Search found 1451 matches

Thursday, 21st June 2012, 13:00

Forum: Game Design Discussion

Topic: Proposal: Monsters should not pick up items.

Replies: 46

Views: 9512

Re: Proposal: Monsters should not pick up items.

of course I am aware of the necessary follow-up tweaks. I wonder why I have to spell that out every time. Uh, sorry about that. No offense meant, it's just the first place my head goes when I see an interesting change is "okay, what are the consequences?". Even if it's certainly easier or...

Thursday, 21st June 2012, 12:27

Forum: Game Design Discussion

Topic: Potion of beneficial mutation

Replies: 161

Views: 46544

Re: Potion of beneficial mutation

Potion of Beneficence

Thursday, 21st June 2012, 12:21

Forum: Game Design Discussion

Topic: Proposal: Monsters should not pick up items.

Replies: 46

Views: 9512

Re: Proposal: Monsters should not pick up items.

We should be able to destroy items easy Ely, Neme, Jiyva, lava. @dpeg's suggestion: My first reaction is we're going to need more loot oriented vaults. A lot more. There'll be less incentive to fully explore. All you need to do is find the loot vaults- you don't have to worry about missing an aweso...

Thursday, 21st June 2012, 12:02

Forum: Crazy Yiuf's Corner

Topic: Rotting hulk skeleton

Replies: 1

Views: 1004

Re: Rotting hulk skeleton

Things that can't be raised as undead are either already undead (ghouls, necrophages, etc) or are twisted / unnatural in some way (ugly things, shapeshifters, that one type of slime that leaves a corpse, eyes, etc). Basically, anything already touched by necromancy or chaos is beyond your ability to...

Thursday, 21st June 2012, 00:17

Forum: Crazy Yiuf's Corner

Topic: Set Theory

Replies: 16

Views: 3375

Re: Set Theory

...I don't think you understand set theory. I mean, I know I don't understand set theory (I really lost interest in taking further math classes when we I got far enough that math stopped being math and started being the programming language behind it instead), but what I know suggests to me you don'...

Thursday, 21st June 2012, 00:05

Forum: Game Design Discussion

Topic: Lair Branches

Replies: 51

Views: 9153

Re: Lair Branches

I've said before that a big improvement to swamp would be to change its layout a bit: Make large, "solid" sections of trees in the level. Instead of being one giant open room, swamp levels would have a bunch of wide, meandering paths through a solid forest of "swamp trees". This...

Wednesday, 20th June 2012, 23:48

Forum: Crazy Yiuf's Corner

Topic: Let's get personal (only not)

Replies: 111

Views: 26418

Re: Let's get personal (only not)

Yay, I accidentally derailed the thread. On white mage gender identity: In the original ff1, the game talks at you as if the light warriors are all male (when things like gender pronouns come up at all). Fandom largely treated the white mage as female, and recent ports/remakes depict them as such. P...

Wednesday, 20th June 2012, 20:59

Forum: Game Design Discussion

Topic: Potion of beneficial mutation

Replies: 161

Views: 46544

Re: Potion of beneficial mutation

Personally, I'm of the mind that rMut should resist all changes to yourself. Including stat gain potions, beneficial mutation potions, and cure mutation potions (Zin's capstone mutation clearing excepted).

Wednesday, 20th June 2012, 20:50

Forum: Crazy Yiuf's Corner

Topic: "Freshmen" not "noobs" as the standard term

Replies: 35

Views: 4919

Re: "Freshmen" not "noobs" as the standard term

Grimm wrote:"future corpses"

That goes for everyone though I suppose.

Unless you're playing as a species that doesn't drop corpses.

Or if you can reasonably expect to die in a spectacular enough manner that a corpse will not be left.

Wednesday, 20th June 2012, 20:42

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 970907

Re: I think we learned an important lesson today.

Jabberwocky wrote:The Shield of the Gong is a good way to get killed anywhere.

TwilightPhoenix wrote:Not in Temple!

You stumble on the uneven floor.
In your carelessness, you brush the wall with your shield.
_GONNNNG!
Masonry is shaken loose from the crumbling temple ceiling!
You are struck by falling debris!!!
You die...

