Search found 502 matches

Saturday, 1st February 2014, 14:29

Forum: Technical Support

Topic: Reset password on CAO

Replies: 1

Views: 1200

Re: Reset password on CAO

Omnibus wrote:Please reset the password for "Omnibus" on CAO.

I haven't played for a couple of years, but I'm thinking about getting back into it.


Done (Actually done yesterday; and I already notified by email. Adding a note here for documentation.)

Monday, 27th January 2014, 04:57

Forum: The Dart Board

Topic: Crawl "Sudden Death" Challenges Season 1 - Complete

Replies: 228

Views: 91607

Re: Crawl "Sudden Death" Challenges - Week 1

Re: the Korean server: Only 0.13 games are recorded by Sequell and CAO scoring, because the server doesn't publish logfiles/milestones for trunk.

Wednesday, 22nd January 2014, 15:32

Forum: Game Design Discussion

Topic: Idea: Add type icons to artefact Jewelry displayed on Tiles

Replies: 8

Views: 2305

Re: Idea: Add type icons to artefact Jewelry displayed on Ti

Should we really be increasing the visible differences between a ring of see invisible with ARTP_FLY and a ring of flight with ARTP_EYESIGHT when mechanically they work exactly the same way?

Monday, 20th January 2014, 14:20

Forum: Game Design Discussion

Topic: Brainstorm permanent ally god

Replies: 47

Views: 14206

Re: Brainstorm permanent ally god

People here, especially devs and mods, are SO quick to bash peoples ideas (in VERY rude ways most of the time) - and then they wonder why people lash out negatively and maliciously and "drive the devs away". Think about how many people have been driven away from this forum and in turn thi...

Friday, 17th January 2014, 14:02

Forum: Game Design Discussion

Topic: New God: Dang, the Shadowed

Replies: 277

Views: 82356

Re: New God: Seth, the Shadow King

Galefury wrote:Undead and demons are immune. Yred and Dith worshipers too.


Demons haven't been immune to umbra since 0.11.

Tuesday, 14th January 2014, 07:52

Forum: Game Design Discussion

Topic: Auto renew spell

Replies: 5

Views: 2563

Re: Auto renew spell

Probably most of what you suggest could be implemented in Lua with a sufficiently advanced RC file (much like autofight is entirely user-side Lua). It would be a bit of a pain but at least that way any bugs would be self-contained. Edit: In particular, you'd want to implement the ready() function, w...

Monday, 13th January 2014, 13:44

Forum: Technical Support

Topic: Save issue

Replies: 1

Views: 848

Re: Save issue

What causes this, and what do I do? Will I get my save back if I wait? Most often it happens when you lose your connection but the server doesn't realise this for some reason. It could also mean you have your game open in another terminal or browser tab. If it's the former, you can usually wait abo...

Sunday, 5th January 2014, 20:42

Forum: Game Design Discussion

Topic: Option to set animation speed

Replies: 2

Views: 1822

Re: Option to set animation speed

I found the following delays currently hard-coded. * indicates delays that are scaled by arena_delay/600 in arena mode; @ delays that happen in local tiles only (mostly view flashes); and % delays that happen everywhere but local tiles (mostly single monster flashes). It looks like we could scale th...

Thursday, 2nd January 2014, 08:28

Forum: Game Design Discussion

Topic: Vine Stalkers.

Replies: 126

Views: 50238

Re: Vine Stalkers.

Hirsch I wrote:I really dont know how to install patches though.


If you know how to build trunk from git, it's the same. Before you build, switch to the vinestalker branch with
  Code:
git checkout  vinestalker


If you know how to build crawl but not how to use our git repository, see docs/develop/git/quickstart.txt

Sunday, 29th December 2013, 23:51

Forum: Technical Support

Topic: Tutorial in Webtiles

Replies: 1

Views: 994

Re: Tutorial in Webtiles

CAO doesn't have the tutorial at the moment, but CSZO, CLAN, and RHF all do. Tutorial saves are in the same directory as regular saves, though, so you can't have both kinds of game in the same version on the same server at the same time (unlike sprint and zotdef).

