Search found 1727 matches
Wednesday, 13th May 2015, 00:48
Forum: Game Design Discussion
Topic: Quick comment about life hungry
Replies: 5
Views: 1572
Friday, 8th May 2015, 21:25
Forum: Game Design Discussion
Topic: Randarts (was: SquareLOS experimental branch on CBRO)
Replies: 17
Views: 3765
Re: Randarts (was: SquareLOS experimental branch on CBRO)
Friday, 8th May 2015, 19:09
Forum: Game Design Discussion
Topic: 2 Runes for Zot
Replies: 33
Views: 8245
Re: 2 Runes for Zot
PleasingFungus wrote:Rast wrote:Snake and Spider should be refactored to be less poison-centric, and more interesting in general
This happened to Snake in, what, 0.14?
It was a step in the right direction. It's not enough.
Honestly, those branches should probably get Hive'd.
Friday, 8th May 2015, 02:09
Forum: Game Design Discussion
Topic: 2 Runes for Zot
Replies: 33
Views: 8245
Re: 2 Runes for Zot
Also, diving the second S-branch is fast and easy. The final floor is less easy, but that's a good thing.
Friday, 8th May 2015, 01:45
Forum: Game Design Discussion
Topic: Randarts (was: SquareLOS experimental branch on CBRO)
Replies: 17
Views: 3765
Re: SquareLOS experimental branch on CBRO
Friday, 8th May 2015, 01:05
Forum: Game Design Discussion
Topic: Randarts (was: SquareLOS experimental branch on CBRO)
Replies: 17
Views: 3765
Re: SquareLOS experimental branch on CBRO
Thursday, 7th May 2015, 23:24
Forum: Crazy Yiuf's Corner
Topic: New combat move: Wound
Replies: 53
Views: 14256
Thursday, 7th May 2015, 19:56
Forum: Dungeon Crawling Advice
Topic: Ensorcelled Hibernation
Replies: 32
Views: 10552
Thursday, 7th May 2015, 19:54
Forum: Dungeon Crawling Advice
Topic: Guide to Safe Crawling
Replies: 74
Views: 57154
Re: Guide to Safe Crawling
Lure lure lure lure lure enemies back into a safe area before fighting. I can't stress this enough. This even applies to trivial enemies, since their noise could attract others, or others might be wandering nearby.
Is the goal to win or to have fun?
Thursday, 7th May 2015, 19:42
Forum: Game Design Discussion
Topic: 2 Runes for Zot
Replies: 33
Views: 8245
Re: 2 Runes for Zot
Snake and Spider should be refactored to be less poison-centric, and more interesting in general
Thursday, 7th May 2015, 11:58
Forum: Game Design Discussion
Topic: 2 Runes for Zot
Replies: 33
Views: 8245
Re: 2 Runes for Zot
And then we can finally have an elven rune!
Thursday, 7th May 2015, 01:25
Forum: Game Design Discussion
Topic: Remove Ammo
Replies: 49
Views: 13317
Re: Remove Ammo
Wednesday, 6th May 2015, 23:10
Forum: Crazy Yiuf's Corner
Topic: New combat move: Wound
Replies: 53
Views: 14256
Wednesday, 6th May 2015, 01:01
Forum: Game Design Discussion
Topic: Fix call imp and Fedhas interaction
Replies: 6
Views: 2026
Re: Fix call imp and Fedhas interaction
Tuesday, 5th May 2015, 02:05
Forum: Crazy Yiuf's Corner
Topic: New species: Xomhand (a permanently severed hand)
Replies: 13
Views: 3351
Re: New species: Xomhand (a permanently severed hand)
Pollen_Golem wrote:good at ... unarmed
Well obviously.
