

CIP: VpEn^Dith Which rings to wear

https://underhound.eu/crawl/morgue/Oki/Oki.txt Dungeon Crawl Stone Soup version 0.26-a0-1120-ga1b6d6fda9 (webtiles) character file. Oki the Jinx (Vampire Enchanter) Turns: 14783, Time: 00:40:22 Health: 70/70 AC: 13 Str: 8 XL: 12 Next: 10% Magic: 19/19 EV: 19 Int: 31 God: Dithmenos [*****.] Gold: 68...

Wednesday, 2nd September 2020, 08:56

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: VpEn^Ash Zapped by a spark wasp

Replies: 2

Views: 1939

YASD: VpEn^Ash Zapped by a spark wasp

https://underhound.eu/crawl/morgue/Oki/morgue-Oki-20200902-084400.txt Dungeon Crawl Stone Soup version 0.26-a0-606-g3c8f2f65f7 (webtiles) character file. Game seed: 1724631494737363626 242908 Oki the Maledictor (level 18, -9/119 HPs) Began as a Vampire Enchanter on Aug 31, 2020. Was the Champion of...

Monday, 24th August 2020, 11:23

Forum: Game Design Discussion

Topic: Clock Brainstorming Thread

Replies: 55

Views: 158170

Re: Clock Brainstorming Thread

"because something is tedious" is still not a sufficient deterrent for players to abuse it if it is "optimal" It's not just about people abusing tedious behavior. It's also about feeling bad about your last death because it could have been prevented by engaging in tedious behavi...

Sunday, 9th August 2020, 14:55

Forum: Game Design Discussion

Topic: Staff of energy

Replies: 19

Views: 5683

Staff of energy

Now that the hunger cost officially isn't an issue anymore, invoking this instead of resting has become quite a tedious no-brainer.
How about
a) when resting below max MP you auto-invoke it
b) unwielding it drains MP (to prevent swapping just for resting)

Monday, 20th July 2020, 16:00

Forum: Game Design Discussion

Topic: Clock Brainstorming Thread

Replies: 55

Views: 158170

Re: Clock Brainstorming Thread

How about random monsters spawning? ⋅  Named "Pandemonium guard" ⋅  Randomish properties like Panlords, scaled to be appropriate for the floor/your level, but increasing in lethality as more spawn per floor ⋅  Chance to spawn randomly every turn you spend on a...

Wednesday, 15th July 2020, 13:59

Forum: Crazy Yiuf's Corner

Topic: Stupid ideas -- Started for 0.19, and Still Running!

Replies: 233

Views: 823104

Re: Stupid ideas -- Started for 0.19, and Still Running!

Playing as DDDe starts you on Orc:1, with Arga as starting weapon, and a balrug is generated wandering the level.
Welcome message:
You delved too greedily and too deep!

Tuesday, 14th July 2020, 13:23

Forum: Crazy Yiuf's Corner

Topic: Stupid ideas -- Started for 0.19, and Still Running!

Replies: 233

Views: 823104

Re: Stupid ideas -- Started for 0.19, and Still Running!

The player species with six limbs and a rolling ability should be called "Boring Beetle." Rolling into a wall should embed you into it: doesn't actually remove the wall but limits movement/targetting to the direction you came from. Monsters do get to target you from whichever direction (a...

Monday, 13th July 2020, 09:50

Forum: YASD! YAVP! and characters in progress too

Topic: CIP (now YASD): MfIE^Vehumet - wear Harm?

Replies: 9

Views: 3354

Re: CIP: MfIE^Vehumet - wear Harm?

Ah well, Vehumet didn't offer Absolute Zero and I proceeded to severely underestimate Louise :-( (You'd think after running upstairs from her three times I'd have taken the hint to maybe revise my strategy a bit...) 63292 | Snake:4 | Offered knowledge of Lehudib's Crystal Spear by Vehumet. 63292 | S...

