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Thursday, 23rd August 2018, 23:57

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: GrEE of the Long Haitus

Replies: 0

Views: 1197

YAVP: GrEE of the Long Haitus

Hello again! Been a while. I went and all runed a game, mostly just to prove that I still could. Been over a year since I last touched the game, and I haven't played seriously since... 0.12? 0.14? Something like that. Ran a GrEE since EE's are my favorite of the E's, and Gr's make nice non-squishy c...

Saturday, 8th December 2012, 00:48

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: KoHu, PewPewPew~

Replies: 9

Views: 2891

Re: CIP: KoHu, PewPewPew~

Konebred wrote:Ammo sink. Har har.

Hmm. Unintentional aquatic pun.

Thursday, 6th December 2012, 22:31

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: KoHu, PewPewPew~

Replies: 9

Views: 2891

CIP: KoHu, PewPewPew~

Hello all! Long time no see. Read. Whatever. Got bored of doing other things, and I have returned to crawl to mess around with the latest version. Decided to see how much the no ammo enchantment thing improves the ranged game, and I ended up with this gal. Dungeon Crawl Stone Soup version 0.11.0 (ti...

Thursday, 23rd August 2012, 20:13

Forum: Dungeon Crawling Advice

Topic: Spellcasting vs. spell skills?

Replies: 37

Views: 10566

Re: Spellcasting vs. spell skills?

Spellcasting also contributes to cutting down on the hunger cost of spells (elemental schools do not). Getting the hunger on critical spells low enough that you can spam the spells you want without burning through your permafood is nice, especially if you're playing a race with food restrictions. Of...

Thursday, 23rd August 2012, 05:55

Forum: Crazy Yiuf's Corner

Topic: I think I found something worth checking out today.

Replies: 571

Views: 159464

Re: I think I found something worth checking out today.

...despite clicking at 2 in the morning, I honestly have to say, not scary at all. More like interesting. Exactly the kinds of stories I would have loved to read as a kid. Heck, with covers like that, that I would still pick up and read today. Most of 'em looked fascinating. I regret that they just ...

Monday, 20th August 2012, 17:22

Forum: Crazy Yiuf's Corner

Topic: How large is the Crawl community?

Replies: 20

Views: 4569

Re: How large is the Crawl community?

It's small enough that no one I know has ever turned to me out of the blue to ask me if I knew where to find the Orb of Zot. Unlike the Amulet of Yendor.

Saturday, 18th August 2012, 20:28

Forum: Dungeon Crawling Advice

Topic: About characters dumps

Replies: 3

Views: 1309

Re: About characters dumps

Herode2 wrote:And do you thing the buckler's incomplete description could be a bug ?

No. The logs are know to be inconstant with artefact notes. It's been suggested that be changed, though.

Saturday, 18th August 2012, 17:07

Forum: Crazy Yiuf's Corner

Topic: A possible addition to player ghosts

Replies: 12

Views: 2662

Re: A possible addition to player ghosts

If this is a serious suggestion, it's in the wrong forum.

But anyways, something similar did get batted around a little while back.

Friday, 17th August 2012, 20:39

Forum: Game Design Discussion

Topic: Epic at the end of the game

Replies: 24

Views: 6418

Re: Epic at the end of the game

I escaped from the dungeon with the orb of Zot and all I got was this lousy text file.

Friday, 17th August 2012, 06:00

Forum: Dungeon Crawling Advice

Topic: Elms?

Replies: 20

Views: 8176

Re: Elms?

Henzell wrote:An old race in 0.2

Badwiki wrote:They can be created via magic or the forces of nature itself, particularly by the will of Fedhas

0.6.0 changelog wrote:New god: Fedhas, god of plants and fungi.

I think I found a problem.

Friday, 17th August 2012, 00:14

Forum: Game Design Discussion

Topic: Fixing bad fixedarts

Replies: 40

Views: 8803

Re: Fixing bad fixedarts

They are a waste of an item gen roll. They should be removed outright. I disagree. There's merit in getting players, especially players who haven't see those yet, excited about finding a rare artefact only to then realize they're terrible, even without tricking them into putting them on. It's a lit...

