Search found 1727 matches

Wednesday, 13th May 2015, 00:48

Forum: Game Design Discussion

Topic: Quick comment about life hungry

Replies: 5

Views: 1572

Re: Quick comment about life hungry

I don't play trunk, so I don't know exactly how life hungry works, but how about rework the ability as giving a flat amount of Drain when equipped, which persists until the item is removed. This neither encourages or punishes swapping.

Friday, 8th May 2015, 21:25

Forum: Game Design Discussion

Topic: Randarts (was: SquareLOS experimental branch on CBRO)

Replies: 17

Views: 3765

Re: Randarts (was: SquareLOS experimental branch on CBRO)

That says more about wands of hasting than it does about randarts.

Friday, 8th May 2015, 19:09

Forum: Game Design Discussion

Topic: 2 Runes for Zot

Replies: 33

Views: 8245

Re: 2 Runes for Zot

PleasingFungus wrote:
Rast wrote:Snake and Spider should be refactored to be less poison-centric, and more interesting in general

This happened to Snake in, what, 0.14?


It was a step in the right direction. It's not enough.

Honestly, those branches should probably get Hive'd.

Friday, 8th May 2015, 02:09

Forum: Game Design Discussion

Topic: 2 Runes for Zot

Replies: 33

Views: 8245

Re: 2 Runes for Zot

It's clunky -- now runes are divided into two types -- and unappealing.

Also, diving the second S-branch is fast and easy. The final floor is less easy, but that's a good thing.

Friday, 8th May 2015, 01:45

Forum: Game Design Discussion

Topic: Randarts (was: SquareLOS experimental branch on CBRO)

Replies: 17

Views: 3765

Re: SquareLOS experimental branch on CBRO

You know, LOS increase on a fixedart would be kinda neat.

Friday, 8th May 2015, 01:05

Forum: Game Design Discussion

Topic: Randarts (was: SquareLOS experimental branch on CBRO)

Replies: 17

Views: 3765

Re: SquareLOS experimental branch on CBRO

This is basically offtopic, but briefly: randart generation changes imho make randarts ever so slightly better. It isn't huge, but in games with high rng luck (so like 5-10% of games) you can notice a decent boost. This is subject to confirmation bias and all that, I may be wrong, etc, but that's h...

Thursday, 7th May 2015, 23:24

Forum: Crazy Yiuf's Corner

Topic: New combat move: Wound

Replies: 53

Views: 14256

Re: New combat move: Wound

Image

Thursday, 7th May 2015, 19:56

Forum: Dungeon Crawling Advice

Topic: Ensorcelled Hibernation

Replies: 32

Views: 10552

Re: Ensorcelled Hibernation

More than a little bit frightening...

Thursday, 7th May 2015, 19:54

Forum: Dungeon Crawling Advice

Topic: Guide to Safe Crawling

Replies: 74

Views: 57154

Re: Guide to Safe Crawling

Lure lure lure lure lure enemies back into a safe area before fighting. I can't stress this enough. This even applies to trivial enemies, since their noise could attract others, or others might be wandering nearby.


Is the goal to win or to have fun?

Thursday, 7th May 2015, 19:42

Forum: Game Design Discussion

Topic: 2 Runes for Zot

Replies: 33

Views: 8245

Re: 2 Runes for Zot

Flying isn't needed for the water branches any more. (it never really was).

Snake and Spider should be refactored to be less poison-centric, and more interesting in general

Thursday, 7th May 2015, 11:58

Forum: Game Design Discussion

Topic: 2 Runes for Zot

Replies: 33

Views: 8245

Re: 2 Runes for Zot

It's been suggested that lair drop down to one S-branch per game..

And then we can finally have an elven rune!

Thursday, 7th May 2015, 01:25

Forum: Game Design Discussion

Topic: Remove Ammo

Replies: 49

Views: 13317

Re: Remove Ammo

Some people have won dozens of ranged weapon users without knowing about that :(

Wednesday, 6th May 2015, 23:10

Forum: Crazy Yiuf's Corner

Topic: New combat move: Wound

Replies: 53

Views: 14256

Re: New combat move: Wound

Duvessa is a man?

