Re: Goldify manuals
No manuals of Fighting, Armour, Dodging, as those aren't interesting.
Sunday, 29th April 2018, 00:01
Forum: Game Design Discussion
Topic: Goldify manuals
Replies: 17
Views: 5749
Saturday, 21st April 2018, 16:41
Forum: Game Design Discussion
Topic: make DD healing cost 1 max HP
Replies: 13
Views: 4221
duvessa wrote:axes, the only weapon class that specifically has anti-synergy with shields.
Saturday, 14th April 2018, 03:15
Forum: Game Design Discussion
Topic: Shorten Hell Branches
Replies: 22
Views: 6419
Saturday, 7th April 2018, 15:00
Forum: Crazy Yiuf's Corner
Topic: Enable Beogh to all species
Replies: 10
Views: 3612
Cornercat wrote:there isn't much inherently evil about DS. Its just their ancestry
Saturday, 7th April 2018, 14:59
Forum: Game Design Discussion
Topic: Merge Minotaur and Hill Orc into Mountain Dwarf
Replies: 17
Views: 6720
Thursday, 5th April 2018, 13:55
Forum: Game Design Discussion
Topic: Amulet of Wisdom
Replies: 7
Views: 2507
duvessa wrote:Is this an oblique rag on the xp penalty for using allies
Wednesday, 4th April 2018, 14:12
Forum: Game Design Discussion
Topic: Amulet of Wisdom
Replies: 7
Views: 2507
Wednesday, 4th April 2018, 12:22
Forum: Game Design Discussion
Topic: Amulet of Wisdom
Replies: 7
Views: 2507
Monday, 2nd April 2018, 14:16
Forum: Dungeon Crawling Advice
Topic: Is there any reason to choose Long Blades?
Replies: 29
Views: 9589
duvessa wrote:Why do the people in these conversations never mention brands? The brands for different weapon types are significantly different:
Wednesday, 21st March 2018, 22:38
Forum: Dungeon Crawling Advice
Topic: All melee char- two handed axe or long blade and shield?
Replies: 6
Views: 2547
Friday, 16th March 2018, 02:31
Forum: Game Design Discussion
Topic: Species Proposal – Gnome
Replies: 9
Views: 3050
Pingas wrote:[list][*]Empowered Wands 1: Gnomes have increased power when zapping wands.
Monday, 12th March 2018, 00:25
Forum: Game Design Discussion
Topic: Give Y/N for Walking into Steam
Replies: 10
Views: 4640
Saturday, 3rd March 2018, 04:39
Forum: Crazy Yiuf's Corner
Topic: Popular, but stupid notions
Replies: 47
Views: 17207
duvessa wrote:qw is a literal bot and specifically values amulets of reflection and guardian spirit higher than it values amulets of regeneration
Monday, 19th February 2018, 18:45
Forum: Game Design Discussion
Topic: Make nightstalker mutation toggleable
Replies: 21
Views: 6865
Siegurt wrote:Rast wrote:The current spirit shield+torment interaction is unfair.
But I don't know of a fix which is also fair.
How about 'Spirit shield doesn't protect you from torment at all'
Monday, 19th February 2018, 18:43
Forum: Crazy Yiuf's Corner
Topic: A Square Font for Vault Design
Replies: 10
Views: 3747
Wednesday, 14th February 2018, 05:20
Forum: Crazy Yiuf's Corner
Topic: A Square Font for Vault Design
Replies: 10
Views: 3747
Wednesday, 14th February 2018, 05:18
Forum: Crazy Yiuf's Corner
Topic: Messy Snake
Replies: 4
Views: 1804
Wednesday, 14th February 2018, 05:17
Forum: Game Design Discussion
Topic: Make nightstalker mutation toggleable
Replies: 21
Views: 6865
Thursday, 8th February 2018, 05:20
Forum: Crazy Yiuf's Corner
Topic: The new Amulet of the Acrobat
Replies: 32
Views: 10983
MainiacJoe wrote:Help me brainstorms ways to do damage while moving.
Friday, 2nd February 2018, 13:49
Forum: Crazy Yiuf's Corner
Topic: Amulet of Harm replacement
Replies: 13
Views: 4184
Thursday, 1st February 2018, 02:47
Forum: Dungeon Crawling Advice
Topic: GnMo^??? Archer
Replies: 6
Views: 2438
Wednesday, 31st January 2018, 04:58
Forum: Game Design Discussion
Topic: Bultungin/Gnoll Feedback
Replies: 223
Views: 121742
Wednesday, 31st January 2018, 04:47
Forum: Game Design Discussion
Topic: Red Devil: the experience
Replies: 20
Views: 5893
Monday, 29th January 2018, 14:22
Forum: Dungeon Crawling Advice
Topic: Tomb 3 strategy without ranged attack?
