Search found 502 matches

Monday, 18th December 2017, 20:10

Forum: Contributions

Topic: How long do pull requests take to get accepted?

Replies: 2

Views: 3149

Re: How long do pull requests take to get accepted?

Sorry it took so long: there have been so many pull requests recently that it's easy to lose track of old ones. amalloy just merged it . Edit: If you want to get our attention about a pull request that's being neglected, your approach (post here) is probably a good one. IRC (##crawl-dev on irc.freen...

Monday, 4th December 2017, 04:06

Forum: Technical Support

Topic: Problem building from source on Mac OS

Replies: 8

Views: 3543

Re: Problem building from source on Mac OS

I don't have Mac OS to test with, but try this: edit contrib/sdl2/Makefile, find the line
  Code:
src/audio/coreaudio/*.c \
, and change the "*.c" to "*.m".

Saturday, 25th November 2017, 15:52

Forum: Dungeon Crawling Advice

Topic: Firestorm is kind of outcompeted by ignition?

Replies: 17

Views: 6084

Re: Firestorm is kind of outcompeted by ignition?

You left out another pro of firestorm, the high damage. Ignition does calc_dice(3, 10+pow/3) damage per explosion, or about 3d(3.3+pow/9). Fire Storm, on the other hand, does calc_dice(8, 5 + pow), or about 8d(0.63 + pow/8). At 100 power, that's over twice the damage from Fire Storm (56 vs 24). So i...

Friday, 24th November 2017, 16:11

Forum: Game Design Discussion

Topic: Wand simplification happy dance

Replies: 19

Views: 5894

Re: Wand simplification happy dance

bel wrote:Wands have a target while scrolls don't.


(Other than blinking)

Saturday, 18th November 2017, 16:44

Forum: Technical Support

Topic: Autopickup item X when race Y?

Replies: 2

Views: 1562

Re: Autopickup item X when race Y?

There's a " Conditional options " section of the options guide, with an example. You'd want something like : if you.race() == "Troll" then autopickup_exceptions += <large rock,>spellbook : end However, in the case of large rocks, you can usually add it without a condition: The no...

Saturday, 18th November 2017, 16:35

Forum: Technical Support

Topic: Unable to edit colors in 0.20.1 console (Win32)

Replies: 2

Views: 1728

Re: Unable to edit colors in 0.20.1 console (Win32)

It should be working the same as before: mon_glyph += goblin : magenta G Are you specifically changing the colour to darkgrey? If so, because of some changes to make things work better with eight-color terminals, it will by default show up as blue instead. To fix that, also use the setting: bold_bri...

Wednesday, 4th October 2017, 10:08

Forum: Game Design Discussion

Topic: Bultungin/Gnoll Feedback

Replies: 223

Views: 93643

Re: Bultungin/Gnoll Feedback

Shtopit wrote:I think that skilling might become very different, if we got the option of only training a skill to a certain number. Better and less keypressy.


This was added recently by advil: press = in the skill screen.

(The UI was added a few commits after that one)

Monday, 25th September 2017, 10:10

Forum: Dungeon Crawling Advice

Topic: early versions

Replies: 3

Views: 2038

Re: early versions

You can find binaries of truly ancient (pre-Stone Soup) versions of Crawl here: ftp://ftp.dungeoncrawl.org/ Look in the "dev" directory for 4.0, and the "final" directory for versions up to 3.3. Platform support is a bit of a grab-bag; most directories have a DOS version, but mor...

Friday, 15th September 2017, 01:40

Forum: Dungeon Crawling Advice

Topic: Is Strength just better than Dexterity? (Spoiler: yes.)

Replies: 57

Views: 17781

Re: Is Strength just better than Dexterity? (Spoiler: yes.)

The trouble is that AC does not reduce max damage any more than EV does. I can see how a small chance of just not taking a high damage roll could be better than reducing it by 0-5 points. There is a small effect, because the damage reduction from GDR is capped by your AC/2; if you have heavy enough...

Tuesday, 12th September 2017, 09:58

Forum: Technical Support

Topic: Login Failed, Password not working

Replies: 4

Views: 2907

Re: Login Failed, Password not working

I just reset your password and sent you an email.

Thursday, 24th August 2017, 21:41

Forum: Crazy Yiuf's Corner

Topic: I don't love it when...

Replies: 726

Views: 307523

Re: I don't love it when...

For some reason, I cannot start a new game on Berotato. No version seems to work at the moment. : ( Anyone else having issues on that particular server? EDIT: Thankfully, the problem seems to have been resolved. berotato ran out of disk space, but johnstein was able to free some up by moving ttyrec...

Monday, 14th August 2017, 16:41

Forum: Crazy Yiuf's Corner

Topic: Ease of use improvements needed in .21

Replies: 66

Views: 25942

Re: Ease of use improvements needed in .21

For a much poorer interface, you could probably make a basic "promp for the option you want to set then prompt for the value" interface in about 8-10 hours (but that might be macroable, which would let you set up keystrokes to quickly swap given options on/off, which is what i, personally...

