Search found 113 matches

Tuesday, 16th July 2019, 08:25

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: rF- vs Margery

Replies: 2

Views: 226

Re: YASD: rF- vs Margery

VeryAngryFelid wrote:when you are hit with fire damage while having rF-.

Thanks! I figured that was just because she did a ton of damage.

Monday, 15th July 2019, 15:28

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: rF- vs Margery

Replies: 2

Views: 226

YASD: rF- vs Margery

https://crawl.xtahua.com/crawl/morgue/oki/morgue-oki-20190715-151717.txt Dungeon Crawl Stone Soup version 0.24-a0-500-g46574c2197 (webtiles) character file. Game seed: 7825649677920747889 235023 oki the Grim Reaper (level 19, -13/174 HPs) Began as a Hill Orc Fighter on July 5, 2019. Was the Champio...

Thursday, 11th April 2019, 14:30

Forum: Game Design Discussion

Topic: Shafts - Too common now?

Replies: 159

Views: 6991

Re: Shafts - Too common now?

VeryAngryFelid wrote:When you open the door, you are instantly shafted 2 levels deeper
Or maybe a transparent teleport-in only vault, with a shaft as only exit?

Monday, 11th March 2019, 10:17

Forum: Game Design Discussion

Topic: Option to display spells for books in shops

Replies: 9

Views: 647

Re: Option to display spells for books in shops

I like the idea, but it would hide all of the book name flavor from shops :-( Maybe we could have it both?: a - Book of Air: Shock, Swiftness, Static Discharge, Airstrike, Lightning Bolt b - Book of Battle (unknown): Infusion, Shroud of Golubria, Song of Slaying, Spectral Weapon, Regeneration That m...

Thursday, 31st January 2019, 13:40

Forum: Game Design Discussion

Topic: Remove 3rd pip of fire/cold resistance

Replies: 99

Views: 7104

Re: Remove 3rd pip of fire/cold resistance

Another way to reduce inventory clutter: don't make resistances stack. So the only way to get rX++ would be finding a rX++ item, at which point you can ditch the rX+ version. Maybe simplofy resistances so they all(except MR) work the same, so something like * every pip of rX reduces damage from X by...

Tuesday, 29th January 2019, 11:19

Forum: Game Design Discussion

Topic: Level effects

Replies: 19

Views: 1546

Re: Level effects

I like the idea of level flavors for (mostly) cosmetic purposes, but don't think they should change the rules of the game. So changing map/monster generation would be fine, but no +/- LOS shenanigans or taking away stairs[1]. and branch ends should at most get purely cosmetic changes. Some ideas I l...

Tuesday, 18th December 2018, 13:06

Forum: Game Design Discussion

Topic: Power spiral

Replies: 23

Views: 2422

Re: Power spiral

you used a consumable to reduce the risk to yourself in the short term, the tradeoff is you can't use the consumable later. The point is that the same situation is less risky for stronger characters, so "optimal" play for a weak character would be to use a consumable, while a strong chara...

Thursday, 25th October 2018, 09:49

Forum: Game Design Discussion

Topic: Destroy consumables in monsters' inventories when they die

Replies: 10

Views: 1595

Re: Destroy consumables in monsters' inventories when they d

have monsters not pick up items at all, and have them sometimes generate with a consumable instead One thing that is lost from this change (not picking up items at all) is that I think it's pretty cool when a monster finds a super strong weapon on the floor. Maybe just let them not pick up consumab...

Tuesday, 21st August 2018, 13:52

Forum: Crazy Yiuf's Corner

Topic: Achievements/banners outside tournament

Replies: 0

Views: 318

Achievements/banners outside tournament

From another thread : Banners and achievements should be added to the non-tournament game. I actually quite like the idea of adding per-game achievements. My idea is to only keep track of them in a single game (for replay value, and because they might chance over time). For new players it gives some...

Thursday, 2nd August 2018, 11:55

Forum: Game Design Discussion

Topic: Can we tone down the number of two-headed ogres

Replies: 90

Views: 5788

Re: Can we tone down the number of two-headed ogres

Siegurt wrote:Two-headed ogrecrawl, all two headed ogres all the time!

Even better: N-headed ogrecrawl, where N is the depth. (Except maybe Lair+branches, which have N-headed hydras)

Friday, 22nd June 2018, 11:48

Forum: Crazy Yiuf's Corner

Topic: cat poll

Replies: 14

Views: 1668

Re: cat poll

Voted for boots, hat and scarf, was disappointed by the omission of a "Let Felid wield rapiers" option.