Wednesday, 20th June 2012, 20:30

Forum: Crazy Yiuf's Corner

Topic: Let's get personal (only not)

Replies: 111

Views: 26418

Re: Let's get personal (only not)

Mageykun - Honestly thought he was a female until I saw others refer to him as a he and not get corrected. I'm going to take this as a compliment. I pulled a gender deception without even trying! :lol: You confusion is perfectly reasonable if going just by my avy though. It's ambiguous enough to go...

Wednesday, 20th June 2012, 00:25

Forum: Game Design Discussion

Topic: Proposal: Monsters should not pick up items.

Replies: 46

Views: 9512

Re: Proposal: Monsters should not pick up items.

Follower Orcs could always just be special cased to still pick stuff up if it's a problem. Now, on the surface, I like this idea. There are a few fiddly bits i think would be problematic though. For instance- this removes some tactical descions from the game. For instance, there's no incentive to tr...

Monday, 18th June 2012, 16:45

Forum: Technical Support

Topic: Conditionals in Init.txt

Replies: 5

Views: 1732

Re: Conditionals in Init.txt

Oh, hey, thanks! So there is a way to make these kind of things dynamic instead of static. How would you apply this to auto-inscriptions though? I mean, I could write a function that returns true for the things I want to inscribe, but then what do I do with it? Is there an equivalent of add_autopick...

Monday, 18th June 2012, 16:25

Forum: Technical Support

Topic: what is the shortcut back to main menu?

Replies: 12

Views: 4536

Re: what is the shortcut back to main menu?

Hrm. Oddly, I can't find a way to do this. Setting

restart_after_game = true

Will return you to the main menu when you quit, die, or escape, but not when you save.

Sunday, 17th June 2012, 03:36

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 3226577

Re: Best/Worst Artifacts

Is there a category for best named randart? the cursed +2, -4 falchion of Bread (slice, Hunger rC+) It's made of bread, it slices things (or it is a slice of bread?) and it causes hunger. You just keep drooling over this yummy slice of bread that you can't eat because if you did then you wouldn't h...

Sunday, 17th June 2012, 02:55

Forum: Suggestions & Criticism

Topic: 0.10.3 announcement

Replies: 2

Views: 2248

Re: 0.10.3 announcement

Stone Soup 0.10.3 (20120614) wrote: * can annotate remote levels (X[ then !)

Hell. Friggen. YES.

Saturday, 16th June 2012, 18:46

Forum: Game Design Discussion

Topic: Question about the design philosophy.

Replies: 18

Views: 4641

Re: Question about the design philosophy.

I rather think pillar dancing was over-touted. You really don't have to resort to it nearly as often as some of those guides make out. As to your other point... I find most builds in the early game have what I like to call a gimmick. A thing, that you can do well, by virtue of race, background and/o...

Friday, 15th June 2012, 20:01

Forum: Dungeon Crawling Advice

Topic: Not sure about Sure Blade

Replies: 20

Views: 4272

Re: Not sure about Sure Blade

How good can it be? How big exactly is the bonus to hit? I assume there's no +Dam bonus. Well, mostly it acts as a damage per unit time multiplier. Not in terms of a damage boost, or cutting time between attacks, but in increasing the number of hits that connect. If you pay attention to your messag...

Friday, 15th June 2012, 02:02

Forum: Crazy Yiuf's Corner

Topic: XuaXua - chopped liver?

Replies: 24

Views: 5415

Re: XuaXua - chopped liver?

Huh. I dunno. I guess I'll do what ever good crawler does when he doesn't know the answer- he asks the bots.

Henzell wrote:1. Beogh is a GAAAAHHHHD.
2. can't tell the difference between an alligator and an alligator snapping turtle

Welp, there you have it. :|

Friday, 15th June 2012, 00:09

Forum: YASD! YAVP! and characters in progress too

Topic: OpFE cleared zot, now YASD

Replies: 4

Views: 1290

Re: OpFE cleared zot, now what?