Monday, 4th May 2015, 23:15
Forum: Game Design Discussion
Topic: Simple solution to the LLD griefer
Replies: 13
Views: 3494
Re: Simple solution to the LLD griefer
Sunday, 3rd May 2015, 17:17
Forum: Game Design Discussion
Topic: Remove Ammo
Replies: 49
Views: 13317
Re: Remove Ammo
Saturday, 2nd May 2015, 14:23
Forum: Game Design Discussion
Topic: "Slow Healing" is a misleading title for the mutation
Replies: 5
Views: 1621
Re: "Slow Healing" is a misleading title for the mutation
Saturday, 2nd May 2015, 14:16
Forum: Game Design Discussion
Topic: Abyss refactor suggestion
Replies: 7
Views: 2080
Abyss refactor suggestion
Friday, 1st May 2015, 20:54
Forum: Game Design Discussion
Topic: Fix call imp and Fedhas interaction
Replies: 6
Views: 2026
Re: Fix call imp and Fedhas interaction
Thursday, 30th April 2015, 20:19
Forum: Dungeon Crawling Advice
Topic: Tips for early Necromancers
Replies: 23
Views: 5455
Re: Tips for early Necromancers
Thursday, 30th April 2015, 08:39
Forum: Game Design Discussion
Topic: Increase experience of nasty special ability monsters
Replies: 8
Views: 2320
Re: Increase experience of nasty special ability monsters
Thursday, 30th April 2015, 00:37
Forum: Crazy Yiuf's Corner
Topic: Buffs on ascension
Replies: 13
Views: 3227
Re: Buffs on ascension
Sar wrote:You could add Darkness, Death's Door/some kind of form compatible with ozo/stoneskin.
I'm kind of surprised you indulge into that considering it messes up statistics.
The people who don't buff before winning are the ones messing up statistics.
Thursday, 30th April 2015, 00:36
Forum: Crazy Yiuf's Corner
Topic: Best Way to Introduce Crawl?
Replies: 11
Views: 2626
Re: Best Way to Introduce Crawl?
Wednesday, 29th April 2015, 21:31
Forum: Dungeon Crawling Advice
Topic: Irradiate
Replies: 16
Views: 5368
Wednesday, 29th April 2015, 21:30
Forum: Dungeon Crawling Advice
Topic: Which Weapon/Armor Combo for XL:16 MfBe?
Replies: 10
Views: 2711
Re: Which Weapon/Armor Combo for XL:16 MfBe?
Decks are decent if they aren't Changes/Wonders. Wands. Box of beasts.
Wednesday, 29th April 2015, 21:27
Forum: Game Design Discussion
Topic: Feedback on Undead expiring
Replies: 66
Views: 15381
Re: Feedback on Undead expiring
Wednesday, 29th April 2015, 21:20
Forum: Game Design Discussion
Topic: SquareLOS experimental branch on CBRO
Replies: 81
Views: 23752
Wednesday, 29th April 2015, 14:26
Forum: Dungeon Crawling Advice
Topic: Which Weapon/Armor Combo for XL:16 MfBe?
Replies: 10
Views: 2711
Re: Which Weapon/Armor Combo for XL:16 MfBe?
The leather is the best armor you have, but keep looking for better.
Your evocations points aren't a waste; there are plenty of non-wielded evokables worth using.
Tuesday, 28th April 2015, 01:57
Forum: Dungeon Crawling Advice
Topic: Spriggan blaster casters are fun
Replies: 11
Views: 3192
Re: Spriggan blaster casters are fun
Cj seems like a bad choice -- less Int than Wz.
Saturday, 25th April 2015, 01:39
Forum: Dungeon Crawling Advice
Topic: Darkness
Replies: 17
Views: 4873
Re: Darkness
Spellpower could determine how long the LOS reduction is a full 2. After that initial period, LOS would gradually (or quickly?) increase back to the normal radius, at which the spell would expire.
Saturday, 25th April 2015, 01:09
Forum: Dungeon Crawling Advice
Topic: Races and classes by streakability
Replies: 53
Views: 14878
Re: Races and classes by streakability
Saturday, 25th April 2015, 00:58
Forum: Game Design Discussion
Topic: Remove Item Destruction
Replies: 14
Views: 4074
Re: Remove Item Destruction
Saturday, 25th April 2015, 00:51
Forum: Game Design Discussion
Topic: Feedback on Undead expiring
Replies: 66
Views: 15381
Re: Feedback on Undead expiring
elmdor wrote:On the other hand, new players might expect enemy undead to rot and expire in the same way.