Thursday, 10th August 2017, 12:11

Forum: Crazy Yiuf's Corner

Topic: is there any monster that can beat 4 pips MR?

Replies: 16

Views: 6000

Re: is there any monster that can beat 4 pips MR?

Monster hex success chances are rounded up before being displayed (hex_chance in describe.cc), while player hex success chances are rounded down (desc_success_chance in spl-cast.cc). The idea is precisely what 4H2A alluded to: it would be annoying to be told that something bad (being affected by a m...

Friday, 28th July 2017, 16:26

Forum: Dungeon Crawling Advice

Topic: Default order for autoquivering thrown ammo?

Replies: 6

Views: 2309

Re: Default order for autoquivering thrown ammo?

It doesn't deal with egos, but you can at least have it prefer javelins to tomahawks with: fire_order = launcher, inscribed, rock, javelin, tomahawk, stone, net Then if you have ego ammunition that you want to come first, you can inscribe it with "+f". You can automate that with: autoinscr...

Sunday, 4th June 2017, 10:57

Forum: Game Design Discussion

Topic: Idea: Distinguish stairs

Replies: 27

Views: 10965

Re: Idea: Distinguish stairs

Not related to the topic but I'd like to use this topic to point out that on EU keyboard "[ ]" symbols requires to press two key at same time, a thing which webtitles doesn't recognize - at least for me. Could you report this in Mantis , along with browser version and exact keyboard layou...

Friday, 2nd June 2017, 17:18

Forum: Crazy Yiuf's Corner

Topic: The new qw topic

Replies: 27

Views: 15578

Re: The new qw topic

I believe it is impossible to achieve this speed in tiles mode. As about console mode I still don't understand one thing: 3 minutes is 180 seconds, with 50 frames per second we have 9k frames. If game lasts more than 9k turns, we will inevitably have more than 1 turn per frame. How is it achieved? ...

Thursday, 1st June 2017, 19:26

Forum: Game Design Discussion

Topic: Curse of Chronos

Replies: 4

Views: 2573

Re: Curse of Chronos

I don't think we'd want to go with an effect that inflicts extra punishment on (1) players with slow network connections and (2) the disabled.

Saturday, 27th May 2017, 12:31

Forum: Crazy Yiuf's Corner

Topic: CAO seems to be having trouble with tournament traffic

Replies: 3

Views: 1850

Re: CAO seems to be having trouble with tournament traffic

The problem wasn't with the usual tournament load, it's because we had people trying to recursively download the entire /rawdata (morgues + ttyrecs) directory, about 512 GB, with no rate limiting, ignoring robots.txt. After blocking the IP address that did this two days ago (which turned out to be a...

Friday, 21st April 2017, 17:09

Forum: Technical Support

Topic: iOS Version

Replies: 15

Views: 8941

Re: iOS Version

The 258 number includes most of those random non-devs. If someone is missing from CREDITS.txt, let us know and/or submit a patch to add them.

Friday, 21st April 2017, 14:10

Forum: Technical Support

Topic: iOS Version

Replies: 15

Views: 8941

Re: iOS Version

Sorry for missing this the first time. I posted a reply to the post on the DCSS subreddit. Basically, you have somewhere around 258 people whom you'd need to get to agree to a license change.

Thursday, 20th April 2017, 19:26

Forum: Dungeon Crawling Advice

Topic: how do i pray on mac?

Replies: 11

Views: 3708

Re: how do i pray on mac?

Are you using a keyboard layout where < and > are dead keys? If so, perhaps try < space or << .

Do you get a message when it doesn't work? Do < and > work for going up/downstairs? Do they work in other programs?

Monday, 17th April 2017, 23:12

Forum: Crazy Yiuf's Corner

Topic: Time for the biennial tasonir edits the wiki thread

Replies: 101

Views: 34046

Re: Time for the biennial tasonir edits the wiki thread

Learndb is nearly as out-of-date. Fixes there welcome, too (in IRC).

Wednesday, 5th April 2017, 08:11

Forum: Game Design Discussion

Topic: Remove cloud ownership

Replies: 12

Views: 4493

Re: Remove cloud ownership

If you remove ownership of clouds, then either Freezing Cloud doesn't grant XP; or monsters wandering into vault clouds (or other monsters' clouds) grant free XP, possibly before the player even knows they exist.

Wednesday, 29th March 2017, 12:31

Forum: Game Design Discussion

Topic: A nice change of pace.

Replies: 19

Views: 7229

Re: A nice change of pace.

