Search found 1726 matches

Sunday, 31st May 2020, 02:06

Forum: Game Design Discussion

Topic: Please get rid of ally based XP drain

Replies: 23

Views: 3552

Re: Please get rid of ally based XP drain

tealizard wrote:An extremely poorly reasoned post, so much so that even addressing it in a serious way would be ridiculous


Is this the new duvessa?

The old one was wittier. But I suppose you have to take what you can these days.

Friday, 24th May 2019, 21:01

Forum: Crazy Yiuf's Corner

Topic: Survey: What do you think of the depth of hell now?

Replies: 10

Views: 1890

Re: Survey: What do you think of the depth of hell now?

I didn't understand the survey options, but I voted anyway, of course.

My preferred Hell layout would be nine floors, with runes on 3,5,7,9. Make whatever other changes are needed to keep the difficulty high, such as removing the quick escape stairs up.

Monday, 20th May 2019, 23:09

Forum: Game Design Discussion

Topic: Naive Questions

Replies: 4

Views: 1309

Re: Naive Questions

I'm fairly new to stone soup, but have been gaming for 40 years, and am wondering how two or three things fit in with the stone soup philosophy: - is there a compelling reason why fire and cold resistance is apparently stackable but not poison or electricity? This seems quite unique to stone soup. ...

Friday, 10th May 2019, 23:54

Forum: Crazy Yiuf's Corner

Topic: Species Idea: Anansi

Replies: 15

Views: 2304

Re: Species Idea: Anansi

sanka wrote:I think it would be more funny if they could wear 3 sets of boots instead of none.


Barding. Different from the other two barding types, of course.

Tuesday, 30th April 2019, 20:07

Forum: Dungeon Crawling Advice

Topic: SpBe

Replies: 15

Views: 2409

Re: SpBe

mrthehoople wrote:So far it seems hugely overpowered - my +5 sling of venom


That would carry any race/class through Dungeon,Lair,Orc if trained up to min delay.

Monday, 29th April 2019, 18:49

Forum: Crazy Yiuf's Corner

Topic: nerf gozag

Replies: 17

Views: 2612

Re: nerf gozag

Serious suggestion: Gozag should take 1% of the player's current gold every 300 turns.

Monday, 29th April 2019, 16:43

Forum: Game Design Discussion

Topic: Experimental branch: two state vampires

Replies: 80

Views: 13617

Re: Experimental branch: two state vampires

ebering, let me save you some headache: all vampire forms should have the same regen rate.

Monday, 29th April 2019, 04:26

Forum: Crazy Yiuf's Corner

Topic: Leo Littlebook's thread

Replies: 76

Views: 11226

Re: Leo Littlebook's thread

Leo_Littlebook wrote:I am an expert on the early game, not extended.


OK. What percent of your characters make it to level 12?

Please provide links to your morgues. Do you play at all on public servers?

Saturday, 27th April 2019, 18:43

Forum: Crazy Yiuf's Corner

Topic: Leo Littlebook's thread

Replies: 76

Views: 11226

Re: Leo Littlebook's thread

Sorry to disrupt the entertainment, fellas, but...

Leo, how many games of DCSS have you won? Were any of them on public servers? Please post pastebins of the morgues for your last five wins.

Thanks.

Saturday, 27th April 2019, 07:30

Forum: Game Design Discussion

Topic: Experimental branch: two state vampires

Replies: 80

Views: 13617

Re: Experimental branch: two state vampires

If we are removing all vamp nutrition interactions (which is fine by me), why are we keeping the same sad little set of powers/drawbacks that were originally based around nutrition management?

Friday, 26th April 2019, 01:27

Forum: Dungeon Crawling Advice

Topic: #Lightning Bolt

Replies: 34

Views: 4432

Re: #Lightning Bolt

- Using a terrible base weapon type. ----------------- Only my long sword was holy - Overtrained shields ------------------ It would have sped up my sword swinging if I got to 25 - Undertrained Fighting ------------------ Shield priority; Auto, not me - No Dodging training at all ------------------...

Thursday, 25th April 2019, 18:39

Forum: Game Design Discussion

Topic: Experimental branch: two state vampires

Replies: 80

Views: 13617

Re: Experimental branch: two state vampires

Vanguardan wrote:Both forms should have normal regeneration.

Thank you.
why not move batform to Alive? I mean, bats have blood.

Batform should be its own state.

Thursday, 25th April 2019, 18:22

Forum: Dungeon Crawling Advice

Topic: #Lightning Bolt

Replies: 34

Views: 4432

Re: #Lightning Bolt

https://pastebin.com/21An8J2L. Your problems here go a lot deeper than a 39 damage lightning bolt. - Using a terrible base weapon type. - Overtrained shields - Undertrained Fighting - No Dodging training at all - Crypt:3 before Depths - Equipment looks very basic. Probably missed many good items on...