Thursday, 16th August 2012, 14:42

Forum: Game Design Discussion

Topic: Minimum delay demystified

Replies: 11

Views: 3848

Re: Minimum delay demystified

think we should at least tell the player roughly how effective they are with their current weapon That's what tapping @ and seeing your current attack speed is for. Of course, it gives you no indication of how fast you could be, so it's not so great for optimizing delay, but at least you can tell w...

Thursday, 16th August 2012, 14:37

Forum: Crazy Yiuf's Corner

Topic: Spider dog

Replies: 24

Views: 5256

Re: Spider dog

Thursday, 16th August 2012, 04:27

Forum: Crazy Yiuf's Corner

Topic: Spider dog

Replies: 24

Views: 5256

Re: Spider dog

If we're putting in spider hybrids, my vote has to be for mutant spider ants.

Wednesday, 15th August 2012, 15:57

Forum: Dungeon Crawling Advice

Topic: Macros

Replies: 2

Views: 1106

Re: Macros

Well, there's several ways to get around keypress stupidity. The most basic, of course, is to get familiar enough with the setup to avoid or decrease them. But in the case of persistent control typos and the like, there are steps you can take against it. I haven't found a good way around z / a confu...

Tuesday, 14th August 2012, 20:46

Forum: Dungeon Crawling Advice

Topic: Attributes for transmuter?

Replies: 19

Views: 4624

Re: Attributes for transmuter?

I was thinking of insufficient capacity to carry sufficient ammo or decks if you're playing ranged, or Nemelex, but yeah.

Tuesday, 14th August 2012, 16:52

Forum: Dungeon Crawling Advice

Topic: Attributes for transmuter?

Replies: 19

Views: 4624

Re: Attributes for transmuter?

Stat growth for dummies.

Spoiler: show
Image

(Obvious disclaimers about oversimplification and my making things up apply).

Tuesday, 14th August 2012, 05:13

Forum: Dungeon Crawling Advice

Topic: 0.9.1 odd Pet Behaviour

Replies: 5

Views: 1397

Re: 0.9.1 odd Pet Behaviour

Default ally behavior is different in crawl than with nethack's pets. In nethack, a pet will tend to charge enemies as soon as they enter LOS, even if it's suicide to do so. In crawl, allies tend to stick around you, until they acquire a target. This target acquisition can happen in a few ways: you ...

Sunday, 12th August 2012, 19:54

Forum: Game Design Discussion

Topic: An idea for message log improvement

Replies: 6

Views: 1769

Re: An idea for message log improvement

I don't see the jumble of symbols increasing clarity at all. We have one clear marker you can scan for, to clearly show you the turn breaks which might otherwise to hard to discern. Adding all that other stuff seems like noise. What would be good in my opinion, is removing the _ and having all the m...

Sunday, 12th August 2012, 17:05

Forum: Contributions

Topic: Eating named characters!

Replies: 5

Views: 2180

Re: Eating named characters!

I'm pretty sure it would be pretty easy to implement additional flavor text on eating specific things. Coding wouldn't be the problem. The main hurdles would be complaints that we don't need additional flavor text (message spam bad!), and actually coming up with messages that are funny or otherwise ...

Saturday, 11th August 2012, 05:32

Forum: Dungeon Crawling Advice

Topic: DDBe: weapon for massive enchanting

Replies: 14

Views: 3716

Re: DDBe: weapon for massive enchanting

Yeah, randomly tele probably isn't worth it. A source of ctele would be great, but you'll pile up glow having it on all the time. Stasis would keep you in place, but denies you berserk.

Friday, 10th August 2012, 20:08

Forum: Crazy Yiuf's Corner

Topic: Crawl Tavern Bingo

Replies: 85

Views: 62375

Re: Crawl Tavern Bingo

Here's the list, updated with other people's suggestions for easy copy paste. knowledge bots, cryptic minmay-ism, wiki use, wiki criticism, optimal, Grimm and Confidence Interval dadaist thread hijacking, minimum delay, no brainer, pun, bad advice, XuaXua complaint, overpowered, good advice, outrigh...