Wednesday, 6th May 2015, 01:01

Forum: Game Design Discussion

Topic: Fix call imp and Fedhas interaction

Replies: 6

Views: 2026

Re: Fix call imp and Fedhas interaction

I would favor having them flop back down as corpses, still available for reanimation.

Tuesday, 5th May 2015, 02:05

Forum: Crazy Yiuf's Corner

Topic: New species: Xomhand (a permanently severed hand)

Replies: 13

Views: 3351

Re: New species: Xomhand (a permanently severed hand)

Pollen_Golem wrote:good at ... unarmed


Well obviously.

Monday, 4th May 2015, 23:15

Forum: Game Design Discussion

Topic: Simple solution to the LLD griefer

Replies: 13

Views: 3494

Re: Simple solution to the LLD griefer

The account with the most wins should be the canonical one.

Sunday, 3rd May 2015, 17:17

Forum: Game Design Discussion

Topic: Remove Ammo

Replies: 49

Views: 13317

Re: Remove Ammo

I would suggest making it a flat percentage applied at the very end, after slaying.

Saturday, 2nd May 2015, 14:23

Forum: Game Design Discussion

Topic: "Slow Healing" is a misleading title for the mutation

Replies: 5

Views: 1621

Re: "Slow Healing" is a misleading title for the mutation

Or remove slow healing 3 entirely...

Saturday, 2nd May 2015, 14:16

Forum: Game Design Discussion

Topic: Abyss refactor suggestion

Replies: 7

Views: 2080

Abyss refactor suggestion

I didn't care much for the abyss change that made it five floors deep. Yes, abyss needs to have easier and harder areas to make it more interesting, and banishment less immediately fatal, but the current implementation just feels wrong to me. Here's an alternate suggestion: - Abyss should be just a ...

Friday, 1st May 2015, 20:54

Forum: Game Design Discussion

Topic: Fix call imp and Fedhas interaction

Replies: 6

Views: 2026

Re: Fix call imp and Fedhas interaction

Since when do summoned shadow imps not cast animate dead? Lame. EDIT: OK it makes sense from a game balance point of view, but it's still no fun. Suggestion: fix animate dead so that the HD of the resulting zombies is capped based on spell power, and then let shadow imps cast it again, just at reall...

Thursday, 30th April 2015, 20:19

Forum: Dungeon Crawling Advice

Topic: Tips for early Necromancers

Replies: 23

Views: 5455

Re: Tips for early Necromancers

Is unarmed really the way to go with vine stalkers? How does it compare to quick blade?

Thursday, 30th April 2015, 08:39

Forum: Game Design Discussion

Topic: Increase experience of nasty special ability monsters

Replies: 8

Views: 2320

Re: Increase experience of nasty special ability monsters

Be warned; they might just decrease xp for vanilla melee monsters instead.

Thursday, 30th April 2015, 00:37

Forum: Crazy Yiuf's Corner

Topic: Buffs on ascension

Replies: 13

Views: 3227

Re: Buffs on ascension

Sar wrote:You could add Darkness, Death's Door/some kind of form compatible with ozo/stoneskin.

I'm kind of surprised you indulge into that considering it messes up statistics.


The people who don't buff before winning are the ones messing up statistics.

Thursday, 30th April 2015, 00:36

Forum: Crazy Yiuf's Corner

Topic: Best Way to Introduce Crawl?

Replies: 11

Views: 2626

Re: Best Way to Introduce Crawl?

Casual mode Crawl: Infinite lives, like a felid, but apply a heavy drain status on each death.

Wednesday, 29th April 2015, 21:31

Forum: Dungeon Crawling Advice

Topic: Irradiate

Replies: 16

Views: 5368

Re: Irradiate

Can you spam more it under Jiyva?

Wednesday, 29th April 2015, 21:30

Forum: Dungeon Crawling Advice

Topic: Which Weapon/Armor Combo for XL:16 MfBe?

Replies: 10

Views: 2711

Re: Which Weapon/Armor Combo for XL:16 MfBe?

The four elemental evokables. Sack of spiders.

Decks are decent if they aren't Changes/Wonders. Wands. Box of beasts.