Slime and Abyss are the lowest risk. After that, in increasing order of difficultly- Pan, Hells, Tomb. An octopus may not have much equipment to corrode. But note that acid does more damage the more slots you have open (skin you have exposed). As an octopode you're nearly naked at best- so acid will...

Thursday, 14th June 2012, 21:39

Forum: Dungeon Crawling Advice

Topic: Not sure about Sure Blade

Replies: 20

Views: 4272

Re: Not sure about Sure Blade

danr wrote:Is Sure Blade worth learning with a SpEn?

Hells yes.

Thursday, 14th June 2012, 21:37

Forum: Crazy Yiuf's Corner

Topic: Um.. Hello.. I'm new here..

Replies: 25

Views: 4741

Re: Um.. Hello.. I'm new here..

Just so you know a typical thread in CYC can end up looking like this. That's not typical. That's a spectacular expectation. Never before had the silliness gotten so bad I had to but it away like a cancer and leave it in it's own thread to safely collapse inward on itself, under the sheer gravitati...

Thursday, 14th June 2012, 19:51

Forum: Game Design Discussion

Topic: Question about the design philosophy.

Replies: 18

Views: 4641

Re: Question about the design philosophy.

Welcome to the forums! Crazy Yiuf's is kind of our general chat. Things can get silly over there. Not that you couldn't discus philosophy over there (in fact, philosophers tend to pop up with surprising frequency), but you're better off here if you want a serious discussion about design principles. ...

Thursday, 14th June 2012, 15:53

Forum: Game Design Discussion

Topic: Remove most armours from the game

Replies: 77

Views: 18889

Re: Remove most armours from the game

We do have defensive buffs, they just don't synergize with your armour explicitly. They're all things that affect you, or add additional defenses. Offensive buffs do both- some affect you, some affect your weapon. last I checked, there weren't any legends about King Arthur's breastplate. ...no, but ...

Thursday, 14th June 2012, 05:06

Forum: Contributions

Topic: Interested in doing tile requests.

Replies: 20

Views: 6901

Re: Interested in doing tile requests.

I'm 99% sure the Robe has a randomized description and a bit less sure the tile thing is an unrelated bug. The robe of misfortune is always a fabulously ornate robe according to knowledge bots. A tile would be nice as experienced players would know that its always fabulously ornate and a graphic wo...

Wednesday, 13th June 2012, 22:14

Forum: Game Design Discussion

Topic: Make Corona show a halo

Replies: 12

Views: 3063

Re: Make Corona show a halo

danr wrote:Incidentally, does Corona render an invisible creature visible?

Yuppers.

(Not that the prototypical SpEn cares, but...)

Wednesday, 13th June 2012, 20:22

Forum: Game Design Discussion

Topic: Monsters and Jewelry

Replies: 25

Views: 4392

Re: Monsters and Jewelry

Monsters actually can't use wands of fireball. They tend to hurt their allies. One of my first bug submissions on Mantis (still unaddressed) was a charmed Centaur carrying (unbeknownst to me) a wand of cold. I started attacking, I dunno, an ant, and that bastard (still charmed!) shot the wand THROU...

Wednesday, 13th June 2012, 15:25

Forum: Game Design Discussion

Topic: Remove most armours from the game

Replies: 77

Views: 18889

Re: Remove most armours from the game

Showing these numbers gets the point across that dragon armours are much better than mundane ones. Yeah, I vastly understated the value of dragon armours there. (I'll sand by my GDR comment though. Pretty sure that scales directly with base AC- everything with the same base AC has the same GDR, so ...

Wednesday, 13th June 2012, 14:24

Forum: Game Design Discussion

Topic: Remove most armours from the game

Replies: 77

Views: 18889

Re: Remove most armours from the game

I think that GDR should be shown as an in-game attribute of armours; it is just as significant, if not moreso, than EV penalty and AC bonus. Why? All three properties scale together. Greater AC = greater EV penalty = greater GDR. Heck, I'm not even sure why we show the EV penalty. I suppose it's go...

Tuesday, 12th June 2012, 22:52

Forum: Game Design Discussion

Topic: Remove most armours from the game

Replies: 77

Views: 18889

Re: Remove most armours from the game

Okay, I take objection to the "remove most armours from the game" bit. We got tons of armours, and this conversation is really only about the four mails. Here's a list. :p man(or otherwise)made armours hides / magically derived armours robe animal skin leather armour troll hide / leather a...