Wednesday, 24th April 2019, 20:46

Forum: Crazy Yiuf's Corner

Topic: Leo Littlebook's thread

Replies: 76

Views: 11226

Re: Leo Littlebook's thread

duvessa wrote:As much as I admire the dedication to trolling here, you really need to get some new material.

Huh, I assumed this guy was your alt.

Thursday, 18th April 2019, 23:41

Forum: Dungeon Crawling Advice

Topic: Tips For Melee Naga?

Replies: 21

Views: 2708

Re: Tips For Melee Naga?

He created this goofy yet pretty reliable build you'll see in every of his morgues: abuse poison spit early on, pick Gozag, go with heaviest armour and Broad Axe + Large Shield; don't train Dodging at all, only start training Axes around XL7-10, but then never turn Axes off until it hits 27. I hope...

Friday, 12th April 2019, 16:39

Forum: Game Design Discussion

Topic: Throwing Brand Removals thread

Replies: 74

Views: 12717

Re: Throwing Brand Removals thread

Bumping this again. Each time I look at the list of ammo brands, the number that I think are worth keeping gets smaller. case MI_NEEDLE: // Curare is special cased, all the others aren't. if (got_curare_roll(item_level)) rc = SPMSL_CURARE; else rc = SPMSL_POISONED; break; case MI_JAVELIN: rc = rando...

Friday, 12th April 2019, 16:23

Forum: Game Design Discussion

Topic: Cool, good, swamp rework

Replies: 19

Views: 3146

Re: Cool, good, swamp rework

What's wrong with shallow water? * flying negates it That's fine. If flying is going to be in the game, it needs to have a beneficial effect. It's easy for the player to understand that flying above water means you aren't affected by being in water. * it debuffs non-aquatic monsters (unless they're...

Friday, 12th April 2019, 06:31

Forum: Game Design Discussion

Topic: Cool, good, swamp rework

Replies: 19

Views: 3146

Re: Cool, good, swamp rework

Hellmonk wrote:most of the problems of water


What's wrong with shallow water?

Thursday, 11th April 2019, 02:27

Forum: Game Design Discussion

Topic: Simple solution to inventory problem with throwables

Replies: 21

Views: 3481

Re: Simple solution to inventory problem with throwables

Players can and do use wands at zero skill evocations. Is that a problem?

Monday, 1st April 2019, 18:58

Forum: Crazy Yiuf's Corner

Topic: New Unrandart: Flail of Beogh's Chosen

Replies: 32

Views: 4473

Re: New Unrandart: Flail of Beogh's Chosen

Flail with reach... so basically a trident?

Friday, 29th March 2019, 00:57

Forum: Game Design Discussion

Topic: Is this supposed to be fun?

Replies: 46

Views: 7920

Re: Is this supposed to be fun?

What if they didn't have the dumb regen rate?

Tuesday, 26th March 2019, 16:56

Forum: Dungeon Crawling Advice

Topic: Advice for melee extended

Replies: 11

Views: 2066

Re: Advice for melee extended

If you're going to use a shield, use a large shield.

TSO is quite straightforward in extended. Passive heal on kills is amazing.

Axes are generally the best weapon type in extended, but I haven't played current Singing Sword, so I can't say how the AOE compares to axes.

Monday, 25th March 2019, 20:59

Forum: Game Design Discussion

Topic: Experimental branch: Known Traps

Replies: 97

Views: 16303

Re: Experimental branch: Known Traps

petercordia wrote:I just had the experience of "you open a door" -> "you fall through a trap". It felt ridicules :lol:


Is this possible with current trap system:

1. Read fog scroll.
2. Walk a couple steps forward into the fog.
3. Wait for fog to dissipate
4. Trap triggers!

Sunday, 24th March 2019, 02:46

Forum: Game Design Discussion

Topic: feature request: rings of earth and wind

Replies: 8

Views: 1697

Re: feature request: rings of earth and wind

duvessa wrote:see also every other resistance ring


There are far more enemies with fire and cold attacks than lightning.

Sunday, 24th March 2019, 01:52

Forum: Game Design Discussion

Topic: feature request: rings of earth and wind

Replies: 8

Views: 1697

Re: feature request: rings of earth and wind

ring of fire {rF+, fire magic enhancer} - (remove ring of protection from fire from the game) ring of ice {rC+, ice magic enhancer} - (remove ring of protection from cold from the game) I like these two. Sure, would be a slight buff to all characters, but it's worth it because it declutters the gam...

Tuesday, 12th March 2019, 16:21

Forum: Dungeon Crawling Advice

Topic: Ways to avoid death?

