Search found 1727 matches
Sunday, 11th September 2022, 01:09
Forum: The Dart Board
Topic: Tournament clan banners should be cooperative
Replies: 2
Views: 16020
Sunday, 31st May 2020, 02:06
Forum: Game Design Discussion
Topic: Please get rid of ally based XP drain
Replies: 23
Views: 8773
Re: Please get rid of ally based XP drain
tealizard wrote:An extremely poorly reasoned post, so much so that even addressing it in a serious way would be ridiculous
Is this the new duvessa?
The old one was wittier. But I suppose you have to take what you can these days.
Friday, 24th May 2019, 21:01
Forum: Crazy Yiuf's Corner
Topic: Survey: What do you think of the depth of hell now?
Replies: 10
Views: 3965
Re: Survey: What do you think of the depth of hell now?
My preferred Hell layout would be nine floors, with runes on 3,5,7,9. Make whatever other changes are needed to keep the difficulty high, such as removing the quick escape stairs up.
Monday, 20th May 2019, 23:09
Forum: Game Design Discussion
Topic: Naive Questions
Replies: 4
Views: 2185
Re: Naive Questions
Friday, 10th May 2019, 23:54
Forum: Crazy Yiuf's Corner
Topic: Species Idea: Anansi
Replies: 15
Views: 5101
Re: Species Idea: Anansi
sanka wrote:I think it would be more funny if they could wear 3 sets of boots instead of none.
Barding. Different from the other two barding types, of course.
Re: SpBe
mrthehoople wrote:So far it seems hugely overpowered - my +5 sling of venom
That would carry any race/class through Dungeon,Lair,Orc if trained up to min delay.
Re: nerf gozag
Monday, 29th April 2019, 16:43
Forum: Game Design Discussion
Topic: Experimental branch: two state vampires
Replies: 80
Views: 27304
Re: Experimental branch: two state vampires
Monday, 29th April 2019, 04:26
Forum: Crazy Yiuf's Corner
Topic: Leo Littlebook's thread
Replies: 76
Views: 26906
Re: Leo Littlebook's thread
Leo_Littlebook wrote:I am an expert on the early game, not extended.
OK. What percent of your characters make it to level 12?
Please provide links to your morgues. Do you play at all on public servers?
Saturday, 27th April 2019, 18:43
Forum: Crazy Yiuf's Corner
Topic: Leo Littlebook's thread
Replies: 76
Views: 26906
Re: Leo Littlebook's thread
Leo, how many games of DCSS have you won? Were any of them on public servers? Please post pastebins of the morgues for your last five wins.
Thanks.
Saturday, 27th April 2019, 07:30
Forum: Game Design Discussion
Topic: Experimental branch: two state vampires
Replies: 80
Views: 27304
Re: Experimental branch: two state vampires
Friday, 26th April 2019, 01:27
Forum: Dungeon Crawling Advice
Topic: #Lightning Bolt
Replies: 34
Views: 9534
Re: #Lightning Bolt
Thursday, 25th April 2019, 18:39
Forum: Game Design Discussion
Topic: Experimental branch: two state vampires
Replies: 80
Views: 27304
Re: Experimental branch: two state vampires
Vanguardan wrote:Both forms should have normal regeneration.
Thank you.
why not move batform to Alive? I mean, bats have blood.
Batform should be its own state.
Thursday, 25th April 2019, 18:22
Forum: Dungeon Crawling Advice
Topic: #Lightning Bolt
Replies: 34
Views: 9534
Re: #Lightning Bolt
Wednesday, 24th April 2019, 20:46
Forum: Crazy Yiuf's Corner
Topic: Leo Littlebook's thread
Replies: 76
Views: 26906
Re: Leo Littlebook's thread
duvessa wrote:As much as I admire the dedication to trolling here, you really need to get some new material.
Huh, I assumed this guy was your alt.
Thursday, 18th April 2019, 23:41
Forum: Dungeon Crawling Advice
Topic: Tips For Melee Naga?
Replies: 21
Views: 6270
Re: Tips For Melee Naga?