Friday, 10th August 2012, 19:13

Forum: Crazy Yiuf's Corner

Topic: Crawl Tavern Bingo

Replies: 85

Views: 62375

Re: Crawl Tavern Bingo

In my first draft, I just used people's names. Then I decided that just was too easy and added qualifiers. Feel free to change it to something else, or add a "mageykun makes things up" to the list.

Friday, 10th August 2012, 18:54

Forum: Crazy Yiuf's Corner

Topic: Crawl Tavern Bingo

Replies: 85

Views: 62375

Re: Crawl Tavern Bingo

Actually, we can procedurally generate bingo cards, with things like this . All you need to do is generate a list of words, and change the default 3x3 to the more appropriate 5x5. Here's the list I've come up with so far. Feel free to edit and improve. Dungeon Crawl Stone Soup Tarvern Bingo knowledg...

Friday, 10th August 2012, 17:04

Forum: Dungeon Crawling Advice

Topic: DDBe: weapon for massive enchanting

Replies: 14

Views: 3716

Re: DDBe: weapon for massive enchanting

For an axe user, the endgame weapon you want is probably some kind of executioner's axe. The biggest impediment to getting one is rarity, but you're worshiping Trog. You'll get one gifted eventually. Generally, when picking an endgame weapon, you want the most damaging thing in the right weapon clas...

Friday, 10th August 2012, 14:03

Forum: Game Design Discussion

Topic: AK Starting Abyss

Replies: 39

Views: 9364

Re: AK Starting Abyss

Is this just speculation, or have you tried this? It is extremely difficult to kill even the crappiest of abyss spawns at xl 1, especially without dying while doing it. I am asking because you used the word 'viable'. I don't think this is viable. Roll a MfAK and you get a surprisingly high success ...

Tuesday, 7th August 2012, 20:15

Forum: Contributions

Topic: Request for screenshots

Replies: 12

Views: 4407

Re: Request for screenshots

Well, I don't play trunk, but here's the most visually interesting one I've got from 0.10 if you feel like filling in any holes. http://i.imgur.com/37Z9i.png I've got more, but most are even older, and actual action shots are rare. It's kind of annoying to have to print screen, quit, paste and save ...

Tuesday, 7th August 2012, 15:48

Forum: Contributions

Topic: GUI icons

Replies: 61

Views: 17496

Re: GUI icons

Hmm. No offense, but I don't much care for the inventory background. The rivets at the line intersections make it look too busy. And the line color / thickness pop too much. It also loses the subtle effect of the boxes being recessed the current set has going for it. The other GUI icons look great, ...

Tuesday, 7th August 2012, 15:35

Forum: Dungeon Crawling Advice

Topic: Exploring the Dungeon

Replies: 14

Views: 3663

Re: Exploring the Dungeon

Do you use autoexplore? No, but I'm unusual in my distaste for using the automatic tools. Many of the better players use it just fine. Heck, even the not so better ones do. :p That said there are, technically speaking, weaknesses to it. Manual explore lets you move a little smarter- mostly in terms...

Monday, 6th August 2012, 14:25

Forum: Dungeon Crawling Advice

Topic: Can we talk about distortion?

Replies: 5

Views: 1610

Re: Can we talk about distortion?

Distortion is an interesting brand. It's not necessarily the best choice for killing things, since there's a chance the target is going to be blinked or tele-ed away, or banished (this can get quite annoying, actually, in some circumstances). But it is just about the best brand for getting things ou...

Monday, 6th August 2012, 00:29

Forum: Crazy Yiuf's Corner

Topic: Mr. Neverwin

Replies: 31

Views: 6837

Re: Mr. Neverwin

Depending on your rate of play, and how well the trial and error is conducted, I could easily see someone going that long without making an un-spoiled win. Especially since, if you're slow enough, the game changes faster than you can learn the changes via trial and error (so worst case, you're using...