Also needs a "Polymorph Ogre" ability.

Friday, 8th June 2018, 18:47

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: GrEn^Oka, killed by hubris

Replies: 1

Views: 361

YASD: GrEn^Oka, killed by hubris

What have we learned today ? Dungeon Crawl Stone Soup version 0.22-a0-458-gb446440d2e (webtiles) character file. 712549 Oki the Slayer (level 27, -7/184 HPs) Began as a Gargoyle Enchanter on May 15, 2018. Was a High Priest of Okawaru. Killed from afar by an ancient lich (56 damage) ... with a crysta...

Monday, 14th May 2018, 15:04

Forum: Crazy Yiuf's Corner

Topic: Stupid ideas -- Started for 0.19, and Still Running!

Replies: 213

Views: 33899

Re: Stupid ideas -- Started for 0.19, and Still Running!

New monster: Slightly oversized* Amoeba. Stationary monsters which experience a tick of the Game of Life for every turn the player is in LOS: ⋅ Any amoeba adjacent to less than two other creatures dies from under population. ⋅ Any amoeba next to more than three creatures dies fro...

Thursday, 19th April 2018, 15:21

Forum: Game Design Discussion

Topic: YARS: Replace dodge+riposte with parry+riposte

Replies: 2

Views: 678

YARS: Replace dodge+riposte with parry+riposte

( Yet Another Riposte Suggestion) Currently riposte has a few problems: * Having better SH actually makes you riposte less often * While nice-to-have, it doesn't have all that much of an impact * Real-world ripostes are made after parrying an attack, not while jumping out of the way My suggestion is...

Friday, 13th April 2018, 09:11

Forum: Game Design Discussion

Topic: Merge Minotaur and Hill Orc into Mountain Dwarf

Replies: 17

Views: 2420

Re: Merge Minotaur and Hill Orc into Mountain Dwarf

genericpseudonym wrote:Make them one all race, but at level 7 you randomly evolve into either an orc, a dwarf, or a cow. Like draconians.
And at level 14 you randomly evolve into the "Plains", "Forest" or "Ocean" variant.

Monday, 9th April 2018, 15:35

Forum: Crazy Yiuf's Corner

Topic: Enable Beogh to all species

Replies: 10

Views: 1160

Re: Enable Beogh to all species

Enable Beogh for everything (except Dg), but replace all "orc" with <your current species>. When you are not an orc, orcs worship a random other deity instead. Beogh is an evil deity, worshipped by the cave octopodes native to the dungeon. Only octopodes may devote their service to Beogh, ...

Friday, 6th April 2018, 12:40

Forum: Crazy Yiuf's Corner

Topic: Concerning Vp Rework: Three Undead's a Crowd

Replies: 3

Views: 692

Re: Concerning Vp Rework: Three Undead's a Crowd

It's a tricky thing, axing species in baseline Stone Soup: The game has no difficulty setting, save for species, and to a lesser extent background and god choice. Maybe aptitudes and level stat bonuses could be moved from species into something new like "class"? So you get to pick * Speci...

Wednesday, 21st February 2018, 17:35

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: VpEn^Dith This is why I love Dithmenos

Replies: 3

Views: 469

Re: CIP: VpEn^Dith This is why I love Dithmenos

Majang wrote:You still had to deal with the other 23 jellies spat out by TRJ, har, har, har...
Actually, I still have to deal with them... My plan involves lots of Discord :-)
(Because I figured stabbing TRJ and having his surprise entourage tear itself to shreds on the same day would be too much fun.)

Tuesday, 20th February 2018, 23:55

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: VpEn^Dith This is why I love Dithmenos

Replies: 3

Views: 469

CIP: VpEn^Dith This is why I love Dithmenos

The helpless Royal Jelly fails to defend itself. You spit the Royal Jelly like a pig!!!!!! You kill the Royal Jelly! Didn't even need my ?vuln to try and confuse it, just walked up to it and stabbitystab :-) Full dump: Dungeon Crawl Stone Soup version 0.22-a0-228-g3692b995fa (webtiles) character fi...

Thursday, 25th January 2018, 09:41

Forum: Game Design Discussion

Topic: FR: don't obscure stairs

Replies: 0

Views: 373

FR: don't obscure stairs

This Swamp entrance has a cloud of mist on top of it. While this looks interesting, it would be nice if the stairs themselves were excluded from having mist placed on top of them, so you can actually find them. So instead of this: P.#8.>.8..##...§§§..............# ........#...#§.§§§............... ....