I'm OK with that.
Saturday, 25th April 2015, 00:49
Forum: Game Design Discussion
Topic: Abyss and the gods
Replies: 27
Views: 7538
Saturday, 25th April 2015, 00:43
Forum: Dungeon Crawling Advice
Topic: Escaping the Abyss
Replies: 42
Views: 9334
Re: Escaping the Abyss
Wahaha wrote:In my opinion the Abyss is very tactically interesting. I would like to see an easier Abyss 1 and 2 anddowan wrote:Late game banishments sending you deeper solve the main issue with late game banishments
or alternatively banishment expires after X turns, an idea proposed by someone in some other thread.
Increase chance of exit being generated with more time spent in abyss.
Thursday, 23rd April 2015, 19:53
Forum: Game Design Discussion
Topic: Feedback on Undead expiring
Replies: 66
Views: 15381
Re: Feedback on Undead expiring
Re: M/F?
The ingame drawbacks and benefits should be the same as Nethack.
Thursday, 23rd April 2015, 00:04
Forum: Crazy Yiuf's Corner
Topic: YAVP: VSMo
Replies: 10
Views: 2690
Re: YAVP: VSMo
Wednesday, 22nd April 2015, 18:29
Forum: Dungeon Crawling Advice
Topic: Races and classes by streakability
Replies: 53
Views: 14878
Re: Races and classes by streakability
Wednesday, 22nd April 2015, 18:20
Forum: Dungeon Crawling Advice
Topic: So many weapon options for MiBe
Replies: 11
Views: 3104
Re: So many weapon options for MiBe
Sandman25 wrote:+ MiBe does not need a weapon better than spear of freezing to win with 3 runes
That was during meleebug.
Wednesday, 22nd April 2015, 00:42
Forum: Dungeon Crawling Advice
Topic: Oka and amulet of faith
Replies: 8
Views: 2407
Re: Oka and amulet of faith
bcadren wrote:+1 Boots of Running
The Boots of the Assassin (I kept running anyways
....why?
Tuesday, 21st April 2015, 23:21
Forum: Dungeon Crawling Advice
Topic: A multi-character outline to help people diversify builds?
Replies: 176
Views: 42979
Re: A multi-character outline to help people diversify build
Sar wrote:A far better list would be the one that provided a good race for a class and the least bad class for a race. Kind of like what char select screen does.
Best class for nearly every race is zerker.
Best race for near every class is Mi
Tuesday, 21st April 2015, 23:03
Forum: Dungeon Crawling Advice
Topic: A multi-character outline to help people diversify builds?
Replies: 176
Views: 42979
Re: A multi-character outline to help people diversify build
Sandman25 wrote:DrKe wrote:HEAM of Chei is not good for beginners though
It is harder than most Mu of Chei IMHO.
HEAM of NoGod probably isn't too bad. Play it like a HEHu.
Tuesday, 21st April 2015, 20:56
Forum: Crazy Yiuf's Corner
Topic: How to improve non-racial breath weapon mutations
Replies: 3
Views: 1194
Re: How to improve non-racial breath weapon mutations
bcadren wrote:Or...just remove levels I and II and skip straight to III.
And scale by XL (if it doesn't already)
Tuesday, 21st April 2015, 01:19
Forum: Game Design Discussion
Topic: Remove Item Destruction
Replies: 14
Views: 4074
Sunday, 19th April 2015, 15:55
Forum: Dungeon Crawling Advice
Topic: A multi-character outline to help people diversify builds?
Replies: 176
Views: 42979
Re: A multi-character guide for beginners?
Saturday, 18th April 2015, 04:52
Forum: Crazy Yiuf's Corner
Topic: Various ideas
Replies: 10
Views: 2460
Re: Various ideas
Just be patient.
Saturday, 18th April 2015, 00:26
Forum: Game Design Discussion
Topic: Auto pickup in combat when resting for one turn
Replies: 11
Views: 2639
Re: Auto pickup in combat when pressing 5
FR: Picking up and dropping items should no longer take time.