Search found 41 matches

Thursday, 3rd July 2014, 14:04

Forum: YASD! YAVP! and characters in progress too

Topic: YAFVP! Demonspawn Gladiator

Replies: 3

Views: 1970

Re: YAFVP! Demonspawn Gladiator

Ug, I had a big reply typed up, but my session timed out and I lost it. Anyway, now that I have the monkey off my back, I''ll be more than happy to explore more of the end game. I've been playing rogue-likes since I beat Moria in my college computer lab back in the early 90's. I'm no great player by...

Wednesday, 2nd July 2014, 03:40

Forum: YASD! YAVP! and characters in progress too

Topic: YAFVP! Demonspawn Gladiator

Replies: 3

Views: 1970

YAFVP! Demonspawn Gladiator

Woohoo, I finally escaped with the Orb! Nothing fancy, I just got three runes and went for the Orb. Okawaru gifted me the lajatang fairly early on, and I immediately started training in staves. Although I found a pretty sweet executioner's axe later in the Vaults, by that time I was heavily into Sta...

Saturday, 24th May 2014, 04:48

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: CeHu of Okawaru

Replies: 4

Views: 1480

Re: CiP: CeHu of Okawaru

Well, things have been coming along quite well. I got the barnacled rune from the Shoals without a problem, cleared out Elf, and have moved on to the Vaults. I've found that my biggest weakness is fighting objects that are immune or highly resistant to both ice and fire, such as animated weapons. I ...

Friday, 23rd May 2014, 20:04

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: CeHu of Okawaru

Replies: 4

Views: 1480

Re: CiP: CeHu of Okawaru

Hello Mister, you seem to be doing well, shoals is pretty dangerous. One could argue that it is the most dangerous of the four possible branches so it is not surprising that you had a close call, the mermaids and sirens remove your greatest strength : the ability to flee any bad battle. keep doing ...

Thursday, 22nd May 2014, 18:16

Forum: Dungeon Crawling Advice

Topic: Proper use of Lantern of Shadows

Replies: 20

Views: 5089

Re: Proper use of Lantern of Shadows

I found a LoS with my CeHu. Should I be using it? For the most part, it seems like I'd rather be shooting things when they are farther away. From what I'm reading here, it sounds like maybe I should instead be allowing summoned shadows to kill things instead of trying to kill things myself. I've nev...

Thursday, 22nd May 2014, 03:49

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: CeHu of Okawaru

Replies: 4

Views: 1480

CiP: CeHu of Okawaru

Well, after my Demonspawn Berserker bit the dust, I figured I needed a change of pace. So now I'm playing a big, beastly ranged character. The early going was interesting, and I struggled with managing to find enough ammo. A dagger of electrocution helped tremendously through the mid-levels, and the...

Tuesday, 20th May 2014, 04:07

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Demonspawn Berserker

Replies: 8

Views: 1914

Re: YASD: Demonspawn Berserker

The longsword is kind of crappy compared to the others now that you've got some LB skill. Thorn hunters are terrifying, they do quite a lot of damage and stop you from retreating. Druid is also annoying, I believe it can recall monsters on the level to its location. If you were gonna berserk you sh...

Tuesday, 20th May 2014, 01:30

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Demonspawn Berserker

Replies: 8

Views: 1914

Re: YASD: Demonspawn Berserker

Well, here it is, my final chardump. Looking over my message history, I'm not really sure what I was thinking. I obviously blinked away trying to get out of LOS from the druid, and I know I had used a scroll of fog and potion of haste before this point. I was low on health and I think I felt that be...

Monday, 19th May 2014, 17:04

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Demonspawn Berserker

Replies: 8

Views: 1914

YASD: Demonspawn Berserker

Thanks for the replies! I wasn't sure if the claymore would be the best considering that it was a pretty vanilla weapon, and electrocution is generally better on faster weapons. It definitely helps to hear how it compares to the other options. My long term plan was probably to keep the anti-magic gr...

Friday, 16th May 2014, 15:43

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Demonspawn Berserker

Replies: 8

Views: 1914

Re: CIP: Demonspawn Berserker

Any suggestions on which of my weapons to use primarily? I've been using the great sword (+2,+7 great sword of Severance (weapon) {slice, rN+ MR+ Stlth+}) primarily for the MR+ and base damage, but the demon blade (+7,+7 demon blade of Deformation {drain, Hunger+ rC+}) looks appealing. The flaming l...