Friday, 12th January 2018, 11:35

Forum: Game Design Discussion

Topic: Unrandify plain jewellery bonus

Replies: 3

Views: 600

Unrandify plain jewellery bonus

This concerns rings of strength/intelligence/dexterity/protection/evasion and amulets of reflection. When wearing plain jewellery with a random bonus: upon finding find another one of the same type, optimal gameplay would be to check if it has a better bonus, which is kind of tedious for the chance ...

Friday, 12th January 2018, 11:10

Forum: Crazy Yiuf's Corner

Topic: Remove Labyrinths

Replies: 49

Views: 4318

Re: Remove Labyrinths

The minotaur fight is fun, racing to the timed portal is fun, fighting in an unusual layout is fun and the flavor is cool. This. I think the Labyrinth could be a pretty neat DCSS portal, but the experience is ruined by maprot and lack of autoexplore. Some people might like maprot and hate autoexplo...

Wednesday, 4th October 2017, 21:00

Forum: Game Design Discussion

Topic: Bultungin/Gnoll Feedback

Replies: 223

Views: 44653

Re: Bultungin/Gnoll Feedback

I'm liking them so far, running into a neat artefact and actually being able to use it is very nice. If we want more variety, maybe we could mess with aptitudes a bit, based on background? Something like lower all aptitudes to +7, but instead of levels your background gives +apts. +7 should still be...

Thursday, 21st September 2017, 15:41

Forum: Game Design Discussion

Topic: Don't make useless floor items

Replies: 30

Views: 3162

Re: Don't make useless floor items

Pretty sure the purpose of naga bardings on non-naga's is to openly mock the player. New proposal: If an item generates that is useless for the player and will always be useless for the player, turn it into a pre-identified overpowered randart. Bonus points for naming it something that mocks the pl...

Saturday, 2nd September 2017, 12:04

Forum: YASD! YAVP! and characters in progress too

Topic: [YASD]: VpEn^Oka, standard hubris

Replies: 0

Views: 342

[YASD]: VpEn^Oka, standard hubris

Dungeon Crawl Stone Soup version 0.21-a0-233-g0929f2e (webtiles) character file. 49212 Oki the Bewitcher (level 14, -8/96 HPs) Began as a Vampire Enchanter on Aug 30, 2017. Was the Champion of Okawaru. Mangled by a death yak (19 damage) ... on level 5 of the Lair of Beasts on Sept 2, 2017. The game...

Thursday, 31st August 2017, 09:01

Forum: Game Design Discussion

Topic: Explore all hatches on getting Orb

Replies: 16

Views: 2438

Re: Explore all hatches on getting Orb

Any reason not to just use permanent, revealed teleportation traps instead of escape hatches on islands? If all those hatches are auto generated that seems like a nice solution, but I suspect there are a bunch of vaults with pre-defined hatches, which would all need updating. I think it would be ne...

Wednesday, 30th August 2017, 14:09

Forum: Dungeon Crawling Advice

Topic: Just how strong is the speed brand on heavy weapons?

Replies: 21

Views: 2751

Re: Just how strong is the speed brand on heavy weapons?

Vorpal is +16.67% damage on average, regardless of AC. Freezing or flaming is +25% damage on average (sans resistances), regardless of AC. Speed is +50% damage on average, regardless of AC. There's not much point in making it any more complicated than that. This seems pretty straightforward, but wh...

Monday, 28th August 2017, 22:45

Forum: Game Design Discussion

Topic: Explore all hatches on getting Orb

Replies: 16

Views: 2438

Re: Explore all hatches on getting Orb

But people will end up starving to death when they manage to teleport into a sealed area for the second time. I suppose they can quit, and it won't happen *that* often, but somehow forcing people to quit without any "real" dangers in sight feels like something to avoid. (I have no idea if ...

Monday, 28th August 2017, 15:24

Forum: Game Design Discussion

Topic: Explore all hatches on getting Orb

Replies: 16

Views: 2438

Re: Explore all hatches on getting Orb

Alternatively, randomize hatch destinations every time you use them.