Small thing, but any reason why these vaults can't be rotated/flipped at will? It won't be as new as a random vault, but it gives you 8x more variations even on a static vault. They can be, and are, flipped. If the map is less than 70 squares wide, it can also be rotated. In particular, the vault t...

Wednesday, 22nd March 2017, 13:04

Forum: Game Design Discussion

Topic: A nice change of pace.

Replies: 19

Views: 7229

Re: A nice change of pace.

spudwalt wrote:Yeah, I love that vault!

Does anybody know what that vault is called in the game?


kennysheep_town

Tuesday, 21st March 2017, 23:59

Forum: Dungeon Crawling Advice

Topic: Builds to Try in 0.19 Before 0.20 Comes Out

Replies: 6

Views: 2513

Re: Builds to Try in 0.19 Before 0.20 Comes Out

DD was my first win (offline). If I win a game, you know something is broken (DD, Evaporate, Twisted Resurrection, old Elyvilon, meleebug).

Tuesday, 14th March 2017, 12:56

Forum: Technical Support

Topic: Beginner Question about Options

Replies: 10

Views: 3908

Re: Beginner Question about Options

Alright, so maybe I'll just stop wrapping this up before I'm out of questions lol. Do you know how I might be able to list more than one message in the c_answer_prompt function? I tried just adding it after a comma, like this: { function c_answer_prompt(msg) if string.find(msg, "Really .*"...

Saturday, 11th March 2017, 16:00

Forum: Game Design Discussion

Topic: Replace permafood with a single generic food item

Replies: 30

Views: 15518

Re: Replace permafood with a single generic food item

I have some plans for this, but they probably won't happen in 0.20. All numbers below would have to be tuned, but that can be done with objstat and some arithmetic so as not to change the total amount of food. ⋅  Merge permafood into a single item, "ration", that is N% of the siz...

Friday, 10th March 2017, 12:40

Forum: Technical Support

Topic: Beginner Question about Options

Replies: 10

Views: 3908

Re: Beginner Question about Options

So the "autopickup =" and "autopickup_exceptions =" thing kinda worked, but then the green squares were still showing up on seemingly any previously encountered/identified items. Maybe it's not really possible, and honestly, after playing a bit with no autopickup at all, I think...

Thursday, 9th March 2017, 20:42

Forum: Technical Support

Topic: Beginner Question about Options

Replies: 10

Views: 3908

Re: Beginner Question about Options

Is there any way, through the extended options, to disable the green box highlight which appears around eligible items for pickup? While I understand that the norm is to reduce challenges posed by the game's interface, I personally prefer to set up the game such that I still have to pay attention t...

Tuesday, 7th March 2017, 22:35

Forum: Crazy Yiuf's Corner

Topic: The Inventory Thread

Replies: 44

Views: 21775

Re: The Inventory Thread

Now that chunks take 1 turn to eat, beef jerky can be removed, compensate raising meat generation rate (for exclusive carnivores). Merge pizza and royal jellies, raise jelly spawn to compensate ("omnivorous" food). Already happened. Now we have just chunks, meat rations, bread rations, fr...

Monday, 6th March 2017, 23:25

Forum: Crazy Yiuf's Corner

Topic: Octupus wizard fanart

Replies: 5

Views: 2984

Re: Octupus wizard fanart

suicide_king wrote:Thanks! You can leave it without name


It would be nice to provide some credit if we decide to make it a splash screen. At least, we would need a statement from the author licensing it under CC0.

Monday, 6th March 2017, 23:10

Forum: Crazy Yiuf's Corner

Topic: How Crawl makes names

Replies: 3

Views: 2283

Re: How Crawl makes names

If I'm reading this right, any name that generated with less than four characters should actually be named "plog." Which means this mace should have been called "plog," but it wasn't. the +6 mace "Z" {pain, MP+9 Dex+3 Stlth-} Z, Q, and X are specifically present as &qu...

Saturday, 4th March 2017, 17:02

Forum: Dungeon Crawling Advice

Topic: -more-

Replies: 3

Views: 1852

Re: -more-

If you want to disable all -more-s, including the default force-more messages, you also want (in addition to the option bel listed):
  Code:
force_more_message =

Friday, 3rd March 2017, 23:30

Forum: Crazy Yiuf's Corner

Topic: Yiuf's Home for Lost and Forgotten Species

Replies: 48

Views: 42901

Re: Yiuf's Home for Lost and Forgotten Species

Elms were a joke where part of the joke was that you insisted it was true. The fact that a few devs (mikee, and myself in my irresponsible youth*) went along with it helped perpetuate the myth.

* Early thirties.

Wednesday, 15th February 2017, 22:30

Forum: Crazy Yiuf's Corner

Topic: Changing the color of out-of-sight tiles

Replies: 2

Views: 1633

Re: Changing the color of out-of-sight tiles

You don't need no_dark_brand=false any more; that option was removed and subsumed into bold_brightens_foreground.