Saturday, 28th December 2013, 15:59

Forum: Technical Support

Topic: How to change the language?

Replies: 4

Views: 2364

Re: How to change the language?

You want
  Code:
language = en

(without the #; that marks a comment)

Tuesday, 10th December 2013, 13:21

Forum: Contributions

Topic: Title Screen: Roxanne

Replies: 15

Views: 6648

Re: Title Screen: Roxanne

ontoclasm wrote:Either way I'll definitely be adding it, it looks great.



Too late

Saturday, 7th December 2013, 07:19

Forum: Game Design Discussion

Topic: New God/Artefact - Scepter of the Lich King

Replies: 45

Views: 15141

Re: New God/Artefact - Scepter of the Lich King

duvessa wrote:But "no piety decay" is not one of Necromutation's advantages.


I think there was the assumption that, when you lose all your piety, you stop being a lich. Mummies don't stop being mummies when they lose all their piety.

Could have piety decay to zero but no lower.

Saturday, 7th December 2013, 06:59

Forum: Technical Support

Topic: No status screens in Chrome

Replies: 1

Views: 905

Re: No status screens in Chrome

It's been fixed by Medar (0.14-a0-1354-gd8c1898), which should be on all the servers now.

Friday, 6th December 2013, 03:55

Forum: Game Design Discussion

Topic: Remove bat, crimson imp, and jackal as possible summons

Replies: 16

Views: 5536

Re: Remove bat, crimson imp, and jackal as possible summons

Crate's suggestion is in: http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a30516ea31f9 There is still some tedium in that, even at high power, you get hounds over half the time and are therefore encouraged to recast to get a wolf or warg. Probably power should play a bigger role in the weighting...

Wednesday, 27th November 2013, 11:01

Forum: Technical Support

Topic: Game already in progress...

Replies: 2

Views: 1059

Re: Game already in progress...

Same problem here. Is there any way to stop my current game or reconnect to the process? It looks like you managed to get in. Usually this happens when you lose your network connection; the server end of the connection will time out, saving your game, after several minutes (10 to 15). If webtiles a...

Tuesday, 26th November 2013, 16:41

Forum: Game Design Discussion

Topic: Change "Staff" to "Rod" for Trog Acquirement

Replies: 11

Views: 3792

Re: Change "Staff" to "Rod" for Trog Acquirement

If magic skills are 0 (including Spc) then a rod is guaranteed in staff acquirement yes. Not exactly: a non-Trog character with 0 magic skills can get a staff (though they are more likely to get a rod). However, acquirement is guaranteed not to give you a useless item, and magical staves are consid...

Saturday, 9th November 2013, 17:15

Forum: Game Design Discussion

Topic: Kikubaaqudgha Corpse Offering

Replies: 5

Views: 1921

Re: Kikubaaqudgha Corpse Offering

Kiku does let you sacrifice corpses (to invoke torment), but only at five stars of piety, and it uses "a-b" rather than "p".

Saturday, 9th November 2013, 17:12

Forum: Technical Support

Topic: Password reset on CAO webtiles

Replies: 1

Views: 1060

Re: Password reset on CAO webtiles

Email sent.

Tuesday, 22nd October 2013, 12:31

Forum: Game Design Discussion

Topic: Proposal: Nerfing Passive Hunger Loss

Replies: 22

Views: 6145

Re: Proposal: Nerfing Passive Hunger Loss

I think food is important to limit how powerful spells you can use, though I'd rather love to see chunk eating automated. (or removed if it boils down to that) Make it part of auto-explore. You chop-down and eat all chunks you run into. I'd also give player ability to chose how many fresh chunks th...

Wednesday, 16th October 2013, 18:17

Forum: Game Design Discussion

Topic: Regenerate and Slow Metabolism mutations coexisting

Replies: 4

Views: 1906

Re: Regenerate and Slow Metabolism mutations coexisting

Please file this as a bug on Mantis. Even if this case isn't so bad, it still wasn't intentional, and there may be other cases where forcing the mutation is more of a problem.