Saturday, 12th August 2017, 16:45

Forum: Game Design Discussion

Topic: FR: forbid resting near summons that will go hostile

Replies: 0

Views: 502

FR: forbid resting near summons that will go hostile

Some summoned things, like eldrich tentacles or greater demons, tend to go hostile after a while.
It would be nice if resting was disallowed with those in sight, just as when there are hostile monsters.

Saturday, 12th August 2017, 16:36

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Rested near a Malign Gateway

Replies: 4

Views: 832

YASD: Rested near a Malign Gateway

You start resting. Your eldritch tentacle suddenly becomes enraged! The eldritch tentacle slaps you! The eldritch tentacle sears you!! The eldritch tentacle claws you!! * * * LOW HITPOINT WARNING * * * The eldritch tentacle shocks you!! You die... Sif + overpowered summonings was lots of fun to pla...

Thursday, 10th August 2017, 15:56

Forum: Crazy Yiuf's Corner

Topic: Turn Clubs Into Staves

Replies: 2

Views: 559

Re: Turn Clubs Into Staves

Shtopit wrote:a way to pump up their staves skill before they find a good stave.
Why would you ever want to do that?
Better to spend that xp on something that keeps you alive right now, and train staves if you actually manage to find a good staff.

Thursday, 3rd August 2017, 10:26

Forum: Game Design Discussion

Topic: FR: Confirm animate dead without corpses

Replies: 5

Views: 807

FR: Confirm animate dead without corpses

Instead of (waste a turn+MP) You call on the dead to rise... Nothing appears to happen. There are no suitable remains in the vicinity! I suppose this would be a small information leak, but for me at least "Whoops, didn't mean to cast animate dead twice in a row" is much more common tha...

Thursday, 3rd August 2017, 09:32

Forum: Game Design Discussion

Topic: New background: Annihilator (Vehumet zealot)

Replies: 72

Views: 12627

Re: Turn Conjurers into Vehumet Zealots

Why would one skip an offered spell? Just learn it and amnesia it later if required. Gifting through the "M" screen is awkward and serves no purpose. As far as I can see, the only reason it works that way is because perhaps people thought that it would be too similar to Sif gifting books....

Wednesday, 2nd August 2017, 12:14

Forum: Game Design Discussion

Topic: New background: Annihilator (Vehumet zealot)

Replies: 72

Views: 12627

New background: Annihilator (Vehumet zealot)

We already have a warrior zealot (Berserker), so it would be nice to have a mage counterpart. I propose adding a Vehumet zealot: Annihilators[1] are offensive mages who worship Vehumet, who enhances their command of the hermetic arts and offers them knowledge of increasingly powerful destructive spe...

Thursday, 27th July 2017, 14:35

Forum: Game Design Discussion

Topic: Let spell power affect max blink distance

Replies: 10

Views: 1663

Re: Let spell power affect max blink distance

If spellpower should do something, maybe allow picking a desired distance to blink, and with higher spellpower your destination is more weighed towards squares that far away?

Tuesday, 18th July 2017, 09:05

Forum: Dungeon Crawling Advice

Topic: Deadliest monster per floor

Replies: 29

Views: 4269

Re: Deadliest monster per floor

mattlistener wrote:Vaults1 ironheart preserver (due to its summons)
Vaults3 ironheart preserver (due to its summons)
Do you mean they get credit for kills from monsters under Injury Bond?

Thursday, 29th June 2017, 09:35

Forum: Crazy Yiuf's Corner

Topic: new race: skeleton

Replies: 11

Views: 1288

Re: new race: skeleton

duvessa wrote:you can quaff potions but when you do, they spill on the ground and make a big mess.
Like a single tile Evaporate at your current location?

4Hooves2Appendages wrote:Do they get (...) hunger immunity?
They should be permanently Starving (but without the penalties), eating anything simply drops the item through.

Thursday, 22nd June 2017, 09:14

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: OpIE^Kiku

Replies: 4

Views: 554

Re: CIP: OpIE^Kiku

You are with Kiku and you have 0 necromancy and 0 necro spells (at *****. piety!!!) . I think there's a problem about that. Now that you mention it... I found a piety trove with lots of books at *** piety just as I was planning to start on necromancy, and I went for the ice spells I found instead o...

Thursday, 22nd June 2017, 08:34

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: OpIE^Kiku

Replies: 4

Views: 554

CIP: OpIE^Kiku

Dungeon Crawl Stone Soup version 0.21-a0-79-g04744e2 (webtiles) character file. oki the Thaumaturge (Octopode Ice Elementalist) Turns: 46573, Time: 03:10:23 Health: 103/103 AC: 1 Str: 9 XL: 15 Next: 0% Magic: 35/38 EV: 21 Int: 24 God: Kikubaaqudgha [*****.] Gold: 211 SH: 6 Dex: 18 Spells: 6/35 leve...