Tuesday, 12th June 2012, 22:27

Forum: Game Design Discussion

Topic: Make Corona show a halo

Replies: 12

Views: 3063

Re: Make Corona show a halo

I...I thought giving it a halo was supposed to be a joke, not a serious suggestion. Uh. This is awkward... ...XD Reverse accidental three way trolling? Seriously though, I don't see why a visual indicator would be a bad thing, or why a halo in particular would be. The spell description explicitly s...

Tuesday, 12th June 2012, 21:53

Forum: Game Design Discussion

Topic: Make Corona show a halo

Replies: 12

Views: 3063

Re: Make Corona show a halo

He means suggestions left on the forum can be ignored and die (although occasionally galehar swoops in and implements something on the spot :P ). Things tracked on mantis have much better odds of getting done. There isn't actually a joke- it's just that something that amounts to nothing is a joke. A...

Tuesday, 12th June 2012, 04:30

Forum: Game Design Discussion

Topic: Oka and Trog Weapon Gifts

Replies: 18

Views: 4475

Re: Oka and Trog Weapon Gifts

One of my most memorable times in crawl is getting the Sword of Power at a low level and seeing the bonus damage+accuracy go up with my health all the way to the maximum +20/+20. I think the game could stand to gain from more niche progression aspects to the game - divine items included. The tormen...

Monday, 11th June 2012, 22:20

Forum: Game Design Discussion

Topic: How is Ranged OP?

Replies: 45

Views: 10870

Re: How is Ranged OP?

Here's the argument for why ranged is overpowered, as best I can make it. I tried doing the melee bow thing, but it didn't seem to be any better than melee. No, but it's just as good as melee. I'd take Trishula+Shield over Bows any day of the week just based on my experience so far. Polearms are bet...

Monday, 11th June 2012, 21:59

Forum: Game Design Discussion

Topic: Oka and Trog Weapon Gifts

Replies: 18

Views: 4475

Re: Oka and Trog Weapon Gifts

I dunno. It seems to me that gifting only one weapon decreases the number of choices you have to make. Having your morph-blade (or whatever) heavily dependent on skill distribution seems like it would just further penalize people who aren't spending xp optimally. I mean, it's one thing to accept som...

Re: YAVP! 1st 15 runer, 1st time to Pan, 1st time through a

Hey, congrats! That's a pretty awesome mino you got there, and quite the haul of loot to boot.

How were the zigs?

Sunday, 10th June 2012, 20:49

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: First time! (but a Nethack veteran)

Replies: 13

Views: 3337

Re: YAVP: First time! (but a Nethack veteran)

If I was trying to troll it would be more obvious. And hopefully funny. :p I mean really, what'd funny about lying about one tiny behind the scenes number? I suppose I could pick a funny number, but still... +3 for mulching, but damage unchanged / buffed was was what I got from this thread when gale...

Sunday, 10th June 2012, 20:03

Forum: Crazy Yiuf's Corner

Topic: Weekends are So Dead in the Tavern

Replies: 60

Views: 10255

Re: Weekends are So Dead in the Tavern

...funny, I never noticed that acquirement option. Guess it's a trunk thing. :p But yes, this place does die down. Not that it's the most lively place at the best of times, or anything. We're pretty chill, in fact. But yeah, everyone is off doing their weekend ecumenical temple equivalent attendance...

Sunday, 10th June 2012, 19:25

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: First time! (but a Nethack veteran)

Replies: 13

Views: 3337

Re: YAVP: First time! (but a Nethack veteran)

The implicit +3 is just for mulching purposes. Damage still treats them like +0. Ranged is still powerful, regardless. It'll all be moot when they're done rebuilding the code behind ranged combat anyways. Bardiches are polearms?! To avoid this silliness in the future: item descriptions explicitly te...

Sunday, 10th June 2012, 16:33

Forum: Contributions

Topic: Tile contributions...

Replies: 177

Views: 75781

Re: Tile contributions...