Saturday, 12th October 2013, 16:22

Forum: Technical Support

Topic: Password reset on CSZO

Replies: 7

Views: 2563

Re: Password reset on CSZO

rikelek wrote:Sorry to bother, would mind resetting my password on CSZO too?


You password has been reset and the new one sent to your email.

Friday, 11th October 2013, 04:20

Forum: Technical Support

Topic: Password reset on CSZO

Replies: 7

Views: 2563

Re: Password reset on CSZO

Grimm wrote:That's a now-banned bot, but I'll leave this exchange up because it's actually informative.


I fail the reverse Turing test. What's a Cylon?

Wednesday, 9th October 2013, 15:29

Forum: Technical Support

Topic: Trunk 0.14: crash on '!' command

Replies: 9

Views: 2729

Re: Trunk 0.14: crash on '!' command

Hm... "screen write out of bounds: (1,8) into (80,7)". Oddly, you seem to be the only person encountering the problem. I don't see anything in your rc that looks relevant, though (particularly small or large message area size, etc). I believe the problem is ultimately in wrapcprintf (which...

Wednesday, 9th October 2013, 13:50

Forum: Technical Support

Topic: Password reset on CSZO

Replies: 7

Views: 2563

Re: Password reset on CSZO

Hello Neil, Can you guide newbies to follow the procedure to reset password? It would be easy to solve this issue in case of lost password. Right now the "procedure" is to contact the server admin and ask for a reset. There is an implementable asking for a password reset feature (and pass...

Saturday, 5th October 2013, 16:32

Forum: Coding

Topic: Compile time tips

Replies: 7

Views: 3445

Re: Compile time tips

ccache, as suggested by galehar, is very useful if you switch branches often. It caches the compiler output so that, even if you have switched to another branch and back and therefore made all the source files dirty, or if you made a change and then reverted it, ccache will see that you've done exac...

Sunday, 29th September 2013, 12:48

Forum: Technical Support

Topic: Did repeat command '0' change?

Replies: 5

Views: 1723

Re: Did repeat command '0' change?

If you're using numpad 0, try toggling your numlock key. If you're using putty there might be other settings you need to change.

If numlock doesn't help, let us know what terminal emulator or browser you are using to play.

Sunday, 29th September 2013, 02:29

Forum: Technical Support

Topic: DCSS Console Background Color

Replies: 2

Views: 1990

Re: DCSS Console Background Color

This is a function of your terminal. Assuming gnome-terminal, try this: Right click → Profiles → Profile Preferences, Background tab, and select "Solid color". Then, in the Colors tab, you can uncheck "Use colors from system theme" and select the "white on black" scheme...

Saturday, 28th September 2013, 15:20

Forum: Technical Support

Topic: Trunk 0.14: crash on '!' command

Replies: 9

Views: 2729

Re: Trunk 0.14: crash on '!' command

Does it crash, or just take you to a messed-up mostly-black screen with part of the text? . This is probably the remaining part of #7509 : if the annotation is too long, the screen changes and you can't edit it any more. Pressing escape should get you back to the game at least. Also, what web browse...

Tuesday, 17th September 2013, 20:48

Forum: Game Design Discussion

Topic: turning rods into snakes

Replies: 71

Views: 18664

Re: turning rods into snakes

I reverted the change. Figures, I just finished this: ... At least the structure is useful for other purposes. Sorry about that; it wasn't my intent to make you waste your time. Perhaps I'm letting the perfect be the enemy of the good, but some of the complaints were valid, and I don't want to forc...

Tuesday, 17th September 2013, 16:34

Forum: Game Design Discussion

Topic: turning rods into snakes

Replies: 71

Views: 18664

Re: turning rods into snakes

I think so, yes. Being prompted for a stack takes only a single keypress. Swapping for arrows is a minimum of 2 presses of ' (I assume you don't walk around holding arrows). And it would be even more presses if you have, as you say, branded arrows that you may want to switch to. The problem is when...