Replies: 21

Views: 2838

Re: Ways to avoid death?

VeryAngryFelid wrote:I didn't have any problems with 3-4 monsters no matter the type but they kept coming in much higher numbers.


Dig a kill hole?

Also you died with 29 charges of enslavement and pretty well trained evocations....

Monday, 11th March 2019, 09:11

Forum: Dungeon Crawling Advice

Topic: Ways to avoid death?

Replies: 21

Views: 2838

Re: Ways to avoid death?

I checked lst file, just plain +0 broad axes and +0 large shields (file exceeds max size of a message). k - 4 scrolls of enchant armour {!r} K - 4 scrolls of brand weapon {!r} N - 4 scrolls of enchant weapon {!r} X - a scroll of acquirement {!r} Great, then you should have had a +4 branded broad ax...

Monday, 11th March 2019, 01:37

Forum: Dungeon Crawling Advice

Topic: Ways to avoid death?

Replies: 21

Views: 2838

Re: Ways to avoid death?

VeryAngryFelid wrote:Please elaborate. Axes? No other weapon will allow me to survive shock sparks without rElec or multiple adjacent spriggan defenders.


Yeah, a broad axe.

If you provide a .lst file I'm sure we can find all sort of better items. The one that sticks out is large shields. Were none generated?

Sunday, 10th March 2019, 07:22

Forum: Game Design Discussion

Topic: Option to display spells for books in shops

Replies: 9

Views: 1502

Re: Option to display spells for books in shops

Why would you ever want it to display the names of spells you already know?

Sunday, 10th March 2019, 07:21

Forum: Dungeon Crawling Advice

Topic: Ways to avoid death?

Replies: 21

Views: 2838

Re: Ways to avoid death?

lure and 1v1 every monster.

use a better weapon

Friday, 8th March 2019, 05:00

Forum: Game Design Discussion

Topic: Vampire rework proposal

Replies: 14

Views: 2582

Re: Vampire rework proposal

That would solve a lot about vampire-the-blood-minigame, but they would still have 54 different states Three states. that would be also more uncontrollable by the player. If the player exclusively used spells or ranged, or when he visited extended, he would stay Thirsty. If he used magic and ranged...

Thursday, 7th March 2019, 00:23

Forum: Crazy Yiuf's Corner

Topic: How to get Duvessa to thank your post

Replies: 4

Views: 1146

How to get Duvessa to thank your post

Simply write...


...is an irredeemably bad idea. Just remove it and replace it with nothing.


You'll be well on your way to 4000 thanks!

Thursday, 7th March 2019, 00:18

Forum: Game Design Discussion

Topic: Vampire rework proposal

Replies: 14

Views: 2582

Re: Vampire rework proposal

After reading the entire thread, here is my basic suggestion for vampires: ⋅ Remove potions of blood ⋅ Remove drinking from corpses. ⋅ Gain nutrition from only melee bites against living enemies. ⋅ Their lowest nutrition level (call it Thirsty) should not be c...

Tuesday, 5th March 2019, 23:49

Forum: Dungeon Crawling Advice

Topic: How often should you berserk with Trog?

Replies: 6

Views: 1365

Re: How often should you berserk with Trog?

My answer is to only zerk when running away is impossible. I broke this rule in the tournament and lost a 6-streak for it.

Monday, 4th March 2019, 20:41

Forum: Game Design Discussion

Topic: Monsters and alarm traps

Replies: 19

Views: 2978

Re: Monsters and alarm traps

njvack wrote: I thought saying the design intent of traps was to harm the player was an adequate answer.


FR: Monster stepping on a net trap should net the player.

Saturday, 2nd March 2019, 03:42

Forum: Game Design Discussion

Topic: Why isn't DD ability just a regeneration rate?

Replies: 33

Views: 5266

Re: Why isn't DD ability just a regeneration rate?

My concrete specific suggestion for Deep Dwarves:

- Remove the no regen ability, so they regen HP exactly like everyone else. Remove all the special cases associated with it (spirit shield etc)
- Remove the at-will HW.
- Reduce Invocations apt to -1, Evocations to +2.

Friday, 1st March 2019, 23:47

Forum: Dungeon Crawling Advice

Topic: how to defeat this frost giant safely?

Replies: 11

Views: 1673

Re: how to defeat this frost giant safely?

You could also carefully lure him allll the way back to the entrance, then teleport.

Thursday, 28th February 2019, 20:13

Forum: Game Design Discussion

Topic: Why isn't DD ability just a regeneration rate?

Replies: 33

Views: 5266

Re: Why isn't DD ability just a regeneration rate?

VeryAngryFelid wrote:It would be totally fine to give DD normal healing. It would be a buff so what? Some players cannot win crawl in years, we can have a species for them.