Friday, 10th July 2020, 16:46

Forum: YASD! YAVP! and characters in progress too

Topic: CIP (now YASD): MfIE^Vehumet - wear Harm?

Replies: 9

Views: 3354

Re: CIP: MfIE^Vehumet - wear Harm?

Thanks. I got the impression poison wasn't all that great once you reach lower levels, and haven't found any rebranding scrolls, so I figured it might be better to hope for a better brand to drop before using up all my enchant scrolls? Most of my games tend to start out good and then I go squish bec...

Friday, 10th July 2020, 15:34

Forum: YASD! YAVP! and characters in progress too

Topic: CIP (now YASD): MfIE^Vehumet - wear Harm?

Replies: 9

Views: 3354

CIP (now YASD): MfIE^Vehumet - wear Harm?

https://underhound.eu/crawl/morgue/rigrig/rigrig.txt Dungeon Crawl Stone Soup version 0.26-a0-257-g47e9e61525 (webtiles) character file. rigrig the Gelid (Merfolk Ice Elementalist) Turns: 59555, Time: 03:55:50 Health: 140/140 AC: 14 Str: 5 XL: 17 Next: 85% Magic: 33/33 EV: 24 Int: 22 God: Vehumet [...

Tuesday, 16th June 2020, 21:13

Forum: Game Design Discussion

Topic: Have Xom Explicitly Gift Ammo

Replies: 10

Views: 3854

Re: Have Xom Explicitly Gift Ammo

Ammo type would be weighed towards the players' lowest ranged skill, with bonus points for being completely unusable.
(So people can recommend starting CK as troll: "You'll never get unusable ammo gifts!")

Friday, 29th May 2020, 23:51

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: VpEE^Ash

Replies: 0

Views: 1205

YASD: VpEE^Ash

https://underhound.eu/crawl/morgue/Oki/morgue-Oki-20200529-172443.txt Dungeon Crawl Stone Soup version 0.26-a0-34-g9e0bf03589 (webtiles) character file. Game seed: 2965559056825736357, levelgen mode: deterministic 635987 Oki the Imperceptible (level 27, -11/179 HPs) Began as a Vampire Earth Element...

Wednesday, 8th April 2020, 12:28

Forum: Game Design Discussion

Topic: merfolk avoiding shallow water

Replies: 14

Views: 5108

Re: merfolk avoiding shallow water

I'm thinking "Your boots of Awesomeness {rEverything+++ Clarity etc.} meld" might come as a nasty surprise...

Tuesday, 25th February 2020, 11:36

Forum: Crazy Yiuf's Corner

Topic: New species: FooBar, Half-Foo

Replies: 2

Views: 2289

New species: FooBar, Half-Foo

FooBar After choosing this, you get to pick <Foo> from existing species, and then you get to pick <Bar>. If you pick the same species, you just play that species (menu simplification: do away with the regular species choice, just always pick <Foo> and <Bar>) You always need to pick <Foo>, but can p...

Tuesday, 11th February 2020, 16:31

Forum: Game Design Discussion

Topic: drop last picked up or unequipped item with D

Replies: 6

Views: 2507

Re: drop last picked up or unequipped item with D

Maybe make it "last picked up or unequipped or identified"?

Friday, 7th February 2020, 13:07

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: OpTm^Oka

Replies: 2

Views: 1715

YASD: OpTm^Oka

Once again death by crawling instead of going to bed: I just killed one spriggan berserker, went upstairs to heal and forgot to refresh heroism before going back down for his buddy. Then proceeded to mindlessly tab(and even manually ignore the health warning) myself to death before figuring out what...

Thursday, 30th January 2020, 23:35

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 2661345

Re: Best/Worst Artifacts

  Code:
the +8 hunting sling of Niemneucs (weapon) {freeze, Int+6 Stlth-}
   (You found it on level 4 of the Dungeon)
Guess I'll give slings a try.

Wednesday, 8th January 2020, 18:00

Forum: Crazy Yiuf's Corner

Topic: DCSS is unrealistic

Replies: 24

Views: 10714

Re: DCSS is unrealistic

the normal walking pace of a dungeon explorer is *really* slow
You're crawling, not walking!