Tuesday, 17th September 2013, 16:31

Forum: Game Design Discussion

Topic: turning rods into snakes

Replies: 71

Views: 18664

Re: turning rods into snakes

I reverted the change.

Friday, 13th September 2013, 14:56

Forum: Game Design Discussion

Topic: Detailed description for Fighting skill

Replies: 76

Views: 22127

Re: Detailed description for Fighting skill

savageorange: You're seeing the effect of the bonus HP from background; also, your numbers are wrong: an XL 27 TrBe with 0 fighting should have 209 HP, so the increase is +56.5%. For a TrFE it's 202 and 321, for an increase of 58.9%, pretty close to what you saw for the LOFE. For a LOBe, it's 177 an...

Friday, 13th September 2013, 14:37

Forum: Game Design Discussion

Topic: Detailed description for Fighting skill

Replies: 76

Views: 22127

Re: Detailed description for Fighting skill

XL = 8, Fighting = 0, HP = 100. How much will HP increase after training Fighting to 1? By 1. Is it 2.2%? The same character, but XL = 16. How much will HP increase after training Fighting to 1? By 2. The same character, but XL = 24. How much will HP increase after training Fighting to 1? By 3. The...

Friday, 13th September 2013, 14:28

Forum: Game Design Discussion

Topic: Detailed description for Fighting skill

Replies: 76

Views: 22127

Re: Detailed description for Fighting skill

As for where the 2.27% is coming from: ignoring rounding: HP = (XL*11/2 + (bg_bonus - permanent loss) + (XL*fighting)/8) * (1+hp_apt/10) Assuming the background bonus is relatively small (not true for XL 1 characters) and no permanent loss (Borgnjor's for example): Relative increase from one level o...

Tuesday, 10th September 2013, 12:33

Forum: Game Design Discussion

Topic: Sethygir: Sea God and Water Addition

Replies: 113

Views: 33081

Re: Sethygir: Sea God and Water Addition

savageorange wrote:It's not said 'missels' or 'missls', so why would it be spelt 'missles'?


It is said that way in American English (the long-i pronunciation is also used there, but not as frequently).

Tuesday, 10th September 2013, 12:29

Forum: Game Design Discussion

Topic: Proposal: Gigantism Mutation

Replies: 39

Views: 10403

Re: Proposal: Gigantism Mutation

Nice! Does either facet include armour or body slot penalties? Also any thoughts on Xuaxua's suggestion to flavour the mutations as "fiend size" and "imp size" respectively? Would be thematic, I think. There is a partial implementation in branch nimble-hulk . It doesn't affect u...

Monday, 9th September 2013, 14:37

Forum: Game Design Discussion

Topic: Proposal: remove chunk-eating for satiation purposes

Replies: 62

Views: 16267

Re: Proposal: remove chunk-eating for satiation purposes

Chunk types could probably be simplified. Possibly to the point of just "chunk" and "rotted chunk" without any further qualifiers, even for races that would still butcher. Internally species and freshness would still have to be stored, but all chunks could just stack and spells ...

Monday, 9th September 2013, 14:31

Forum: Technical Support

Topic: Compile problem with tags.cc

Replies: 2

Views: 1035

Re: Compile problem with tags.cc

A segfault from the compiler, or when you run Crawl?

Sunday, 8th September 2013, 14:13

Forum: Technical Support

Topic: How exactly do I use the ssh-key login?

Replies: 11

Views: 3068

Re: How exactly do I use the ssh-key login?

CSZO accepts both its own key and the CAO key, so either should work. Also, remember that you have to specify the user name, which differs on the different servers: CAO: joshua CDO: crawl CSZO: crawl CLAN: terminal RHF: rl You can use either "-l username", or write "username@hostname&...

Saturday, 7th September 2013, 21:09

Forum: Technical Support

Topic: How exactly do I use the ssh-key login?