Saturday, 4th August 2012, 18:26

Forum: Game Design Discussion

Topic: Ereshkigal and Greater Demonic Horde

Replies: 44

Views: 10712

Re: Ereshkigal and Greater Demonic Horde

So the new rule would be: don't kill any of the most dangerous uniques if aiming for a 15-runer. I agree that the idea is interesting though. Too bad, that many of the most dangerous uniques are not even suitable for this (Mennas, Ignacio, Mara, Boris, (and Pan and Hell bossess)). If you purposeful...

Saturday, 4th August 2012, 04:51

Forum: Crazy Yiuf's Corner

Topic: U.S. Drought

Replies: 29

Views: 6119

Re: U.S. Drought

I'll take my deadly snowstorms, noreasters, crippling ice storms, power outages and piddling hurricanes over your massive fires, earthquakes, mudslides, tornadoes, significant hurricanes, and drought blightened crops. It's a deal! Less than 12 hours later, and my power has gone out . (Yay for gener...

Friday, 3rd August 2012, 17:55

Forum: Crazy Yiuf's Corner

Topic: U.S. Drought

Replies: 29

Views: 6119

Re: U.S. Drought

There's a cartoon that I can't find at the moment that has people in different parts of the US reading newspapers and congratulating themselves for not suffering the disaster another part of the US is suffering, while the local flavor of disaster takes place outside their window. It goes in a circl...

Thursday, 2nd August 2012, 13:42

Forum: Crazy Yiuf's Corner

Topic: U.S. Drought

Replies: 29

Views: 6119

Re: U.S. Drought

Things aren't so bad here in the northeast corner of the country. There's much less rain than is usual, but there's enough that the pants aren't dying.

Thursday, 2nd August 2012, 01:20

Forum: Game Design Discussion

Topic: Monsters do abjuration instead of summoning in summon spells

Replies: 2

Views: 1238

Re: Monsters do abjuration instead of summoning in summon sp

It's actually a case of player / monster symmetry, if you think about it. What's a player summoner's response to enemy summons? Kill 'em with your own, and/or abjure them. Perfectly reasonable, really.

Sunday, 29th July 2012, 21:56

Forum: Game Design Discussion

Topic: Rods

Replies: 46

Views: 8499

Re: Rods

Sorry if OT, but can anyone tell me what's up with TSO and bolt of inacc? Bolt of innac is pretty powerful, but only effective if the target has a low dodge chance. TSO gives a passive halo that illuminates pretty much everything in LOS, making them easier to hit. Put together, that's a nice combo....

Sunday, 29th July 2012, 16:19

Forum: Game Design Discussion

Topic: Monster invocations / god abilities

Replies: 25

Views: 7129

Re: Monster invocations / god abilities

It is a perfect chance to allow some banished monsters to return from the Abyss as Lugonites That would work a little better if banishment were still a spell. As is, it would be a little weird if Lucy rewarded your AK feeding creatures to the abyss by freeing them, duplicating your powerset for the...

Saturday, 28th July 2012, 21:17

Forum: Dungeon Crawling Advice

Topic: What's your favourite way to run a Spriggan blaster?

Replies: 24

Views: 4994

Re: What's your favourite way to run a Spriggan blaster?

V does have some appeal for a FE, the extra range, blastiness, and mp for kills. But yeah, not being guaranteed several nice fire spells is annoying.

SpEE does work pretty well. SpAE also synergizes well, you can use spriggan speed to set up and abuse multizapping.

Saturday, 28th July 2012, 19:53

Forum: Dungeon Crawling Advice

Topic: What's your favourite way to run a Spriggan blaster?

Replies: 24

Views: 4994

Re: What's your favourite way to run a Spriggan blaster?

My general approach to spriggan casters is to rush spellcasting so you get spells you can spam without hunger sooner. You've got great apps for it, after all. You really only need to burn food when you're in a situation where you need to burn expensive spells before you're ready.

