Search found 146 matches
Tuesday, 28th December 2021, 21:39
Forum: Game Design Discussion
Topic: Demonic Touch
Replies: 3
Views: 3362
Friday, 22nd May 2020, 14:30
Forum: Game Design Discussion
Topic: Does Hepliaklqana ancestor reduce experience
Replies: 1
Views: 1539
Does Hepliaklqana ancestor reduce experience
Wednesday, 9th March 2016, 17:43
Forum: Game Design Discussion
Topic: Remove ghosts from the game (or let us disable them).
Replies: 59
Views: 15780
Re: Remove ghosts from the game (or let us disable them).
Tuesday, 4th August 2015, 21:04
Forum: Game Design Discussion
Topic: Remove Player Ghosts
Replies: 28
Views: 6954
Re: Remove Player Ghosts
Wednesday, 17th June 2015, 23:28
Forum: Game Design Discussion
Topic: Remove hunger costs from casting
Replies: 72
Views: 17769
Re: Remove hunger costs from casting
Wednesday, 17th June 2015, 18:00
Forum: Game Design Discussion
Topic: Remove hunger costs from casting
Replies: 72
Views: 17769
Re: Remove hunger costs from casting
Wednesday, 17th June 2015, 16:39
Forum: Game Design Discussion
Topic: Remove hunger costs from casting
Replies: 72
Views: 17769
Re: Remove hunger costs from casting
Wednesday, 10th June 2015, 17:53
Forum: Game Design Discussion
Topic: Random god altar
Replies: 58
Views: 15235
Re: Random god altar
Wednesday, 10th June 2015, 16:39
Forum: Game Design Discussion
Topic: Random god altar
Replies: 58
Views: 15235
Re: Random god altar
Monday, 13th April 2015, 18:23
Forum: Crazy Yiuf's Corner
Topic: Display player damage
Replies: 88
Views: 24837
Re: Display player damage
Thursday, 9th April 2015, 23:51
Forum: Game Design Discussion
Topic: Curse Ashenzari, abbility
Replies: 40
Views: 11224
Re: Curse Ashenzari, abbility
Friday, 8th August 2014, 21:38
Forum: Game Design Discussion
Topic: Draconians
Replies: 20
Views: 5590
Re: Draconians
Thursday, 19th June 2014, 19:44
Forum: Game Design Discussion
Topic: Remove Dragon Slaying brand
Replies: 30
Views: 9334
Re: Remove Dragon Slaying brand
Friday, 13th June 2014, 19:45
Forum: Game Design Discussion
Topic: God: Qazlal Stormbringer
Replies: 156
Views: 51707
Re: God: Qazlal Stormbringer
Tuesday, 13th May 2014, 19:15
Forum: Game Design Discussion
Topic: Nemelex changes/removal
Replies: 85
Views: 26661
Re: Nemelex changes/removal
Monday, 5th May 2014, 18:27
Forum: Game Design Discussion
Topic: Removal of low level branding spells.
Replies: 56
Views: 14922
Re: Removal of low level branding spells.
Friday, 2nd May 2014, 18:56
Forum: Game Design Discussion
Topic: Removal of low level branding spells.
Replies: 56
Views: 14922
Re: Removal of low level branding spells.
Friday, 2nd May 2014, 18:51
Forum: Game Design Discussion
Topic: Removal of low level branding spells.
Replies: 56
Views: 14922
Re: Removal of low level branding spells.
Friday, 28th March 2014, 20:56
Forum: Game Design Discussion
Topic: Proposal: Draconian Revisions
Replies: 51
Views: 16265
Re: Proposal: Draconian Revisions
dck wrote:Acid spit was buffed recently.
Really? I can not find any comment about this in the change log.
Thursday, 27th March 2014, 17:12
Forum: Dungeon Crawling Advice
Topic: Formicids
Replies: 32
Views: 9848
Re: The Problem of Formicid's Infinite Digging
pratamawirya wrote:Also, people don't just do boring stuff like that. There's always a reason.