Wednesday, 8th January 2020, 16:02

Forum: Game Design Discussion

Topic: Slime creature change

Replies: 8

Views: 3376

Re: Slime creature change

The split mechanic could probably be improved to reduce tediousness, maybe only make them split when taking damage?

Wednesday, 8th January 2020, 12:55

Forum: Game Design Discussion

Topic: Slime creature change

Replies: 8

Views: 3376

Re: Slime creature change

It would also be a nerf to their damage against AC chars and lower the chance of huge damage spikes.

Tuesday, 7th January 2020, 15:29

Forum: Game Design Discussion

Topic: Update stair logic (nerf stair dancing)

Replies: 86

Views: 23628

Re: Update stair logic (nerf stair dancing)

How about taking a stair places you next to the other end instead of directly on top of it? When there are multiple options, make it prefer placing you on an adjacent square with a monster in it, moving the monster onto the back stair. To lower the chance of instakill surprises: when you first enter...

Wednesday, 20th November 2019, 16:35

Forum: Crazy Yiuf's Corner

Topic: Stupid ideas -- Started for 0.19, and Still Running!

Replies: 233

Views: 823104

Re: Stupid ideas -- Started for 0.19, and Still Running!

Ring of levitation: You float into the air, but are unable to control your movement. Instead, Newtonian mechanics apply: hitting/throwing things(and being hit) starts you moving in the opposite direction at a speed proportional to the damage done, slowly coming to a stop by air resistance, stopping ...

Tuesday, 29th October 2019, 16:52

Forum: Crazy Yiuf's Corner

Topic: Timed loot

Replies: 2

Views: 2037

Timed loot

I feel that timed portals are a Good Thing, because a) they encourage deciding if more risky exploration[1] is worth getting there in time[2] b) they give you that warm fuzzy feeling of accomplishment when you reach them in time, c) and again when you manage to empty them[3] More Good Things would b...

Monday, 28th October 2019, 13:32

Forum: Game Design Discussion

Topic: Ianu the Silent, God of Antimagic

Replies: 10

Views: 4061

Re: Ianu the Silent, God of Antimagic

If it is to be a "mage-warrior" god, maybe (some of the active) abilities could use spell schools instead of invocations?
Silence: Hexes
Cast light: Charms
Summon allies: Summonings

Tuesday, 15th October 2019, 10:41

Forum: Game Design Discussion

Topic: Casting UI Concerns (was: No More Haste Spell)

Replies: 23

Views: 7468

Re: Casting UI Concerns (was: No More Haste Spell)

Another idea:
when automagic would cast a spell, show the targeter. That should give players a good indication who they will be casting at (or that they are still out of range)

Monday, 7th October 2019, 10:30

Forum: Game Design Discussion

Topic: Neutral monsters bad

Replies: 19

Views: 6015

Re: Neutral monsters bad

duvessa wrote:The flavour change is easy for Pikel and Kirke
But I like the flavour of freeing the slaves, "their enchantments persist" turns it into just a band of humans led by a kobold. Couldn't neutrals be changed to never attack instead?

Tuesday, 24th September 2019, 10:09

Forum: Crazy Yiuf's Corner

Topic: Unrandart proposals

Replies: 29

Views: 9841

Re: Unrandart proposals

Get rid of targeting with '.' for physical projectiles altogether. What are you doing, throwing javelins at the monsters' feet? Projectiles fired or thrown in an arc will have a pretty similar effect to pressing "." The mystery of Shoals aside, one would imagine the ceiling rather preclud...

Tuesday, 16th July 2019, 08:25

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: rF- vs Margery

Replies: 2

Views: 1420

Re: YASD: rF- vs Margery

VeryAngryFelid wrote:when you are hit with fire damage while having rF-.

Thanks! I figured that was just because she did a ton of damage.