Replies: 11

Views: 3068

Re: How exactly do I use the ssh-key login?

There is no passphrase on the key; you should be able to just press ENTER there. It's kind of surprising though, because my openssh doesn't prompt me to enter the passphrase for an unencrypted key.

Saturday, 7th September 2013, 17:09

Forum: Technical Support

Topic: How exactly do I use the ssh-key login?

Replies: 11

Views: 3068

Re: How exactly do I use the ssh-key login?

What's the exact command you're running that gives that "identity file does not exist" error? Remember that if the path has spaces you'll need to quote them.

Monday, 2nd September 2013, 23:19

Forum: Game Design Discussion

Topic: Lair Branch Loot Balancing

Replies: 38

Views: 11753

Re: Lair Branch Loot Balancing

Some statistics I compiled about a month ago and originally posted on Reddit . On recent games (0.11 and up) from the online servers; branches are arranged from most to least deadly, in terms of the percentage of branch enterers who died in the branch. branch entered died end died$ rune end% rune% r...

Monday, 2nd September 2013, 15:59

Forum: Game Design Discussion

Topic: Singularity: L9 Tloc spell that is looking for a Coder

Replies: 50

Views: 20488

Re: New Level 9 Spell

Sounds like a neat idea. Technically speaking, it would be a lot of work, and would probably cause lots of bugs, to allow more than one monster to occupy a space. If the singularity spat them out (teleport other or blink other) when they reached the center, that would avert that problem; but the Mgr...

Monday, 2nd September 2013, 15:47

Forum: Game Design Discussion

Topic: Lair Branch Loot Balancing

Replies: 38

Views: 11753

Re: Lair Branch Loot Balancing

On the other hand, the problematic distinction between tactical potions (those where item destruction has a purpose) and strategical potions (where it doesn't) could be solved by moving the latter to food. Food destruction, though rarer than potion destruction, still exists (spores and harpies), an...

Monday, 2nd September 2013, 15:40

Forum: Game Design Discussion

Topic: God Options for Rogues, Archers and Warrior Mages

Replies: 39

Views: 16626

Re: God Options for Rogues, Archers and Warrior Mages

RNG_god: Sorry you don't like the recent direction of the game. You're welcome to continue playing whatever version you think is the best (most of the existing servers only go back to 0.10 though), or to make a fork and restore whatever removed content you want. There are also instructions on settin...

Monday, 2nd September 2013, 15:18

Forum: Technical Support

Topic: Brainless Bug?

Replies: 10

Views: 3560

Re: Brainless Bug?

You did indeed find a bug. It turns out we were saving the recovery time as a signed byte... so if you saved with a recovery time between 128 and 255, or between 384 and 511, etc., it would be negative on restore and never go away. On the plus side, although you suffered most of the effects of brain...

Monday, 2nd September 2013, 00:14

Forum: Technical Support

Topic: Brainless Bug?

Replies: 10

Views: 3560

Re: Brainless Bug?

How long did you spend with your int at zero? Every turn with a zero stat adds one more turn of recovery.

Friday, 30th August 2013, 14:11

Forum: Game Design Discussion

Topic: Implementation of a jump attack ability

Replies: 52

Views: 46385

Re: Implementation of a jump attack ability

I also ran an FeTm, and got one to vaults (after 3 or 4 splats). I didn't get to try spider form or ice form, but jumping with beastly append., blade hands, and dragon form were all fun and useful, so agree regarding jump working in forms. Missing a jump attack does suck, and I have been thinking a...

Friday, 30th August 2013, 14:05

Forum: Game Design Discussion

Topic: Poison status/Cure Poison spell

Replies: 33

Views: 11127

Re: Poison status/Cure Poison spell

It's really a nice spell that can potentially make you free of an item slot. On the other hand, I'm wondering why other spells that grant you free resistance has been removed, but this one stays (like insulation, for example) Is it because cure poison cannot 'prevent' poison but can 'cure' it? Cure...
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