The reason people do boring stuff in video games is because it is the optimal strategy.
Thursday, 27th March 2014, 16:30
Forum: Game Design Discussion
Topic: Proposal: add weapons to the in-game auto-pickup menu
Replies: 9
Views: 2866
Re: Proposal: add weapons to the in-game auto-pickup menu
Wednesday, 26th March 2014, 00:02
Forum: Game Design Discussion
Topic: The Problem of Formicid's Infinite Digging
Replies: 67
Views: 28298
Re: The Problem of Formicid's Infinite Digging
Tuesday, 25th March 2014, 21:56
Forum: Game Design Discussion
Topic: The Problem of Formicid's Infinite Digging
Replies: 67
Views: 28298
Re: The Problem of Formicid's Infinite Digging
Friday, 21st March 2014, 17:03
Forum: Dungeon Crawling Advice
Topic: Consider Wild Magic as a bad mutation
Replies: 56
Views: 11123
Re: Consider Wild Magic as a bad mutation
duvessa wrote:Being unable to cast level 8 spells with 10 skill and 17 int is not wild magic's vault.
What is the effect of Wild Magic? Not in general, but specifically how does it affect failure rates? Is it quantified anywhere?
Wednesday, 19th March 2014, 00:35
Forum: Game Design Discussion
Topic: Renouncing Yred: Minions destroyed, not hostile
Replies: 11
Views: 4168
Re: Renouncing Yred: Minions destroyed, not hostile
Wednesday, 19th March 2014, 00:28
Forum: Game Design Discussion
Topic: Proposal: Draconian Revisions
Replies: 51
Views: 16265
Re: Proposal: Draconian Revisions
Hirsch I wrote:that is why Tasonir said "go melee" not "go UC".
Okay, the phrasing just sounded suspect, so I wanted to make sure because having better UC and/or better TM would only assist with unarmed melee. Their acidic bite already provides an encouragement for them to go melee.
Tuesday, 18th March 2014, 21:42
Forum: Game Design Discussion
Topic: Proposal: Draconian Revisions
Replies: 51
Views: 16265
Re: Proposal: Draconian Revisions
tasonir wrote:I like the acid as transmuters idea, it does also fit well with their acidic bite ability, to encourage them to go melee. +1
Just a comment: everyone realizes that auxiliary attacks are not affected by UC skill, correct?
Tuesday, 18th March 2014, 21:36
Forum: Game Design Discussion
Topic: Make mindless allies actually mindless
Replies: 10
Views: 3214
Re: Make mindless allies actually mindless
Tuesday, 4th March 2014, 21:57
Forum: Game Design Discussion
Topic: Ashenzari piety gain revamp
Replies: 24
Views: 6927
Re: Ashenzari piety gain revamp
Wednesday, 19th February 2014, 21:05
Forum: Dungeon Crawling Advice
Topic: Why was the enchanted forest scrapped?
Replies: 11
Views: 2900
Re: Why was the enchanted forest scrapped?
duvessa wrote:...
Did you try playing it?
From a difficulty perspective, it was fine as long as I had tornado and sticky flame. Earth magic (LRD and Shatter) did very poorly.
Fun-wise, it was about 2 levels too long, but was a nice to have a change from Crypt.
Friday, 14th February 2014, 17:26
Forum: Game Design Discussion
Topic: Vaults:5, the rim, and subvaults
Replies: 108
Views: 34480
Re: Vaults:5, the rim, and subvaults
Magipi wrote:When practically all the best players are heavily opposing this change, then why don't the developers just remove it in a flash?
Also, keep in mind, it was never actually changed. The different V:5 was in trunk, which is, by definition, not the released version.