Friday, 16th May 2014, 10:45

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Demonspawn Berserker

Replies: 8

Views: 1914

YASD: Demonspawn Berserker

I just started playing crawl again a few weeks ago after several years' hiatus. I was never any good before, so I'm surely not any better now :D. At any rate, after a few failed Minotaur Monks and Death Knights, I decided to try a Demonspawn Berserker. I had never really done much with Trog before, ...

Wednesday, 7th November 2012, 14:03

Forum: Game Design Discussion

Topic: Darkness Hexes/Earth and maybe the new (new) Stalker

Replies: 38

Views: 9610

Re: Darkness Hexes/Earth and maybe the new (new) Stalker

My take (which may well not be shared by the other mods nor the devs) is: ideas that are bad can be called bad, even it it's not entirely constructive. Where I work, we're very "nice and respectful" which means that the response to some terrible presentations are met with polite applause ...

Tuesday, 6th November 2012, 18:21

Forum: Game Design Discussion

Topic: Darkness Hexes/Earth and maybe the new (new) Stalker

Replies: 38

Views: 9610

Re: Darkness Hexes/Earth and maybe the new (new) Stalker

where do you people come from anyway Do you find that being a douchebag enhances or detracts from your ability to provide feedback? @OP, I'm having a hard time understanding what problem you're trying to solve. It sounds like you just thought "hey, these couple of spells would be really handy ...

Tuesday, 30th October 2012, 16:12

Forum: Game Design Discussion

Topic: "Tedious" is not a curse word in game design

Replies: 31

Views: 9185

Re: "Tedious" is not a curse word in game design

The solution, of course, is to remove the benefit from the tedious activity. If you alter the code so that amnesia also changes the descriptors of the potions, then writing them down provides no benefit. Voila, no tedium. Look at my post above. Copying your .lst file avoids this entirely, since the...

Tuesday, 30th October 2012, 16:02

Forum: Game Design Discussion

Topic: "Tedious" is not a curse word in game design

Replies: 31

Views: 9185

Re: "Tedious" is not a curse word in game design

I'm afraid you've hit another Thing That Nethack Does that the early Crawl devteam intentionally designed Crawl around not doing. Amnesia from mind flayers is one of the most reviled effects by the playerbase even though there's a fairly boring workaround in that you can manually write out the iden...

Thursday, 26th April 2012, 12:42

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 3151522

Re: Best/Worst Artifacts

I just found this ring with my DrBe, easily the best I've ever found: n - the ring "Zeyxonne" (left hand) {MR Str+3 Dam+5 SInv} (You found it on level 8 of the Dungeon) [ring of protection from magic] It affects your strength (+3). It affects your damage-dealing abilities (+5). It enhances...

Wednesday, 25th April 2012, 13:13

Forum: Game Design Discussion

Topic: Malign Gateway/Other Seemingly Underpowered Spells

Replies: 35

Views: 10574

Re: Malign Gateway/Other Seemingly Underpowered Spells

I may not have the game experience of some of the other posters here, but I'll chime in to say that Death Channel is an amazingly powerful spell any time you face groups of enemies (like in branch endings, especially). The power of your spectral army grows geometrically, allowing you to quickly triv...

Tuesday, 3rd April 2012, 15:29

Forum: Crazy Yiuf's Corner

Topic: I love it when...

Replies: 1478

Views: 3229394

Re: I love it when...

Stormfox wrote:Nikola shearing sheep with his electrocution sabre...haircut and electrolysis all in one!


Does Nikola dream of electric sheep?

Monday, 2nd April 2012, 17:02

Forum: Crazy Yiuf's Corner

Topic: I love it when...

Replies: 1478

Views: 3229394

Re: I love it when...

Hm...perhaps the Lair could have "ecosystem" sections: say half of level three could be cold monsters, level five could be jungly...basically sort the animals by habitat. That's a very good idea. One half of level seven of the Lair could be urban jungle, full of rats and... pigeons. And A...

Thursday, 22nd March 2012, 15:45

Forum: YASD! YAVP! and characters in progress too

Topic: CiP - Schwa, HECj of Jivya + Ashenzari (Beware, huge post!)