Friday, 12th April 2019, 16:39
Forum: Game Design Discussion
Topic: Throwing Brand Removals thread
Replies: 74
Views: 24085
Re: Throwing Brand Removals thread
Friday, 12th April 2019, 16:23
Forum: Game Design Discussion
Topic: Cool, good, swamp rework
Replies: 19
Views: 6771
Re: Cool, good, swamp rework
Friday, 12th April 2019, 06:31
Forum: Game Design Discussion
Topic: Cool, good, swamp rework
Replies: 19
Views: 6771
Re: Cool, good, swamp rework
Hellmonk wrote:most of the problems of water
What's wrong with shallow water?
Thursday, 11th April 2019, 02:27
Forum: Game Design Discussion
Topic: Simple solution to inventory problem with throwables
Replies: 21
Views: 7009
Re: Simple solution to inventory problem with throwables
Monday, 1st April 2019, 18:58
Forum: Crazy Yiuf's Corner
Topic: New Unrandart: Flail of Beogh's Chosen
Replies: 32
Views: 9776
Friday, 29th March 2019, 00:57
Forum: Game Design Discussion
Topic: Is this supposed to be fun?
Replies: 46
Views: 18479
Tuesday, 26th March 2019, 16:56
Forum: Dungeon Crawling Advice
Topic: Advice for melee extended
Replies: 11
Views: 4589
Re: Advice for melee extended
TSO is quite straightforward in extended. Passive heal on kills is amazing.
Axes are generally the best weapon type in extended, but I haven't played current Singing Sword, so I can't say how the AOE compares to axes.
Monday, 25th March 2019, 20:59
Forum: Game Design Discussion
Topic: Experimental branch: Known Traps
Replies: 97
Views: 44377
Re: Experimental branch: Known Traps
petercordia wrote:I just had the experience of "you open a door" -> "you fall through a trap". It felt ridicules
Is this possible with current trap system:
1. Read fog scroll.
2. Walk a couple steps forward into the fog.
3. Wait for fog to dissipate
4. Trap triggers!
Sunday, 24th March 2019, 02:46
Forum: Game Design Discussion
Topic: feature request: rings of earth and wind
Replies: 8
Views: 3105
Re: feature request: rings of earth and wind
duvessa wrote:see also every other resistance ring
There are far more enemies with fire and cold attacks than lightning.
Sunday, 24th March 2019, 01:52
Forum: Game Design Discussion
Topic: feature request: rings of earth and wind
Replies: 8
Views: 3105
Re: feature request: rings of earth and wind
Tuesday, 12th March 2019, 16:21
Forum: Dungeon Crawling Advice
Topic: Ways to avoid death?
Replies: 21
Views: 6712
Re: Ways to avoid death?
VeryAngryFelid wrote:I didn't have any problems with 3-4 monsters no matter the type but they kept coming in much higher numbers.
Dig a kill hole?
Also you died with 29 charges of enslavement and pretty well trained evocations....
Monday, 11th March 2019, 09:11
Forum: Dungeon Crawling Advice
Topic: Ways to avoid death?
Replies: 21
Views: 6712
Re: Ways to avoid death?
Monday, 11th March 2019, 01:37
Forum: Dungeon Crawling Advice
Topic: Ways to avoid death?
Replies: 21
Views: 6712
Re: Ways to avoid death?
VeryAngryFelid wrote:Please elaborate. Axes? No other weapon will allow me to survive shock sparks without rElec or multiple adjacent spriggan defenders.
Yeah, a broad axe.
If you provide a .lst file I'm sure we can find all sort of better items. The one that sticks out is large shields. Were none generated?
Sunday, 10th March 2019, 07:22
Forum: Game Design Discussion
Topic: Option to display spells for books in shops
Replies: 9
Views: 2979
Re: Option to display spells for books in shops
Sunday, 10th March 2019, 07:21
Forum: Dungeon Crawling Advice
Topic: Ways to avoid death?
Replies: 21
Views: 6712
Friday, 8th March 2019, 05:00
Forum: Game Design Discussion
Topic: Vampire rework proposal
Replies: 14
Views: 5369
Re: Vampire rework proposal
Thursday, 7th March 2019, 00:23
Forum: Crazy Yiuf's Corner
Topic: How to get Duvessa to thank your post
Replies: 4
Views: 2205
How to get Duvessa to thank your post
...is an irredeemably bad idea. Just remove it and replace it with nothing.
You'll be well on your way to 4000 thanks!
Thursday, 7th March 2019, 00:18
Forum: Game Design Discussion
Topic: Vampire rework proposal
Replies: 14
Views: 5369
Re: Vampire rework proposal
Tuesday, 5th March 2019, 23:49
Forum: Dungeon Crawling Advice
Topic: How often should you berserk with Trog?