Saturday, 28th July 2012, 16:53

Forum: Game Design Discussion

Topic: Rods

Replies: 46

Views: 8499

Re: Rods

I think rods might work better if they were more randomized, instead of of pulling from a set pool of 5 or 6 rods. Instead of generating a rod of <foo> with a preset spell list, each rod created should say, roll for the number of spells, and then roll for spells individually. If you still want the r...

Saturday, 28th July 2012, 16:20

Forum: Crazy Yiuf's Corner

Topic: Olympic Sport

Replies: 20

Views: 4390

Re: Olympic Sport

Here's something to honor the olympics. The ever amusing fight against piracy by companies that refuse to provide reasonable alternatives. Gee, really, how was anyone supposed to guess that a get cable or get nothing policy would drive people to pirate and not to buy cable? :roll: At least sharing ...

Friday, 27th July 2012, 23:24

Forum: Dungeon Crawling Advice

Topic: Trove Trade Worth It?

Replies: 10

Views: 2581

Re: Trove Trade Worth It?

Aren't almost all troves worth it? The most common wasted trove is probably getting a weapon trove when you already have your endgame weapon, or you're fighting unarmed. It's also completely possible to roll a trove of the right type that has absolutely nothing you need. I remember once getting a j...

Friday, 27th July 2012, 20:05

Forum: Dungeon Crawling Advice

Topic: What does corruption actually do?

Replies: 2

Views: 1127

Re: What does corruption actually do?

It's useful for an AK to use in the temple, so you can make an early Lucy altar to corrupt your weapon at. It's also great for breaking into rune vaults and the like. It often opens a new way it, and you can grab / apport the rune and run, or just hoof it and then come back later after the defenders...

Wednesday, 25th July 2012, 18:45

Forum: Dungeon Crawling Advice

Topic: Slingin' with Trog

Replies: 2

Views: 1225

Re: Slingin' with Trog

There's no good way to game Trog to give you a launcher instead of ammo. If you're going for a melee / ranged hybrid of some kind, it's worth keeping your ranged skill below 8 long enough to get a decent melee weapon before the shower of ammo starts. If you're focusing on ranged though, just skill u...

Wednesday, 25th July 2012, 18:05

Forum: Crazy Yiuf's Corner

Topic: The cat that named the demon "Sixfirhy"

Replies: 39

Views: 12098

Re: The cat that named the demon "Sixfirhy"

Jabberwocky wrote:Mew prawbably Savannah posted then.

Got you fixed. Puns are manda-purry.

Wednesday, 25th July 2012, 05:30

Forum: Crazy Yiuf's Corner

Topic: I've finally found a game that is actually better than DCSS!

Replies: 65

Views: 13717

Re: I've finally found a game that is actually better than D

Moderators are damn near impossible to find, if they exist at all. And no one's heard from the devs in years.

Wednesday, 25th July 2012, 03:56

Forum: Crazy Yiuf's Corner

Topic: I've finally found a game that is actually better than DCSS!

Replies: 65

Views: 13717

Re: I've finally found a game that is actually better than D

It suffers from a pay to win model though. Funded characters get absurd advantages unfunded players can't hope to match.

Wednesday, 25th July 2012, 03:54

Forum: Crazy Yiuf's Corner

Topic: Anniversaries.

Replies: 7

Views: 1773

Re: Anniversaries.

Cheers, happy anniversary, and all that. I'm too lazy to get off by butt, walk across the room to my old computer, and check when I installed my oldest version of crawl. Pretty sure it's more than a year ago. Hmm. My forum join date is two years ago, actually. And I was playing for months before we ...

Tuesday, 24th July 2012, 16:19

Forum: Technical Support

Topic: "C:/Users/... does not exist and I can't create it."

Replies: 6

Views: 2279

Re: "C:/Users/... does not exist and I can't create it."

What exactly is the advantage of the installer over the standalone extractable versions? It just seems harder to set up properly, and sometimes makes it harder for people to find saves and morgues by putting them in unintuitive places. Your problem might be that windows uses backslash, not slash. :p...
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