Wednesday, 21st June 2017, 21:50

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2853

Views: 385488

Re: I think we learned an important lesson today.

A scroll of remove curse might not be lying around on any of the first ten floors, so really do put off trying out unidentified items until you've actually got one.

Tuesday, 20th June 2017, 09:59

Forum: Crazy Yiuf's Corner

Topic: Simpler Names

Replies: 13

Views: 1659

Re: Simpler Names

Lasty wrote:Hobgoblin -> two goblins
gnoll -> three goblins
ogre -> ten goblins

prozacelf wrote:iguana -> five goblins?

goblin
hobgoblin
gnoll -> hobnobgoblin
iguana -> hobnoblobsobgoblin
ogre -> hobnoblobsobtoprobwobyobflopgoblin

Much simpler: more o = more danger

Wednesday, 14th June 2017, 20:16

Forum: Crazy Yiuf's Corner

Topic: Trove reporting

Replies: 458

Views: 80368

Re: Trove reporting

***Piety on D10, (Kiku had just gifted me my second book) scroll of blinking 3 scrolls of teleportation scroll of enchant armour a scroll labeled AQIOTRE DUCSI scroll of enchant weapon scroll of recharging 2 scrolls of teleportation a book of Callings Sif Muna's Guide on Excruciating Orientation Spe...

Monday, 29th May 2017, 08:19

Forum: Dungeon Crawling Advice

Topic: Scythe of Curses or RandArt Glaive?

Replies: 7

Views: 962

Re: Scythe of Curses or RandArt Glaive?

luckless wrote:The scythe could only come close at Polearms 26

Wouldn't you use Heroism in any fight where it really matters, giving you exactly that?

Sunday, 28th May 2017, 15:36

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2814

Views: 367762

Re: Best/Worst Artifacts

  Code:
 h - the +8 trident "Vukioxte" (weapon) {flame, +Blink rC+ Dex+8 SInv}
   (You found it on level 6 of the Dungeon)

Three guesses which god I picked... (Hint: it starts with "D")

Thursday, 11th May 2017, 12:48

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2814

Views: 367762

Re: Best/Worst Artifacts

  Code:
N - the +21 crystal plate armour of Recklessness (worn) {+Blink rF+ MR++ Stlth-}
   (Okawaru gifted it to you on level 1 of the Tomb of the Ancients)

Monday, 8th May 2017, 16:07

Forum: Game Design Discussion

Topic: Console altar colours

Replies: 25

Views: 3166

Re: Console altar colours

How about using background colors? My guess would be that picking three different background colors (i.e. black and two others) for use with altars and throwing out the worst combinations would still leave 27 options.

Wednesday, 3rd May 2017, 21:47

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: VpEn^Kiku

Replies: 0

Views: 311

CIP: VpEn^Kiku

https://underhound.eu:81/crawl/morgue/Oki/Oki.txt Dungeon Crawl Stone Soup version 0.20-a0-1089-g3fde505 (webtiles) character file. Oki the Imperceptible (Vampire Enchanter) Turns: 143789, Time: 09:23:06 Health: 189/193 AC: 32 Str: 19 XL: 24 Next: 77% Magic: 36/36 EV: 22 Int: 28 God: Kikubaaqudgha ...

Monday, 24th April 2017, 08:32

Forum: Dungeon Crawling Advice

Topic: How bad is inaccuracy?

Replies: 14

Views: 1702

Re: How bad is inaccuracy?

Thanks for all the tips. Stuff seemed to die just fine while I was wearing it (probably because all the dangerous mobs where confused and fighting their own weapons anyway), and I ran into reflection a bit later, so swapped it for that.

Friday, 21st April 2017, 19:46

Forum: Dungeon Crawling Advice

Topic: How bad is inaccuracy?

Replies: 14

Views: 1702

Re: How bad is inaccuracy?

It's -5 to hit (for all kinds of attacks: melee, ranged, conjurations etc.) Since you are mostly using hexes, necromancy spells (that don't depend on accuracy) and stabbing, it's ok for you, until you find something better. Thanks, I did look up the amulet, but had no idea how bad "-5 to hit&q...
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