Wednesday, 29th April 2015, 21:27

Forum: Game Design Discussion

Topic: Feedback on Undead expiring

Replies: 66

Views: 15381

Re: Feedback on Undead expiring

Cap the HD of the resulting undead based on spellpower. You can still get Gold Dragon skeletons with no skill investment, but they'll be 1 HD gold dragon skeletons.

Wednesday, 29th April 2015, 21:20

Forum: Game Design Discussion

Topic: SquareLOS experimental branch on CBRO

Replies: 81

Views: 23752

Re: SquareLOS experimental branch on CBRO

Image

Wednesday, 29th April 2015, 14:26

Forum: Dungeon Crawling Advice

Topic: Which Weapon/Armor Combo for XL:16 MfBe?

Replies: 10

Views: 2711

Re: Which Weapon/Armor Combo for XL:16 MfBe?

Vamp bardiche is a non-brainer. Throw all the EW scrolls you find into it. Crank polearms only until you max.

The leather is the best armor you have, but keep looking for better.

Your evocations points aren't a waste; there are plenty of non-wielded evokables worth using.

Tuesday, 28th April 2015, 01:57

Forum: Dungeon Crawling Advice

Topic: Spriggan blaster casters are fun

Replies: 11

Views: 3192

Re: Spriggan blaster casters are fun

But your spellpower is crap, right?

Cj seems like a bad choice -- less Int than Wz.

Saturday, 25th April 2015, 01:39

Forum: Dungeon Crawling Advice

Topic: Darkness

Replies: 17

Views: 4873

Re: Darkness

We don't want to make spellpower breakpoints where the usefulness of the spell dramatically increases.

Spellpower could determine how long the LOS reduction is a full 2. After that initial period, LOS would gradually (or quickly?) increase back to the normal radius, at which the spell would expire.

Saturday, 25th April 2015, 01:09

Forum: Dungeon Crawling Advice

Topic: Races and classes by streakability

Replies: 53

Views: 14878

Re: Races and classes by streakability

I think your methodology has too much focus on games by the very best players. I suggest looking only at games which would potentially be exactly the third in a streak. I think that's a good balance between games the player is definitely trying to streak vs games where the player is going full unfun...

Saturday, 25th April 2015, 00:58

Forum: Game Design Discussion

Topic: Remove Item Destruction

Replies: 14

Views: 4074

Re: Remove Item Destruction

To help further differentiate water and lava, let lava continue to instantly destroy items.

Saturday, 25th April 2015, 00:51

Forum: Game Design Discussion

Topic: Feedback on Undead expiring

Replies: 66

Views: 15381

Re: Feedback on Undead expiring

elmdor wrote:On the other hand, new players might expect enemy undead to rot and expire in the same way.


I'm OK with that.

Saturday, 25th April 2015, 00:49

Forum: Game Design Discussion

Topic: Abyss and the gods

Replies: 27

Views: 7538

Re: Abyss and the gods

What's the rationale for that? It made them useable?

Saturday, 25th April 2015, 00:43

Forum: Dungeon Crawling Advice

Topic: Escaping the Abyss

Replies: 42

Views: 9334

Re: Escaping the Abyss

Wahaha wrote:In my opinion the Abyss is very tactically interesting. I would like to see an easier Abyss 1 and 2 and
dowan wrote:Late game banishments sending you deeper solve the main issue with late game banishments

or alternatively banishment expires after X turns, an idea proposed by someone in some other thread.


Increase chance of exit being generated with more time spent in abyss.

Thursday, 23rd April 2015, 19:53

Forum: Game Design Discussion

Topic: Feedback on Undead expiring

Replies: 66

Views: 15381

Re: Feedback on Undead expiring

FR: Zombies continue to rot after being reanimated, keeping the original rot timer. They would rot down to skeletons and then crumble back to dust.

Thursday, 23rd April 2015, 19:28

Forum: Crazy Yiuf's Corner

Topic: M/F?

Replies: 21

Views: 5535

Re: M/F?

Image

Thursday, 23rd April 2015, 02:39

Forum: Crazy Yiuf's Corner

Topic: M/F?

Replies: 21

Views: 5535

Re: M/F?