Wednesday, 15th February 2017, 22:25

Forum: Game Design Discussion

Topic: mutated Zin-ites lose mutations instead of earning piety

Replies: 29

Views: 10135

Re: mutated Zin-ites lose mutations instead of earning piety

Re: evolution, I'm with njvack, don't special-case it. A Zin worshipper with Evolution potentially has a serious piety problem. Totally flavorful. They can use Cure Mut Cure Mut no longer exists, and is instead now a part of potions of mutation—which Zin still doesn't like. That's why people are ta...

Monday, 6th February 2017, 19:13

Forum: Dungeon Crawling Advice

Topic: Damnation Crossbow

Replies: 26

Views: 8704

Re: Damnation Crossbow

It would be nice if @ actually displayed numbers, and not just "extremely slow", "below average", "choko fast". What is the @ all about, anyway? :oops: It is a command shows some information about your character that doesn't fit anywhere else, like movement speed and a...

Monday, 6th February 2017, 14:44

Forum: Dungeon Crawling Advice

Topic: Damnation Crossbow

Replies: 26

Views: 8704

Re: Damnation Crossbow

Yeah, just sort of wished it would have done the math for current delay for those who don't know how to figure it out. Over in the HUD area on the right, in parentheses next to the elapsed game time, it tells you how much time the last action took. So you can experiment if you're willing to spend a...

Sunday, 5th February 2017, 18:50

Forum: Technical Support

Topic: Compiling with GCC-7.0.1

Replies: 2

Views: 1665

Re: Compiling with GCC-7.0.1

Hopefully fixed now, try 0.19.4-1-gdf1a1cb or later (for 0.19), or 0.20-a0-570-g5e19f30 (for trunk).

Thursday, 2nd February 2017, 20:27

Forum: Game Design Discussion

Topic: Wanderer Morgues to display their starting situation

Replies: 2

Views: 1513

Re: Wanderer Morgues to display their starting situation

The starting inventory shows up at the top of the notes, which apppear in the morgue/dump file by default, and are also available in-game with ?: . For example: 0 | D:1 | wn, the Human Wanderer, began the quest for the Orb. 0 | D:1 | wn set off with: a +2 mace, the Incunabulum of Fire, the | Referen...

Tuesday, 31st January 2017, 00:32

Forum: Technical Support

Topic: Mac Os X 0.19.3 mouse delays

Replies: 3

Views: 1982

Re: Mac Os X 0.19.3 mouse delays

Try out the brand-new 0.19.4, which should fix the problem: http://crawl.develz.org/release/stone_soup-0.19.4-console-macosx.zip http://crawl.develz.org/release/stone_soup-0.19.4-tiles-macosx.zip Thanks to gammafunk for the fix and the release, and advil for building the OS X binaries.

Saturday, 7th January 2017, 17:52

Forum: Dungeon Crawling Advice

Topic: What Each Attribute and Skill Does

Replies: 18

Views: 5579

Re: What Each Attribute and Skill Does

Weapon skill also increases stabbing damage, to the same extent as Stealth skill.

Saturday, 7th January 2017, 14:34

Forum: Crazy Yiuf's Corner

Topic: "bararchians" could totally just be elves

Replies: 17

Views: 6414

Re: "bararchians" could totally just be elves

If we gotta do frogs, Anuran is a better name IMO. It's the same etymology but sounds nicer. "Anura" is the Greek for "tailless", which would describe most of the game's species, and is an explicitly taxonomical term. "Batrachos" is the actual Greek word for "frog...

Tuesday, 13th December 2016, 20:23

Forum: Crazy Yiuf's Corner

Topic: Online Console color change

Replies: 1

Views: 1225

Re: Online Console color change

Is it just me, or did the dark grey color in console change to dark blue? I know I've had this happen before in terminals with limited colors, but it wasn't like this a few weeks ago. I find the dark blue insanely hard to read and unpleasant to look at, so if this an intended change are there any s...

Monday, 12th December 2016, 15:11

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 398710

Re: [proclick] new fork, hellcrawl

sanka wrote:What should I press to play hellcrawl?


Trunk -> eXperimental -> Hellcrawl

Sunday, 4th December 2016, 14:43

Forum: Technical Support

Topic: CAO Password Reset

Replies: 2

Views: 1935

Re: CAO Password Reset

Password reset and email sent.

Sunday, 4th December 2016, 14:42

Forum: Technical Support

Topic: CAO Password Reset

Replies: 4

Views: 3092

Re: CAO Password Reset

I do not see any users with that name on CAO. You should be able to register the account.

Sequell records show your games are on crawl.xtahua.com rather than crawl.akrasiac.org.

Wednesday, 30th November 2016, 01:16

Forum: Technical Support

Topic: Forgotten CAO Password

Replies: 1

Views: 1471

Re: Forgotten CAO Password

Email sent.
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