Replies: 16
Views: 5560
Sunday, 28th January 2018, 17:22
Forum: Game Design Discussion
Topic: Remove Monster Banishment
Replies: 12
Views: 4009
Saturday, 27th January 2018, 04:34
Forum: Game Design Discussion
Topic: Remove Monster Banishment
Replies: 12
Views: 4009
Friday, 26th January 2018, 05:32
Forum: Crazy Yiuf's Corner
Topic: 'OP spell combo' or 'Who wanna play mad bomber'?
Replies: 6
Views: 2314
Friday, 26th January 2018, 05:26
Forum: Game Design Discussion
Topic: Monster Banishment Soft Delay
Replies: 16
Views: 4413
Wednesday, 24th January 2018, 03:11
Forum: Crazy Yiuf's Corner
Topic: Why spell hunger is fun, and ranged ammo isn't
Replies: 15
Views: 4887
Wednesday, 24th January 2018, 03:07
Forum: Game Design Discussion
Topic: Don't charge Lugonu piety for failed banish
Replies: 17
Views: 5740
Wednesday, 24th January 2018, 03:01
Forum: Game Design Discussion
Topic: Monster Banishment Soft Delay
Replies: 16
Views: 4413
Monday, 8th January 2018, 18:37
Forum: Dungeon Crawling Advice
Topic: What's the best strategy for Gozag call shop?
Replies: 6
Views: 3476
Monday, 8th January 2018, 17:19
Forum: Dungeon Crawling Advice
Topic: Desolation of Salt Sounds Very Dangerous
Replies: 16
Views: 5037
Monday, 8th January 2018, 17:15
Forum: Crazy Yiuf's Corner
Topic: Remove Labyrinths
Replies: 49
Views: 32162
Monday, 8th January 2018, 03:55
Forum: Crazy Yiuf's Corner
Topic: Remove Labyrinths
Replies: 49
Views: 32162
Monday, 8th January 2018, 03:08
Forum: Game Design Discussion
Topic: Annotations should include polymorph status
Replies: 0
Views: 1029
Monday, 8th January 2018, 02:40
Forum: Game Design Discussion
Topic: Goldify rations and chunks
Replies: 2
Views: 1290
Sunday, 7th January 2018, 19:27
Forum: Game Design Discussion
Topic: Improved role selection screen layout
Replies: 2
Views: 1234
Sunday, 7th January 2018, 18:51
Forum: Game Design Discussion
Topic: Goldify rations and chunks
Replies: 2
Views: 1290
Saturday, 6th January 2018, 18:33
Forum: Game Design Discussion
Topic: Standardize Zealot descriptions
Replies: 0
Views: 1115
Saturday, 6th January 2018, 18:27
Forum: Game Design Discussion
Topic: Improved role selection screen layout
Replies: 2
Views: 1234
Thursday, 21st December 2017, 09:44
Forum: Game Design Discussion
Topic: Make Ce normal speed (was: Drop rates still need a some tweaking
Replies: 15
Views: 4427
Wednesday, 20th December 2017, 14:16
Forum: Crazy Yiuf's Corner
Topic: Cool new god of giving you a weapon
Replies: 9
Views: 2983
Thursday, 7th December 2017, 23:46
Forum: Dungeon Crawling Advice
Topic: Drop rates still need a some tweaking
Replies: 20
Views: 6006
Thursday, 7th December 2017, 22:42
Forum: Dungeon Crawling Advice
Topic: duvessa's spell guide for cool people
Replies: 145
Views: 597275
guidecriticcritic wrote:GuideCritic wrote:This guide is most charitably described as inconsistent and most accurately as bad.
This critique was overpriced and can only be described as both bland and an assault on the finer senses,
Monday, 4th December 2017, 17:22
Forum: Dungeon Crawling Advice
Topic: Blood Bashing
Replies: 6
Views: 2055
Monday, 4th December 2017, 04:20
Forum: Crazy Yiuf's Corner
Topic: Train Fighting
Replies: 15
Views: 4696
Sunday, 3rd December 2017, 18:34
Forum: Game Design Discussion
Topic: Remove hidden malus from dodging/shields
Replies: 6
Views: 2532
Sunday, 3rd December 2017, 05:06
Forum: Game Design Discussion
Topic: Tree burning vaults (was: Wand simplification happy dance)
Replies: 14
Views: 4477
Saturday, 2nd December 2017, 19:42
Forum: Game Design Discussion
Topic: Bultungin/Gnoll Feedback
Replies: 223
Views: 121742
nago wrote:The major problem with the current version of Gn is that most of them will be quite similar chars in late game (1h+shield +same set of good spells, etc),