Monday, 15th July 2019, 15:28

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: rF- vs Margery

Replies: 2

Views: 1420

YASD: rF- vs Margery

https://crawl.xtahua.com/crawl/morgue/oki/morgue-oki-20190715-151717.txt Dungeon Crawl Stone Soup version 0.24-a0-500-g46574c2197 (webtiles) character file. Game seed: 7825649677920747889 235023 oki the Grim Reaper (level 19, -13/174 HPs) Began as a Hill Orc Fighter on July 5, 2019. Was the Champio...

Thursday, 11th April 2019, 14:30

Forum: Game Design Discussion

Topic: Shafts - Too common now?

Replies: 159

Views: 45670

Re: Shafts - Too common now?

VeryAngryFelid wrote:When you open the door, you are instantly shafted 2 levels deeper
Or maybe a transparent teleport-in only vault, with a shaft as only exit?

Monday, 11th March 2019, 10:17

Forum: Game Design Discussion

Topic: Option to display spells for books in shops

Replies: 9

Views: 2815

Re: Option to display spells for books in shops

I like the idea, but it would hide all of the book name flavor from shops :-( Maybe we could have it both?: a - Book of Air: Shock, Swiftness, Static Discharge, Airstrike, Lightning Bolt b - Book of Battle (unknown): Infusion, Shroud of Golubria, Song of Slaying, Spectral Weapon, Regeneration That m...

Thursday, 31st January 2019, 13:40

Forum: Game Design Discussion

Topic: Remove 3rd pip of fire/cold resistance

Replies: 99

Views: 28098

Re: Remove 3rd pip of fire/cold resistance

Another way to reduce inventory clutter: don't make resistances stack. So the only way to get rX++ would be finding a rX++ item, at which point you can ditch the rX+ version. Maybe simplofy resistances so they all(except MR) work the same, so something like * every pip of rX reduces damage from X by...

Tuesday, 29th January 2019, 11:19

Forum: Game Design Discussion

Topic: Level effects

Replies: 19

Views: 5755

Re: Level effects

I like the idea of level flavors for (mostly) cosmetic purposes, but don't think they should change the rules of the game. So changing map/monster generation would be fine, but no +/- LOS shenanigans or taking away stairs[1]. and branch ends should at most get purely cosmetic changes. Some ideas I l...

Tuesday, 18th December 2018, 13:06

Forum: Game Design Discussion

Topic: Power spiral

Replies: 23

Views: 10333

Re: Power spiral

you used a consumable to reduce the risk to yourself in the short term, the tradeoff is you can't use the consumable later. The point is that the same situation is less risky for stronger characters, so "optimal" play for a weak character would be to use a consumable, while a strong chara...

Thursday, 25th October 2018, 09:49

Forum: Game Design Discussion

Topic: Destroy consumables in monsters' inventories when they die

Replies: 10

Views: 4440

Re: Destroy consumables in monsters' inventories when they d

have monsters not pick up items at all, and have them sometimes generate with a consumable instead One thing that is lost from this change (not picking up items at all) is that I think it's pretty cool when a monster finds a super strong weapon on the floor. Maybe just let them not pick up consumab...

Tuesday, 21st August 2018, 13:52

Forum: Crazy Yiuf's Corner

Topic: Achievements/banners outside tournament

Replies: 0

Views: 1117

Achievements/banners outside tournament

From another thread : Banners and achievements should be added to the non-tournament game. I actually quite like the idea of adding per-game achievements. My idea is to only keep track of them in a single game (for replay value, and because they might chance over time). For new players it gives some...

Thursday, 2nd August 2018, 11:55

Forum: Game Design Discussion

Topic: Can we tone down the number of two-headed ogres

Replies: 90

Views: 25396

Re: Can we tone down the number of two-headed ogres

Siegurt wrote:Two-headed ogrecrawl, all two headed ogres all the time!

Even better: N-headed ogrecrawl, where N is the depth. (Except maybe Lair+branches, which have N-headed hydras)
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