Replies: 6

Views: 2208

Re: CiP - Schwa, HECj of Jivya + Ashenzari (Beware, huge pos

Nice story. That was a pretty slick move to convert to Jiyva.

Thursday, 22nd March 2012, 14:47

Forum: Crazy Yiuf's Corner

Topic: Generic Brainstorming!

Replies: 2506

Views: 674965

Re: Generic Brainstorming!

The Beetle Tunnels Home to beetles of all sorts, including boring beetles and others that make new tunnels. Has a new wall surface - earthen. Tunnels dug in earthen walls will cave-in and fill in over time. Most beetles can dig through earth. Is the home of the Chitin King - an extremely well protec...

Thursday, 22nd March 2012, 13:44

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Midgame advice request

Replies: 25

Views: 5642

Re: CIP: Midgame advice request

Another day, another update. I started out by tackling the Shoals. Killed a Kraken along the way and found a couple of weapon shops that were completely surrounded by water. I chose to avoid those since I am already pretty set, weapon-wise. On the bottom of the Shoals (first time ever here) the layo...

Wednesday, 21st March 2012, 16:46

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Midgame advice request

Replies: 25

Views: 5642

Re: CIP: Midgame advice request

I just wanted to provide an update. My generic human fighter is still going strong. His combination of good weapon with built-in healing + solid defense is proving to be a tough nut to crack. I cleared out Elf (including Elf:5) using a judicious combination of scrolls of fog, stair-dancing, and luri...

Wednesday, 21st March 2012, 13:30

Forum: Crazy Yiuf's Corner

Topic: Odd things sighted in dungeon.

Replies: 963

Views: 283461

Re: Odd things sighted in dungeon.

SinCosTan wrote:Image

Four Lair branches?


In my current game, the staircase for the Hall of Blades was a stair mimic. It definitely caught me by surprise, but then again mimics are pretty wimpy.

Wednesday, 21st March 2012, 13:26

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 3151522

Re: Best/Worst Artifacts

Okawaru just gave me this: g - the +0 plate armour of Khuejial (worn) {god gift, Str-5 Int-2} (Okawaru gifted it to you on level 5 of the Vaults) It affects your strength (-5). It affects your intelligence (-2). Considering that I also have +6 artifact fire dragon armor and +4 artifact troll leather...

Monday, 19th March 2012, 16:46

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Midgame advice request

Replies: 25

Views: 5642

Re: CIP: Midgame advice request

Good call on the evocations. For another update, although I've been kicking but with the vampiric demonblade, Okawaru seems determined to give me difficult choices. Now I have this: s - the +11,+3 double sword of Hedonism (weapon) {god gift, slice, rPois rC+} (Okawaru gifted it to you on level 2 of ...

Monday, 19th March 2012, 14:48

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Midgame advice request

Replies: 25

Views: 5642

Re: CIP: Midgame advice request

minmay wrote:You can't be blinked into deep water or lava unless you can swim in it.


Hmm, good to know. I got nervous when she was blinking me around right next to the deep water pools. :shock:

Monday, 19th March 2012, 14:40

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP - First Win!

Replies: 3

Views: 1287

Re: YAVP - First Win!

Congratulations! Stealth is something I've never really gotten the hang of. I'm much more suited to stand-and-smash rather than sneak-and-stab. :D

Monday, 19th March 2012, 14:30

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Midgame advice request

Replies: 25

Views: 5642

Re: CIP: Midgame advice request

Just some general advice about playing melee characters: You only need the following skills: Fighting, <insert weapon skill of your choice>, armor. People have won with that kind of extreme focus. I would however recommend also branching out a bit into traps and doors (around 10), invocations if yo...

Monday, 19th March 2012, 14:21

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Midgame advice request

Replies: 25

Views: 5642

Re: CIP: Midgame advice request

This is just an update the progress of my unremarkable human fighter with a sword. I decided to go with the vampiric demonblade. I switched off all skills other than long blades until I got up to a 12, then switched off longblades and turned on fighting, armor, and shields. I then added invocations,...