Friday, 14th February 2014, 09:54
Forum: Game Design Discussion
Topic: Vaults:5, the rim, and subvaults
Replies: 108
Views: 34480
Re: Vaults:5, the rim, and subvaults
Thursday, 13th February 2014, 19:49
Forum: Game Design Discussion
Topic: Vaults:5, the rim, and subvaults
Replies: 108
Views: 34480
Re: Vaults:5, the rim, and subvaults
Wednesday, 12th February 2014, 19:29
Forum: Game Design Discussion
Topic: Vaults:5, the rim, and subvaults
Replies: 108
Views: 34480
Re: Vaults:5, the rim, and subvaults
Wednesday, 12th February 2014, 19:19
Forum: Game Design Discussion
Topic: Vaults:5, the rim, and subvaults
Replies: 108
Views: 34480
Re: Vaults:5, the rim, and subvaults
Wednesday, 5th February 2014, 22:39
Forum: Game Design Discussion
Topic: Proposal: Draconian Revisions
Replies: 51
Views: 16265
Re: Proposal: Draconian Revisions
Wednesday, 5th February 2014, 19:15
Forum: Game Design Discussion
Topic: Proposal: Draconian Revisions
Replies: 51
Views: 16265
Re: Proposal: Draconian Revisions
Friday, 31st January 2014, 17:31
Forum: Game Design Discussion
Topic: Suggestion: Review vault / branch generation weights
Replies: 40
Views: 14558
Re: Suggestion: Review vault / branch generation weights
Friday, 31st January 2014, 17:24
Forum: Game Design Discussion
Topic: Remove training dummies from auto-attack
Replies: 11
Views: 3484
Re: Remove training dummies from auto-attack
Friday, 31st January 2014, 06:10
Forum: Game Design Discussion
Topic: Suggestion: Review vault / branch generation weights
Replies: 40
Views: 14558
Re: Suggestion: Review vault / branch generation weights
twelwe wrote:Tenaya wrote: Some of them take 30 turns to explore, some of them take a couple hundred and ....
Someone with a concern over turncount wouldn't use autoexplore at the temple in the first place
Try again at reading.
Thursday, 30th January 2014, 20:49
Forum: Game Design Discussion
Topic: Remove training dummies from auto-attack
Replies: 11
Views: 3484
Wednesday, 29th January 2014, 22:40
Forum: Game Design Discussion
Topic: Remove training dummies from auto-attack
Replies: 11
Views: 3484
Re: Remove xp gain from training dummies
Wednesday, 29th January 2014, 20:09
Forum: Game Design Discussion
Topic: Suggestion: Review vault / branch generation weights
Replies: 40
Views: 14558
Re: Suggestion: Review vault / branch generation weights
Wednesday, 29th January 2014, 20:05
Forum: Game Design Discussion
Topic: Remove training dummies from auto-attack
Replies: 11
Views: 3484
Remove training dummies from auto-attack
It feels like I am attacking plants for no reason.
Wednesday, 29th January 2014, 19:57
Forum: Game Design Discussion
Topic: Nemelex reform
Replies: 76
Views: 26261
Re: Nemelex reform
Monday, 27th January 2014, 16:04
Forum: Game Design Discussion
Topic: Beastly Appendage - So Few Uses
Replies: 12
Views: 3560
Re: Beastly Appendage - So Few Uses
Friday, 24th January 2014, 19:51
Forum: Game Design Discussion
Topic: Proposal: Draconian Revisions
Replies: 51
Views: 16265
Re: Proposal: Draconian Revisions
Thursday, 23rd January 2014, 18:13
Forum: Game Design Discussion
Topic: Proposal: Draconian Revisions
Replies: 51
Views: 16265
Re: Proposal: Draconian Revisions
Thursday, 23rd January 2014, 18:06
Forum: Game Design Discussion
Topic: Proposal: Draconian Revisions
Replies: 51
Views: 16265
Re: Proposal: Draconian Revisions
Thursday, 23rd January 2014, 17:53
Forum: Game Design Discussion
Topic: Nemelex reform
Replies: 76
Views: 26261
Re: Nemelex reform
- Search found 146 matches • Page 1 of 3 • 1, 2, 3