FR: Choose sex at char creation, just like Nethack.

The ingame drawbacks and benefits should be the same as Nethack.

Thursday, 23rd April 2015, 00:04

Forum: Crazy Yiuf's Corner

Topic: YAVP: VSMo

Replies: 10

Views: 2690

Re: YAVP: VSMo

Oh yeah, the most notable thing about this game was that I had sacrifice evocations and earth magic, so in order to get the slimy rune I needed to drag a deep troll earth mage all the way from depths to slime 6. Stupid troll almost died on the slime walls too... FR: kiling TRJ should make the walls...

Wednesday, 22nd April 2015, 18:29

Forum: Dungeon Crawling Advice

Topic: Races and classes by streakability

Replies: 53

Views: 14878

Re: Races and classes by streakability

All this proves is that if you're already a strong player, and you're in a streak you care a lot about, you'll be willing to play in an ultra-careful, ultra-tedious way, and then the extra speed and lives of Felid trump all other considerations. Also, the way tournaments reward scoring encourages th...

Wednesday, 22nd April 2015, 18:20

Forum: Dungeon Crawling Advice

Topic: So many weapon options for MiBe

Replies: 11

Views: 3104

Re: So many weapon options for MiBe

Sandman25 wrote:+ MiBe does not need a weapon better than spear of freezing to win with 3 runes


That was during meleebug.

Wednesday, 22nd April 2015, 00:42

Forum: Dungeon Crawling Advice

Topic: Oka and amulet of faith

Replies: 8

Views: 2407

Re: Oka and amulet of faith

bcadren wrote:+1 Boots of Running
The Boots of the Assassin (I kept running anyways


....why?

Tuesday, 21st April 2015, 23:21

Forum: Dungeon Crawling Advice

Topic: A multi-character outline to help people diversify builds?

Replies: 176

Views: 42979

Re: A multi-character outline to help people diversify build

Sar wrote:A far better list would be the one that provided a good race for a class and the least bad class for a race. Kind of like what char select screen does.


Best class for nearly every race is zerker.

Best race for near every class is Mi

Tuesday, 21st April 2015, 23:03

Forum: Dungeon Crawling Advice

Topic: A multi-character outline to help people diversify builds?

Replies: 176

Views: 42979

Re: A multi-character outline to help people diversify build

Sandman25 wrote:
DrKe wrote:HEAM of Chei is not good for beginners though


It is harder than most Mu of Chei IMHO.


HEAM of NoGod probably isn't too bad. Play it like a HEHu.

Tuesday, 21st April 2015, 20:56

Forum: Crazy Yiuf's Corner

Topic: How to improve non-racial breath weapon mutations

Replies: 3

Views: 1194

Re: How to improve non-racial breath weapon mutations

bcadren wrote:Or...just remove levels I and II and skip straight to III.

And scale by XL (if it doesn't already)

Tuesday, 21st April 2015, 01:19

Forum: Game Design Discussion

Topic: Remove Item Destruction

Replies: 14

Views: 4074

Re: Remove Item Destruction

If (2) is real, it should be fixed.

Sunday, 19th April 2015, 15:55

Forum: Dungeon Crawling Advice

Topic: A multi-character outline to help people diversify builds?

Replies: 176

Views: 42979

Re: A multi-character guide for beginners?

There are guides on the wiki that people have followed, assuming they had been written to help them and vetted by others collaboratively, and which instead caused them to waste hours of time IRL scumming off Nemelex piety with mummies and doing other silly stuff that new players should not be doing...

Saturday, 18th April 2015, 04:52

Forum: Crazy Yiuf's Corner

Topic: Various ideas

Replies: 10

Views: 2460

Re: Various ideas

5) After the returning brand is removed, it will probably come back (heh) on a fixedart throwing weapon.

Just be patient.

Saturday, 18th April 2015, 00:26

Forum: Game Design Discussion

Topic: Auto pickup in combat when resting for one turn

Replies: 11

Views: 2639

Re: Auto pickup in combat when pressing 5

The inventory might fill up and then you couldn't pick up other items later without wasting turns dropping stuff.

FR: Picking up and dropping items should no longer take time.
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