Giving DD normal healing while taking away on-demand HW would be a nerf for experienced players but probably a buff for noobs.

Thursday, 21st February 2019, 19:18

Forum: Dungeon Crawling Advice

Topic: Demon Trident vs Great Mace

Replies: 12

Views: 1943

Re: Demon Trident vs Great Mace

When did you find the +9 sling? That would have been an amazing weapon early.

I'm a sucker for axes, so I'd train those while using the demon trident.

Thursday, 21st February 2019, 19:14

Forum: Game Design Discussion

Topic: Thanks Devs for the Gauntlet!

Replies: 17

Views: 3208

Re: Thanks Devs for the Gauntlet!

okay now I'm just plain curious. what interesting feature did labyrinths have that gauntlets don't? the maprot? No, the maprot should have been removed many versions ago. It is bizarre to me that this was never tried in trunk, despite being requested by many players for years. The maze was fun, wit...

Tuesday, 19th February 2019, 20:18

Forum: Crazy Yiuf's Corner

Topic: Why does piety decay still exist?

Replies: 30

Views: 4405

Why does piety decay still exist?

What purpose does piety decay serve in .23+?

Tuesday, 19th February 2019, 20:09

Forum: Crazy Yiuf's Corner

Topic: See invisible isn't on Autopickup any more?

Replies: 5

Views: 1025

Re: See invisible isn't on Autopickup any more?

duvessa wrote:no developer cares enough to fix that.


How would you fix it?

Tuesday, 19th February 2019, 19:54

Forum: Game Design Discussion

Topic: Thanks Devs for the Gauntlet!

Replies: 17

Views: 3208

Re: Thanks Devs for the Gauntlet!

I like gauntlet, mostly. I don't like that lab was removed.

I don't know why the final boss of gauntlet is the minotaur.

Friday, 15th February 2019, 21:31

Forum: Dungeon Crawling Advice

Topic: Tricky early-game weapon choice

Replies: 6

Views: 1229

Re: Tricky early-game weapon choice

I ended up switching to the sling through the first rune and Elf, then broad axes the rest of the way. http://crawl.akrasiac.org/rawdata/rast/ ... 091505.txt

Thursday, 14th February 2019, 23:07

Forum: Crazy Yiuf's Corner

Topic: The Troll Trolled

Replies: 7

Views: 1388

Re: The Troll Trolled

defen wrote:Is this deliberate design?


Not really. Think of it as emergent gameplay.

Thursday, 14th February 2019, 16:35

Forum: Dungeon Crawling Advice

Topic: Tricky early-game weapon choice

Replies: 6

Views: 1229

Re: Tricky early-game weapon choice

Meh: the +2 broad axe of Courage {pain, Dex+4}

@svendre, I completely agree, long-term.

Actually really what I wanted to know was how that sling and shortbow compared to each other, for early-game use.

Thursday, 14th February 2019, 08:38

Forum: Dungeon Crawling Advice

Topic: Tricky early-game weapon choice

Replies: 6

Views: 1229

Tricky early-game weapon choice

XL 11 Human^Gozag, using +2 short sword of electrocution at 6.0 skill. Should I stick with the short sword for now, or switch to one of these ranged weapons (currently untrained): +5 hunting sling of flaming +4 shortbow of flaming Or buy one of these? 378 gold a runed lajatang 279 gold a steaming br...

Tuesday, 12th February 2019, 07:37

Forum: Crazy Yiuf's Corner

Topic: Ease of use improvements needed in .24

Replies: 4

Views: 1010

Re: Ease of use improvements needed in .24

* Remove merfolk boot melding. Either make boots work all the time for merfolk, or prevent merfolk from using boots entirely.
* Turn evocable flight into perma-flight. Remove drawbacks to flying.

Sunday, 10th February 2019, 07:03

Forum: Crazy Yiuf's Corner

Topic: Ease of use improvements needed in .24

Replies: 4

Views: 1010

Ease of use improvements needed in .24

Previous thread: https://crawl.develz.org/tavern/viewtopic.php?f=17&t=23989 Actually quite a lot of the requests in that thread got implemented. * remove butchering, monsters just drop chunks * food and chunks don't take up inventory letters * ammo mulch rate to 100%, increase ammo supplies acco...

Friday, 1st February 2019, 16:05

Forum: Game Design Discussion

Topic: New launcher system

Replies: 69

Views: 9884

Re: New launcher system

That's kind of problematic when the benefit of range is so powerful. If you nerfed the damage output of ranged weapons enough to try and balance that aspect, you would end up making them very unsatisfying to use. Hence the damage reduced by range suggestion. You set launcher damage to be just a lit...
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