Replies: 6
Views: 2944
Re: How often should you berserk with Trog?
Monday, 4th March 2019, 20:41
Forum: Game Design Discussion
Topic: Monsters and alarm traps
Replies: 19
Views: 6894
Re: Monsters and alarm traps
njvack wrote: I thought saying the design intent of traps was to harm the player was an adequate answer.
FR: Monster stepping on a net trap should net the player.
Saturday, 2nd March 2019, 03:42
Forum: Game Design Discussion
Topic: Why isn't DD ability just a regeneration rate?
Replies: 33
Views: 12161
Re: Why isn't DD ability just a regeneration rate?
- Remove the no regen ability, so they regen HP exactly like everyone else. Remove all the special cases associated with it (spirit shield etc)
- Remove the at-will HW.
- Reduce Invocations apt to -1, Evocations to +2.
Friday, 1st March 2019, 23:47
Forum: Dungeon Crawling Advice
Topic: how to defeat this frost giant safely?
Replies: 11
Views: 3477
Re: how to defeat this frost giant safely?
Thursday, 28th February 2019, 20:13
Forum: Game Design Discussion
Topic: Why isn't DD ability just a regeneration rate?
Replies: 33
Views: 12161
Re: Why isn't DD ability just a regeneration rate?
VeryAngryFelid wrote:It would be totally fine to give DD normal healing. It would be a buff so what? Some players cannot win crawl in years, we can have a species for them.
Giving DD normal healing while taking away on-demand HW would be a nerf for experienced players but probably a buff for noobs.
Thursday, 21st February 2019, 19:18
Forum: Dungeon Crawling Advice
Topic: Demon Trident vs Great Mace
Replies: 12
Views: 4475
Re: Demon Trident vs Great Mace
I'm a sucker for axes, so I'd train those while using the demon trident.
Thursday, 21st February 2019, 19:14
Forum: Game Design Discussion
Topic: Thanks Devs for the Gauntlet!
Replies: 17
Views: 6682
Re: Thanks Devs for the Gauntlet!
Tuesday, 19th February 2019, 20:18
Forum: Crazy Yiuf's Corner
Topic: Why does piety decay still exist?
Replies: 30
Views: 12423
Tuesday, 19th February 2019, 20:09
Forum: Crazy Yiuf's Corner
Topic: See invisible isn't on Autopickup any more?
Replies: 5
Views: 2271
Re: See invisible isn't on Autopickup any more?
duvessa wrote:no developer cares enough to fix that.
How would you fix it?
Tuesday, 19th February 2019, 19:54
Forum: Game Design Discussion
Topic: Thanks Devs for the Gauntlet!
Replies: 17
Views: 6682
Re: Thanks Devs for the Gauntlet!
I don't know why the final boss of gauntlet is the minotaur.
Friday, 15th February 2019, 21:31
Forum: Dungeon Crawling Advice
Topic: Tricky early-game weapon choice
Replies: 6
Views: 2626
Re: Tricky early-game weapon choice
Thursday, 14th February 2019, 23:07
Forum: Crazy Yiuf's Corner
Topic: The Troll Trolled
Replies: 7
Views: 2790
Re: The Troll Trolled
defen wrote:Is this deliberate design?
Not really. Think of it as emergent gameplay.
Thursday, 14th February 2019, 16:35
Forum: Dungeon Crawling Advice
Topic: Tricky early-game weapon choice
Replies: 6
Views: 2626
Re: Tricky early-game weapon choice
@svendre, I completely agree, long-term.
Actually really what I wanted to know was how that sling and shortbow compared to each other, for early-game use.
Thursday, 14th February 2019, 08:38
Forum: Dungeon Crawling Advice
Topic: Tricky early-game weapon choice
Replies: 6
Views: 2626
Tricky early-game weapon choice
Tuesday, 12th February 2019, 07:37
Forum: Crazy Yiuf's Corner
Topic: Ease of use improvements needed in .24
Replies: 4
Views: 2204
Re: Ease of use improvements needed in .24
* Turn evocable flight into perma-flight. Remove drawbacks to flying.
Sunday, 10th February 2019, 07:03
Forum: Crazy Yiuf's Corner
Topic: Ease of use improvements needed in .24
Replies: 4
Views: 2204