Friday, 16th March 2012, 15:53

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Midgame advice request

Replies: 25

Views: 5642

Re: CIP: Midgame advice request

Oh, and one more thing. Given my current gear layout (no good cold resistance with current armor), I'm thinking I should avoid the icy portal that is 5 steps away from me. Do you agree?

Friday, 16th March 2012, 15:44

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Midgame advice request

Replies: 25

Views: 5642

Re: CIP: Midgame advice request

Wow, thanks for all the replies. It looks like two of my biggest strategic problems are that I'm not focusing my skills correctly, and I'm too eager to dive into acquiring runes. All of your suggestions definitely help me figure out a general course of action. I think I'll do as rebthor recommends a...

Friday, 16th March 2012, 14:19

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Midgame advice request

Replies: 25

Views: 5642

CIP: Midgame advice request

So I seem to have the early game pretty well figured out, and I don't have too much problem reaching the Orc Mines and the Lair, barring random "you're dead" events or "I'm stupid" events. However, once I reach the point where I have a lot of different inventory and character opt...

Thursday, 15th March 2012, 19:43

Forum: Crazy Yiuf's Corner

Topic: Worst floors

Replies: 15

Views: 2639

Re: Worst floors

Alright, this is for those levels that seem to have every unique and OOD creature in it. Today I had the worst one I've had in my short crawl career. D10 had a 7 headed hydra at one stairs, Josephine at another stair and a hill giant at the other. It also had Grum and his wardog pack, and erica flo...

Monday, 12th March 2012, 14:23

Forum: Crazy Yiuf's Corner

Topic: Added difficulty?

Replies: 52

Views: 16521

Re: Added difficulty?

As someone who has been playing 0.8 for the last 3-4 months, I doubt that the game has gotten harder. It's not unusual for me to die to packs of gnolls on D:1 or D:2, I usually have to fight a pack of jackals on D:1 or D:2, and I almost always encounter my first orc wizard no later than D:3. One of ...

Thursday, 8th March 2012, 04:42

Forum: Technical Support

Topic: Interface frustrations

Replies: 6

Views: 1397

Re: Interface frustrations

Try setting default_target = true (all of these are documented in options_guide.txt, also). Are you sure you haven't changed a bunch of options accidentally? confirm_butcher = auto (no prompt if there's just one corpse) and default_target = true are both the default settings for a fresh install, so...

Thursday, 8th March 2012, 03:32

Forum: Technical Support

Topic: Interface frustrations

Replies: 6

Views: 1397

Re: Interface frustrations

What has changed is the repeat command,but I think it dates back from before 0.9. At some point, you used to be able to fire at a monster then use repeat to fire at the same target again. It was buggy and unreliable, now it doesn't at all. I think the repeat command need to be rewritten or scrapped...

Wednesday, 7th March 2012, 17:41

Forum: Technical Support

Topic: Interface frustrations

Replies: 6

Views: 1397

Re: Interface frustrations

The targeting interface hasn't changed since 0.8. ff still works just fine. That's interesting. I distinctly recall "ff" trying to target myself in 0.9. I have 0.9 installed at home, so I can't confirm right now. Maybe something in my settings is overriding default behavior? Same for butc...

Wednesday, 7th March 2012, 17:34

Forum: Crazy Yiuf's Corner

Topic: Thank you!

Replies: 252

Views: 646902

Re: Thank you!

I'll chime in and say thanks to the devs. I've really had quite a bit of fun so far. I've played probably close to two hundred games over the last 6 months. My best character was a DD Necromancer (easy-button) who got the Snake rune and made it down to level 21, but died on Shoals:5 at XL 16. I've b...

Wednesday, 7th March 2012, 16:57

Forum: Technical Support

Topic: Interface frustrations

Replies: 6

Views: 1397

Interface frustrations

I'm currently playing the last flavor of 0.8. I tried 0.9, but I found two interface changes so frustrating that I went back to 0.8. I tried searching through the options files to see if there was something that I could do to revert the changes, but was unable to do so. Here are the changes: 1. The ...

Wednesday, 7th March 2012, 16:44

Forum: Crazy Yiuf's Corner

Topic: Describe Your Most Recent Game

Replies: 114

Views: 24921

Re: Describe Your Most Recent Game

Demonspawn Monk, v0.8. I walk next to a pool of lava in the starting room, flame cloud erupts, I die.

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