Dude. Those demonic / holy things are friggin beautiful.

Sunday, 10th June 2012, 16:22

Forum: Dungeon Crawling Advice

Topic: Ds mutations

Replies: 4

Views: 1595

Re: Ds mutations

A quick combination of save scumming and wizmode testing shows that mutations seem to be decided at character creation. Probably explicitly to prevent people from trying to scum for better mutations at lower levels. :p (Although you still could , I suppose- you'd just have to do all the testing and ...

Sunday, 10th June 2012, 15:09

Forum: Game Design Discussion

Topic: Butchering and Sacrificing

Replies: 16

Views: 3322

Re: Butchering and Sacrificing

Trog sacrifices don't involve hymns and bells and dancing around all wavey like. It's more like your own portable temple of doom, all blood and fire, ripped out hearts, screaming and feeding the dead to your hungry god. Now, flavor aside... What I like about the gods that accept sacrifices is it tur...

Saturday, 9th June 2012, 07:18

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: First time! (but a Nethack veteran)

Replies: 13

Views: 3337

Re: YAVP: First time! (but a Nethack veteran)

Congrats, welcome to the forums, and to another nethack immigrant. ;) Unlike in Nethack, there isn't any point in game where you suddenly have the means to setup your ascension kit Yup. That's practically a design feature. I should have saved a bunch of enchant armour scrolls for the Golden Dragon A...

Friday, 8th June 2012, 21:04

Forum: Crazy Yiuf's Corner

Topic: Generic Brainstorming!

Replies: 2506

Views: 702859

Re: Generic Brainstorming!

Even better. A whole collection of geography shaped unrands.

The boot of Italy.
The Japanese Sword.
The Panama Hat.

Friday, 8th June 2012, 20:53

Forum: Contributions

Topic: Tile contributions...

Replies: 177

Views: 75781

Re: Tile contributions...

@dd: Yeah, I think you've got it. The daggers are short, symmetrical and better at stabbing with the tip than slashing with the edge. Your curved quick blade has more of a focus on the edge, but is still capable of fighting with the tip. (...all this tip vs edge talk. I don't know about anyone else,...

Friday, 8th June 2012, 20:46

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: SpBe, asking for some advice!

Replies: 24

Views: 4923

Re: CIP: SpBe, asking for some advice!

Thanks for the clarification. I wasn't sure if the penalties I was thinking of carried over to the lighter dragon armors.

Jabberwocky wrote:
One-Eyed Jack wrote:And don't even think about doing swamp without rSteam

what?

...I'm assuming that's a joke.

Friday, 8th June 2012, 20:28

Forum: Contributions

Topic: Tile contributions...

Replies: 177

Views: 75781

Re: Tile contributions...

dd wrote:How does this quickblade look?

Much improved, I think. ;) It looks like it has a nice sharp egde, and a point. And kind of like it's made of out some kind of crystal. The first one just came across looking dull and kind of plastic for whatever reason.

Friday, 8th June 2012, 20:09

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: SpBe, asking for some advice!

Replies: 24

Views: 4923

Re: CIP: SpBe, asking for some advice!

A new SpBe! How did I take so long to notice this thread? =D (This is my personal favorite build, so I may run on a bit here.) A buckler is absolutely worth the investment on a 1handed SpBe. You're fragile enough that the extra line of defense can be the difference between life and death. (Trust me,...

Friday, 8th June 2012, 19:04

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 3226577

Re: Best/Worst Artifacts

XuaXua wrote:For. My. Archer. With. 18. Bows. And. 0. Shield. Skill.

Okawaru: ...but man, your shield slot was empty. I thought you'd like it filled! 0=D

(...Oka uses smileys with halos.)

Friday, 8th June 2012, 18:59

Forum: Crazy Yiuf's Corner

Topic: Scroll of Saving

Replies: 5

Views: 1296

Re: Scroll of Saving

So... dragon quarter style save tokens? Well, it certainly added to the sense of urgency to the game. Are we going to include the ticking D-meter as well? Actually, that's an awesome idea. I could build a whole race proposal around that. You have tapped into an immensely powerful external power sour...
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